Teremiare
^_^
I wanted to make a team based around Charizard Y and sand rush sweeper Excadril. Even though they don't work too well together since Charizard removes the sand that Excadrill needs every time it comes in. Didn't think about that too much though as I made the team mostly for fun and it still worked out quite well. So here's the team:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Roost
- Focus Blast
So the first pokemon that I wanted to build around is Mega Charizard Y, it is a really strong wallbreaker under the sun and OHKOs or 2HKOs most switch ins. I usually want to get Zard in as often as possible since there aren't many pokemon that can safely switch in on it, It mostly just works as a wallbreaker to weaken the pokemon that Excadrill doesn't beat. I'm using a standard Zard Y set and decided to use Flamethrower over Fire Blast because I don't want the only STAB move to miss when it really matters.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
The second pokemon that I wanted to build around is Excadrill, or more specifically, Sand Rush Excadrill. Excadrill is supposed to come in whenever the opponents team is weakened enough to get swept and also when it needs to spin. Standard Sand sweeper Excadrill basically, Iron head and Earthquake for the STAB moves, Rock Slide to hit annoying Flying types and Rapid Spin to remove rocks.
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Whirlwind
Since I wanted to run Sand Rush Excadrill I needed a sand setter ans I decided to use Hippo over Tyranitar because I didn't want to have too big of a Fighting weakness (at the time I had Umbreon on the team). Hippo is supposed to set up Rocks, take hits and set up Sand. It really doesn't do more than that other than be annoying. I'm running the standard Mixed def spread with Rocks, Slack Off, Earthquake and Whirlwind. I decided to run Whirlwind over a second offensive move to stop set up sweepers and switch ins.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
I decided to run Banded Azumaril as a wallbreaker together with Zard Y so that Excadrill could sweep more easily. All that Azumarill does is switch in when it can and hit something hard. I run 92 Spe to out speed support Tyranitar and the rest is put in HP. I decided to run superpower over Knock Off to hit Ferrothorn harder.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Protect
- Hyper Voice
Since I'm running a team so weak to Burn and Paralysis I decided that I should run a Heal Beller. I originally used Umbreon with the same moveset except Foul play being the attacking move, but changed that into Sylveon because Umbreon without Toxic didn't put enough pressure on my opponent. So instead I now have a Sylveon that beats dragons, takes hits and Heal Bells. It's a pretty standard Cleric Sylveon set running lots of Def and one attacking move.
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Trick
- Calm Mind
Now my team wasn't very fast at this point so I decided to add a fast pokemon, with a scarf. I decided to run Latios because it's fast and hits hard. So this is a really strange set, I'm running Trick scarf with Calm Mind. The point is that It's supposed to Trick the scarf onto a bulky pokemon like Ferro or Chansey to make them free switch ins for my wallbreakers. But I'm also running Calm Mind. The reason for that is that when you Trick let's say a Ferrothorn, it'll either have to set up rocks/seeds, attack or switch out. That means that if it goes for rocks or seeds you can freely set up against it, if it goes for an attack you can safely switch out and if it switches something else has to deal with you +1 Latios. Of course you wouldn't be able to do it if your opponent runs something like Clefable but otherwise it works quite well. I Have considered running Earthquake instead of Psyshock in order to beat Heatran.
Most battles I won with this team ended up with either Zard or Excadrill sweeping after weakening the opponents pokemon. So far I've had a lot of problem playing against Lando-I and Talonflame. Lando-I is a big problem because Excadrill can't OHKO it with Iron head even after Rocks and my team doesn't really have a switch in for it. Talonflame is a big problem for this team, my only real way of killing Talonflame, especially if it run spdef, is to get up sand and send in Excadrill, but that doesn't work when my opponent still has defensive walls around so I'm considering running Stone Edge on Hippo instead of Whirlwind or changing it to Tyranitar.
Thanks for reading my RMT, if you can give any criticism or advice or just feel like using the team then please feel free to do so.
I started with Excadrill and Zard as that was what I wanted to build around
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Since Excadrill needed a sand setter I had to run Hippo or Tyranitar, I wasn't sure yet which to run so I just added Tyranitar at this point.
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I now decided to add Azumarill to work as a wallbreaker together with Zard.
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I felt like a Heal Bell user was needed at this point since my team was really weak to status so I added Umbreon. This made my team really weak to fighting so I changed Tyranitar to Hippo.
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I felt like I needed some speed so I added Latios
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After having played a few games on it, I noticed that Umbreon wasn't putting in any pressure on my opponent when coming in so I changed it to Sylveon. (Got to 1700 with both Umbreon and Sylveon on different accounts when testing.)
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And this is the finished team.
Since Excadrill needed a sand setter I had to run Hippo or Tyranitar, I wasn't sure yet which to run so I just added Tyranitar at this point.
I now decided to add Azumarill to work as a wallbreaker together with Zard.
I felt like a Heal Bell user was needed at this point since my team was really weak to status so I added Umbreon. This made my team really weak to fighting so I changed Tyranitar to Hippo.
I felt like I needed some speed so I added Latios
After having played a few games on it, I noticed that Umbreon wasn't putting in any pressure on my opponent when coming in so I changed it to Sylveon. (Got to 1700 with both Umbreon and Sylveon on different accounts when testing.)
And this is the finished team.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Roost
- Focus Blast
So the first pokemon that I wanted to build around is Mega Charizard Y, it is a really strong wallbreaker under the sun and OHKOs or 2HKOs most switch ins. I usually want to get Zard in as often as possible since there aren't many pokemon that can safely switch in on it, It mostly just works as a wallbreaker to weaken the pokemon that Excadrill doesn't beat. I'm using a standard Zard Y set and decided to use Flamethrower over Fire Blast because I don't want the only STAB move to miss when it really matters.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
The second pokemon that I wanted to build around is Excadrill, or more specifically, Sand Rush Excadrill. Excadrill is supposed to come in whenever the opponents team is weakened enough to get swept and also when it needs to spin. Standard Sand sweeper Excadrill basically, Iron head and Earthquake for the STAB moves, Rock Slide to hit annoying Flying types and Rapid Spin to remove rocks.
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Whirlwind
Since I wanted to run Sand Rush Excadrill I needed a sand setter ans I decided to use Hippo over Tyranitar because I didn't want to have too big of a Fighting weakness (at the time I had Umbreon on the team). Hippo is supposed to set up Rocks, take hits and set up Sand. It really doesn't do more than that other than be annoying. I'm running the standard Mixed def spread with Rocks, Slack Off, Earthquake and Whirlwind. I decided to run Whirlwind over a second offensive move to stop set up sweepers and switch ins.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
I decided to run Banded Azumaril as a wallbreaker together with Zard Y so that Excadrill could sweep more easily. All that Azumarill does is switch in when it can and hit something hard. I run 92 Spe to out speed support Tyranitar and the rest is put in HP. I decided to run superpower over Knock Off to hit Ferrothorn harder.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Protect
- Hyper Voice
Since I'm running a team so weak to Burn and Paralysis I decided that I should run a Heal Beller. I originally used Umbreon with the same moveset except Foul play being the attacking move, but changed that into Sylveon because Umbreon without Toxic didn't put enough pressure on my opponent. So instead I now have a Sylveon that beats dragons, takes hits and Heal Bells. It's a pretty standard Cleric Sylveon set running lots of Def and one attacking move.
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Trick
- Calm Mind
Now my team wasn't very fast at this point so I decided to add a fast pokemon, with a scarf. I decided to run Latios because it's fast and hits hard. So this is a really strange set, I'm running Trick scarf with Calm Mind. The point is that It's supposed to Trick the scarf onto a bulky pokemon like Ferro or Chansey to make them free switch ins for my wallbreakers. But I'm also running Calm Mind. The reason for that is that when you Trick let's say a Ferrothorn, it'll either have to set up rocks/seeds, attack or switch out. That means that if it goes for rocks or seeds you can freely set up against it, if it goes for an attack you can safely switch out and if it switches something else has to deal with you +1 Latios. Of course you wouldn't be able to do it if your opponent runs something like Clefable but otherwise it works quite well. I Have considered running Earthquake instead of Psyshock in order to beat Heatran.
Most battles I won with this team ended up with either Zard or Excadrill sweeping after weakening the opponents pokemon. So far I've had a lot of problem playing against Lando-I and Talonflame. Lando-I is a big problem because Excadrill can't OHKO it with Iron head even after Rocks and my team doesn't really have a switch in for it. Talonflame is a big problem for this team, my only real way of killing Talonflame, especially if it run spdef, is to get up sand and send in Excadrill, but that doesn't work when my opponent still has defensive walls around so I'm considering running Stone Edge on Hippo instead of Whirlwind or changing it to Tyranitar.
Thanks for reading my RMT, if you can give any criticism or advice or just feel like using the team then please feel free to do so.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Protect
- Hyper Voice
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Whirlwind
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Charizard @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Roost
- Focus Blast
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Trick
- Calm Mind
Ability: Huge Power
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Protect
- Hyper Voice
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Whirlwind
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Charizard @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Roost
- Focus Blast
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Trick
- Calm Mind
Charizard @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower Fire Blast
- Solar Beam
- Roost
- Focus Blast
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Whirlwind
Is now:
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Crunch
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Protect
- Hyper Voice
Is now:
Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Spikes
Latios @Choice Scarf Life Orb
Ability: Levitate
EVs: 252 SpA /4 SpD / 252 Spe / 4 Atk
Timid Hasty Nature
- Draco Meteor
- Psyshock
- Trick Roost
- Calm Mind Earthquake
Ability: Blaze
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Roost
- Focus Blast
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Whirlwind
Is now:
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Crunch
Ability: Pixilate
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Protect
- Hyper Voice
Is now:
Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Spikes
Latios @
Ability: Levitate
EVs: 252 SpA /
- Draco Meteor
- Psyshock
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