Zard Y is probably one of my fav 'mon in the game, but I never liked how he was weak to Stealth Rocks, which forced you to bring something that could remove hazards, and in the case of Defog, the opponent can pretty much force you to use Defog and remove hazards on your side too whenever you try to set 'em up.
I don't mind the set itself, I guess something like:
Charizard-Mega-Y (M) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid/Modest Nature
IVs: 0 Atk
- Roost/Tailwind
- Fire Blast
- Solar Beam
- Focus Blast/ Hidden Power [Ice]
Modest if Tailwind, or HP Ice, since it gives him the ability to ohko cb Zygarde, Timid if Roost or team has problems against Specs Lele or something.
I just can't seem to build a team that does not let me loose too much momentum by babying 'Zard, and the pay off very rarely is good, with Zard most of the time dying early or mid game, I'm interested to see somebody else's take on it, with building a team around Zard Y without said 'mon sapping too much momentum.
hola
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Protect
- Crunch
- Psychic Fangs
- Waterfall
mega sharpedo is pretty cool rn because of the mega buff + psychic fangs. base 105 speed is pretty nice bc you outspeed stuff like scarf chomp and nihilego at +1. moves are standard, but you can run whatever moves you want. ty in advance
i'll take these. going in vacation soon so i want something to do on the plane etc etc. team dump will happen sometime next week.Can someone build a team about Nasty plot thundurus+ scarf tapu lele?
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power Ice
- Focus Blast
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Shadow Ball
- Hidden Power [Fire]
Tapu lele appreciates things like skarmory and celeesteela being weakened with Thundurus, and with psychic terrain thundurus can sweep because the other mons can not use priority moves. I think is a really nice core.
I would appreciate you to build the team with both, but if you only build the team with nasty plot thundurus, I will be happy :)
Thanks!
This post has been edited because I have noticed that it was not like the sample text is and had be declined, so I wish you read the edited post.
zCheshrye
More teams for your headtops. Okay this is a pretty simple request considering how straightforward building with CB Zygarde is. So knowing that Zygarde can't break through fat grass like Tangrowth, I paired it with Life Orb Tornadus-T to abuse it and also help against stall matchups, while giving you a ground immunity. Ferrothorn and Scizor are our pivots and ways of checking Tapu Lele and Metagross, as well as providing hazards control for those Toxapexes using T-Spikes. Scarf Keldeo for gives you some speed and check Greninja and prevents Volcarona from beating you, though you can play around it sufficiently to prevent it from setting up. SD Tectonic Rage on Chomper because Tornadus-T isn't enough to break fat teams. The set lets you blow through Unaware Clefable who gets 2HKO'd by Earthquake followed by Tectonic Rage. HP Fire Metagross kind of makes life hard for you but you can manage to deal adequately imo, but this mon is broken so LUL. You can run Heat Wave for Metagross to pressure it but that means having to drop one of Knock Off, Taunt or U-Turn. Overall it's solid, enjoy.
oh I just realized, I messed up the Chomp Spread it's supposed to be 252 Atk / 4 SpA / 252 Spe. My bad. I didn't double check before I postedThanks so much :)
oh I just realized, I messed up the Chomp Spread it's supposed to be 252 Atk / 4 SpA / 252 Spe. My bad. I didn't double check before I posted
I don't think it's been requested so:
Zygarde @ Life Orb
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Thousand Arrows
- Outrage
- Extreme Speed
Magearna @ Steelium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Aura Sphere / Ice Beam
- Thunderbolt
- Shift Gear
These two have great offensive synergy together. Zygarde just gets better and better the more I use it, and I haven't tried shift gear Magearna yet. Zygarde's thousand arrows helps dent steel types that Mag struggles with and just hits everything in general, leaving Mag with the potential to sweep late game. The core struggles getting past Ferro and is heavily pressured by offensive waters like Keldeo and Gren as well as offensive grounds, so keep that in mind. Some form of hazard control is probably needed too as these don't really appreciate spikes. I'm looking for a post-Phero team (everyone knows that thing's going), preferably BO (if the offensive sets are too hard to fit on a BO, feel free to use SubCoil Zygarde but keep shift gear Mag)
Thank you so much!no sprites cus im short on time:
AD Thunderboy i changed the sets a bit for your mons but feel free to use whatever you like
Buzzwole @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Superpower
- Ice Punch
- Poison Jab
- Thunder Punch
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Thunder Wave
- Slack Off
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Ice Punch
- Earthquake
- Pursuit
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Rock Slide
- Stealth Rock
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 44 Def / 216 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
slowbro is a water resist ,cham check ,gross check and so on. mgross provides offensive presence and is a lele answer. scarf chomp provides speed control and i put rocks on it to compress roles more easily. amoonguss improves the gren / koko match up. im using band buzz bc it allows you to use jolly which outspeeds heatran (a huge threat to this team). id recommend you keep the banded set or just run a set thats faster that tran
ye one team i'll be posting when i get back from vacation in less than 2 days includes this, i'll tag you in it.Been planning on requesting this for a while and since it's open now i request an offense team with Magearna either SG or TR.
I don't know how the current meta is but i always wanted to try out the Shift Gear set but heard that OTR is better so i'm undecided on which set to choose, i'd rather leave that for the builder to decide which one they find better or which is better for that specific team but please don't make it full TR if you choose that set but any offensive playstyle will make it, maybe BO?
These are the standard sets from smogon but you can do slight changes such as Fairium Z Shift Gear if you find that's better.
Magearna @ Steelium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Aura Sphere
- Thunderbolt
- Shift Gear
Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Trick Room
- Fleur Cannon
- Flash Cannon
- Focus Blast
same as above n_nRequesting Nasty Plot Thundurus I
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Flying]
- Focus Blast
- Nasty Plot
Thanks dude!
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 104 HP / 224 Atk / 180 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Fire Fang
- Stealth Rock
Rotom-Wash @ Wiki Berry
Ability: Levitate
EVs: 248 HP / 120 Def / 140 SpD
Bold Nature
IVs: 0 Atk
- Pain Split
- Volt Switch
- Will-O-Wisp
- Hydro Pump
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Fire Fang
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake
Gengar @ Ghostium Z
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Greninja @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Rock Slide
- U-turn
- Ice Beam
- Gunk Shot
Djk618 I'm done broo
Alright here we go. So I did originally have the 4 attacks Mawile you listed but I was honestly making a lot of builds that I didn't really like. I heard some whisperings of Stealth Rock Mawile and its pristine matchup against stall builds so I decided to give that a go and I think it works pretty well. Next up I changed the Rotom set a bit as I wanted mixed defenses to take on stuff like Protean Greninja while still having physical bulk for mons like Lando-T and Metagross. Vertex suggested I run a Wiki Berry here instead of Leftovers and I have to say it's been pretty cool since Rotom often gets knocked into very low range without being KO'd. Looking at the original core I knew I needed to cover my ass against Zygarde, Volcarona, and Charizard. So I was looking to add some speed control and also a breaker, I settled on SD Life Orb Garchomp AKA the best chomp. This set is completely savage, Z move Chomps are really more situational based on what you're facing whereas LO is pretty much always gettin a kill. This is where Rocks on Mawile opens things up too cuz SD Rocks Garchomp is so much easier to wall. Next up I added AV Tangrowth as it covers me against Specs Greninja, Scarf Keldeo, a lot of Zygarde variants and is generally just a nice glue mon for pivoting into hits and whatnot. Now a lot of builds I'd been making had essentially 2 fast mons and a bunch of slower mons (Maw, Rotom, Growth etc stuff like that) so I wanted to try something a bit different this time and go with 2 faster threats. First off is Gengar giving me a complementary breaker for Garchomp and Mawile. I didn't have a Z move yet and this seemed like a good time to use one. Taunt 3 attacks Gar dismantles most balances including those with Toxapex since Neverending Nightmare is brolic as fuck. This also gave me a better way to pressure fairy types which currently the team is not so wonderful at doing. Last up I went with the superglue aka Greninja since that boi can do anything. Scarf is the set here for true speed control and so I can take care of things that try to get out of hand like Volcarona and whatnot. Pretty much a standard set here Gunk hits fairies Beam hits most everything else and U-turn for utility.
I should note that I do think T Punch Rocks Mawile is a better set but Fire Fang does two notable things. First off it blows Ferrothorn all the way back which is really good on a team with no hazard removal. Secondly I'm a bit weak to setup Magearnas and this helps somewhat as Mawile can take a non Z and non-boosted hit from Magearna and weaken it. I should note that before I had Focus Blast Tangrowth with T Punch Mawile so I still had a way to hit Ferro, but offensive Magearna was just a really big issue to be honest. Played around it a few times but it swept me enough that I needed to make a change (EQ on Tang helps too). Feel free to experiment with the sets, I realize this Maw can't touch Pex (gross) but it's pressured by most everything else bar Greninja so that's nice. Lele is kind of a threat (but before you complain about Mawile needing a second steel!) however Scarf is manageable if you keep Tang healthy and the other variants are outsped by half the team.
Enjoy!
Edit:
I'm also taking the quoted post below, might change up the sets depending on the build