Passant is not a Peasant! This is Complicated.

Cyndaquil (F) Lucine

Nature: Lonely (+Atk, -Def)

Abilities: Blaze/Flash Fire (AC Locked)

Type: Fire

Stats:
HP: 90
Atk: 3 (+)
Def: 1 (-)
Sp. Atk: 2
Sp. Def: 2
Spe: 65
Total: 13
Size Class: 1
Weight Class: 1

EC: 2/9
MC: 0
AC: 1/5

Moves:
Tackle (*)
Leer (*)
Smokescreen (*)
Ember (*)
Quick Attack (*)
Flame Wheel (*)
Defense Curl (*)

Double Kick (*)
Extrasensory (*)
Flare Blitz (*)
Nature Power (*)
Reversal (*)

Protect (*)
Toxic (*)
Substitute (*)
Flamethrower (*)
Will-O-Wisp (*)
Endure
Dig


Noivern (M) Ephraim

Nature: Naive (+Spe, +23% Acc, -Sp. Def)

Abilities: Frist/Infiltrator/Telepathy (HA Unlocked)

Type: Flying/Dragon

Stats:
HP: 100
Atk: 3
Def: 3
Sp. Atk: 4
Sp. Def: 2 (-)
Spe: 142 (+)
Total: 21
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
AC: 5/5

Moves:
Boomburst
Dragon Pulse
Moonlight
Leech Life (*)
Screech (*)
Supersonic (*)
Tackle (*)
Absorb (*)
Gust (*)
Bite (*)
Wing Attack (*)
Agility (*)
Air Cutter (*)
Hurricane
Super Fang
Air Slash
Razor Wind

Outrage (*)
Snatch (*)
Switcheroo (*)
Tailwind (*)

Protect (*)
Toxic (*)
Substitute (*)
Taunt (*)
Fly (*)
U-Turn (*)
Flamethrower
Focus Blast
Solarbeam

Draco Meteor
Heat Wave






Traps are gay

Magnemite [Nutella]

Types: Electric/Steel

Abilities:Sturdy / Magnet Pull / Analytic (H)

Nature: Modest : +1 Att Spe, -1 Att

Stats:
HP: 80
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 45
Size Class: 1 # Weight Class: 1 #
Base Rank Total: 13

EC: 4/9
MC: 6
AC: 2/5
KOC: 2


Attacks:
Level Up

Tacke
Supersonic
Thunder Shock
Magnet Bomb
Metal Sound
Thunderwave
Light Screen
Sonic Boom
Spark
Mirror Shot

Egg
:'(

TM/HM
Thunderbolt
Protect
Flash Cannon
Hidden Power Ice
Volt Switch

Tutor
Signal Beam
Magic Coat
Magnet Rise
Iron Defense
Endure


Wishiwashi [F] [Dory]

Types: Water

Abilities: Schooling

Nature: Quiet: +1 Attack Spe, ÷1.15 Speed

Stats:
- Solo Form
HP:
90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2(+)
SpD: Rank 1
Spe: 35(-)
Size Class: 1 # Weight Class: 1 #
Base Rank Total: 8

-School Form:
HP:
90
Atk: Rank 5
Def: Rank 5
SpA: Rank 6(+)
SpD: Rank 5
Spe: 26(-)
Size Class: 7 # Weight Class: 4 #
Base Rank Total:
24


EC: 0/0
MC:
AC:
0/0
KOC: 0


Attacks:
Level Up

Water Gun
Grown
Helping Hand
Feint Attack
Brine
Aqua Ring
Tearful Look
Take Down

Egg
Mist
Muddy Water
Water Pulse
Water Sport

TM/HM
Ice Beam
Earthquake
Protect
U-Turn
Scald
Substitute




Traps are really gay
 
Dory the Wishiwashi @ Exp Share
Nutella the Magnemite @ Amulet Coin

Dory:

Ice Beam + Ice Beam combo (Noivern) | Cooldown

If Noivern is under a succesful P/E move , use Hydro Pump on Cyndaquil instead.
If Noivern uses Fly (Suspend), then use Hydro Pump on Cyndaquil instead and push actions back.


Nutella:

HP Ice + HP Ice combo (Noivern) | Cooldown

If Noivern is under a succesful P/E move, then use Thunderbolt on Cyndaquil instead and push actions back
If Noivern uses Fly (Suspend), use Light Screen and push actions back.
 
Noivern @Exp. Share
Cyndaquil @ Lucky Egg

Bat: Fly+Fly (Wishiwashi)-CD

If Extrasensory would flinch Wishiwashi A1, change actions to Solarbeam-Solarbeam

Weasel: Extrasensory-Nature Power (Wishiwashi)
 


90 HP
100 EN
3/1/2/2/65
Blaze




100 HP
100 EN
3/3/4/2/142
Frisk, Infiltrator
+23% Accuracy



VS




80 HP
100 EN
1/3/4/2/45
Sturdy, Magnet Pull



90 HP
100 EN
5/5/6/5/26
School Form
-10% Evasion



Action 1

Extrasensory - 6 energy
To crit (557) - Yes
To flinch (4671) - No
(8 + 3 - 4,5) = 6,5 damage

Noivern is flying!

Hidden Freeze - 19,25 energy
Miss
Ice Beam - 28 energy

Miss

Fly ATTACK! - 45,5 energy
To crit (413) - Yes
(20,25 + 3 - 3 + 3) = 23,25 damage

Action 2

Cyndaquill used Tri Attack - 8 energy
To crit (7581) - No
No status effects
(8 - 4,5) = 3,5 damage





90 HP
86 EN
3/1/2/2/65
Blaze




100 HP
54 EN
3/3/4/2/142
Frisk, Infiltrator
+23% Accuracy



VS




80 HP
81 EN
1/3/4/2/45
Sturdy, Magnet Pull



57 HP
72 EN
5/5/6/5/26
School Form
-10% Evasion
 
Bat: Solarbeam-Hurricane (Wishi)
If Wishiwashi or Magnemite uses a damaging ice type combo, use Protect, but not consecutively. (2 subs)

Weasel: Extrasensory x2 (Wishi)
 

90 HP
86 EN
3/1/2/2/65
Blaze



100 HP
54 EN
3/3/4/2/142
Frisk, Infiltrator
+23% Accuracy



VS



80 HP
81 EN
1/3/4/2/45
Sturdy, Magnet Pull


57 HP
72 EN
5/5/6/5/26
School Form
-10% Evasion



Action 1

Protect - 14,1 energy


Extrasensory - 6 energy
(8 - 4,5) = 3,5 ''damage''

Light Screen - 10 energy

Solarbeam - 8 energy
(11 - 1,5)*1,5 = 14,25 ''damage''

Action 2

Hurricane - 7 energy
To crit (5014) - No
To confuse (9286) -No
Infiltrator!
(11 + 3 - 1,5) = 12,5 damage

Extrasensory - 10 energy
To crit (7982) - No
To flinch (6714) - No
(5,3 - 4,5) = 0,8 -> 1 damage

Hidden Power - 4 energy
To crit (6627) - No
(6 + 3)*2,25 = 20,25 damage

Ice Beam - 6 energy
To crit (4641) - No
To freeze (6717) - No
(9 + 6)*2,25 = 33,75 damage



90 HP
70 EN
3/1/2/2/65
Blaze



46 HP
39 EN
3/3/4/2/142
Frisk, Infiltrator
+23% Accuracy



VS


Light Screen (3 Rounds)

80 HP
67 EN
1/3/4/2/45
Sturdy, Magnet Pull


43 HP
52 EN
5/5/6/5/26
School Form
-10% Evasion
 
Wishi:

Ice Beam (Noivern) x2

If Noivern uses Fly against Wishi not in a combo AND Cyndaquil don't use Protect successfully on Noivern, use Ice Beam+Ice Beam (combo) on Noivern this action and Cooldown the next action.
If Noivern uses Fly in a combo, then use Protect instead.

If Noivern is KO, then use Hydro Pump on Cyndaquil instead.


Magnemite:

HP Ice (Noivern) | HP Ice (Noivern)

If Noivern uses Fly against Wishiwashi and Cyndaquil uses Protect succesfully on Noivern, use Protect (Wishiwashi) instead.

If Noivern is KO, then use Thunderbolt on Cyndaquil instead.
 
You thought it was fly, but it was me, Solar Beam!
Bat: Solar Beam+Solarbeam (Wishiwashi)-CD

Weasel: Protect (Noivern)-Double Kick (Wishiwashi)
 


90 HP
70 EN
3/1/2/2/65
Blaze




46 HP
39 EN
3/3/4/2/142
Frisk, Infiltrator
+23% Accuracy



VS


Light Screen (3 Rounds)


80 HP
67 EN
1/3/4/2/45
Sturdy, Magnet Pull



43 HP
52 EN
5/5/6/5/26
School Form
-10% Evasion



Action 1

Protect - 37,8 energy


Hidden Power - 8 energy
(6 + 3)*2,25 = 20,25 ''damage''

Ice Beam - 10 energy
(9 + 6)*2,25 = 33,75 ''damage''

Solarbeamest - 35 energy
To crit (7004) - No
(24,75 - 1,5)*1,5 = 34,875 damage

Wishiwashi reverted to Solo Form!

Action 2

Double Kick - 4 energy
No crits
(6 + 3) = 9 damage

Hidden Power - 12 energy
To crit (1805) - No
(6 + 3)*2,25 = 20,25 damage






90 HP
28 EN
3/1/2/2/65
Blaze




26 HP
4 EN
3/3/4/2/142
Frisk, Infiltrator
+23% Accuracy



VS


Light Screen (2 Rounds)


80 HP
47 EN
1/3/4/2/45
Sturdy, Magnet Pull



KO HP
KO EN
5/5/6/5/26
School Form
-10% Evasion
 
Bat: Focus Blast-Flamethrower
(2) If Magnemitw is under the effect of a susseccful P/E action or Dodge, Chill on that action.

Weasel: Flame Wheel-Flamethrower
(2) If Magnemitw is under the effect of a susseccful P/E action or Dodge, Chill on that action.
 

90 HP
28 EN
3/1/2/2/65
Blaze



26 HP
4 EN
3/3/4/2/142
Frisk, Infiltrator
+23% Accuracy



VS


Light Screen (2 Rounds)

80 HP
47 EN
1/3/4/2/45
Sturdy, Magnet Pull


KO HP
KO EN
5/5/6/5/26
School Form
-10% Evasion



Focus Blast
To hit (9082) - Yes
(11 - 1 + 3)*1,5 = 19,5 damage

Flame Wheel - 3 energy
To crit (3555) - No
(6 + 3 - 1)*1,5 = 12 damage

Thunderbolt - 6 energy
To crit (4485) - No
To para (9288) - No
(9 + 3 + 3) = 15 damage

Action 2

Flamethrower - 6 energy
To crit (7392) - No
To burn (1539) - No
(6 + 3 - 1)*1,5 = 12 damage

Thunder-Wave - 6 energy
To hit (500) - Yes




75 HP
19 EN
3/1/2/2/32
Blaze
1 KOC
25% Paralyzed

KO HP
KO EN
3/3/4/2/142
Frisk, Infiltrator
+23% Accuracy



VS


55 HP
35 EN
1/3/4/2/45
Sturdy, Magnet Pull
1 KOC

KO HP
KO EN
5/5/6/5/26
School Form
-10% Evasion
 
Last edited:
Thunderbolt | Light Screen | Thunderbolt

If Cindaquil uses Dig and you're not under Magnet Rise effect, then use Magnet Rise instead and push actions back.

If Cindaquil is to use a damaging physical fire type move, use Iron Defense instead and push actions back.
 



75 HP
19 EN
3/1/2/2/32
Blaze
1 KOC
25% Paralyzed


KO HP
KO EN
3/3/4/2/142
Frisk, Infiltrator
+23% Accuracy



VS



55 HP
35 EN
1/3/4/2/45
Sturdy, Magnet Pull
1 KOC


KO HP
KO EN
5/5/6/5/26
School Form
-10% Evasion

Action 1


Thunderbolt - 6 energy
To crit (4513) - No
(9 + 3 + 3) = 15 damage

Tries to use Flamethrower...
To move (8461) - Yes
(9 + 3 - 1)*1,5 = 16,5 damage

Action 2

Light Screen - 10 energy

Tries to Chill..
To move (7078) - Yes
+12 energy







60 HP
24 EN
3/1/2/2/32
Blaze
1 KOC
25% Paralyzed


KO HP
KO EN
3/3/4/2/142
Frisk, Infiltrator
+23% Accuracy



VS

Light Screen (5 Actions)


38 HP
19 EN
1/3/4/2/45
Sturdy, Magnet Pull
1 KOC


KO HP
KO EN
5/5/6/5/26
School Form
-10% Evasion
 
I believe it is 20% actually, since Quill was paralyzed on the very last action of the previous round, so it didnt decrease.



60 HP
24 EN
3/1/2/2/32
Blaze
1 KOC
25% Paralyzed

KO HP
KO EN
3/3/4/2/142
Frisk, Infiltrator
+23% Accuracy



VS

Light Screen (5 Actions)

38 HP
19 EN
1/3/4/2/45
Sturdy, Magnet Pull
1 KOC

KO HP
KO EN
5/5/6/5/26
School Form
-10% Evasion


Action 1

Iron Defense - 6 energy
+2 Defense


Tries to use Flame Wheel...
To move (5818) - Yes
-3 energy
To crit (9998) -No
(6 + 3 - 1) - 4*1,5 = 8 damage
2 recoil

Action 2


Thunderbolt - 6 energy
To crit (5193) - No
(9 + 3 + 3) = 15 damage


Tries to use Flamethrower...
To move (4430) - Yes
-6 energy
To crit (1032) - No
To burn (9445) - No
(4,5 + 3 - 1)*1,5 = 9,75 damage






45 HP
15 EN
3/1/2/2/32
Blaze
1 KOC
15% Paralyzed

KO HP
KO EN
3/3/4/2/142
Frisk, Infiltrator
+23% Accuracy



VS

Light Screen (3 Actions)

20 HP
7 EN
1/3/4/2/45
Sturdy, Magnet Pull
1 KOC
+2 Defense


KO HP
KO EN
5/5/6/5/26
School Form
-10% Evasion
 
Chill | Thunderbolt

If Cyndaquil uses Dig and Magnemaite has more than 7 EN, then use Magnet Rise instead and push actions back.
If Cyndaquil uses Flare Blitz a2 and Magnemite chilled a1, use Protect instead.
 

45 HP
15 EN
3/1/2/2/32
Blaze
1 KOC
15% Paralyzed


KO HP
KO EN
3/3/4/2/142
Frisk, Infiltrator
+23% Accuracy



VS

Light Screen (3 Actions)


20 HP
7 EN
1/3/4/2/45
Sturdy, Magnet Pull
1 KOC
+2 Defense



KO HP
KO EN
5/5/6/5/26
School Form
-10% Evasion



Action 1

Chill +12 energy

Flare Blitz...
To move (6957) - Yes
-6,5 energy
To crit (1370) - No
To burn (6718) - No
(11 + 3 - 1)*1,5 = 19,5 damage

6,5 recoil





38 HP
8 EN
3/1/2/2/32
Blaze
2 KOC
15% Paralyzed


KO HP
KO EN
3/3/4/2/142
Frisk, Infiltrator
+23% Accuracy



VS

Light Screen (3 Actions)


KO HP
KO EN
1/3/4/2/45
Sturdy, Magnet Pull
1 KOC
+2 Defense



KO HP
KO EN
5/5/6/5/26
School Form
-10% Evasion


Great match fams


Mate - 16 UC

Comp - 1CC
Cyndaquill - 3 MC, 1 EC, 1 AC, 2 KOCs and 1 extra EC/AC
Noivern - 5 MC

Passant - 2 CC
Wishiwashi - 5 MC
Magnemite - 3 MC, 1 EC, 1 AC and 1 KOC
 

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