When designing achievements, you want to avoid things like "win X battles," and other stuff that the player would do by just, y'know, playing the game. It's lazy design and adds nothing to the experience. You aren't trying anything new with those. Good achievements push players to try new strategies and attempt challenges they wouldn't otherwise think to try.
I do, overall, like the idea of achievements on Pokemon Showdown if they're done well. Maybe this is the kind of thing that could be suggested for in-game implementation? I'd think one person handling this thread, especially if it gets popular, would get pretty demanding pretty quickly.
Anyway, might as well suggest a few ideas while I'm here.
Did You Bring Protection?- Play a game in which all of your mons successfully use Protect and win.
Unstable Weather- Start at least 2 different types of weather in one game and win.
It's The Thought That Counts- KO an opponent with Present and win the match.
Darude Would Be Proud- Win a match in which Sandstorm is up at the end of at least 80% of turns.
I do, overall, like the idea of achievements on Pokemon Showdown if they're done well. Maybe this is the kind of thing that could be suggested for in-game implementation? I'd think one person handling this thread, especially if it gets popular, would get pretty demanding pretty quickly.
Anyway, might as well suggest a few ideas while I'm here.
Did You Bring Protection?- Play a game in which all of your mons successfully use Protect and win.
Unstable Weather- Start at least 2 different types of weather in one game and win.
It's The Thought That Counts- KO an opponent with Present and win the match.
Darude Would Be Proud- Win a match in which Sandstorm is up at the end of at least 80% of turns.