Vague
Banned deucer.
[OVERVIEW]
* Mega Pinsir is an extremely potent wallbreaker as well as a capable sweeper thanks to an excellent ability in Aerilate, which bestows it with an excellent Flying-type STAB move coming from base 155 Attack.
* Decent 105 base 105 Speed allows it to outpace a nice portion of the metagame.
* Its modest overall bulk eases setting up.
* It has access to relatively powerful priority in Quick Attack.
* Its dreadful typing that leaves it weak to common attacking types such as Electric, Ice, and Flying.
* It's also very weak to Stealth Rock, which can make or break how much Mega Pinsir can do for a team.
* Although it's fast enough to outpace threats such as Garchomp and Genesect, it misses out on quite a few faster ones such as Tapu Koko and Choice Scarf Tyranitar.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Return
move 3: Quick Attack
move 4: Close Combat
item: Pinsirite
ability: Hyper Cutter
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
* Swords Dance boosts Mega Pinsir's power into ridiculous levels and allows it to tear through teams and possibly clean up late-game.
* Return is a powerful, spammable STAB attack with very few Pokemon that resist it.
* Quick Attack is an Aerilate-boosted priority move that hits surprisingly hard after Swords Dance.
* Close Combat offers excellent neutral coverage alongside Return by hitting Pokemon that resist Flying such as Rotom-W, Celesteela, and Jirachi for substantial damage.
Set Details
========
* Hyper Cutter negates Intimidate's Attack drop before Pinsir Evolves, which is helpful for setting up.
* Attack and Speed are maximized to let it hit as hard and fast as possible. Jolly is used to preserve Mega Pinsir's good Speed, notably letting it outpace threats such as Mega Charizard X, Tapu Lele, and Garchomp, but Adamant is an option to hit significantly harder.
* Adamant gives Mega Pinsir a good chance to OHKO defensive Landorus-T with a +1 Return after Stealth Rock and an increased probability of OHKOing faster threats such as Genesect and Latios with a +2 Quick Attack.
Usage Tips
========
* Mega Pinsir should usually be preserved until its checks have been sufficiently weakened to sweep.
* If faced with very unfavorable matchups, Mega Pinsir should be used as an early- to mid-game wallbreaker to pave the way for another sweeper to clean up in its wake.
* Be sure Stealth Rock is not on the field before bringing (Mega?) Pinsir into play.
Team Options
========
* Entry hazard removal is crucial, so Defog and Rapid Spin users such as Latios, Tapu Fini, and Starmie are immensely useful.
* Teammates that can deal with Electric-types such as Landorus-T, Amoonguss, and Excadrill are great partners, especially the latter, as it both sets Stealth Rock and removes them thanks to Rapid Spin.
* Magnezone is a great partner, as it easily traps then removes Skarmory and Celesteela by virtue of Magnet Pull and its Electric STAB type.
* Powerful wallbreakers that can weaken or outright eliminate Mega Pinsir's checks such as Garchomp, Landorus-T, and the aforementioned Magnezone pair very well with it, giving it better chances to sweep.
* Water-types such as Keldeo and the aforementioned Tapu Fini are great teammates, as they appreciate the pressure Mega Pinsir exerts on bulky Grass-types while they can take on threats such as Choice Scarf Tyranitar.
* Healing Wish support from Jirachi or Latias are nice partners that can give Mega Pinsir a second chance to sweep.
[STRATEGY COMMENTS]
Other Options
=============
* Stone Edge hits Zapdos very hard, but otherwise it has no use.
* Earthquake hits Jirachi, Mega Metagross, and Chople Berry Steel-types for heavy damage.
* Substitute could be used for a better matchup against bulkier teams.
Checks and Counters
===================
**Electric-types**: Zapdos, Rotom-W, and Tapu Koko are examples of Electric-types that can prematurely end Mega Pinsir's rampage throughby virtue of their super effective Electric-type STAB attacks. However, only Zapdos has the tools, namely reliable recovery, to deal with Mega Pinsir throughout the entire match.
**Skarmory and Celesteela**: Skarmory and Celesteela can potentially wall Mega Pinsir quite easily, as they resist it's Flying STAB. However, both must be careful, as they are 2HKOed by +2 Close Combat.
**Faster Attackers**: Faster attackers that aren't KOed by unboosted Quick Attack such as Latios, Mega Aerodactyl, Mega Metagross, Tornadus-T, Choice Scarf Magnezone, and Greninja are huge threats, as they can easily retaliate with their own strong attacks and potentially KO Mega Pinsir. Choice Scarf Tyranitar and Terrakion also outspeed and OHKO it with their STAB moves. Choice Scarf Tapu Lele deserve an honorable mention as it blocks Quick Attack and can KO Mega Pinsir with Psychic after a bit of prior damage.
**Stealth Rock**: Mega Pinsir abhors Stealth Rock, as it loses 25% or 50% of its health switching in on it in its base and Mega forme, respectively.
* Mega Pinsir is an extremely potent wallbreaker as well as a capable sweeper thanks to an excellent ability in Aerilate, which bestows it with an excellent Flying-type STAB move coming from base 155 Attack.
* Decent 105 base 105 Speed allows it to outpace a nice portion of the metagame.
* Its modest overall bulk eases setting up.
* It has access to relatively powerful priority in Quick Attack.
* Its dreadful typing that leaves it weak to common attacking types such as Electric, Ice, and Flying.
* It's also very weak to Stealth Rock, which can make or break how much Mega Pinsir can do for a team.
* Although it's fast enough to outpace threats such as Garchomp and Genesect, it misses out on quite a few faster ones such as Tapu Koko and Choice Scarf Tyranitar.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Return
move 3: Quick Attack
move 4: Close Combat
item: Pinsirite
ability: Hyper Cutter
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
* Swords Dance boosts Mega Pinsir's power into ridiculous levels and allows it to tear through teams and possibly clean up late-game.
* Return is a powerful, spammable STAB attack with very few Pokemon that resist it.
* Quick Attack is an Aerilate-boosted priority move that hits surprisingly hard after Swords Dance.
* Close Combat offers excellent neutral coverage alongside Return by hitting Pokemon that resist Flying such as Rotom-W, Celesteela, and Jirachi for substantial damage.
Set Details
========
* Hyper Cutter negates Intimidate's Attack drop before Pinsir Evolves, which is helpful for setting up.
* Attack and Speed are maximized to let it hit as hard and fast as possible. Jolly is used to preserve Mega Pinsir's good Speed, notably letting it outpace threats such as Mega Charizard X, Tapu Lele, and Garchomp, but Adamant is an option to hit significantly harder.
* Adamant gives Mega Pinsir a good chance to OHKO defensive Landorus-T with a +1 Return after Stealth Rock and an increased probability of OHKOing faster threats such as Genesect and Latios with a +2 Quick Attack.
Usage Tips
========
* Mega Pinsir should usually be preserved until its checks have been sufficiently weakened to sweep.
* If faced with very unfavorable matchups, Mega Pinsir should be used as an early- to mid-game wallbreaker to pave the way for another sweeper to clean up in its wake.
* Be sure Stealth Rock is not on the field before bringing (Mega?) Pinsir into play.
Team Options
========
* Entry hazard removal is crucial, so Defog and Rapid Spin users such as Latios, Tapu Fini, and Starmie are immensely useful.
* Teammates that can deal with Electric-types such as Landorus-T, Amoonguss, and Excadrill are great partners, especially the latter, as it both sets Stealth Rock and removes them thanks to Rapid Spin.
* Magnezone is a great partner, as it easily traps then removes Skarmory and Celesteela by virtue of Magnet Pull and its Electric STAB type.
* Powerful wallbreakers that can weaken or outright eliminate Mega Pinsir's checks such as Garchomp, Landorus-T, and the aforementioned Magnezone pair very well with it, giving it better chances to sweep.
* Water-types such as Keldeo and the aforementioned Tapu Fini are great teammates, as they appreciate the pressure Mega Pinsir exerts on bulky Grass-types while they can take on threats such as Choice Scarf Tyranitar.
* Healing Wish support from Jirachi or Latias are nice partners that can give Mega Pinsir a second chance to sweep.
[STRATEGY COMMENTS]
Other Options
=============
* Stone Edge hits Zapdos very hard, but otherwise it has no use.
* Earthquake hits Jirachi, Mega Metagross, and Chople Berry Steel-types for heavy damage.
* Substitute could be used for a better matchup against bulkier teams.
Checks and Counters
===================
**Electric-types**: Zapdos, Rotom-W, and Tapu Koko are examples of Electric-types that can prematurely end Mega Pinsir's rampage throughby virtue of their super effective Electric-type STAB attacks. However, only Zapdos has the tools, namely reliable recovery, to deal with Mega Pinsir throughout the entire match.
**Skarmory and Celesteela**: Skarmory and Celesteela can potentially wall Mega Pinsir quite easily, as they resist it's Flying STAB. However, both must be careful, as they are 2HKOed by +2 Close Combat.
**Faster Attackers**: Faster attackers that aren't KOed by unboosted Quick Attack such as Latios, Mega Aerodactyl, Mega Metagross, Tornadus-T, Choice Scarf Magnezone, and Greninja are huge threats, as they can easily retaliate with their own strong attacks and potentially KO Mega Pinsir. Choice Scarf Tyranitar and Terrakion also outspeed and OHKO it with their STAB moves. Choice Scarf Tapu Lele deserve an honorable mention as it blocks Quick Attack and can KO Mega Pinsir with Psychic after a bit of prior damage.
**Stealth Rock**: Mega Pinsir abhors Stealth Rock, as it loses 25% or 50% of its health switching in on it in its base and Mega forme, respectively.
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