2v2 LC Doubles
All Abilities
Training Items
Switch=KO
24-Hour DQ
2 Substitutions
0 Chills / Recoveries
0 Z-Moves
ASB Arena
P2X7:
Machop [Terry Crews] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fighting
Fighting: Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw.
Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the Attack drop from Burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon's sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (HA Locked): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (30.43) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 1/9
MC: 0
AC: 1/5
Moves (23/??):
Level-Up:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Knock Off
Vital Throw
Dynamicpunch
Egg Moves:
Bullet Punch
Counter
Encore
Light Screen
Quick Guard
TM Moves:
Protect
Earthquake
Fire Blast
Focus Blast
Substitute
Other:
Bide
Endure
Rockruff [Hozier] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full List: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external Rock source.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy-lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase its own evasion.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Steadfast (HA Locked): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Moves (21/??):
Level-Up:
Tackle
Leer
Sand Attack
Bite
Howl
Rock Throw
Odor Sleuth
Rock Tomb
Rock Slide
Stealth Rock
Egg Moves:
Crush Claw
Fire Fang
Sucker Punch
Thrash
Thunder Fang
TM Moves:
Toxic
Taunt
Protect
Rest
Sleep Talk
Substitute
Un passant ordinaire:
Buakaw [Machop] [M]
Type: Fighting
Abilities: Guts / No Guard / Steadfast (H)
Nature: Brave (+ Attack, ÷1.15 Speed, -10% Evasion)
Stats: HP: 100
Atk: 4(+)
Def: 2
SpA: 2
SpD: 2
Spe: 30(-)
Size Class: 2 / Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Attacks:
Physical
Bullet Punch
Counter
Earthquake
Ice Punch
Karate Chop
Knock Off
Low Kick
Low Sweep
Poison Jab
Rock Slide
Seismic Toss
Revenge
Vital Throw
Special
Others
Encore
Focus Energy
Foresight
Leer
Light Screen
Protect
Quick Guard
Ms. Jasper [Misdreavus] [F]
Type: Ghost
Abilities: Levitate
Nature: Modest (- Attack, + Special Attack)
Stats: HP: 100
Atk: 2(-)
Def: 3
SpA: 4(+)
SpD: 3
Spe: 85
Size Class: 1 / Weight Class: 1
Base Rank Total: 18
EC: 0/6
MC: 0
AC: 0/0
KOC: 0
Attacks:
Physical
Astonish
Special
Dazzling Gleam
Hex
Ominous Wind
Psywave
Others
Confuse Ray
Growl
Imprison
Me First
Mean Look
Nasty Plot
Protect
Spite
Skill Swap
Taunt
Torment
Will-O-Wisp
Un passant ordinaire sends out, equips, and orders
P2X7 sends out, equips, and orders
All Abilities
Training Items
Switch=KO
24-Hour DQ
2 Substitutions
0 Chills / Recoveries
0 Z-Moves
ASB Arena
P2X7:
Machop [Terry Crews] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fighting
Fighting: Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw.
Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the Attack drop from Burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon's sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (HA Locked): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (30.43) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 1/9
MC: 0
AC: 1/5
Moves (23/??):
Level-Up:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Knock Off
Vital Throw
Dynamicpunch
Egg Moves:
Bullet Punch
Counter
Encore
Light Screen
Quick Guard
TM Moves:
Protect
Earthquake
Fire Blast
Focus Blast
Substitute
Other:
Bide
Endure
Rockruff [Hozier] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full List: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external Rock source.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy-lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase its own evasion.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Steadfast (HA Locked): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Moves (21/??):
Level-Up:
Tackle
Leer
Sand Attack
Bite
Howl
Rock Throw
Odor Sleuth
Rock Tomb
Rock Slide
Stealth Rock
Egg Moves:
Crush Claw
Fire Fang
Sucker Punch
Thrash
Thunder Fang
TM Moves:
Toxic
Taunt
Protect
Rest
Sleep Talk
Substitute
Un passant ordinaire:
Type: Fighting
Abilities: Guts / No Guard / Steadfast (H)
Nature: Brave (+ Attack, ÷1.15 Speed, -10% Evasion)
Stats: HP: 100
Atk: 4(+)
Def: 2
SpA: 2
SpD: 2
Spe: 30(-)
Size Class: 2 / Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Attacks:
Physical
Bullet Punch
Counter
Earthquake
Ice Punch
Karate Chop
Knock Off
Low Kick
Low Sweep
Poison Jab
Rock Slide
Seismic Toss
Revenge
Vital Throw
Special
Others
Encore
Focus Energy
Foresight
Leer
Light Screen
Protect
Quick Guard
Type: Ghost
Abilities: Levitate
Nature: Modest (- Attack, + Special Attack)
Stats: HP: 100
Atk: 2(-)
Def: 3
SpA: 4(+)
SpD: 3
Spe: 85
Size Class: 1 / Weight Class: 1
Base Rank Total: 18
EC: 0/6
MC: 0
AC: 0/0
KOC: 0
Attacks:
Physical
Astonish
Special
Dazzling Gleam
Hex
Ominous Wind
Psywave
Others
Confuse Ray
Growl
Imprison
Me First
Mean Look
Nasty Plot
Protect
Spite
Skill Swap
Taunt
Torment
Will-O-Wisp
Un passant ordinaire sends out, equips, and orders
P2X7 sends out, equips, and orders