NU Pangoro

[OVERVIEW]

Pangoro's high Attack stat, great STAB combination, useful movepool, and ability Iron Fist make it a powerful wallbreaker and late-game sweeper capable of threatening Pokemon like Rhydon, Slowking, and Palossand. Swords Dance allows it break walls like Weezing and Vaporeon as well as sweep late-game with Bullet Punch, KOing revenge killers like Aerodactyl, Sneasel, and Sceptile. Pangoro can also use Choice Band to get an immediate Attack boost, making it a deadly threat right off the bat. However, due to its low Speed, unimpressive bulk, and weaknesses to common attacking types like Fighting and Fairy, it is hard for Pangoro to find an opportunity to set up Swords Dance. For this reason, it faces competition from other wallbreakers like Incineroar and Passimian, which are faster and bring more utility to the table, making them easier to fit them on a team.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch
item: Chople Berry / Life Orb
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance boosts Pangoro's Attack to dangerous levels, improving its wallbreaking abilities without being locked into a move. Knock Off is Pangoro's Dark-type STAB move that has the added effect of removing the foe's item such as Weezing's Rocky Helmet and Passimian's Choice Scarf. Drain Punch is the preferred Fighting-type STAB move due to its ability to recover Pangoro's health while having no drawbacks, and it is quite strong at +2. Bullet Punch gives Pangoro a form of priority, allowing it to act as a late-game sweeper after a Swords Dance even if faster threats like Aerodactyl and Whimsicott are around, and provides a way for Pangoro to hit Fairy-types super effectively.

Set Details
========

Maximum Attack and Speed EVs and an Adamant nature improve Pangoro's offensive capabilities. Chople Berry allows Pangoro to take a Close Combat from Passimian. Life Orb is an option to improve Pangoro's power, but Chople Berry's utility is generally preferred. Iron Fist boosts Drain Punch and Bullet Punch.

Usage Tips
========

Use Knock Off whenever possible, especially early-game. There is no drawback to using it, as it can help scout for Z-Moves and remove important items. Pangoro's bulk is not very good, so it should be brought out through pivots, through double switches, or after a teammate has fainted. Pangoro doesn't find many opportunities to set up Swords Dance due to the amount of offensive Pokemon that can revenge kill it by taking advantage of its low Speed. Thus, Swords Dance should only be used if Pangoro is up against a naturally forced out foe like Slowking or Steelix or a Pokemon that cannot do much damage to Pangoro like Palossand. If the opponent still has a Pokemon that can revenge kill Pangoro, thus stopping its sweep, like Passimian or Whimsicott, make sure they are in range of +2 Bullet Punch. Use Drain Punch if Pangoro is low on health to make revenge killing it harder. Swords Dance Pangoro does amazingly against slow, bulky teams, so keep it healthy for a sweep in that matchup. However, against Unaware users, one should try to apply pressure through pivots or entry hazards, as both Pyukumuku and Quagsire have a high chance to be 2HKOed by Drain Punch after Stealth Rock and one layer of Spikes. Pangoro struggles to set up versus offensive teams, however, so it is usually better off just attacking and weakening the opposing team due to their general lack of reliable switch-ins to it.

Team Options
========

Pivots like Passimian and Togedemaru can bring Pangoro in safely. Entry hazard support is greatly appreciated, allowing Pangoro to plow through even Unaware walls. Stealth Rock users like Rhydon, Druddigon, and Steelix do the job nicely, as Rhydon and Steelix can cover Pangoro's weakness to Flying, and the latter can also cover Fairy-types. Spikes and Toxic Spikes users like Weezing, Garbodor, and Accelgor also work well; the former two can help against Fairy- and Fighting-types, while Final Gambit Accelgor can also KO Weezing and Garbodor. Fast attackers like Heliolisk and Sceptile can ease the matchup against fast offensive teams and enjoy Knock Off support, allowing them to break through checks more easily and particularly appreciating Passimian's Choice Scarf being removed to stop it from revenge killing them. Other late-game sweepers like Comfey and Vivillon appreciate Pangoro's ability to wallbreak. Comfey particularly enjoys Pangoro weakening Poison-types, and Vivillon enjoys Rock- and Steel-types weakened.

[SET]
name: Choice Band
move 1: Knock Off
move 2: Superpower / Hammer Arm
move 3: Drain Punch
move 4: Bullet Punch / Zen Headbutt
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Pangoro's most spammable move due to its lack of drawbacks and ability to remove items. Superpower is Pangoro's strongest Fighting STAB move, but the stat drops make Pangoro easier to revenge kill and pivot into. Hammer Arm is an alternative to Superpower that doesn't reduce Pangoro's Attack and Defense while maintaining the same power, but it leaves Pangoro vulnerable to revenge killing by slower Pokemon like Alolan Exeggutor and offensive Rhydon. Drain Punch lets Pangoro heal itself while still doing a decent chunk of damage. Bullet Punch is a form of priority that allows Pangoro to pick off weakened revenge killers like Passimian, Aerodactyl, and Whimsicott, slightly compensating for its low Speed. Zen Headbutt targets Poison-types like Weezing, Garbodor, and Golbat for super effective damage and hits Fairy-types like Whimsicott for neutral damage.

Set Details
========

Maximum Attack and Speed investment alongside an Adamant nature and a Choice Band allows Pangoro to be as strong and fast as possible, outspeeding walls like Vaporeon and Dhelmise. Iron Fist boosts the power of some of Pangoro's moves, improving Pangoro's offensive capability. A Jolly nature can be opted for to outspeed opposing Pangoro and Speed tie with Scrafty, but the higher damage output is usually preferred.

Usage Tips
========

Pangoro's bulk and Speed are not very good, meaning it struggles a lot against offensive teams, so it generally should be switched in through pivoting, after a teammate has fainted, or on moves that Pangoro is resistant or immune to from the likes of Rhydon and Choice-locked Sneasel and Sigilyph. Avoid letting it get chipped down as well. Use Knock Off whenever Pangoro gets on the field if the opponent has a Ghost- or Poison-type like Decidueye or Weezing, as this weakens them gradually and removes their items, allowing Pangoro to use its Fighting-type moves more freely late-game. Pangoro should use Drain Punch to recover its health should it be low on health from residual damage from pivoting in. Use Bullet Punch to clean up a weakened team or revenge kill a foe. Make sure to put Pokemon in range of Bullet Punch by laying entry hazards and spamming Knock Off early-game. Pangoro does well against slower and bulkier teams due to its great offensive presence and Speed advantage, so try to keep it healthy against such teams.

Team Options
========

Pokemon with U-turn or Volt Switch like Passimian, Xatu, Decidueye, and Heliolisk are great partners that can bring Pangoro in safely. Passimian can also form a threatening Fighting-type core with Pangoro that aims to wear down checks by means of entry hazards, pivoting, and strong attacks. Heliolisk benefits from Pangoro's Knock Off threatening checks like Dhelmise. Pangoro also appreciates Fairy-resistant Pokemon like Steelix and Weezing. Steelix can also help with Flying-types and set up Stealth Rock, and Weezing can check Fighting-types and pressure Pangoro's switch-ins with Toxic Spikes. Entry hazard users like Rhydon, Druddigon, and Garbodor are good partners to help chip down Pangoro's checks. Garbodor covers Pangoro's Fairy weakness, and Rhydon helps with Flying-types. Druddigon can slow down checks like Passimian with Glare, making them easier to deal with. Late-game sweepers like Vivillon and Comfey are decent teammates. Vivillon appreciates Rock-types pressured, Comfey can pressure Poison-types alongside Pangoro, and both enjoy Steel-types pressured. Pangoro can also remove items like Iapapa Berry from Incineroar, Eviolite from Golbat, and Leftovers from various defensive Pokemon. In return, they can also offensively check Fighting-types.

[STRATEGY COMMENTS]
Other Options
=============

Earthquake alongside Mold Breaker is an interesting option to hit Weezing super effectively, but it is very situational and slightly decreases Bullet Punch's damage. Gunk Shot can prevent Fairy-types from pivoting into Pangoro as easily; however, Bullet Punch and Zen Headbutt are often preferred, as Bullet Punch provides priority and allows Pangoro to prevent revenge killing from weakened faster threats, while Zen Headbutt hits Poison-types super effectively and provides a good neutral move alongside Pangoro's STAB moves. Ice Punch is decent neutral coverage alongside Knock Off and a Fighting-type move, but it is hard to justify over Bullet Punch or Zen Headbutt. Scrappy is an option to hit Ghost-types even with a Fighting-type move, thus making it more spammable, but the damage output of Bullet Punch will be reduced, which makes Pangoro a less effective revenge killer.

Checks and Counters
===================

**Fairy-types and Fairy-type Moves**: Whimsicott and Comfey can outspeed and OHKO Pangoro with their Fairy-type STAB moves. Several Pokemon also bring Fairy-type coverage, such as Dazzling Gleam from Xatu, Delphox, and Mismagius, which can deal massive damage to Pangoro.

**Poison-types**: Weezing, Garbodor, and Golbat can all take Pangoro's powerful Fighting-type moves, although they all dislike Zen Headbutt and Knock Off. Weezing's amazing physical bulk allows it to take several hits and burn Pangoro, Garbodor can take at least a hit and retaliate with Gunk Shot or heavily cripple Pangoro with Rocky Helmet and Aftermath damage, and Golbat can outspeed Pangoro and threaten it with Brave Bird.

**Fighting-types**: Most Fighting-types such as Passimian and Medicham can outspeed Pangoro and OHKO it with their powerful Fighting-type STAB moves. Passimian should be wary of Chople Berry Pangoro, which can survive a Close Combat, but Medicham, Gallade, and Sawk can still OHKO Pangoro through Chople Berry.

**Flying-types**: Sigilyph and Vivillon can both outspeed Pangoro, KO it with their Flying-type STAB moves, and take several Fighting-type moves, meaning they are able to come in on a Fighting-type move and set up or throw off a powerful hit. Aerodactyl can also outspeed and threaten Pangoro, although it should be wary of a boosted Bullet Punch.

**Fast Attackers**: Passimian, Sceptile, and Braviary are examples of fast attackers that can threaten to OHKO Pangoro with their powerful moves. They can offensively pressure Pangoro by coming in on it after it has claimed a KO or through offensive double switches and force it out, creating momentum and minimizing opportunities for it to throw off a powerful hit.

[CREDITS]
- Written by: [[xapx, 406162]]
- Quality checked by: [[Rabia, 336073], [Eternally, 295647], [quziel, 297589]]
- Grammar checked by: [[Fireflame479, 231476], [Rabia, 336073]]
 
Last edited:

JustoonSmitts

I draw stuff for a living
is a Top Artistis a Contributor to Smogon
This isn't an official check, but just a few things I noticed. A lot of this is just kind of worded clunky and could be shorter.

[OVERVIEW]
*Pangoro has a high Attack stat, a great STAB combination, a diverse movepool, and decent abilities to back it up, making it a powerful wallbreaker. Maybe list some Pokemon that are threatened by Pangoro. After all, this is an A- Pokemon in the VR.
*It can also be a late-game setup sweeper by utilizing Swords Dance, after its checks have been sufficiently weakened or eliminated.
*It is held back by its low Speed, meaning it is usually forced to take a hit before moving, which is further worsened by its unimpressive bulk.
*This means it faces competition from other wallbreakers like Incineroar and Passimian, which are faster and bring more utility to the table, making it easier to fit them on a team.
*Even if it can get in the field safely, it struggles to get a hit off safely due to the offensive pace the metagame, and the prevalence of its offensive checks in Passimian and Comfey.

[SET]
name: Choice Band
move 1: Hammer Arm / Superpower
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch / Zen Headbutt
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
*Hammer Arm and Knock Off are Pangoro's main STAB moves, with Hammer Arm being boosted by Iron Fist, and Knock Off being ? Might want to finish that thought. I would mention how spammable Knock Off is given its lack of drawbacks.
*Superpower is an alternative for no Speed drop and better accuracy, but the Attack drop makes Pangoro easier to revenge kill and pivot on.
*Drain Punch provides Pangoro a way to heal itself while still doing a decent chunk of damage.
*Bullet Punch is a form of priority that allows Pangoro to pick off weakened revenge killers like Passimian under 26.6%, Aerodactyl, and Whimsicott, slightly balancing out its low Speed. I don't think the HP mention is necessary when you already said it revenge kills a weakened Passimian.
*Zen Headbutt targets Poison-types like Vileplume, Weezing, Garbardor, and Golbat for super effective damage. Also mention that it provides decent neutral coverage against Whimsicott.

Set Details
========
*Maximum Attack and Speed allows Pangoro to be as strong and fast as possible. Mention some defensive threats Pangoro outspeeds. It's a wallbreaker after all.
*An Adamant nature with a Choice Band further boosts Pangoro's naturally high Attack stat.
*Iron Fist boosts the power of the said moves aside from Superpower, Knock Off, and Zen Headbutt, improving Pangoro's offensive capability. Mention Bullet Punch here, too
*A Jolly nature can be opt to outspeed opposing Pangoro and speed tie with Scrafty.

Usage Tips
========
*Pangoro's bulk is not very good, so it generally should be switched in through pivoting or after a teammate has fainted.
*Good examples of moves it can come in on are Pursuit from a choice-locked Sneasel, Pokemon locked into Psychic-type moves, and Rhydon's Rock Blast or Stone Edge.
*Hammer Arm is Pangoro's most spammable move, dealing good damage to anything that doesn't resist it. When you expect the opponent to predict it and switch into a resist like Weezing, Knock Off is your best bet against them. Even if the resist is a Fairy-type, Knock Off still removes their item, which is beneficial to your team in the long run.
*Pangoro should use Drain Punch to recover its health should it be low on health from the residual damage from pivoting in.
*As Pangoro does well as slower and bulkier teams, it should be kept healthy throughout the game so it can continue to pressure the opponent.
*It is less effective against a faster team, however, so one should be aware while switching Pangoro onto the field. It should only be switched in directly if the foe is directly threatened by Pangoro, cannot do much damage, or is locked into an unfavorable move. Examples include Rhydon, Decidueye, and Choice Specs Sigilyph locked into Psychic.
*One should make sure that Pangoro is healthy enough to take a hit when fighting more offensive teams, or else it cannot directly switch in and do damage, so try to avoid residual damage like Spikes or Toxic poison, and to preserve Pangoro's health at a reasonable level with Drain Punch.
*Burns are detrimental to Pangoro's wallbreaking abilities, so make sure to avoid it, especially from Rotom, which's Ghost-type STAB is resisted by Pangoro.

A lot of this is really hard to read. I don't know if it's because of how you wrote it or if it's how it's organized. You also repeat a lot of the same points throughout. Try arranging it like this:
*mention its bulk.
*bring it in with the help of a pivot (list some examples) or a double switch.
*resisted hits
*something about spamming Knock Off the most as it doesn't have any drawbacks.
*when to use Drain Punch
*when to use Bullet Punch
*keeping Pangoro healthy (i.e. status conditions. Burn mention is good, but mention Toxic putting it on a timer and lowers how much HP Drain Punch heals)



Team Options
========
*As stated above, Pokemon with U-turn or Volt Switch like Passimian and Heliolisk are great partners that can bring Pangoro in safely. I would also mention slow pivots like Xatu or Decidueye.
*Passimian can also form a threatening Fighting-type core with Pangoro that aims to wear down resists by the means of hazards, pivoting, and strong attacks, and Heliolisk benefits from Pangoro's Knock Off threatening checks like Vileplume and Dhelmise. I would combine this with the previous bullet. Also mention that Heliolisk can switch into Scald for Pangoro.
*A fast offensive Pokemon like Passimian, Heliolisk, and Aerodactyl can also lift the weight off Pangoro in terms of dealing damage. I don't know what the purpose of this is. I would just delete it. Besides, you already mention Passimian and Heliolisk as teammates.
*A strong defensive backbone in a team like Vileplume or Steelix with Pangoro is quite nice, as they can check Pangoro's checks. Vileplume can check Fighting- and Fairy-types, although it leaves a crippling Flying weakness, while Steelix can take care of the Fairy- and Flying-types.
*Stealth Rock users like Rhydon, Steelix, and Druddigon are good partners to help chip down Pangoro's checks. Rhydon and Steelix covers Pangoro's Flying weakness and the latter also helps with Fairy-types. Druddigon can slow down checks like Passimian with Glare, making them easier to deal with, although it doesn't help with Pangoro's weaknesses at all.
*Rhydon appreciates Dhelmise and Decidueye pressured if it is not running Ice Punch, and Steelix greatly enjoys the Leftovers or Eviolite removed by Knock Off, allowing it to further pressure the enemy team with its powerful attacks. Again, combine this point with the Stealth Rock users one.
*Spikes and Toxic Spikes further bolsters Pangoro's wallbreaking abilities, quickly chipping down grounded checks. Users of these include Garbador and Weezing, and they can also check Fighting-types for Pangoro.
*As much as Pangoro likes entry hazards on the opposing side of the field, it also dislikes them, as it chips down Pangoro quickly and forces it to recover with Drain Punch. Therefore, hazard control such as Xatu, Dhelmise, and Blastoise are good partners.
*Late-game sweepers like Vivillon and Comfey are decent teammates. Vivillon appreciates Rock-types pressured and both enjoy Steel types pressured. Comfey can also pressure Poison-types alongside Pangoro. Pangoro can also remove items like Choice Scarf from Passimian, Eviolite from Golbat, and Leftovers from various defensive Pokemon. In return, they can also offensively check Fighting-types.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch / Zen Headbutt
item: Life Orb
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
*Swords Dance boosts Pangoro's Attack to dangerous levels, improving its wallbreaking abilities without being locked into a move.
*Knock Off is Pangoro's Dark-type STAB move that has the added effects of removing the foe's item, such as Rocky Helmet from Weezing and Choice Scarf from Passimian.
*Drain Punch is the preferred Fighting STAB move of choice due to its ability to recover Pangoro's health while having no drawbacks, and is quite strong at +2.
*Bullet Punch gives Pangoro a form of priority, allowing it to act as a late-game sweeper even if fast checks like Whimsicott and Passimian are around. It also provides a way for Pangoro to hit Fairy-types super effectively. Mention Aerodactyl here.
*Zen Headbutt is an alternative to Bullet Punch if the need to hit Poison-types super effectively is preferred over a priority move. It is great alongside Pangoro's STAB moves as neutral coverage.


Set Details
========
*Maximum Attack and Speed EVs and an Adamant nature improves Pangoro's offensive capabilities.
*Life Orb further boosts Pangoro's power at the cost of taking 10% recoil every attack, but it is somewhat balanced out by Drain Punch's recovery. The 10% recoil bit is not necessary. Just say it takes recoil.
*Iron Fist boosts Drain Punch and Bullet Punch, and is preferred as Pangoro will not be locking itself into a move. What does Iron Fist have to do with locking moves? Iron Fist is not an item.
*Chople Berry is an option to avoid revenge killing from Passimian and retaliate with a +2 Drain Punch.

Usage Tips
========
*Pangoro's bulk is not very good, so it should be brought out through pivots like Passimian or after a teammate has fainted. Mention double switches here too.
*Due to its low Speed and bad bulk, Pangoro doesn't find many opportunities to set up Swords Dance. It is difficult to set it up safely due to the amount of offensive Pokemon that can revenge kill it. Thus Swords Dance should only be used if the foe Pangoro is up against is naturally forced out like Slowking and Steelix, or if it is a Pokemon that cannot do much damage to Pangoro, like Palossand.
*If the opponent still has a Pokemon that can revenge kill Pangoro, thus stopping its sweep, like Passimian and Whimsicott, make sure they are sufficiently weakened in range of a +2 Bullet Punch, or eliminated if Pangoro is running Zen Headbutt, so Pangoro can sweep with ease. Note that Comfey can outspeed and KO Pangoro even with Bullet Punch.
*When Pangoro's checks are still present to stop Pangoro's sweep, use Pangoro to lure them out while double switching to a teammate in order to give yourself an advantage. This is also paired well with entry hazards to slowly chip opponents in range of Pangoro's attacks.
*Knock Off is the most spammable attack on this set. There is no drawback to it, and can help scout for Z-Moves and remove important items.
*You should note that Pangoro should use Drain Punch if it is low on health. When using this move, be wary of Ghost-types, especially those with a Colbur Berry, since they do not really fear Knock Off with their berry intact.
*Swords Dance Pangoro does amazing against slow bulky teams, so keep it healthy for a sweep in a matchup like this. However, against Unaware users, one should try and apply pressure through pivots or entry hazards, as both Pyukumuku and Quagsire have a high chance to be 2HKOed by Drain Punch after Stealth Rock and 1 layer of Spikes.
*Even though Pangoro's low Speed limits its usefulness against fast offensive teams, Bullet Punch somewhat negates this problem. It can further be helped with Colbur Berry and allows Pangoro to defeat Passimian. However, if one cannot see Pangoro being a wincon or having much opportunities to set up at all, it should simply be attacking whenever it comes in.


Team Options
========
*Pivots like Passimian and Togedemaru can bring Pangoro in safely.
*Entry hazard support is greatly appreciated, allowing Pangoro to plow through even Unaware walls. Rhydon, Druddigon, and Steelix can set up Stealth Rock, Accelgor and Garbador can set up Spikes, and Weezing and Garbador can set up Toxic Spikes.
*Rhydon and Steelix can cover Pangoro's weakness to Flying and the latter can also cover Fairy-types; Garbador and Weezing can help against Fairy- and Fighting-types. They all appreciate Knock Off support from Pangoro, allowing them to have a more offensive presence, and enjoy Pangoro's ability to severely weaken common Rapid Spin users. Again, combine this point with the previous one.
*Fast attackers like Heliolisk and Sceptile can ease matchup against fast offensive teams, and enjoy Knock Off support, allowing them to break through checks more easily.
*Hazard removal is useful in keeping Pangoro healthy. Rapid Spin is usually preferred as Pangoro enjoys having hazards on the opposing side to chip down checks, so Rapid Spinners like Blastoise and Dhelmise work well. They also enjoy Knock Off removing items from the likes of opposing Blastoise and Golbat, allowing them to potentially beat then 1 on 1.

[STRATEGY COMMENTS]
Other Options
=============
*Earthquake alongside Mold Breaker is an interesting option to hit Vileplume, Weezing, and Garbador without risking Effect Spore, Rocky Helmet, and Aftermath, but it is generally useless outside of that. Mention drawbacks to not having Iron Fist instead of it being useless.
*Gunk Shot can hit Fairy-types for super effective damage, but missing out on priority Bullet Punch is less than satisfactory, and the move is useless is the Fairy-type is already up against Pangoro, since most of them outspeed it. The only target for this is Granbull, which is already a rare sight.
*Ice Punch is a decent neutral coverage alongside Knock Off and a Fighting-type move, but it is hard to justify over Bullet Punch or Zen Headbutt as Bullet Punch somewhat mitigates Pangoro's low Speed and hits Fairy-types for super effective damage, while Zen Headbutt hits other Poison-types for super effective damage aside from Vileplume and Golbat and has a higher damage output.
*Scrappy is an option to hit Ghost-types even when locked into a Fighting-type move, but the damage output will be reduced and make Pangoro a less effective wallbreaker. Pangoro wouldn't want to stay in after using Superpower once anyway, since the drop is Attack and Defense makes it weaker.

Checks and Counters
===================
**Fairy-types and Fairy-type moves**: Whimsicott and Comfey can outspeed and OHKO Pangoro with their Fairy-type STAB moves. Granbull is a rarely seen Pokemon, but is an effective counter to Pangoro, since its ability Intimidate and pure Fairy-typing allow it to wall Pangoro's STAB combination and take its coverage moves with ease. Several Pokemon which have a type disadvantage also bring Fairy-type coverage, like Dazzling Gleam from Xatu, Delphox, and Mismagius and can deal massive damage to Pangoro. Granbull just got unranked. I would delete this mention. Also, does Xatu really run Dazzling Gleam? Is that a set? I'd wait to see what a QC Member says.

**Poison-types**: Vileplume, Weezing, Garbador, and Golbat can all take Pangoro's powerful Fighting-type moves, although they all dislike Zen Headbutt. Vileplume can heal off damage with Synthesis or Strength Sap, while Weezing's amazing physical bulk allows it to take several hits and burn Pangoro. Garbador can take at least a hit and retaliate with Gunk Shot, or heavily cripple Pangoro with Rocky Helmet and Aftermath. Golbat outspeeds and threatens Pangoro with Brave Bird, although it dislikes taking Knock Off due to its reliance on Eviolite. Mention Effect Spore from Vileplume. Also, all of these Pokemon don't like Knock Off, either.

**Fighting-types and Fighting-type coverage**: Most Fighting-types can outspeed and OHKO Pangoro with their powerful Fighting-type STAB move. Examples include Passimian and Medicham. Pokemon like Decidueye may also bring Z-Low Sweep, which can catch Pangoro off guard if it tries to set up or stay in to make a move in front of them. They should be wary of Chople Berry, however, although Medicham can still OHKO Pangoro through Chople Berry. Low Sweep Decidueye is NOT a set.

**Flying-types**: Aerodactyl, Sigilyph, and Vivillon can all outspeed and KO Pangoro with their Flying-type STAB move, and can take several Fighting-type moves, meaning they are able to come in and set up or throw off a powerful hit if they come in on a Fighting-type move.

**Status**: Burn from Pokemon like Rotom and Blastoise cripples and halves Pangoro's Attack, rendering it nearly useless for the entire game once burned. Toxic wears Pangoro down quickly and allows the opponent to potentially chip down Pangoro slowly by pivoting, even if it has Drain Punch. Paralysis from Druddigon makes Pangoro even slower, allowing even slow walls to outspeed it once paralyzed. Therefore, try to avoid status conditions as much as possible so Pangoro is able to wall break throughout the game.

**Fast Attackers**: Passimian, Sceptile, and Braviary are examples of fast attackers that can threaten to OHKO Pangoro with their powerful moves. They are great answers to offensively pressure Pangoro, being able to come in on Pangoro after it has claimed a KO or through offensive double switches and force it out, giving yourself some momentum and minimizing opportunities for Pangoro to throw off a powerful hit.

[CREDITS]
- Written by: [[xapx,406162]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
I don't really see anything wrong with the suggestions above, so please implement them, xapx (although, Dazzling Gleam Xatu is kind of a lure set. I don't know if it's run frequently enough to warrant mention in an analysis, but I'm okay with keeping it in).
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
[OVERVIEW]
*Pangoro has a high Attack stat, a great STAB combination, a diverse movepool, and decent abilities to back it up, making it a powerful wallbreaker, threatening Pokemon like Rhydon, Slowking, and Palossand. I wouldn't call its movepool 'diverse'; I'd just mention how it has useful coverage options.
*It can also be a late-game setup sweeper by utilizing Swords Dance, after its checks have been sufficiently weakened or eliminated.
*It is held back by its low Speed, meaning it is usually forced to take a hit before moving, which is further worsened by its unimpressive bulk. I mean, considering what you would bring Pangoro in versus, it generally won't be the one taking a hit first. You can combine this idea with the last bullet and talk about how Pangoro is easily forced out after claiming a KO due to its unimpressive bulk and speed.
*This means it faces competition from other wallbreakers like Incineroar and Passimian, which are faster and bring more utility to the table, making it easier to fit them on a team. Passimian isn't a wallbreaker. Replace with something like Medicham.
*Even if it can get in the field safely, it struggles to get a hit off safely due to the offensive pace the metagame, and the prevalence of its offensive checks in Passimian and Comfey. This is sort of misleading; your main goal with Pangoro is to bring it in on a double switch or through a move such as U-turn. I would reword this point to talk about how Pangoro is easily forced out due to its low Speed, meaning it generally won't get off many hits in a row.

[SET]
name: Choice Band
move 1: Hammer Arm / Superpower
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch / Zen Headbutt
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
*Hammer Arm and Knock Off are Pangoro's main STAB moves, with Hammer Arm being boosted by Iron Fist, and Knock Off being the most spammable moves due to the lack of drawbacks. please separate these two into their own bullets, with Knock Off's coming after Superpower's, and say how Knock Off hits Fighting-resistant and -immune Pokemon (such as blah). You can also mention how it's easy to spam.
*Superpower is an alternative for no Speed drop and better accuracy, but the Attack drop makes Pangoro easier to revenge kill and pivot on.
*Drain Punch provides Pangoro a way to heal itself while still doing a decent chunk of damage.
*Bullet Punch is a form of priority that allows Pangoro to pick off weakened revenge killers like Passimiam, Aerodactyl, and Whimsicott, slightly balancing out its low Speed.
*Zen Headbutt targets Poison-types like Vileplume, Weezing, Garbardor, and Golbat for super effective damage and hits Fairy-types like Whimsicott for neutral damage.

Set Details
========
*Maximum Attack and Speed allows Pangoro to be as strong and fast as possible, outspeeding walls like Palossand and Mega Audino.
*An Adamant nature with a Choice Band further boosts Pangoro's naturally high Attack stat. combine this with the previous bullet into something like "Maximum Attack and Speed investment alongside an Adamant nature and Choice band allows...". Also, replace Audino's mention with Vileplume for metagame relevancy.
*Iron Fist boosts the power of the said moves aside from Superpower, Knock Off, and Bullet Punch, improving Pangoro's offensive capability. Iron Fist definitely does boost Bullet Punch's damage output lol. I'd also simplify this into just saying "Iron Fist boosts some of Pangoro's moves, improving its offensive potential". Something like that.
*A Jolly nature can be opt to outspeed opposing Pangoro and speed tie with Scrafty. If you can find any damage rolls that Jolly misses out on, feel free to include them here.

Usage Tips
========
*Pangoro's bulk is not very good, so it generally should be switched in through pivoting or after a teammate has fainted.
*Good examples of moves it can come in on are Pursuit from a choice-locked Sneasel, Pokemon locked into Psychic-type moves, and Rhydon's Rock Blast or Stone Edge. just combine this with the previous bullet; add a bit saying it can be brought in on resisted hits
*Knock Off is Pangoro's most spammable move, dealing decent damage to anything that doesn't resist it. It also has the added effects of removing the foe's item. you have already said this in the Moves section. reword this to make it more useful to this section.

*Pangoro should use Drain Punch to recover its health should it be low on health from the residual damage from pivoting in.
*Use Bullet Punch to clean up a weakened team, as it will most likely outspeed the foe unless it is Comfey. Try to put Pokemon in range of Bullet Punch by laying entry hazards. you're saying way too much here. all you have to do is say that Pangoro can clean teams late-game with Bullet Punch or simply serve as a revenge killer. there's no need to talk about Comfey here; that's getting way too specific.
*As Pangoro does well as slower and bulkier teams, it should be kept healthy throughout the game so it can continue to pressure the opponent. change this to talk about why Pangoro does well versus fat builds.
*It is less effective against a faster team, however, so one should be aware while switching Pangoro onto the field. It should only be switched in directly if the foe is directly threatened by Pangoro, cannot do much damage, or is locked into an unfavorable move. Examples include Rhydon, Decidueye, and Choice Specs Sigilyph locked into Psychic. offense does not run Decidueye as its hazard control like, ever. change this to address how Pangoro can only really be brought in through pivoting against offense.
*One should make sure that Pangoro is healthy enough to take a hit when fighting more offensive teams, or else it cannot directly switch in and do damage, so try to avoid residual damage like Spikes or Toxic poison, and to preserve Pangoro's health at a reasonable level with Drain Punch. none of this is particularly needed information if you just address it in the previous bullet. "Pangoro struggles against offense teams because it is slow and frail, so bring it in through pivoting and double switches and avoid letting it get chipped too much." something like that works to convey all the information you said in less than half the word count.
*Burns are detrimental to Pangoro's wallbreaking abilities, so make sure to avoid it, especially from Rotom, which's Ghost-type STAB is resisted by Pangoro.
*Toxic also greatly reduces Pangoro's already limited longevity, lowering the recovery from Drain Punch and making it more susceptible to revenge killing.
neither of these bullets are particularly helpful unless you want to talk about Pokemon like Colbur Rotom and Slowking potentially luring Pangoro in to burn it.


Team Options
========
*Pokemon with U-turn or Volt Switch like Passimian, Heliolisk, Xatu, and Decidueye are great partners that can bring Pangoro in safely. Passimian can also form a threatening Fighting-type core with Pangoro that aims to wear down resists by the means of hazards, pivoting, and strong attacks, and Heliolisk benefits from Pangoro's Knock Off threatening checks like Vileplume and Dhelmise.

*A strong defensive backbone in a team like Vileplume or Steelix with Pangoro is quite nice, as they can check Pangoro's checks. Vileplume can check Fighting- and Fairy-types, although it leaves a crippling Flying weakness, while Steelix can take care of the Fairy- and Flying-types. you don't really need to mention the "crippling Flying weakness". you can simply say that Pangoro appreciates Fairy-resistant Pokemon such as x and y and then mention the other defensive utility these Pokemon bring.

*Stealth Rock users like Rhydon, Steelix, and Druddigon are good partners to help chip down Pangoro's checks. Rhydon and Steelix covers Pangoro's Flying weakness and the latter also helps with Fairy-types. Druddigon can slow down checks like Passimian with Glare, making them easier to deal with. Furthermore, Rhydon appreciates Dhelmise and Decidueye pressured if it is not running Ice Punch, and Steelix greatly enjoys the Leftovers or Eviolite removed by Knock Off, allowing it to further pressure the enemy team with its powerful attacks. not particularly useful information, and tbh Rhydon pressures those two with Stone Edge just as fine as it does with Ice Punch

*Spikes and Toxic Spikes further bolsters Pangoro's wallbreaking abilities, quickly chipping down grounded checks. Users of these include Garbador and Weezing, and they can also check Fighting-types for Pangoro. just generalize the previous bullet to entry hazard setters as a whole. you can still mention these two up there and their resistance to Fighting being a boon for Pangoro.


*As much as Pangoro likes entry hazards on the opposing side of the field, it also dislikes them, as it chips down Pangoro quickly and forces it to recover with Drain Punch. Therefore, hazard control such as Xatu, Dhelmise, and Blastoise are good partners.

*Late-game sweepers like Vivillon and Comfey are decent teammates. Vivillon appreciates Rock-types pressured and both enjoy Steel types pressured. Comfey can also pressure Poison-types alongside Pangoro. Pangoro can also remove items like Choice Scarf from Passimian, Eviolite from Golbat, and Leftovers from various defensive Pokemon. In return, they can also offensively check Fighting-types.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch / Zen Headbutt deslash Zen Headbutt
item: Life Orb
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
*Swords Dance boosts Pangoro's Attack to dangerous levels, improving its wallbreaking abilities without being locked into a move.

*Knock Off is Pangoro's Dark-type STAB move that has the added effects of removing the foe's item, such as Rocky Helmet from Weezing and Choice Scarf from Passimian.

*Drain Punch is the preferred Fighting STAB move of choice due to its ability to recover Pangoro's health while having no drawbacks, and is quite strong at +2.

*Bullet Punch gives Pangoro a form of priority, allowing it to act as a late-game sweeper even if fast checks like Aerodactyl, Whimsicott and Passimian are around. It also provides a way for Pangoro to hit Fairy-types super effectively. reword this somehow to address how boosted Bullet Punch is what is enabling Pangoro to clean weakened teams late-game

*Zen Headbutt is an alternative to Bullet Punch if the need to hit Poison-types super effectively is preferred over a priority move. It is great alongside Pangoro's STAB moves as neutral coverage. mention how Bullet Punch is preferred so that Pangoro can better function as a late-game win condition


Set Details
========
*Maximum Attack and Speed EVs and an Adamant nature improves Pangoro's offensive capabilities.

*Life Orb further boosts Pangoro's power at the cost of taking recoil every attack, but it is somewhat balanced out by Drain Punch's recovery.

*Iron Fist boosts Drain Punch and Bullet Punch.

*Chople Berry is an option to avoid revenge killing from Passimian and retaliate with a +2 Drain Punch.

Usage Tips
========
*Pangoro's bulk is not very good, so it should be brought out through pivots like Passimian, through double switches, or after a teammate has fainted.

*Due to its low Speed and bad bulk, Pangoro doesn't find many opportunities to set up Swords Dance. It is difficult to set it up safely due to the amount of offensive Pokemon that can revenge kill it. Thus Swords Dance should only be used if the foe Pangoro is up against is naturally forced out like Slowking and Steelix, or if it is a Pokemon that cannot do much damage to Pangoro, like Palossand.

*If the opponent still has a Pokemon that can revenge kill Pangoro, thus stopping its sweep, like Passimian and Whimsicott, make sure they are sufficiently weakened in range of a +2 Bullet Punch, or eliminated if Pangoro is running Zen Headbutt, so Pangoro can sweep with ease. Note that Comfey can outspeed and KO Pangoro even with Bullet Punch.

*When Pangoro's checks are still present to stop Pangoro's sweep, use Pangoro to lure them out while double switching to a teammate in order to give yourself an advantage. This is also paired well with entry hazards to slowly chip opponents in range of Pangoro's attacks. imo too general of a bullet and too applicable to quite literally anything to include

*Knock Off is the most spammable attack on this set. There is no drawback to it, and can help scout for Z-Moves and remove important items. make this one of the first bullets and address how Knock Off is good to spam early-game because you can remove items and scout for Z-Crystals.

*Pangoro should use Drain Punch if it is low on health, but be wary of Ghost-types, especially those with a Colbur Berry, since they do not really fear Knock Off with their berry intact. you are trying to say two things at once here.

*Swords Dance Pangoro does amazing against slow bulky teams, so keep it healthy for a sweep in a matchup like this. However, against Unaware users, one should try and apply pressure through pivots or entry hazards, as both Pyukumuku and Quagsire have a high chance to be 2HKOed by Drain Punch after Stealth Rock and 1 layer of Spikes.

*Even though Pangoro's low Speed limits its usefulness against fast offensive teams, Bullet Punch somewhat negates this problem. It can further be helped with Colbur Berry and allows Pangoro to defeat Passimian. However, if one cannot see Pangoro being a wincon or having much opportunities to set up at all, it should simply be attacking whenever it comes in.


Team Options
========
*Pivots like Passimian and Togedemaru can bring Pangoro in safely.

*Entry hazard support is greatly appreciated, allowing Pangoro to plow through even Unaware walls. Rhydon, Druddigon, and Steelix can set up Stealth Rock, and Rhydon and Steelix can cover Pangoro's weakness to Flying and the latter can also cover Fairy-types; Accelgor and Garbador can set up Spikes; Weezing and Garbador can set up Toxic Spikes, and can help against Fairy- and Fighting-types. They all appreciate Knock Off support from Pangoro, allowing them to better pressure the opponent, and enjoy Pangoro's ability to severely weaken common Rapid Spin users.

*Fast attackers like Heliolisk and Sceptile can ease matchup against fast offensive teams, and enjoy Knock Off support, allowing them to break through checks more easily.

*Hazard removal is useful in keeping Pangoro healthy. Rapid Spin is usually preferred as Pangoro enjoys having hazards on the opposing side to chip down checks, so Rapid Spinners like Blastoise and Dhelmise work well. They also enjoy Knock Off removing items from the likes of opposing Blastoise and Golbat, allowing them to potentially beat then 1 on 1.

you can still have a bullet here about late-game wincons appreciating Pangoro's ability to wallbreak, since this set's first purpose is still to be a wallbreaker

[STRATEGY COMMENTS]
Other Options
=============
*Earthquake alongside Mold Breaker is an interesting option to hit Vileplume, Weezing, and Garbador without risking Effect Spore, Rocky Helmet, and Aftermath, but Pangoro's wallbreaking abilities are greatly reduced when not running Iron Fist. it's honestly just for Weezing; the other things you listed here are just added benefits.

*Gunk Shot can hit Fairy-types for super effective damage, but missing out on priority Bullet Punch is less than satisfactory, and the move is useless is the Fairy-type is already up against Pangoro, since most of them outspeed it. The only target for this is Granbull, which is already a rare sight. all you have to do is say that Gunk Shot can prevent Fairy-types from pivoting into Pangoro's STAB attacks and then address how Bullet Punch's and Zen Headbutt's perks are preferred for whatever reasons. no need to mention Granbull lol.

*Ice Punch is a decent neutral coverage alongside Knock Off and a Fighting-type move, but it is hard to justify over Bullet Punch or Zen Headbutt as Bullet Punch somewhat mitigates Pangoro's low Speed and hits Fairy-types for super effective damage, while Zen Headbutt hits other Poison-types for super effective damage aside from Vileplume and Golbat and has a higher damage output.

*Scrappy is an option to hit Ghost-types even when locked into a Fighting-type move, but the damage output will be reduced and make Pangoro a less effective wallbreaker. Pangoro wouldn't want to stay in after using Superpower once anyway, since the drop is Attack and Defense makes it weaker. remove, Scrappy Doo bad.

Checks and Counters
===================
**Fairy-types and Fairy-type moves**: Whimsicott and Comfey can outspeed and OHKO Pangoro with their Fairy-type STAB moves. Several Pokemon also bring Fairy-type coverage, like Dazzling Gleam from Xatu, Delphox, and Mismagius and can deal massive damage to Pangoro.

**Poison-types**: Vileplume, Weezing, Garbador, and Golbat can all take Pangoro's powerful Fighting-type moves, although they all dislike Zen Headbutt and Knock Off. Vileplume can heal off damage with Synthesis or Strength Sap and potentially cripple Pangoro with Effect Spore; Weezing's amazing physical bulk allows it to take several hits and burn Pangoro; Garbador can take at least a hit and retaliate with Gunk Shot, or heavily cripple Pangoro with Rocky Helmet and Aftermath; and Golbat can outspeed and threaten Pangoro with Brave Bird.

**Fighting-types**: Most Fighting-types can outspeed and OHKO Pangoro with their powerful Fighting-type STAB move. Examples include Passimian and Medicham. They should be wary of Chople Berry, however, although Medicham can still OHKO Pangoro through Chople Berry. you can throw in mentions of Gallade and Sawk down here too and fit them in with the second point however they uh, relate to it.

**Flying-types**: Aerodactyl, Sigilyph, and Vivillon can all outspeed and KO Pangoro with their Flying-type STAB move, and can take several Fighting-type moves, meaning they are able to come in and set up or throw off a powerful hit if they come in on a Fighting-type move. Aerodactyl does not take multiple Fighting-type moves lol

**Status**: Burn from Pokemon like Rotom and Blastoise cripples and halves Pangoro's Attack, rendering it nearly useless for the entire game once burned. Toxic wears Pangoro down quickly and allows the opponent to potentially chip down Pangoro slowly by pivoting, even if it has Drain Punch. Paralysis from Druddigon makes Pangoro even slower, allowing even slow walls to outspeed it once paralyzed. Therefore, try to avoid status conditions as much as possible so Pangoro is able to wall break throughout the game. this applies to almost every Pokemon, and I don't think Pangoro is a particularly special case.


**Fast Attackers**: Passimian, Sceptile, and Braviary are examples of fast attackers that can threaten to OHKO Pangoro with their powerful moves. They are great answers to offensively pressure Pangoro, being able to come in on Pangoro after it has claimed a KO or through offensive double switches and force it out, giving yourself some momentum and minimizing opportunities for Pangoro to throw off a powerful hit.

[CREDITS]
- Written by: [[xapx,406162]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
the red means to kill the sentence because it was filler/not super important/better condensed into something else. let me know when you've implemented this so that I can 1/3
 

Rabia

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GP & NU Leader
I want Swords Dance to be the first set, so some of the Overview comments will be based around emphasizing the better set.
[OVERVIEW]
*Pangoro has a high Attack stat, a great STAB combination, a useful movepool, and decent abilities to back it up, making it a powerful wallbreaker, threatening Pokemon like Rhydon, Slowking, and Palossand.
*It can also be a late-game setup sweeper by utilizing Swords Dance, after its checks have been sufficiently weakened or eliminated.
*This means it faces competition from other wallbreakers like Incineroar and Medicham, which are faster and bring more utility to the table, making it easier to fit them on a team.
*Due to its low Speed and unimpressive bulk, Pangoro is easily forced out by common threats, meaning it usually will be forced out after getting a KO. This means it will often by forced to take a hit first when up against offensive Pokemon if it decides to stay in to get off another hit.

ok so here's how I want the Overview to be ordered bullet-wise
  • current first point except talk about Swords Dance in there, so something like "Swords Dance alongside Pangoro's blah makes it a powerful wallbreaker capable of threatening blah and functional late-game cleaner"
  • second point should focus on how instead of using Swords Dance to help wallbreak, it can opt for the immediate power of Choice Band and be deadly right off the bat. word that better than I did here though lmao
  • swap your current third and fourth points around; I think you did something wrong while editing because tbh they read like they're in the wrong order. in your current fourth point (new third point), talk too about how Pangoro's poor bulk leaves it with few opportunities to safely set up Swords Dance

[SET]
name: Choice Band
move 1: Hammer Arm / Superpower make Superpower the first slash
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch / Zen Headbutt
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
*Hammer Arm is Pangoro's main Fighting STAB move, boosted by Iron Fist. reword to address it as an alternative option that leaves you revenge killed by more Pokemon due to the Speed drop (Alolan Exeggutor, offensive Rhydon come to mind)
*Knock Off is Pangoro's most spammable moves due to its lack of drawbacks and ability to remove items.
*Superpower is an alternative for no Speed drop and better accuracy, but the Attack drop makes Pangoro easier to revenge kill and pivot on.
*Drain Punch provides Pangoro a way to heal itself while still doing a decent chunk of damage. reword to just address how it's Pangoro's Fighting-type attack and threatens x, y, and z
*Bullet Punch is a form of priority that allows Pangoro to pick off weakened revenge killers like Passimiam, Aerodactyl, and Whimsicott, slightly balancing out its low Speed.
*Zen Headbutt targets Poison-types like Vileplume, Weezing, Garbardor, and Golbat for super effective damage and hits Fairy-types like Whimsicott for neutral damage.

bullets should go Superpower -> Hammer Arm -> Knock Off -> Drain Punch -> Bullet Punch -> Zen Headbutt

Set Details
========
*Maximum Attack and Speed investment alongside an Adamant nature and a Choice Band allow Pangoro to be as strong and fast as possible, outspeeding walls like Palossand and Vileplume.
*Iron Fist boosts the power of some of Pangoro's moves, improving Pangoro's offensive capability.
*A Jolly nature can be opt to outspeed opposing Pangoro and speed tie with Scrafty, although Vileplume will always live a Knock Off and there is a chance that Passimian will live a Hammer Arm, both after Stealth Rock. yeah just make the comment about Jolly with regards to Speed tying at worst with opposing Pangoro and Scrafty; if you can find any damage roll that seems relevant that Jolly misses out on, feel free to include it

Usage Tips
========
*Pangoro's bulk is not very good, so it generally should be switched in through pivoting, after a teammate has fainted, or on resisted hits. Good examples of moves it can come in on are Pursuit from a choice-locked Sneasel, Pokemon locked into Psychic-type moves, and Rhydon's Rock Blast or Stone Edge. there's only really one Pokemon in the tier that would ever be locked into a Psychic-type move (Choice Specs Sigilyph), so just name drop it. you can also just save words here by saying "Pangoro's bulk..., or on resisted hits from the likes of Choice-locked Sneasel and Sigilyph as well as Rhydon". you will need to figure out how to word around the fact Pangoro is actually immune to Psychic and doesn't just resist it; I'm tired rn so I can't think of how I'd do it lmao
*Use Knock Off whenever Pangoro gets on the field if the opponent has a Ghost- or Poison-type like Decidueye, Weezing, and Vileplume, as this weakens them gradually and removes their items, allowing Pangoro to use its Fighting-type moves more freely late-game.
*Pangoro should use Drain Punch to recover its health should it be low on health from the residual damage from pivoting in.
*Use Bullet Punch to clean up a weakened team or revenge kill a foe. Make sure to put Pokemon in range of Bullet Punch by laying entry hazards and spamming Knock Off early-game.
*Pangoro does well as slower and bulkier teams due to its powerful moves, great STAB combination, and high Attack, so keep it healthy against such teams.
*Pangoro struggles against offense teams because it is slow and frail, so bring it in through pivoting and double switches and avoid letting it get chipped too much. you should probably make light of its archetype matchups earlier in the analysis. you can probably combine these ideas with the first bullet in some way


Team Options
========
*Pokemon with U-turn or Volt Switch like Passimian, Heliolisk, Xatu, and Decidueye are great partners that can bring Pangoro in safely. Passimian can also form a threatening Fighting-type core with Pangoro that aims to wear down resists by the means of hazards, pivoting, and strong attacks, and Heliolisk benefits from Pangoro's Knock Off threatening checks like Vileplume and Dhelmise.
*Pangoro appreciates Fairy-resistant Pokemon like Vileplume and Steelix. Vileplume can also check Fighting-type Pokemon and Steelix can help with Flying-types and set up Stealth Rock.
*Entry hazards users like Weezing, Steelix, Druddigon, and Garbodor are good partners to help chip down Pangoro's checks. Weezing, Garbodor, and Steelix cover Pangoro's Fairy weakness and the latter also helps with Flying-types. Druddigon can slow down checks like Passimian with Glare, making them easier to deal with.
*As much as Pangoro likes entry hazards on the opposing side of the field, it also dislikes them, as it chips down Pangoro quickly and forces it to recover with Drain Punch. Therefore, hazard control such as Xatu, Dhelmise, and Blastoise are good partners. I don't think entry hazard control alongside Pangoro is particularly worth mentioning; if anything, Pangoro is less vulnerable to them because of Drain Punch.
*Late-game sweepers like Vivillon and Comfey are decent teammates. Vivillon appreciates Rock-types pressured and both enjoy Steel types pressured. Comfey can also pressure Poison-types alongside Pangoro. Pangoro can also remove items like Choice Scarf from Passimian, Eviolite from Golbat, and Leftovers from various defensive Pokemon. In return, they can also offensively check Fighting-types. You should probably mention a different Pokemon than Passimian here given +1 Vivillon and Comfey both don't care if it still has Choice Scarf.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch
item: Life Orb / Chople Berry
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
*Swords Dance boosts Pangoro's Attack to dangerous levels, improving its wallbreaking abilities without being locked into a move.
*Knock Off is Pangoro's Dark-type STAB move that has the added effects of removing the foe's item, such as Rocky Helmet from Weezing and Choice Scarf from Passimian.
*Drain Punch is the preferred Fighting STAB move of choice due to its ability to recover Pangoro's health while having no drawbacks, and is quite strong at +2.
*Bullet Punch gives Pangoro a form of priority, allowing it to act as a late-game sweeper after a Swords Dance even if faster threats like Aerodactyl, Whimsicott and Passimian are around and provides a way for Pangoro to hit Fairy-types super effectively. it's literally just Whimsicott tbh lol; no other Fairy-types are relevant (and Comfey ofc doesn't give a fuck about Bullet Punch)
*Zen Headbutt is an alternative to Bullet Punch if the need to hit Poison-types super effectively is preferred over a priority move. It is decent alongside Pangoro's STAB moves as neutral coverage. However, Bullet Punch is usually preferred as it allows Pangoro to pick off faster threats so it can function as a late-game sweeper.

Set Details
========
*Maximum Attack and Speed EVs and an Adamant nature improves Pangoro's offensive capabilities.
*Life Orb further boosts Pangoro's power at the cost of taking recoil every attack, but it is somewhat balanced out by Drain Punch's recovery. I don't think noting recoil damage is helpful; just throw the item mention alongside the nature and EVs mention
*Iron Fist boosts Drain Punch and Bullet Punch.
*Chople Berry is an option to avoid revenge killing from Passimian and retaliate with a +2 Drain Punch. make this the second bullet imo

Usage Tips
========
*Knock Off is the most spammable attack, especially during early-game. There is no drawback to it and can help scout for Z-Moves and remove important items.
*Pangoro's bulk is not very good, so it should be brought out through pivots like Passimian, through double switches, or after a teammate has fainted.
*Due to its low Speed and bad bulk, Pangoro doesn't find many opportunities to set up Swords Dance. It is difficult to set it up safely due to the amount of offensive Pokemon that can revenge kill it. Thus Swords Dance should only be used if the foe Pangoro is up against is naturally forced out like Slowking and Steelix, or if it is a Pokemon that cannot do much damage to Pangoro, like Palossand.
*If the opponent still has a Pokemon that can revenge kill Pangoro, thus stopping its sweep, like Passimian and Whimsicott, make sure they are sufficiently weakened in range of a +2 Bullet Punch, or eliminated if Pangoro is running Zen Headbutt, so Pangoro can sweep with ease. Note that Comfey can outspeed and KO Pangoro even with Bullet Punch. No need to specifically note Comfey, general playerbase should understand Comfey has the ability Triage.
*Pangoro should use Drain Punch if it is low on health to make revenge killing harder.
*Be wary of Ghost-types, especially those with a Colbur Berry, since they do not really fear Knock Off with their berry intact.
*Swords Dance Pangoro does amazing against slow bulky teams, so keep it healthy for a sweep in a matchup like this. However, against Unaware users, one should try and apply pressure through pivots or entry hazards, as both Pyukumuku and Quagsire have a high chance to be 2HKOed by Drain Punch after Stealth Rock and 1 layer of Spikes.
*Even though Pangoro's low Speed limits its usefulness against fast offensive teams, Bullet Punch somewhat negates this problem. It can further be helped with Colbur Berry Colbur Berry Pangoro is not a set and allows Pangoro to defeat Passimian. However, if one cannot see Pangoro being a wincon or having much opportunities to set up at all, it should simply be attacking whenever it comes in. simplify this bullet to just talk about how Pangoro struggles to set up versus offensive teams and is thus usually better off just attacking due to their general lack of switch-ins to it

Team Options
========
*Pivots like Passimian and Togedemaru can bring Pangoro in safely.
*Entry hazard support is greatly appreciated, allowing Pangoro to plow through even Unaware walls. Rhydon, Druddigon, and Steelix can set up Stealth Rock, and Rhydon and Steelix can cover Pangoro's weakness to Flying and the latter can also cover Fairy-types; Accelgor and Garbador can set up Spikes; Weezing and Garbador can set up Toxic Spikes, and can help against Fairy- and Fighting-types. They all appreciate Knock Off support from Pangoro, allowing them to better pressure the opponent, and enjoy Pangoro's ability to severely weaken common Rapid Spin users. Remove Knock Off support bit, none of them particularly care
*Fast attackers like Heliolisk and Sceptile can ease matchup against fast offensive teams, and enjoy Knock Off support, allowing them to break through checks more easily. mention Knock Off removing Passimian Choice Scarf if anything given that lets them avoid it revenge killing them
*Hazard removal is useful in keeping Pangoro healthy. Rapid Spin is usually preferred as Pangoro enjoys having hazards on the opposing side to chip down checks, so Rapid Spinners like Blastoise and Dhelmise work well. They also enjoy Knock Off removing items from the likes of opposing Blastoise and Golbat, allowing them to potentially beat then 1 on 1. again, I don't particularly think entry hazard control is super important alongside this Pokemon; it's just generally on every team as is
*Other late-game sweepers like Comfey and Vivillon appreciate Pangoro's ability to wallbreak, so they make for good teammates as well. Comfey particularly enjoys Pangoro weakening Poison-types and Vivillon enjoys Rock- and Steel-types weakened.

[STRATEGY COMMENTS]
Other Options
=============
*Earthquake alongside Mold Breaker is an interesting option to hit Weezing, but Pangoro's wallbreaking abilities are greatly reduced when not running Iron Fist. not particularly? Iron Fist isn't a huge boost. if anything, it's just Mold Breaker is too situational
*Gunk Shot can prevent Fairy-types from freely pivoting into Pangoro's STAB moves. However, Bullet Punch and Zen Headbutt are often preferred over it as one provides priority and allows Pangoro to pick off weakened Fairy-types that are not Comfey and Zen Headbutt hits Poison-types super effectively and provides a good neutral move alongside Pangoro's STAB moves. Bullet Punch is preferred to prevent revenge killing from weakened faster threats, not just to pick off weakened Fairy-types
*Ice Punch is a decent neutral coverage alongside Knock Off and a Fighting-type move, but it is hard to justify over Bullet Punch or Zen Headbutt as Bullet Punch somewhat mitigates Pangoro's low Speed and hits Fairy-types for super effective damage, while Zen Headbutt hits other Poison-types for super effective damage aside from Vileplume and Golbat and has a higher damage output.

Checks and Counters
===================
**Fairy-types and Fairy-type moves**: Whimsicott and Comfey can outspeed and OHKO Pangoro with their Fairy-type STAB moves. Several Pokemon also bring Fairy-type coverage, like Dazzling Gleam from Xatu, Delphox, and Mismagius and can deal massive damage to Pangoro.

**Poison-types**: Vileplume, Weezing, Garbador, and Golbat can all take Pangoro's powerful Fighting-type moves, although they all dislike Zen Headbutt and Knock Off. Vileplume can heal off damage with Synthesis or Strength Sap and potentially cripple Pangoro with Effect Spore; Weezing's amazing physical bulk allows it to take several hits and burn Pangoro; Garbador can take at least a hit and retaliate with Gunk Shot, or heavily cripple Pangoro with Rocky Helmet and Aftermath; and Golbat can outspeed and threaten Pangoro with Brave Bird.

**Fighting-types**: Most Fighting-types can outspeed and OHKO Pangoro with their powerful Fighting-type STAB move. Examples include Passimian and Medicham. They should be wary of Chople Berry, however, although Medicham, Gallade, and Sawk can still OHKO Pangoro through Chople Berry. reword this, it's too verbose

**Flying-types**: Aerodactyl, Sigilyph, and Vivillon can all outspeed and KO Pangoro with their Flying-type STAB move, and can take several Fighting-type moves, meaning they are able to come in and set up or throw off a powerful hit if they come in on a Fighting-type move, although Aerodactyl struggles to take more than 1. I already told you that Aerodactyl is not taking a Fighting-type move from Pangoro, so pls remove its mention from the first list and mention how it threatens to revenge kill potentially though must fear boosted Bullet Punch

**Fast Attackers**: Passimian, Sceptile, and Braviary are examples of fast attackers that can threaten to OHKO Pangoro with their powerful moves. They are great answers to offensively pressure Pangoro, being able to come in on Pangoro after it has claimed a KO or through offensive double switches and force it out, giving yourself some momentum and minimizing opportunities for Pangoro to throw off a powerful hit.

[CREDITS]
- Written by: [[xapx, 406162]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
remove all Vileplume mentions, qc 1/3 once done
 

Jisoo

two slow dancers last ones out
is a Pre-Contributoris a Past SPL Champion
why does sd have to be the first set? cb is more common on the ladder and has proven to be more effective in nupl as well

id argue its easier to use, too
 

etern

is a Community Leaderis a Top Tiering Contributoris a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a defending SCL Championis a Former Smogon Metagame Tournament Circuit Champion
NU Leader
SD is fine as the first set, it's got the more useful and defined niche, and been just as effective as CB. Both very good but I find SD more consistently threatening and easier to justify over the other Fighting-types in the tier. Though I'd personally slash Chople Berry first over Life Orb since it gives you a lot more opportunities to get kills and break Scarf Pass centric cores.
 

etern

is a Community Leaderis a Top Tiering Contributoris a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a defending SCL Championis a Former Smogon Metagame Tournament Circuit Champion
NU Leader
[OVERVIEW]
*Swords Dance, alongside Pangoro's high Attack stat, great STAB combination, useful movepool, and decent abilities, makes it a powerful wallbreaker capable of threatening Pokemon like Rhydon, Slowking, and Palossand, as well as a functional late-game cleaner.
*Alternatively, it can also use a Choice Band to get an immediate Attack boost, making it a deadly threat right off the bat.
*However, due to its low Speed, unimpressive bulk, and weakness to common attacking types like Fighting, making it hard for Pangoro to find a safe opening to set up a Swords Dance. It also means Pangoro will usually be forced out after claiming a KO and be forced to move after offensive Pokemon. (You should mention that it can actually sweep with Bullet Punch, that's one of the big reasons why SD is so threatening. It can sweep past mons like Aerodactyl, Sneasel, Sceptile etc lategame)
*For this reason, it faces competition from other wallbreakers like Incineroar and Medicham, which are faster and bring more utility to the table, making it easier to fit them on a team. (Pangoro is easier to fit than Medicham and has more options, mention Passimian there instead.)

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch
item: Life Orb / Chople Berry (Slash Chople Berry first, Life Orb second)
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
*Swords Dance boosts Pangoro's Attack to dangerous levels, improving its wallbreaking abilities without being locked into a move.
*Knock Off is Pangoro's Dark-type STAB move that has the added effects of removing the foe's item, such as Rocky Helmet from Weezing and Choice Scarf from Passimian.
*Drain Punch is the preferred Fighting STAB move of choice due to its ability to recover Pangoro's health while having no drawbacks, and is quite strong at +2.
*Bullet Punch gives Pangoro a form of priority, allowing it to act as a late-game sweeper after a Swords Dance even if faster threats like Aerodactyl and Whimsicott are around and provides a way for Pangoro to hit Fairy-types super effectively.
*Zen Headbutt is an alternative to Bullet Punch if the need to hit Poison-types super effectively is preferred over a priority move. It is decent alongside Pangoro's STAB moves as neutral coverage. However, Bullet Punch is usually preferred as it allows Pangoro to pick off faster threats so it can function as a late-game sweeper. (Remove Zen Headbutt, Bullet Punch is mandatory on SD)

Set Details
========
*Maximum Attack and Speed EVs, an Adamant nature, and a Life Orb improves Pangoro's offensive capabilities.
*Chople Berry is an option to avoid revenge killing from Passimian and retaliate with a +2 Drain Punch.
*Iron Fist boosts Drain Punch and Bullet Punch.

Usage Tips
========
*Knock Off is the most spammable attack, especially during early-game. There is no drawback to it and can help scout for Z-Moves and remove important items.
*Pangoro's bulk is not very good, so it should be brought out through pivots like Passimian, through double switches, or after a teammate has fainted.
*Due to its low Speed and bad bulk, Pangoro doesn't find many opportunities to set up Swords Dance. It is difficult to set it up safely due to the amount of offensive Pokemon that can revenge kill it. Thus Swords Dance should only be used if the foe Pangoro is up against is naturally forced out like Slowking and Steelix, or if it is a Pokemon that cannot do much damage to Pangoro, like Palossand.
*If the opponent still has a Pokemon that can revenge kill Pangoro, thus stopping its sweep, like Passimian, Comfey, and Whimsicott, make sure they are sufficiently weakened in range of a +2 Bullet Punch, or eliminated if Pangoro is running Zen Headbutt, so Pangoro can sweep with ease.
*Pangoro should use Drain Punch if it is low on health to make revenge killing harder. (Remove Zen and remove Comfey, Draining Kiss outspeeds Bullet Punch.)
*Be wary of Ghost-types, especially those with a Colbur Berry, since they do not really fear Knock Off with their berry intact. (They do fear Knock Off, Rotom still gets 2HKO'd, Palossand mainly runs Rocky Helmet nowadays. Remove this point.)
*Swords Dance Pangoro does amazing against slow bulky teams, so keep it healthy for a sweep in a matchup like this. However, against Unaware users, one should try and apply pressure through pivots or entry hazards, as both Pyukumuku and Quagsire have a high chance to be 2HKOed by Drain Punch after Stealth Rock and 1 layer of Spikes.
*Pangoro struggles to set up versus offensive teams, so it is usually better off just attacking and weakening the opposing team due to their general lack of reliable switch-ins to it.

Team Options
========
*Pivots like Passimian and Togedemaru can bring Pangoro in safely.
*Entry hazard support is greatly appreciated, allowing Pangoro to plow through even Unaware walls. Rhydon, Druddigon, and Steelix can set up Stealth Rock, and Rhydon and Steelix can cover Pangoro's weakness to Flying and the latter can also cover Fairy-types; Accelgor and Garbador can set up Spikes; Weezing and Garbador can set up Toxic Spikes, and can help against Fairy- and Fighting-types.
*Fast attackers like Heliolisk and Sceptile can ease matchup against fast offensive teams, and enjoy Knock Off support, allowing them to break through checks more easily and particularly removing Choice Scarf from Passimian to stop it from revenge killing the said attackers.
*Other late-game sweepers like Comfey and Vivillon appreciate Pangoro's ability to wallbreak, so they make for good teammates as well. Comfey particularly enjoys Pangoro weakening Poison-types and Vivillon enjoys Rock- and Steel-types weakened.

[SET]
name: Choice Band
move 1: Superpower / Hammer Arm
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch / Zen Headbutt
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
*Superpower is a Pangoro's strongest Fighting STAB move, but the Attack drop makes Pangoro easier to revenge kill and pivot on.
*Hammer Arm is an alternative to Superpower for slightly more power, but it leaves Pangoro vulnerable to revenge killing even by slower Pokemon like Alolan Exeggutor and offensive Rhydon.
*Knock Off is Pangoro's most spammable moves due to its lack of drawbacks and ability to remove items.
*Drain Punch is Pangoro's Fighting-type attack that threatens Incineroar, Steelix, and Scrafty, and also provides Pangoro a way to heal itself while still doing a decent chunk of damage.
*Bullet Punch is a form of priority that allows Pangoro to pick off weakened revenge killers like Passimiam, Aerodactyl, and Whimsicott, slightly balancing out its low Speed.
*Zen Headbutt targets Poison-types like Weezing, Garbardor, and Golbat for super effective damage and hits Fairy-types like Whimsicott for neutral damage.

Set Details
========
*Maximum Attack and Speed investment alongside an Adamant nature and a Choice Band allow Pangoro to be as strong and fast as possible, outspeeding walls like Palossand.
*Iron Fist boosts the power of some of Pangoro's moves, improving Pangoro's offensive capability.
*A Jolly nature can be opt to outspeed opposing Pangoro and speed tie with Scrafty, but high damage output is usually preferred.

Usage Tips
========
*Pangoro's bulk and Speed is not very good, meaning it struggles a lot against offensive teams, so it generally should be switched in through pivoting, after a teammate has fainted, or on moves that Pangoro is resistant or immune to from the likes of Choice-locked Sneasel and Sigilyph, as well as Rhydon, and avoid letting it get chipped down.
*Use Knock Off whenever Pangoro gets on the field if the opponent has a Ghost- or Poison-type like Decidueye and Weezing, as this weakens them gradually and removes their items, allowing Pangoro to use its Fighting-type moves more freely late-game.
*Pangoro should use Drain Punch to recover its health should it be low on health from the residual damage from pivoting in.
*Use Bullet Punch to clean up a weakened team or revenge kill a foe. Make sure to put Pokemon in range of Bullet Punch by laying entry hazards and spamming Knock Off early-game.
*Pangoro does well as slower and bulkier teams due to its powerful moves, great STAB combination, and high Attack, so keep it healthy against such teams.

Team Options
========
*Pokemon with U-turn or Volt Switch like Passimian, Heliolisk, Xatu, and Decidueye are great partners that can bring Pangoro in safely. Passimian can also form a threatening Fighting-type core with Pangoro that aims to wear down resists by the means of hazards, pivoting, and strong attacks, and Heliolisk benefits from Pangoro's Knock Off threatening checks like Dhelmise.
*Pangoro appreciates Fairy-resistant Pokemon like Steelix and Weezing, Steelix can help with Flying-types and set up Stealth Rock, and Weezing can check Fighting-types and pressure Pangoro's switch-ins with Toxic Spikes.
*Entry hazards users like Weezing, Steelix, Druddigon, and Garbodor are good partners to help chip down Pangoro's checks. Weezing, Garbodor, and Steelix cover Pangoro's Fairy weakness and the latter also helps with Flying-types. Druddigon can slow down checks like Passimian with Glare, making them easier to deal with.
*Late-game sweepers like Vivillon and Comfey are decent teammates. Vivillon appreciates Rock-types pressured and both enjoy Steel types pressured. Comfey can also pressure Poison-types alongside Pangoro. Pangoro can also remove items like Iapapa Berry from Incineroar, Eviolite from Golbat, and Leftovers from various defensive Pokemon. In return, they can also offensively check Fighting-types.

[STRATEGY COMMENTS]
Other Options
=============
*Earthquake alongside Mold Breaker is an interesting option to hit Weezing, but it is very situational and slighty decreases Pangoro's wallbreaking capabilities.
*Gunk Shot can prevent Fairy-types from freely pivoting into Pangoro's STAB moves. However, Bullet Punch and Zen Headbutt are often preferred over it as one provides priority and allows Pangoro to prevent revenge killing from weakened faster threats, and Zen Headbutt hits Poison-types super effectively and provides a good neutral move alongside Pangoro's STAB moves.
*Ice Punch is a decent neutral coverage alongside Knock Off and a Fighting-type move, but it is hard to justify over Bullet Punch or Zen Headbutt as Bullet Punch somewhat mitigates Pangoro's low Speed and hits Fairy-types for super effective damage, while Zen Headbutt hits other Poison-types for super effective damage and has a higher damage output.

Checks and Counters
===================
**Fairy-types and Fairy-type moves**: Whimsicott and Comfey can outspeed and OHKO Pangoro with their Fairy-type STAB moves. Several Pokemon also bring Fairy-type coverage, like Dazzling Gleam from Xatu, Delphox, and Mismagius and can deal massive damage to Pangoro.

**Poison-types**: Weezing, Garbador, and Golbat can all take Pangoro's powerful Fighting-type moves, although they all dislike Zen Headbutt and Knock Off. Weezing's amazing physical bulk allows it to take several hits and burn Pangoro; Garbador can take at least a hit and retaliate with Gunk Shot, or heavily cripple Pangoro with Rocky Helmet and Aftermath; and Golbat can outspeed and threaten Pangoro with Brave Bird.

**Fighting-types**: Most Fighting-types can outspeed and OHKO Pangoro with their powerful Fighting-type STAB move. Examples include Passimian and Medicham. Passimian should be wary of Chople Berry Pangoro, which can survive a Close Combat, but Medicham, Gallade, and Sawk can still OHKO Pangoro through Chople Berry

**Flying-types**: Sigilyph and Vivillon can all outspeed and KO Pangoro with their Flying-type STAB move, and can take several Fighting-type moves, meaning they are able to come in and set up or throw off a powerful hit if they come in on a Fighting-type move. Aerodactyl can also outspeed and threaten Pangoro, although it should be wary of a boosted Bullet Punch

**Fast Attackers**: Passimian, Sceptile, and Braviary are examples of fast attackers that can threaten to OHKO Pangoro with their powerful moves. They are great answers to offensively pressure Pangoro, being able to come in on Pangoro after it has claimed a KO or through offensive double switches and force it out, giving yourself some momentum and minimizing opportunities for Pangoro to throw off a powerful hit.

[CREDITS]
- Written by: [[xapx, 406162]]
- Quality checked by: [[Rabia, 336073], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 2/3, write this up.
 

quziel

I am the Scientist now
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Top CAP Contributoris a Contributor to Smogonis a member of the Battle Simulator Staff
[OVERVIEW]
Pangoro's high Attack stat, great STAB combination, useful movepool, and decent ability makes it a powerful wallbreaker capable of threatening Pokemon like Rhydon, Slowking, and Palossand, as well as being a functional late-game cleaner. This sentence is a tad weirdly worded, ex don't love "decent ability" Its access to Swords Dance allows it to sweep late-game with Bullet Punch, breaking through Pokemon like Aerodactyl, Sneasel, and Sceptile, which are otherwise faster. SD will always primarily be about breaking stuff, say something like "Swords Dance allows Pangoro to easily break through walls, while KOing revenge killers such as XYZ" or something like that. Pangoro can also Choice Band to get an immediate Attack boost, making it a deadly threat right off the bat. However, due to its low Speed, unimpressive bulk, and weakness to common attacking types like Fighting, it is hard for Pangoro to find a safe opening to set up a Swords Dance. For this reason, it faces competition from other wallbreakers like Incineroar and Passimian, which are faster and bring more utility to the table, making it easier to fit them on a team.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch
item: Chople Berry / Life Orb
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Swords Dance boosts Pangoro's Attack to dangerous levels, improving its wallbreaking abilities without being locked into a move. Knock Off is Pangoro's Dark-type STAB move that has the added effects of removing the foe's item, such as Rocky Helmet from Weezing and Choice Scarf from Passimian. Drain Punch is the preferred Fighting STAB move of choice due to its ability to recover Pangoro's health while having no drawbacks, and is quite strong at +2. Bullet Punch gives Pangoro a form of priority, allowing it to act as a late-game sweeper after a Swords Dance even if faster threats like Aerodactyl and Whimsicott are around and provides a way for Pangoro to hit Fairy-types super effectively.

Set Details
========
Maximum Attack and Speed EVs and an Adamant nature improve Pangoro's offensive capabilities. Chople Berry allows Pangoro to take a Close Combat from Passimian. Life Orb is an option to improve Pangoro's power, but Chople Berry is generally preferred as it gives Pangoro more opportunities to get KOs. Iron Fist boosts Drain Punch and Bullet Punch.

Usage Tips
========
Use Knock Off whenever possible, especially during early-game. There is no drawback to it and can help scout for Z-Moves and remove important items. Pangoro's bulk is not very good, so it should be brought out through pivots like Passimian, through double switches, or after a teammate has fainted. I'd prefer another example, "Pivots like Rotom", as the poison and fairy types that come in on pass annoy you. Alongside this is its low Speed, meaning Pangoro doesn't find many opportunities to set up Swords Dance due to the amount of offensive Pokemon that can revenge kill it. Thus, Swords Dance should only be used if the foe Pangoro is up against is naturally forced out like Slowking and Steelix, or if it is a Pokemon that cannot do much damage to Pangoro, like Palossand. If the opponent still has a Pokemon that can revenge kill Pangoro, thus stopping its sweep, like Passimian and Whimsicott, make sure they are sufficiently weakened in range of a +2 Bullet Punch. Use Drain Punch if Pangoro is low on health to make revenge killing for the opponent harder. Swords Dance Pangoro does amazing against slow bulky teams, so keep it healthy for a sweep in a matchup like this. However, against Unaware users, one should try and apply pressure through pivots or entry hazards, as both Pyukumuku and Quagsire have a high chance to be 2HKOed by Drain Punch after Stealth Rock and 1 layer of Spikes. It struggles to set up versus offensive teams, however, so it is usually better off just attacking and weakening the opposing team due to their general lack of reliable switch-ins to it.

Team Options
========
Pivots like Passimian and Togedemaru can bring Pangoro in safely. Entry hazard support is greatly appreciated, allowing Pangoro to plow through even Unaware walls. Rhydon, Druddigon, and Steelix can set up Stealth Rock, and Rhydon and Steelix can cover Pangoro's weakness to Flying and the latter can also cover Fairy-types; Accelgor and Garbador can set up Spikes; Weezing and Garbador can set up Toxic Spikes, and can help against Fairy- and Fighting-types. Holy run on. Fast attackers like Heliolisk and Sceptile can ease matchup against fast offensive teams, and enjoy Knock Off support, allowing them to break through checks more easily and particularly removing Choice Scarf from Passimian to stop it from revenge killing the said attackers. Other late-game sweepers like Comfey and Vivillon appreciate Pangoro's ability to wallbreak, so they make for good teammates as well. Comfey particularly enjoys Pangoro weakening Poison-types and Vivillon enjoys Rock- and Steel-types weakened.

[SET]
name: Choice Band
move 1: Superpower / Hammer Arm
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch / Zen Headbutt
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Superpower is a Pangoro's strongest Fighting STAB move, but the Attack drop makes Pangoro easier to revenge kill and pivot on. Hammer Arm is an alternative to Superpower for slightly more power, but it leaves Pangoro vulnerable to revenge killing even by slower Pokemon like Alolan Exeggutor and offensive Rhydon. Knock Off is Pangoro's most spammable moves due to its lack of drawbacks and ability to remove items. Make Knock off first mention here, and first moveslot. Drain Punch is Pangoro's Fighting-type attack that threatens Incineroar, Steelix, and Scrafty, and also provides Pangoro a way to heal itself while still doing a decent chunk of damage. Bullet Punch is a form of priority that allows Pangoro to pick off weakened revenge killers like Passimian, Aerodactyl, and Whimsicott, slightly balancing out its low Speed. Zen Headbutt targets Poison-types like Weezing, Garbardor, and Golbat for super effective damage and hits Fairy-types like Whimsicott for neutral damage. Mention Gunk shot here.

Set Details
========
*Maximum Attack and Speed investment alongside an Adamant nature and a Choice Band allow Pangoro to be as strong and fast as possible, outspeeding walls like Palossand. Vaporeon is a better example here. Iron Fist boosts the power of some of Pangoro's moves, improving Pangoro's offensive capability. A Jolly nature can be opt to outspeed opposing Pangoro and speed tie with Scrafty, but the high damage output is usually preferred. Scrappy is noteworthy enough to be mentioned in this section.

Usage Tips
========
Pangoro's bulk and Speed is not very good, meaning it struggles a lot against offensive teams, so it generally should be switched in through pivoting, after a teammate has fainted, or on moves that Pangoro is resistant or immune to from the likes of Choice-locked Sneasel and Sigilyph, as well as Rhydon, and avoid letting it get chipped down. Use Knock Off whenever Pangoro gets on the field if the opponent has a Ghost- or Poison-type like Decidueye and Weezing, as this weakens them gradually and removes their items, allowing Pangoro to use its Fighting-type moves more freely late-game. Pangoro should use Drain Punch to recover its health should it be low on health from the residual damage from pivoting in. Use Bullet Punch to clean up a weakened team or revenge kill a foe. Make sure to put Pokemon in range of Bullet Punch by laying entry hazards and spamming Knock Off early-game. Pangoro does well as slower and bulkier teams due to its powerful moves, great STAB combination, and high Attack, so keep it healthy against such teams.

Team Options
========
Pokemon with U-turn or Volt Switch like Passimian, Heliolisk, Xatu, and Decidueye are great partners that can bring Pangoro in safely. Passimian can also form a threatening Fighting-type core with Pangoro that aims to wear down resists by the means of hazards, pivoting, and strong attacks and Heliolisk benefits from Pangoro's Knock Off threatening checks like Dhelmise. It also appreciates Fairy-resistant Pokemon like Steelix and Weezing, Steelix can help with Flying-types and set up Stealth Rock, and Weezing can check Fighting-types and pressure Pangoro's switch-ins with Toxic Spikes. Entry hazards users like Weezing, Steelix, Druddigon, and Garbodor are good partners to help chip down Pangoro's checks. Weezing, Garbodor, and Steelix cover Pangoro's Fairy weakness and the latter also helps with Flying-types. Druddigon can slow down checks like Passimian with Glare, making them easier to deal with. Late-game sweepers like Vivillon and Comfey are decent teammates. Vivillon appreciates Rock-types pressured and both enjoy Steel-types pressured. Comfey can also pressure Poison-types alongside Pangoro. Pangoro can also remove items like Iapapa Berry from Incineroar, Eviolite from Golbat, and Leftovers from various defensive Pokemon. In return, they can also offensively check Fighting-types.

[STRATEGY COMMENTS]
Other Options
=============
Earthquake alongside Mold Breaker is an interesting option to hit Weezing, but it is very situational and slightly decreases Pangoro's wallbreaking capabilities. Gunk Shot can prevent Fairy-types from freely pivoting into Pangoro's STAB moves. However, Bullet Punch and Zen Headbutt are often preferred over it as one provides priority and allows Pangoro to prevent revenge killing from weakened faster threats, and Zen Headbutt hits Poison-types super effectively and provides a good neutral move alongside Pangoro's STAB moves. Ice Punch is a decent neutral coverage alongside Knock Off and a Fighting-type move, but it is hard to justify over Bullet Punch or Zen Headbutt as Bullet Punch somewhat mitigates Pangoro's low Speed and hits Fairy-types for super effective damage, while Zen Headbutt hits other Poison-types for super effective damage and has a higher damage output.

Checks and Counters
===================
**Fairy-types and Fairy-type moves**: Whimsicott and Comfey can outspeed and OHKO Pangoro with their Fairy-type STAB moves. Several Pokemon also bring Fairy-type coverage, like Dazzling Gleam from Xatu, Delphox, and Mismagius and can deal massive damage to Pangoro.

**Poison-types**: Weezing, Garbador, and Golbat can all take Pangoro's powerful Fighting-type moves, although they all dislike Zen Headbutt and Knock Off. Weezing's amazing physical bulk allows it to take several hits and burn Pangoro; Garbador can take at least a hit and retaliate with Gunk Shot, or heavily cripple Pangoro with Rocky Helmet and Aftermath; and Golbat can outspeed and threaten Pangoro with Brave Bird.

**Fighting-types**: Most Fighting-types can outspeed and OHKO Pangoro with their powerful Fighting-type STAB move. Examples include Passimian and Medicham. Passimian should be wary of Chople Berry Pangoro, which can survive a Close Combat, but Medicham, Gallade, and Sawk can still OHKO Pangoro through Chople Berry

**Flying-types**: Sigilyph and Vivillon can all outspeed and KO Pangoro with their Flying-type STAB move, and can take several Fighting-type moves, meaning they are able to come in and set up or throw off a powerful hit if they come in on a Fighting-type move. Aerodactyl can also outspeed and threaten Pangoro, although it should be wary of a boosted Bullet Punch

**Fast Attackers**: Passimian, Sceptile, and Braviary are examples of fast attackers that can threaten to OHKO Pangoro with their powerful moves. They are great answers to offensively pressure Pangoro, being able to come in on Pangoro after it has claimed a KO or through offensive double switches and force it out, giving yourself some momentum and minimizing opportunities for Pangoro to throw off a powerful hit.

[CREDITS]
- Written by: [[xapx, 406162]]
- Quality checked by: [[Rabia, 336073], [Eternally, 295647], [, ]]
- Grammar checked by: [[, ], [, ]]
Tag me when this is done and I'll recheck.
 
*Scrappy is an option to hit Ghost-types even when locked into a Fighting-type move, but the damage output will be reduced and make Pangoro a less effective wallbreaker. Pangoro wouldn't want to stay in after using Superpower once anyway, since the drop is Attack and Defense makes it weaker. remove, Scrappy Doo bad.
Set Details
========
*Maximum Attack and Speed investment alongside an Adamant nature and a Choice Band allow Pangoro to be as strong and fast as possible, outspeeding walls like Vaporeon. Iron Fist boosts the power of some of Pangoro's moves, improving Pangoro's offensive capability. A Jolly nature can be opt to outspeed opposing Pangoro and speed tie with Scrafty, but the high damage output is usually preferred. Scrappy is noteworthy enough to be mentioned in this section.
I'd like to know which one I should implement, thanks.

Also I'm not sure what's this supposed to mean, quizel?
Team Options
========
Pivots like blah blah blah... Holy run on.
 

quziel

I am the Scientist now
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Top CAP Contributoris a Contributor to Smogonis a member of the Battle Simulator Staff
[OVERVIEW]
Pangoro's high Attack stat, great STAB combination, useful movepool, and Iron Fist makes it a powerful wallbreaker or late-game sweeper cleaner capable of threatening Pokemon like Rhydon, Slowking, and Palossand. Swords Dance allows it break walls like Weezing or Vaporeon, as well as sweep clean late-game with Bullet Punch, KOing revenge killers like Aerodactyl, Sneasel, and Sceptile. Pangoro can also use Choice Band to get an immediate Attack boost, making it a deadly threat right off the bat. However, due to its low Speed, unimpressive bulk, and weakness to common attacking types like Fighting, it is hard for Pangoro to find a safe opening to set up a Swords Dance. For this reason, it faces competition from other wallbreakers like Incineroar and Passimian, which are faster and bring more utility to the table, making it easier to fit them on a team.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch
item: Chople Berry / Life Orb
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Swords Dance boosts Pangoro's Attack to dangerous levels, improving its wallbreaking abilities without being locked into a move. Knock Off is Pangoro's Dark-type STAB move that has the added effects of removing the foe's item, such as Rocky Helmet from Weezing and Choice Scarf from Passimian. Drain Punch is the preferred Fighting STAB move of choice due to its ability to recover Pangoro's health while having no drawbacks, and is quite strong at +2. Bullet Punch gives Pangoro a form of priority, allowing it to act as a late-game sweeper after a Swords Dance even if faster threats like Aerodactyl and Whimsicott are around and provides a way for Pangoro to hit Fairy-types super effectively.

Set Details
========
Maximum Attack and Speed EVs and an Adamant nature improve Pangoro's offensive capabilities. Chople Berry allows Pangoro to take a Close Combat from Passimian. Life Orb is an option to improve Pangoro's power, but Chople Berry is generally preferred as it gives Pangoro more opportunities to get KOs. Iron Fist boosts Drain Punch and Bullet Punch.

Usage Tips
========
Use Knock Off whenever possible, especially during early-game. There is no drawback to it and can help scout for Z-Moves and remove important items. Pangoro's bulk is not very good, so it should be brought out through pivots like Rotom, through double switches, or after a teammate has fainted. Alongside this is its low Speed, meaning Pangoro doesn't find many opportunities to set up Swords Dance due to the amount of offensive Pokemon that can revenge kill it. Thus, Swords Dance should only be used if the foe Pangoro is up against is naturally forced out like Slowking and Steelix, or if it is a Pokemon that cannot do much damage to Pangoro, like Palossand. If the opponent still has a Pokemon that can revenge kill Pangoro, thus stopping its sweep, like Passimian and Whimsicott, make sure they are sufficiently weakened in range of a +2 Bullet Punch. Use Drain Punch if Pangoro is low on health to make revenge killing for the opponent harder. Swords Dance Pangoro does amazing against slow bulky teams, so keep it healthy for a sweep in a matchup like this. However, against Unaware users, one should try and apply pressure through pivots or entry hazards, as both Pyukumuku and Quagsire have a high chance to be 2HKOed by Drain Punch after Stealth Rock and 1 layer of Spikes. It struggles to set up versus offensive teams, however, so it is usually better off just attacking and weakening the opposing team due to their general lack of reliable switch-ins to it.

Team Options
========
Pivots like Passimian and Togedemaru can bring Pangoro in safely. Entry hazard support is greatly appreciated, allowing Pangoro to plow through even Unaware walls. Stealth Rock users like Rhydon, Druddigon, and Steelix do the job nicely, as Rhydon and Steelix can cover Pangoro's weakness to Flying and the latter can also cover Fairy-types. Spikes and Toxic Spikes users like Weezing, Garbador, and Accelgor also work well, and the former two can help against Fairy- and Fighting-types Mention that Final Gambit accel can lure/KO Weezing and Garb for Panda. Fast attackers like Heliolisk and Sceptile can ease matchup against fast offensive teams, and enjoy Knock Off support, allowing them to break through checks more easily and particularly removing Choice Scarf from Passimian to stop it from revenge killing the said attackers. Other late-game sweepers like Comfey and Vivillon appreciate Pangoro's ability to wallbreak, so they make for good teammates as well. Comfey particularly enjoys Pangoro weakening Poison-types and Vivillon enjoys Rock- and Steel-types weakened.

[SET]
name: Choice Band
move 1: Superpower / Hammer Arm
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch / Zen Headbutt
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Knock Off is Pangoro's most spammable moves due to its lack of drawbacks and ability to remove items. Superpower is a Pangoro's strongest Fighting STAB move, but the Attack drop makes Pangoro easier to revenge kill and pivot on. Hammer Arm is an alternative to Superpower for slightly more power, but it leaves Pangoro vulnerable to revenge killing even by slower Pokemon like Alolan Exeggutor and offensive Rhydon. Drain Punch is Pangoro's Fighting-type attack that threatens Incineroar, Steelix, and Scrafty, and also provides Pangoro a way to heal itself while still doing a decent chunk of damage. Bullet Punch is a form of priority that allows Pangoro to pick off weakened revenge killers like Passimian, Aerodactyl, and Whimsicott, slightly balancing out its low Speed. Zen Headbutt targets Poison-types like Weezing, Garbardor, and Golbat for super effective damage and hits Fairy-types like Whimsicott for neutral damage. Gunk Shot can be used in the last slot to deal massive damage to even bulky Fairy-types and has a nice 30% poison chance, but makes Pangoro miss out on priority and worsen the matchup against Poison-types.

Set Details
========
*Maximum Attack and Speed investment alongside an Adamant nature and a Choice Band allow Pangoro to be as strong and fast as possible, outspeeding walls like Vaporeon. Iron Fist boosts the power of some of Pangoro's moves, improving Pangoro's offensive capability. A Jolly nature can be opt to outspeed opposing Pangoro and speed tie with Scrafty, but the high damage output is usually preferred.

Usage Tips
========
Pangoro's bulk and Speed is not very good, meaning it struggles a lot against offensive teams, so it generally should be switched in through pivoting, after a teammate has fainted, or on moves that Pangoro is resistant or immune to from the likes of Choice-locked Sneasel and Sigilyph, as well as Rhydon, and avoid letting it get chipped down. Use Knock Off whenever Pangoro gets on the field if the opponent has a Ghost- or Poison-type like Decidueye and Weezing, as this weakens them gradually and removes their items, allowing Pangoro to use its Fighting-type moves more freely late-game. Pangoro should use Drain Punch to recover its health should it be low on health from the residual damage from pivoting in. Use Bullet Punch to clean up a weakened team or revenge kill a foe. Make sure to put Pokemon in range of Bullet Punch by laying entry hazards and spamming Knock Off early-game. Pangoro does well as slower and bulkier teams due to its powerful moves, great STAB combination, and high Attack, so keep it healthy against such teams.

Team Options
========
Pokemon with U-turn or Volt Switch like Passimian, Heliolisk, Xatu, and Decidueye are great partners that can bring Pangoro in safely. Passimian can also form a threatening Fighting-type core with Pangoro that aims to wear down resists by the means of hazards, pivoting, and strong attacks and Heliolisk benefits from Pangoro's Knock Off threatening checks like Dhelmise. It also appreciates Fairy-resistant Pokemon like Steelix and Weezing, Steelix can help with Flying-types and set up Stealth Rock, and Weezing can check Fighting-types and pressure Pangoro's switch-ins with Toxic Spikes. Entry hazards users like Weezing, Steelix, Druddigon, and Garbodor are good partners to help chip down Pangoro's checks. Weezing, Garbodor, and Steelix cover Pangoro's Fairy weakness and the latter also helps with Flying-types. Druddigon can slow down checks like Passimian with Glare, making them easier to deal with. Late-game sweepers like Vivillon and Comfey are decent teammates. Vivillon appreciates Rock-types pressured and both enjoy Steel-types pressured. Comfey can also pressure Poison-types alongside Pangoro. Pangoro can also remove items like Iapapa Berry from Incineroar, Eviolite from Golbat, and Leftovers from various defensive Pokemon. In return, they can also offensively check Fighting-types.

[STRATEGY COMMENTS]
Other Options
=============
Earthquake alongside Mold Breaker is an interesting option to hit Weezing, but it is very situational and slightly decreases Pangoro's wallbreaking capabilities. Gunk Shot can prevent Fairy-types from freely pivoting into Pangoro's STAB moves. However, Bullet Punch and Zen Headbutt are often preferred over it as one provides priority and allows Pangoro to prevent revenge killing from weakened faster threats, and Zen Headbutt hits Poison-types super effectively and provides a good neutral move alongside Pangoro's STAB moves. Ice Punch is a decent neutral coverage alongside Knock Off and a Fighting-type move, but it is hard to justify over Bullet Punch or Zen Headbutt as Bullet Punch somewhat mitigates Pangoro's low Speed and hits Fairy-types for super effective damage, while Zen Headbutt hits other Poison-types for super effective damage and has a higher damage output. Scrappy is an option to hit Ghost-types even with a Fighting-type move, thus making it more spammable, but the damage output will be reduced and make Pangoro a less effective wallbreaker.

Checks and Counters
===================
**Fairy-types and Fairy-type moves**: Whimsicott and Comfey can outspeed and OHKO Pangoro with their Fairy-type STAB moves. Several Pokemon also bring Fairy-type coverage, like Dazzling Gleam from Xatu, Delphox, and Mismagius and can deal massive damage to Pangoro.

**Poison-types**: Weezing, Garbador, and Golbat can all take Pangoro's powerful Fighting-type moves, although they all dislike Zen Headbutt and Knock Off. Weezing's amazing physical bulk allows it to take several hits and burn Pangoro; Garbador can take at least a hit and retaliate with Gunk Shot, or heavily cripple Pangoro with Rocky Helmet and Aftermath; and Golbat can outspeed and threaten Pangoro with Brave Bird.

**Fighting-types**: Most Fighting-types can outspeed and OHKO Pangoro with their powerful Fighting-type STAB move. Examples include Passimian and Medicham. Passimian should be wary of Chople Berry Pangoro, which can survive a Close Combat, but Medicham, Gallade, and Sawk can still OHKO Pangoro through Chople Berry

**Flying-types**: Sigilyph and Vivillon can all outspeed and KO Pangoro with their Flying-type STAB move, and can take several Fighting-type moves, meaning they are able to come in and set up or throw off a powerful hit if they come in on a Fighting-type move. Aerodactyl can also outspeed and threaten Pangoro, although it should be wary of a boosted Bullet Punch

**Fast Attackers**: Passimian, Sceptile, and Braviary are examples of fast attackers that can threaten to OHKO Pangoro with their powerful moves. They are great answers to offensively pressure Pangoro, being able to come in on Pangoro after it has claimed a KO or through offensive double switches and force it out, giving yourself some momentum and minimizing opportunities for Pangoro to throw off a powerful hit.

[CREDITS]
- Written by: [[xapx, 406162]]
- Quality checked by: [[Rabia, 336073], [Eternally, 295647], [, ]]
- Grammar checked by: [[, ], [, ]]
works, 3/3 after implementation
 
AMGP check
add remove comments (AC) = Add Comma,
(AP) = Add Period, (SC) = Semicolon, (RC) = Remove Comma
Feel free to use whatever you want from this!
[OVERVIEW]
Pangoro's high Attack stat, great STAB combination, useful movepool, and Iron Fist makes it a powerful wallbreaker or late-game sweeper capable of threatening Pokemon like Rhydon, Slowking, and Palossand. Swords Dance allows it break walls like Weezing or Vaporeon, as well as sweep late-game with Bullet Punch, KOing revenge killers like Aerodactyl, Sneasel, and Sceptile. Pangoro can also use a Choice Band to get an immediate Attack boost, making it a deadly threat right off the bat. However, due to its low Speed, unimpressive bulk, and weaknesses to common attacking types like Fighting, it is hard for Pangoro to find a safe opening to set up a Swords Dance. For this reason, it faces competition from other wallbreakers like Incineroar and Passimian, which are faster and bring more utility to the table, making it easier to fit them on a team.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch
item: Chople Berry / Life Orb
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Swords Dance boosts Pangoro's Attack to dangerous levels, improving its wallbreaking abilities without being locked into a move. Knock Off is Pangoro's Dark-type STAB move that has the added effects of removing the foe's item, (RC) such as Rocky Helmet from Weezing and Choice Scarf from Passimian. Drain Punch is the preferred Fighting STAB move of choice due to its ability to recover Pangoro's health while having no drawbacks, and is quite strong at +2. Bullet Punch gives Pangoro a form of priority, allowing it to act as a late-game sweeper after a Swords Dance even if faster threats like Aerodactyl and Whimsicott are around and also provides a way for Pangoro to hit Fairy-types super effectively.

Set Details
========
Maximum Attack and Speed EVs and an Adamant nature improve Pangoro's offensive capabilities. Chople Berry allows Pangoro to take a Close Combat from Passimian. Life Orb is an option to improve Pangoro's power, but Chople Berry is generally preferred as it gives Pangoro more opportunities to get KOs. Iron Fist boosts Drain Punch and Bullet Punch.

Usage Tips
========
Use Knock Off whenever possible, especially during early-game. There is no drawback to using it, (AC) as it and can help scout for Z-Moves and remove important items. Pangoro's bulk is not very good, so it should be brought out switched in through pivots like Rotom, through double switches, or after a teammate has fainted. Alongside this is its low bulk, it has low Speed, meaning Pangoro doesn't find many opportunities to set up Swords Dance due to the amount number of offensive Pokemon that can revenge kill it. Thus, Swords Dance should only be used either if the foe Pangoro is up against is a naturally forced out foe like Slowking and Steelix, or if it is a Pokemon that cannot do much damage to Pangoro, (RC) like Palossand. If the opponent still has a Pokemon that can revenge kill Pangoro, thus stopping its sweep, like Passimian and Whimsicott, make sure they are sufficiently weakened in range of a +2 Bullet Punch. Use Drain Punch if Pangoro is low on health to make revenge killing for the opponent harder. Swords Dance Pangoro does amazingly against slow bulky teams, so keep it healthy for a sweep in a matchup like this. However, against Unaware users, one should try and apply pressure through pivots or entry hazards, as both Pyukumuku and Quagsire have a high chance to be 2HKOed by Drain Punch after Stealth Rock and 1 layer of Spikes. It Pangoro struggles to set up versus offensive teams, however, so it is usually better off just attacking and weakening the opposing team due to their general lack of reliable switch-ins to it (it could potentially be ambiguous to refer to Pangoro as "it" at the start of the sentence because you just talked about Pyukumuku and Quagsire).

Team Options
========
Pivots like Passimian and Togedemaru can bring Pangoro in safely. Entry hazard support is greatly appreciated, allowing Pangoro to plow through even Unaware walls. Stealth Rock users like Rhydon, Druddigon, and Steelix do the job nicely, as Rhydon and Steelix can cover Pangoro's weakness to Flying and the latter can also cover Fairy-types. Spikes and Toxic Spikes users like Weezing, Garbador, and Accelgor also work well; the former two can help against Fairy- and Fighting-types, while Final Gambit Accelgor can also KO Weezing and Garbodor. Fast attackers like Heliolisk and Sceptile can ease the matchup against fast offensive teams, (RC) and enjoy Pangoro's Knock Off support, allowing them to break through checks more easily and particularly removing Choice Scarf from Passimian in particular to stop it from revenge killing the said attackers. Other late-game sweepers like Comfey and Vivillon appreciate Pangoro's ability to wallbreak, so they make for good teammates as well. Comfey particularly enjoys Pangoro weakening Poison-types and Vivillon enjoys Rock- and Steel-types weakened.

[SET]
name: Choice Band
move 1: Superpower / Hammer Arm
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch / Zen Headbutt
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Knock Off is Pangoro's most spammable moves due to its lack of drawbacks and ability to remove items. Superpower is a Pangoro's strongest Fighting STAB move, but the Attack drop makes Pangoro easier to revenge kill and pivot into on. Hammer Arm is an alternative to Superpower for slightly more power, but it leaves Pangoro vulnerable to revenge killing even by slower Pokemon like Alolan Exeggutor and offensive Rhydon. Drain Punch is Pangoro's Fighting-type attack that threatens Incineroar, Steelix, and Scrafty, and also provides Pangoro a way to heal itself while still doing a decent chunk of damage (A reader may be confused by why Drain Punch is more threatening to these specific Pokemon than Superpower or Hammer Arm). Bullet Punch is a form of priority that allows Pangoro to pick off weakened revenge killers like Passimian, Aerodactyl, and Whimsicott, slightly balancing out compensating for its low Speed. Zen Headbutt targets Poison-types like Weezing, Garbardor, and Golbat for super effective damage and hits Fairy-types like Whimsicott for neutral damage. Gunk Shot can be used in the last slot to deal massive damage to even bulky Fairy-types and has a nice 30% poison chance, but makes Pangoro miss out on priority and worsen the matchup against Poison-types.

Set Details
========
* (Remove) Maximum Attack and Speed investment alongside an Adamant nature and a Choice Band allow Pangoro to be as strong and fast as possible, outspeeding walls like Vaporeon. Iron Fist boosts the power of some of Pangoro's moves, improving Pangoro's offensive capability. A Jolly nature can be opted for to outspeed opposing Pangoro and speed tie with Scrafty, but the high damage output is usually preferred.

Usage Tips
========
Pangoro's bulk and Speed is are not very good, meaning it struggles a lot against offensive teams, so it generally should be switched in through pivoting, after a teammate has fainted, or on moves that Pangoro is resistant or immune to from the likes of Choice-locked Sneasel and Sigilyph, as well as Rhydon, and avoid letting it get chipped down. Use Knock Off whenever Pangoro gets on the field if the opponent has a Ghost- or Poison-type like Decidueye and Weezing, as this weakens them gradually and removes their items, allowing Pangoro to use its Fighting-type moves more freely late-game. Pangoro should use Drain Punch to recover its health should it be low on health from the residual damage from pivoting in. Use Bullet Punch to clean up a weakened team or revenge kill a foe. Make sure to put Pokemon in range of Bullet Punch by laying entry hazards and spamming Knock Off early-game. Pangoro does well against slower and bulkier teams due to its powerful moves, great STAB combination, and high Attack, so try to keep it healthy against such teams.

Team Options
========
Pokemon with U-turn or Volt Switch like Passimian, Heliolisk, Xatu, and Decidueye are great partners that can bring Pangoro in safely. Passimian can also form a threatening Fighting-type core with Pangoro that aims to wear down resists by the means of hazards, pivoting, and strong attacks; (SC) and Heliolisk benefits from Pangoro's Knock Off threatening checks like Dhelmise. It also appreciates Fairy-resistant Pokemon like Steelix and Weezing. (AP) Steelix can help with Flying-types and set up Stealth Rock, and Weezing can check Fighting-types and pressure Pangoro's switch-ins with Toxic Spikes. Entry hazards users like Weezing, Steelix, Druddigon, and Garbodor are good partners to help chip down Pangoro's checks. Weezing, Garbodor, and Steelix cover Pangoro's Fairy weakness and the latter also helps with Flying-types. Druddigon can slow down checks like Passimian with Glare, making them easier to deal with. Late-game sweepers like Vivillon and Comfey are decent teammates. Vivillon appreciates Rock-types pressured and both enjoy Steel-types pressured. Comfey can also pressure Poison-types alongside Pangoro. Pangoro can also remove items like Iapapa Berry from Incineroar, Eviolite from Golbat, and Leftovers from various defensive Pokemon. In return, they can also offensively check Fighting-types.

[STRATEGY COMMENTS]
Other Options
=============
Earthquake alongside Mold Breaker is an interesting option to hit Weezing, but it is very situational and slightly decreases Pangoro's wallbreaking capabilities. Gunk Shot can prevent Fairy-types from freely pivoting into Pangoro's STAB moves; (SC) however, Bullet Punch and Zen Headbutt are often preferred over it as one Bullet Punch provides priority and allows Pangoro to prevent revenge killing from weakened faster threats, and Zen Headbutt hits Poison-types super effectively and provides a good neutral move alongside Pangoro's STAB moves. Ice Punch is a decent neutral coverage alongside Knock Off and a Fighting-type move, but it is hard to justify over Bullet Punch or Zen Headbutt as Bullet Punch somewhat mitigates Pangoro's low Speed and hits Fairy-types for super effective damage, while Zen Headbutt hits other Poison-types for super effective damage and has a higher damage output. Scrappy is an option to hit Ghost-types even with a Fighting-type move, thus making it more spammable, but the damage output will be reduced and makes Pangoro a less effective wallbreaker.

Checks and Counters
===================
**Fairy-types and Fairy-type moves**: Whimsicott and Comfey can outspeed and OHKO Pangoro with their Fairy-type STAB moves. Several Pokemon also bring Fairy-type coverage, like Dazzling Gleam from Xatu, Delphox, and Mismagius and which can deal massive damage to Pangoro.

**Poison-types**: Weezing, Garbador, and Golbat can all take Pangoro's powerful Fighting-type moves, although they all dislike Zen Headbutt and Knock Off. Weezing's amazing physical bulk allows it to take several hits and burn Pangoro; Garbador can take at least a hit and retaliate with Gunk Shot, or heavily cripple Pangoro with Rocky Helmet and Aftermath; and Golbat can outspeed and threaten Pangoro with Brave Bird.

**Fighting-types**: Most Fighting-types can outspeed and OHKO Pangoro with their powerful Fighting-type STAB moves. Examples include Passimian and Medicham. Passimian should be wary of Chople Berry Pangoro, which can survive a Close Combat, but Medicham, Gallade, and Sawk can still OHKO Pangoro through Chople Berry. (AP)

**Flying-types**: Sigilyph and Vivillon can all outspeed and KO Pangoro with their Flying-type STAB moves, and can take several Fighting-type moves, meaning they are able to come in and set up or throw off a powerful hit if they come in on a Fighting-type move. Aerodactyl can also outspeed and threaten Pangoro, although it should be wary of a boosted Bullet Punch. (AP)

**Fast Attackers**: Passimian, Sceptile, and Braviary are examples of fast attackers that can threaten to OHKO Pangoro with their powerful moves. They are great answers to offensively pressure Pangoro, being able to come in on Pangoro after it has claimed a KO or through offensive double switches and force it out, giving yourself some momentum and minimizing opportunities for Pangoro to throw off a powerful hit.

[CREDITS]
- Written by: [[xapx, 406162]]
- Quality checked by: [[Rabia, 336073], [Eternally, 295647], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]
Pangoro's high Attack stat, great STAB combination, useful movepool, and ability Iron Fist makes make it a powerful wallbreaker or late-game sweeper capable of threatening Pokemon like Rhydon, Slowking, and Palossand. Swords Dance allows it break walls like Weezing or and Vaporeon,(RC) as well as sweep late-game with Bullet Punch, KOing revenge killers like Aerodactyl, Sneasel, and Sceptile. Pangoro can also use a Choice Band to get an immediate Attack boost, making it a deadly threat right off the bat. However, due to its low Speed, unimpressive bulk, and weaknesses to common attacking types like Fighting (add another example), it is hard for Pangoro to find a safe opening to set up a Swords Dance. For this reason, it faces competition from other wallbreakers like Incineroar and Passimian, which are faster and bring more utility to the table, making it them easier to fit them on a team.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch
item: Chople Berry / Life Orb
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Swords Dance boosts Pangoro's Attack to dangerous levels, improving its wallbreaking abilities without being locked into a move. Knock Off is Pangoro's Dark-type STAB move that has the added effect of removing the foe's item such as Rocky Helmet from Weezing's Rocky Helmet and Choice Scarf from Passimian's Choice Scarf. Drain Punch is the preferred Fighting STAB move of choice due to its ability to recover Pangoro's health while having no drawbacks, and it is quite strong at +2. Bullet Punch gives Pangoro a form of priority, allowing it to act as a late-game sweeper after a Swords Dance even if faster threats like Aerodactyl and Whimsicott are around,(AC) and provides a way for Pangoro to hit Fairy-types super effectively.

Set Details
========
Maximum Attack and Speed EVs and an Adamant nature improve Pangoro's offensive capabilities. Chople Berry allows Pangoro to take a Close Combat from Passimian. Life Orb is an option to improve Pangoro's power, but Chople Berry is generally preferred,(AC) as it gives Pangoro more opportunities to get KOs. Iron Fist boosts Drain Punch and Bullet Punch.

Usage Tips
========
Use Knock Off whenever possible, especially during early-game. There is no drawback to using it, as it can help scout for Z-Moves and remove important items. Pangoro's bulk is not very good, so it should be brought out through pivots like Rotom, through double switches, or after a teammate has fainted. Alongside its low Speed, meaning Pangoro doesn't find many opportunities to set up Swords Dance due to the amount of offensive Pokemon that can revenge kill it by taking advantage of its low Speed. Thus, Swords Dance should only be used either if Pangoro is up against either a naturally forced out foe like Slowking and or Steelix,(RC) or if it is a Pokemon that cannot do much damage to Pangoro like Palossand. If the opponent still has a Pokemon that can revenge kill Pangoro, thus stopping its sweep, like Passimian and Whimsicott, make sure they are sufficiently weakened in range of a +2 Bullet Punch. Use Drain Punch if Pangoro is low on health to make revenge killing for the opponent it harder. Swords Dance Pangoro does amazingly against slow,(AC) bulky teams, so keep it healthy for a sweep in a that matchup like this. However, against Unaware users, one should try and to apply pressure through pivots or entry hazards, as both Pyukumuku and Quagsire have a high chance to be 2HKOed by Drain Punch after Stealth Rock and 1 one layer of Spikes. Pangoro struggles to set up versus offensive teams, however, so it is usually better off just attacking and weakening the opposing team due to their general lack of reliable switch-ins to it.

Team Options
========
Pivots like Passimian and Togedemaru can bring Pangoro in safely. Entry hazard support is greatly appreciated, allowing Pangoro to plow through even Unaware walls. Stealth Rock users like Rhydon, Druddigon, and Steelix do the job nicely, as Rhydon and Steelix can cover Pangoro's weakness to Flying and the latter can also cover Fairy-types. Spikes and Toxic Spikes users like Weezing, Garbador, and Accelgor also work well; the former two can help against Fairy- and Fighting-types, while Final Gambit Accelgor can also KO Weezing and Garbodor. Fast attackers like Heliolisk and Sceptile can ease the matchup against fast offensive teams and enjoy Knock Off support, allowing them to break through checks more easily and particularly removing Choice Scarf from appreciating Passimian's Choice Scarf removed to stop it from revenge killing said attackers them. Other late-game sweepers like Comfey and Vivillon appreciate Pangoro's ability to wallbreak, so they make for good teammates as well. Comfey particularly enjoys Pangoro weakening Poison-types,(AC) and Vivillon enjoys Rock- and Steel-types weakened.

[SET]
name: Choice Band
move 1: Superpower / Hammer Arm
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch / Zen Headbutt
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Knock Off is Pangoro's most spammable move due to its lack of drawbacks and ability to remove items. Superpower is Pangoro's strongest Fighting STAB move, but the Attack drop makes Pangoro easier to revenge kill and pivot into. Hammer Arm is an alternative to Superpower that doesn't reduce Pangoro's Attack and Defense while having slightly more power, but it leaves Pangoro vulnerable to revenge killing by slower Pokemon like Alolan Exeggutor and offensive Rhydon. Drain Punch is Pangoro's Fighting-type attack that provides lets Pangoro a way to heal itself while still doing a decent chunk of damage.(period) Bullet Punch is a form of priority that allows Pangoro to pick off weakened revenge killers like Passimian, Aerodactyl, and Whimsicott, slightly compensating for its low Speed. Zen Headbutt targets Poison-types like Weezing, Garbardor, and Golbat for super effective damage and hits Fairy-types like Whimsicott for neutral damage. Gunk Shot can be used in the last slot to deal massive damage to bulky Fairy-types and has a nice 30% poison chance, but it makes Pangoro miss out on priority and worsens the matchup against Poison-types.

Set Details
========
Maximum Attack and Speed investment alongside an Adamant nature and a Choice Band allows Pangoro to be as strong and fast as possible, outspeeding walls like Vaporeon. Iron Fist boosts the power of some of Pangoro's moves, improving Pangoro's offensive capability. A Jolly nature can be opted for to outspeed opposing Pangoro and Speed tie with Scrafty, but the higher damage output is usually preferred.

Usage Tips
========
Pangoro's bulk and Speed are not very good, meaning it struggles a lot against offensive teams, so it generally should be switched in through pivoting, after a teammate has fainted, or on moves that Pangoro is resistant or immune to from the likes of Choice-locked Sneasel and Sigilyph, as well as Rhydon, and avoid letting it get chipped down. Use Knock Off whenever Pangoro gets on the field if the opponent has a Ghost- or Poison-type like Decidueye and or Weezing, as this weakens them gradually and removes their items, allowing Pangoro to use its Fighting-type moves more freely late-game. Pangoro should use Drain Punch to recover its health should it be low on health from the residual damage from pivoting in. Use Bullet Punch to clean up a weakened team or revenge kill a foe. Make sure to put Pokemon in range of Bullet Punch by laying entry hazards and spamming Knock Off early-game. Pangoro does well against slower and bulkier teams due to its powerful moves, great STAB combination, and high Attack, so try to keep it healthy against such teams.

Team Options
========
Pokemon with U-turn or Volt Switch like Passimian, Heliolisk, Xatu, and Decidueye are great partners that can bring Pangoro in safely. Passimian can also form a threatening Fighting-type core with Pangoro that aims to wear down resists checks by means of entry hazards, pivoting, and strong attacks;(SC).(period) Heliolisk additionally benefits from Pangoro's Knock Off threatening checks like Dhelmise. It Pangoro also appreciates Fairy-resistant Pokemon like Steelix and Weezing. Steelix can help with Flying-types and set up Stealth Rock, and Weezing can check Fighting-types and pressure Pangoro's switch-ins with Toxic Spikes. Entry hazard users like Weezing, Steelix, Druddigon, and Garbodor are good partners to help chip down Pangoro's checks. Weezing, Garbodor, and Steelix cover Pangoro's Fairy weakness,(AC) and the latter also helps with Flying-types. Druddigon can slow down checks like Passimian with Glare, making them easier to deal with. Late-game sweepers like Vivillon and Comfey are decent teammates. Vivillon appreciates Rock-types pressured,(AC) Comfey can pressure Poison-types alongside Pangoro,(AC) and both enjoy Steel-types pressured. Comfey can also pressure Poison-types alongside Pangoro. Pangoro can also remove items like Iapapa Berry from Incineroar, Eviolite from Golbat, and Leftovers from various defensive Pokemon. In return, they can also offensively check Fighting-types.

[STRATEGY COMMENTS]
Other Options
=============
Earthquake alongside Mold Breaker is an interesting option to hit Weezing, but it is very situational and slightly decreases Pangoro's wallbreaking capabilities. Gunk Shot can prevent Fairy-types from freely pivoting into Pangoro's STAB moves; however, Bullet Punch and Zen Headbutt are often preferred,(AC) as Bullet Punch provides priority and allows Pangoro to prevent revenge killing from weakened faster threats,(RC) and Zen Headbutt hits Poison-types super effectively and provides a good neutral move alongside Pangoro's STAB moves. Ice Punch is decent neutral coverage alongside Knock Off and a Fighting-type move, but it is hard to justify over Bullet Punch or Zen Headbutt,(AC) as Bullet Punch somewhat mitigates Pangoro's low Speed and hits Fairy-types for super effective damage, while Zen Headbutt hits other Poison-types for super effective damage and has a higher damage output. Scrappy is an option to hit Ghost-types even with a Fighting-type move, thus making it more spammable, but the damage output will be reduced and makes Pangoro a less effective wallbreaker.

Checks and Counters
===================
**Fairy-types and Fairy-type Moves**: Whimsicott and Comfey can outspeed and OHKO Pangoro with their Fairy-type STAB moves. Several Pokemon also bring Fairy-type coverage, like Dazzling Gleam from Xatu, Delphox, and Mismagius, which can deal massive damage to Pangoro.

**Poison-types**: Weezing, Garbador, and Golbat can all take Pangoro's powerful Fighting-type moves, although they all dislike Zen Headbutt and Knock Off. Weezing's amazing physical bulk allows it to take several hits and burn Pangoro;(SC),(AC) Garbador can take at least a hit and retaliate with Gunk Shot,(RC) or heavily cripple Pangoro with Rocky Helmet and Aftermath;(SC),(AC) and Golbat can outspeed Pangoro and threaten Pangoro it with Brave Bird.

**Fighting-types**: Most Fighting-types such as Passimian and Medicham can outspeed Pangoro and OHKO Pangoro it with their powerful Fighting-type STAB moves. Examples include Passimian and Medicham. Passimian should be wary of Chople Berry Pangoro, which can survive a Close Combat, but Medicham, Gallade, and Sawk can still OHKO Pangoro through Chople Berry.

**Flying-types**: Sigilyph and Vivillon can all outspeed Pangoro,(AC) and KO Pangoro it with their Flying-type STAB moves, and can take several Fighting-type moves, meaning they are able to come in on a Fighting-type move and set up or throw off a powerful hit if they come in on a Fighting-type move. Aerodactyl can also outspeed and threaten Pangoro, although it should be wary of a boosted Bullet Punch.

**Fast Attackers**: Passimian, Sceptile, and Braviary are examples of fast attackers that can threaten to OHKO Pangoro with their powerful moves. They are great answers to offensively pressure Pangoro, being able to come in on Pangoro after it has claimed a KO or through offensive double switches and force it out, giving yourself some creating momentum and minimizing opportunities for Pangoro to throw off a powerful hit.

[CREDITS]
- Written by: [[xapx, 406162]]
- Quality checked by: [[Rabia, 336073], [Eternally, 295647], [quizel, 297589]]
- Grammar checked by: [[, ], [, ]]
GP 1/2
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
[OVERVIEW]

Pangoro's high Attack stat, great STAB combination, useful movepool, and ability Iron Fist make it a powerful wallbreaker or and late-game sweeper capable of threatening Pokemon like Rhydon, Slowking, and Palossand. Swords Dance allows it break walls like Weezing and Vaporeon as well as sweep late-game with Bullet Punch, KOing revenge killers like Aerodactyl, Sneasel, and Sceptile. Pangoro can also use Choice Band to get an immediate Attack boost, making it a deadly threat right off the bat. However, due to its low Speed, unimpressive bulk, and weaknesses to common attacking types like Fighting and Fairy, it is hard for Pangoro to find a safe opening an opportunity to set up a Swords Dance. For this reason, it faces competition from other wallbreakers like Incineroar and Passimian, which are faster and bring more utility to the table, making them easier to fit them on a team.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch
item: Chople Berry / Life Orb
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance boosts Pangoro's Attack to dangerous levels, improving its wallbreaking abilities without being locked into a move. Knock Off is Pangoro's Dark-type STAB move that has the added effect of removing the foe's item such as Weezing's Rocky Helmet and Passimian's Choice Scarf. Drain Punch is the preferred Fighting Fighting-type STAB move due to its ability to recover Pangoro's health while having no drawbacks, and it is quite strong at +2. Bullet Punch gives Pangoro a form of priority, allowing it to act as a late-game sweeper after a Swords Dance even if faster threats like Aerodactyl and Whimsicott are around, and provides a way for Pangoro to hit Fairy-types super effectively.

Set Details
========

Maximum Attack and Speed EVs and an Adamant nature improve Pangoro's offensive capabilities. Chople Berry allows Pangoro to take a Close Combat from Passimian. Life Orb is an option to improve Pangoro's power, but Chople Berry Berry's utility is generally preferred,(RC) as it gives Pangoro more opportunities to get KOs.(eh, Life Orb would give you more rolls to KO stuff. it's honestly just preventing Passimian from revenge killing Pangoro being really epic) Iron Fist boosts Drain Punch and Bullet Punch.

Usage Tips
========

Use Knock Off whenever possible, especially during early-game. There is no drawback to using it, as it can help scout for Z-Moves and remove important items. Pangoro's bulk is not very good, so it should be brought out through pivots like Rotom, through double switches, or after a teammate has fainted. Pangoro doesn't find many opportunities to set up Swords Dance due to the amount of offensive Pokemon that can revenge kill it by taking advantage of its low Speed. Thus, Swords Dance should only be used if Pangoro is up against either a naturally forced out foe like Slowking or Steelix or a Pokemon that cannot do much damage to Pangoro like Palossand. If the opponent still has a Pokemon that can revenge kill Pangoro, thus stopping its sweep, like Passimian and or Whimsicott, make sure they are sufficiently weakened in range of +2 Bullet Punch. Use Drain Punch if Pangoro is low on health to make revenge killing it harder. Swords Dance Pangoro does amazingly against slow, bulky teams, so keep it healthy for a sweep in that matchup. However, against Unaware users, one should try to apply pressure through pivots or entry hazards, as both Pyukumuku and Quagsire have a high chance to be 2HKOed by Drain Punch after Stealth Rock and one layer of Spikes. Pangoro struggles to set up versus offensive teams, however, so it is usually better off just attacking and weakening the opposing team due to their general lack of reliable switch-ins to it.

Team Options
========

Pivots like Passimian and Togedemaru can bring Pangoro in safely. Entry hazard support is greatly appreciated, allowing Pangoro to plow through even Unaware walls. Stealth Rock users like Rhydon, Druddigon, and Steelix do the job nicely, as Rhydon and Steelix can cover Pangoro's weakness to Flying,(AC) and the latter can also cover Fairy-types. Spikes and Toxic Spikes users like Weezing, Garbador Garbodor, and Accelgor also work well; the former two can help against Fairy- and Fighting-types, while Final Gambit Accelgor can also KO Weezing and Garbodor. Fast attackers like Heliolisk and Sceptile can ease the matchup against fast offensive teams and enjoy Knock Off support, allowing them to break through checks more easily and particularly appreciating Passimian's Choice Scarf being removed to stop it from revenge killing them. Other late-game sweepers like Comfey and Vivillon appreciate Pangoro's ability to wallbreak,(RC) so they make for good teammates as well. Comfey particularly enjoys Pangoro weakening Poison-types, and Vivillon enjoys Rock- and Steel-types weakened.

[SET]
name: Choice Band
move 1: Superpower / Hammer Arm Knock Off
move 2: Knock Off Superpower / Hammer Arm
move 3: Drain Punch
move 4: Bullet Punch / Zen Headbutt
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Pangoro's most spammable move due to its lack of drawbacks and ability to remove items. Superpower is Pangoro's strongest Fighting STAB move, but the Attack drop makes stat drops make Pangoro easier to revenge kill and pivot into. Hammer Arm is an alternative to Superpower that doesn't reduce Pangoro's Attack and Defense while having slightly more power maintaining the same power (Iron Fist is 1.2x boost, so 100 x 1.2 = 120, which is the same as Superpower), but it leaves Pangoro vulnerable to revenge killing by slower Pokemon like Alolan Exeggutor and offensive Rhydon. Drain Punch lets Pangoro heal itself while still doing a decent chunk of damage. Bullet Punch is a form of priority that allows Pangoro to pick off weakened revenge killers like Passimian, Aerodactyl, and Whimsicott, slightly compensating for its low Speed. Zen Headbutt targets Poison-types like Weezing, Garbardor Garbodor, and Golbat for super effective damage and hits Fairy-types like Whimsicott for neutral damage. Gunk Shot can be used in the last slot to deal massive damage to bulky Fairy-types and has a nice 30% poison chance, but it makes Pangoro miss out on priority and worsens the matchup against Poison-types.(it's in OO, so no need to mention it here too)

Set Details
========

Maximum Attack and Speed investment alongside an Adamant nature and a Choice Band allows Pangoro to be as strong and fast as possible, outspeeding walls like Vaporeon and Dhelmise. Iron Fist boosts the power of some of Pangoro's moves, improving Pangoro's offensive capability. A Jolly nature can be opted for to outspeed opposing Pangoro and Speed tie with Scrafty, but the higher damage output is usually preferred.

Usage Tips
========

Pangoro's bulk and Speed are not very good, meaning it struggles a lot against offensive teams, so it generally should be switched in through pivoting, after a teammate has fainted, or on moves that Pangoro is resistant or immune to from the likes of Rhydon and Choice-locked Sneasel and Sigilyph, as well as Rhydon, and avoid.(AP) Avoid letting it get chipped down as well.(split this into two sentences because it was a pretty lengthy one) Use Knock Off whenever Pangoro gets on the field if the opponent has a Ghost- or Poison-type like Decidueye or Weezing, as this weakens them gradually and removes their items, allowing Pangoro to use its Fighting-type moves more freely late-game. Pangoro should use Drain Punch to recover its health should it be low on health from residual damage from pivoting in. Use Bullet Punch to clean up a weakened team or revenge kill a foe. Make sure to put Pokemon in range of Bullet Punch by laying entry hazards and spamming Knock Off early-game. Pangoro does well against slower and bulkier teams due to its powerful moves, great STAB combination, and high Attack great offensive presence and Speed advantage (I think this better conveys why but in less words, plus the speed point is pretty important imo), so try to keep it healthy against such teams.

Team Options
========

Pokemon with U-turn or Volt Switch like Passimian, Heliolisk,(RC) Xatu, and Decidueye,(AC) and Heliolisk are great partners that can bring Pangoro in safely. Passimian can also form a threatening Fighting-type core with Pangoro that aims to wear down checks by means of entry hazards, pivoting, and strong attacks. Heliolisk additionally benefits from Pangoro's Knock Off threatening checks like Dhelmise. Pangoro also appreciates Fairy-resistant Pokemon like Steelix and Weezing. Steelix can also help with Flying-types and set up Stealth Rock, and Weezing can check Fighting-types and pressure Pangoro's switch-ins with Toxic Spikes. Entry hazard users like Weezing, Steelix Rhydon, Druddigon, and Garbodor are good partners to help chip down Pangoro's checks. Weezing,(RC) Garbodor,(RC) and Steelix cover covers Pangoro's Fairy weakness, and the latter also Rhydon (no real reason to reiterate the points about Weezing and Steelix, especially immediately after just saying them) helps with Flying-types. Druddigon can slow down checks like Passimian with Glare, making them easier to deal with. Late-game sweepers like Vivillon and Comfey are decent teammates. Vivillon appreciates Rock-types pressured, Comfey can pressure Poison-types alongside Pangoro, and both enjoy Steel-types pressured. Pangoro can also remove items like Iapapa Berry from Incineroar, Eviolite from Golbat, and Leftovers from various defensive Pokemon. In return, they can also offensively check Fighting-types.

[STRATEGY COMMENTS]
Other Options
=============

Earthquake alongside Mold Breaker is an interesting option to hit Weezing super effectively, but it is very situational and slightly decreases Pangoro's wallbreaking capabilities Bullet Punch's damage. Gunk Shot can prevent Fairy-types from freely pivoting into Pangoro's STAB moves Pangoro as easily (no Fairy-type freely pivots into Pangoro's STAB attacks; both Whimsicott and Comfey get 2HKOed); however, Bullet Punch and Zen Headbutt are often preferred, as Bullet Punch provides priority and allows Pangoro to prevent revenge killing from weakened faster threats and,(AC) while Zen Headbutt hits Poison-types super effectively and provides a good neutral move alongside Pangoro's STAB moves. Ice Punch is decent neutral coverage alongside Knock Off and a Fighting-type move, but it is hard to justify over Bullet Punch or Zen Headbutt,(RC) as Bullet Punch somewhat mitigates Pangoro's low Speed and hits Fairy-types for super effective damage, while Zen Headbutt hits Poison-types for super effective damage and has higher damage output (all of this is redundant given you just said it the sentence prior). Scrappy is an option to hit Ghost-types even with a Fighting-type move, thus making it more spammable, but the damage output of Bullet Punch will be reduced and makes Pangoro a less effective wallbreaker,(AC) which makes Pangoro a less effective revenge killer.

(some changes in here QC related to what Iron Fist does for Pangoro)

Checks and Counters
===================

**Fairy-types and Fairy-type Moves**: Whimsicott and Comfey can outspeed and OHKO Pangoro with their Fairy-type STAB moves. Several Pokemon also bring Fairy-type coverage, like such as Dazzling Gleam from Xatu, Delphox, and Mismagius, which can deal massive damage to Pangoro.

**Poison-types**: Weezing, Garbador Garbodor, and Golbat can all take Pangoro's powerful Fighting-type moves, although they all dislike Zen Headbutt and Knock Off. Weezing's amazing physical bulk allows it to take several hits and burn Pangoro,(AC) Garbador Garbodor can take at least a hit and retaliate with Gunk Shot or heavily cripple Pangoro with Rocky Helmet and Aftermath damage,(AC) and Golbat can outspeed Pangoro and threaten it with Brave Bird.

**Fighting-types**: Most Fighting-types such as Passimian and Medicham can outspeed Pangoro and OHKO it with their powerful Fighting-type STAB moves. Passimian should be wary of Chople Berry Pangoro, which can survive a Close Combat, but Medicham, Gallade, and Sawk can still OHKO Pangoro through Chople Berry.

**Flying-types**: Sigilyph and Vivillon can all both outspeed Pangoro,(AC) KO it with their Flying-type STAB moves, and take several Fighting-type moves, meaning they are able to come in on a Fighting-type move and set up or throw off a powerful hit. Aerodactyl can also outspeed and threaten Pangoro, although it should be wary of a boosted Bullet Punch.

**Fast Attackers**: Passimian, Sceptile, and Braviary are examples of fast attackers that can threaten to OHKO Pangoro with their powerful moves. They are great answers to can offensively pressure Pangoro,(RC) being able to come by coming in on Pangoro it after it has claimed a KO or through offensive double switches and force it out, creating momentum and minimizing opportunities for Pangoro it to throw off a powerful hit.

[CREDITS]
- Written by: [[xapx, 406162]]
- Quality checked by: [[Rabia, 336073], [Eternally, 295647], [quziel, 297589]]
- Grammar checked by: [[Fireflame479, 231476], [Rabia, 336073]]

gp 2/2, remember to be careful with not leaving in comments from previous checks
 

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