2v2 LC Singles OR Doubles
Training Items
All Abilities
24 Hour DQ
2 Substitutions
0 Chills / Recoveries
Switch=KO
0 Z-Moves
ASB Arena
P2X7:
Machop [Terry Crews] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fighting
Fighting: Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw.
Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the Attack drop from Burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon's sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (HA Locked): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (30.43) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 1/9
MC: 0
AC: 1/5
Moves (23/??):
Level-Up:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Knock Off
Vital Throw
Dynamicpunch
Egg Moves:
Bullet Punch
Counter
Encore
Light Screen
Quick Guard
TM Moves:
Protect
Earthquake
Fire Blast
Focus Blast
Substitute
Other:
Bide
Endure
Rockruff [Hozier] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full List: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external Rock source.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy-lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase its own evasion.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Steadfast (HA Locked): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Moves (21/??):
Level-Up:
Tackle
Leer
Sand Attack
Bite
Howl
Rock Throw
Odor Sleuth
Rock Tomb
Rock Slide
Stealth Rock
Egg Moves:
Crush Claw
Fire Fang
Sucker Punch
Thrash
Thunder Fang
TM Moves:
Toxic
Taunt
Protect
Rest
Sleep Talk
Substitute
Un passant ordinaire:
Chingling [F] [Charlotte]
Type: Psychic
Abilities: Levitate
Nature: Modest (+ Att Spe, -Att)
Stats:
HP: 90
Atk: 1(-)
Def: 2
SpA: 4(+)
SpD: 2
Spe: 45
Size Class: 1 / Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/0
Attacks:
Level Up:
Wrap
Growl
Astonish
Confusion
Yawn
Last Resort
Entrainment
Egg:
Disable
Recover
Future Sight
Stored Power
Cosmic Power
TM/HM:
Dazzling Gleam
Torment
Taunt
Psychic
Grass Knot
Porygon [Bob]
Type: Normal
Abilities:: Trace / Download / Analytic (H)
Nature: Modest (+ Att Spe, -Att)
Stats: HP: 100
Atk: 2(-)
Def: 3
SpA: 4(-)
SpD: 3
Spe: 40
Size Class: 1 / Weight Class: 3
Base Rank Total: 17
EC: 3/9
MC: 9
AC: 3/5
Attacks (18):
Level Up:
Conversion
Conversion 2
Sharpen
Tackle
Psybeam
Agility
Recover
Magnet Rise
Egg: :'(
TM/HM:
Protect
Ice Beam
Thunderbolt
Psychic
Double Team
Tutor
Thunderwave
Magic Coat
Pain Split
Foul Play
Endure
P2X7 sends out, equips, and orders
Un passant ordinaire sends out, equips, and orders
Training Items
All Abilities
24 Hour DQ
2 Substitutions
0 Chills / Recoveries
Switch=KO
0 Z-Moves
ASB Arena
P2X7:
Machop [Terry Crews] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fighting
Fighting: Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw.
Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the Attack drop from Burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon's sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (HA Locked): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (30.43) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 1/9
MC: 0
AC: 1/5
Moves (23/??):
Level-Up:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Knock Off
Vital Throw
Dynamicpunch
Egg Moves:
Bullet Punch
Counter
Encore
Light Screen
Quick Guard
TM Moves:
Protect
Earthquake
Fire Blast
Focus Blast
Substitute
Other:
Bide
Endure
Rockruff [Hozier] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full List: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external Rock source.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy-lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase its own evasion.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Steadfast (HA Locked): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Moves (21/??):
Level-Up:
Tackle
Leer
Sand Attack
Bite
Howl
Rock Throw
Odor Sleuth
Rock Tomb
Rock Slide
Stealth Rock
Egg Moves:
Crush Claw
Fire Fang
Sucker Punch
Thrash
Thunder Fang
TM Moves:
Toxic
Taunt
Protect
Rest
Sleep Talk
Substitute
Un passant ordinaire:
Type: Psychic
Abilities: Levitate
Nature: Modest (+ Att Spe, -Att)
Stats:
HP: 90
Atk: 1(-)
Def: 2
SpA: 4(+)
SpD: 2
Spe: 45
Size Class: 1 / Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/0
Attacks:
Level Up:
Wrap
Growl
Astonish
Confusion
Yawn
Last Resort
Entrainment
Egg:
Disable
Recover
Future Sight
Stored Power
Cosmic Power
TM/HM:
Dazzling Gleam
Torment
Taunt
Psychic
Grass Knot
Type: Normal
Abilities:: Trace / Download / Analytic (H)
Nature: Modest (+ Att Spe, -Att)
Stats: HP: 100
Atk: 2(-)
Def: 3
SpA: 4(-)
SpD: 3
Spe: 40
Size Class: 1 / Weight Class: 3
Base Rank Total: 17
EC: 3/9
MC: 9
AC: 3/5
Attacks (18):
Level Up:
Conversion
Conversion 2
Sharpen
Tackle
Psybeam
Agility
Recover
Magnet Rise
Egg: :'(
TM/HM:
Protect
Ice Beam
Thunderbolt
Psychic
Double Team
Tutor
Thunderwave
Magic Coat
Pain Split
Foul Play
Endure
P2X7 sends out, equips, and orders
Un passant ordinaire sends out, equips, and orders