INTRODUCTION:
I decided to post this team up after a few battles I have on the simulator, I had some sweeps, some rage quits, with this team.
I started on the basis that I wanted to test the power of Volt Switch + U-Turn, looking at it as a unpredictable team switch base. I started building a full team made out of Volt Switches and U-Turners, till I picked 1 Volt-Turner and 1 U-Turner, my cores.
Landorus-Therian @ Choice Band
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Earthquake
- Knock Off
- Stone Edge
The standard banded set, I chose banded Adamant instead of Scarf, because I want to maximize damage if Volt-Turn was not able to work, due to potential ground types blocking Volt Switch. EQ for STAB, Stone Edge for flyers and Knock Off for anything else.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Volt Switch
- Pain Split
- Will-O-Wisp
The standard Rotom set, with a Scarf, excluding Hydro Pump. I want to maximize its speed using Timid, while making sure it does its job as a Rotom, causing status condition and sharing health using Pain Split. Dark Pulse is there over Hydro Pump, as I would not want to come up aganist Water Absorb pokemon, no matter how rare.
After setting up the 2 pokemon, I look at them and see that I don't have any priorities, so I get one in
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flame Charge
- Roost
- U-turn
Gale Wings Brave Bird is my main priority, the reason why I went Sharp Beak over Life Orb, is because of the 0.1% difference and my HP vs Recoil damage. Flame Charge is there to increase the speed of Talonflame, minimize recoil, while getting the chance outspeed Jolly non-Scarf Talonflame to go for the kill next turn.
Now I note my team needs some defenses,
Goodra @ Assault Vest
Ability: Gooey
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Thunderbolt
- Ice Beam
- Sludge Wave
- Dragon Pulse
Standard BoltBeam set with STAB and anti fairy Sludge Wave, also thinking about Bulletproof Chesnaught, opting for Wave over Bomb.
The Anti Fairy Fairy
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 16 SpA / 252 SpD
Calm Nature
- Air Slash
- Hidden Power [Poison]
- Psychic
- Roost
Togekiss was originally another U-Turner, but I played with its special movesets, noting that I need some psychic and more poision type moves into the max, I opted out of Paraflinch Uturn set in favor of something more unique, Hidden Power Poison. This set I must say it isnt as useful as standard Togekiss sets, but it does catch players off guard, after all who uses HP Poison?
The Anti-Lead-Lead
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Calm Mind
- Will-O-Wisp
- Recover
- Knock Off (Snarl)
M Sableye's Magic Bounce is the very cause of people rage quitting, able to prankster burn Lando Leads, DD leads SD leads. Knock Off is used to knock out Rocky Helmets, Life Orbs, etc. while Calm Mind is used to increase its already high Sp. Def stat.
Side Note, Snarl could be another choice over Knock Off, its stacks well with Calm Mind, giving the opponent a -2 stat difference.
Conclusion: I have my fair share of wins and losses and rage quits, but I think this team is the best team I came up with. I am now experimenting in maximizing the EV spreads of each pokemon to better suit each other.
I decided to post this team up after a few battles I have on the simulator, I had some sweeps, some rage quits, with this team.
I started on the basis that I wanted to test the power of Volt Switch + U-Turn, looking at it as a unpredictable team switch base. I started building a full team made out of Volt Switches and U-Turners, till I picked 1 Volt-Turner and 1 U-Turner, my cores.
Landorus-Therian @ Choice Band
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Earthquake
- Knock Off
- Stone Edge
The standard banded set, I chose banded Adamant instead of Scarf, because I want to maximize damage if Volt-Turn was not able to work, due to potential ground types blocking Volt Switch. EQ for STAB, Stone Edge for flyers and Knock Off for anything else.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Volt Switch
- Pain Split
- Will-O-Wisp
The standard Rotom set, with a Scarf, excluding Hydro Pump. I want to maximize its speed using Timid, while making sure it does its job as a Rotom, causing status condition and sharing health using Pain Split. Dark Pulse is there over Hydro Pump, as I would not want to come up aganist Water Absorb pokemon, no matter how rare.
After setting up the 2 pokemon, I look at them and see that I don't have any priorities, so I get one in
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flame Charge
- Roost
- U-turn
Gale Wings Brave Bird is my main priority, the reason why I went Sharp Beak over Life Orb, is because of the 0.1% difference and my HP vs Recoil damage. Flame Charge is there to increase the speed of Talonflame, minimize recoil, while getting the chance outspeed Jolly non-Scarf Talonflame to go for the kill next turn.
Now I note my team needs some defenses,
Goodra @ Assault Vest
Ability: Gooey
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Thunderbolt
- Ice Beam
- Sludge Wave
- Dragon Pulse
Standard BoltBeam set with STAB and anti fairy Sludge Wave, also thinking about Bulletproof Chesnaught, opting for Wave over Bomb.
The Anti Fairy Fairy
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 16 SpA / 252 SpD
Calm Nature
- Air Slash
- Hidden Power [Poison]
- Psychic
- Roost
Togekiss was originally another U-Turner, but I played with its special movesets, noting that I need some psychic and more poision type moves into the max, I opted out of Paraflinch Uturn set in favor of something more unique, Hidden Power Poison. This set I must say it isnt as useful as standard Togekiss sets, but it does catch players off guard, after all who uses HP Poison?
The Anti-Lead-Lead
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Calm Mind
- Will-O-Wisp
- Recover
- Knock Off (Snarl)
M Sableye's Magic Bounce is the very cause of people rage quitting, able to prankster burn Lando Leads, DD leads SD leads. Knock Off is used to knock out Rocky Helmets, Life Orbs, etc. while Calm Mind is used to increase its already high Sp. Def stat.
Side Note, Snarl could be another choice over Knock Off, its stacks well with Calm Mind, giving the opponent a -2 stat difference.
Conclusion: I have my fair share of wins and losses and rage quits, but I think this team is the best team I came up with. I am now experimenting in maximizing the EV spreads of each pokemon to better suit each other.