HI guys, to make sure everyone's on the same page about OMPL this year, we're putting up this thread of the rules ahead of time. If you have any feedback about how the tour should work, now's the time to share it! This will be open for at least a week.
To get things started, here are some things to confirm:
To get things started, here are some things to confirm:
- Should we change player signups to include "Tiers preferred (not binding) and "Tiers not played (binding)"? Pretty much what it sounds like. Drafted players cannot play any tier they list in the "Tiers not played" section, but anything else (even if not listed in "Tiers preferred") is fair game for a manager to slot them into. This tier lock would be lifted for playoffs.
- Number of substitutes per team: It was mentioned offhand a couple of times last year that maybe 3 subs would be better. That being said, if we're adding "Tiers not played", having more subs might be beneficial for teams in situations where they need to make a substitution and are struggling to find someone who actually signed up to play in that slot. So, perhaps the wave is just keeping 4 subs. Let us know what you think!
- Budget: Last year we did 100k total budget, 13.5k fixed self-buy price. This seems fine to go ahead with again, but just wanted to be sure everyone's aware
- Tiebreaker: Is everyone fine w/ the way our tiebreaks work? Our system does involve an element of forced RNG (since at least one and up to two of the tiebreak formats are just rolled randomly by a host), so if anyone thinks they have a better way to do this, let us know.
- Designated "emergency manager" player slot for subbing people in: We've seen multiple instances now where at least one of the players in a matchup isn't available for the battle and a sub would resolve the situation, but neither manager is available to do it in time to avoid an activity call. Should we allow managers to designate this authority to one of their players after the auction?
- Extra assistant manager during auction: At least one team last year asked to promote one of their players to manager so they could bid during the auction. Should we officially make this a thing? If it does become a thing, we'd likely limit it to no more than one "extra" auction manager per team so nobody can add every player and have them spam bids uncontested.
- Activity Calls: New addition to be more in line with what's outlined in the standard tournament rules and guidelines. When attempting to make an activity call, it's required to ping an entire team's role in the OM Discord before waiting the standard 30 minutes to call for an activity decision. This way, we can be sure that entire teams are alerted to situations where their player is missing.
- Number of teams and number of player slots per team: (8 teams, 8 players)
- Tier lineup: SV (AAA, BH, STAB, MnM, GG, PiC, INH, Bo3 AAA/BH/STAB) is not changing for this edition of OMPL. Any tier changes will have to be proposed + implemented for next year's edition.
- Trades: No lol
How this works
Tiebreaker
Substitutes
Trades
The hosts have decided to not include trades this year due to reasons outlined in this thread - all roster decisions will be final, so draft carefully!
Activity Calls
When attempting to make an activity call, it's required to ping an entire team's role in the OM Discord before waiting the standard 30 minutes to call for an activity decision. This way, we can be sure that entire teams are alerted to situations where their player is missing. Tagging the role for any other reason can result in removal from the OM discord.
There are 8 teams this year. Each team will have have 8 players and at least 4 subs. The players are bought using the 100k credits that managers receive during the auction. Managers and co-managers will be allowed to purchase themselves as players for their team at a fixed price of 13.5k. The managers must inform the hosts (UT and berry) of all self purchases before the beginning of the auction. Teams can win their matchup every week by winning 5 of the 8 matches that their players have to play.
The tier lineup this year is as follows: Almost Any Ability, STABmons, Balanced Hackmons, Godly Gift, Inheritance, Partners in Crime, Mix and Mega.
It is recommended to play all games on SmogTours in the most current version of the format corresponding to those listed above. Games can be played on the Pokemon Showdown main server, but run higher risk of interference from server restarts/crashes. The result between players may be decided in a best-of-one or best-of-three at the discretion of both players involved. If there is no agreement, the result will decided in a Bo1 by default.
Winning a round rewards a team with 2 points, drawing 1 point, and losing zero points. In addition, the manner in which the round has been won will also be recorded i.e. the difference between a team's wins and losses in a specific week's round (referred to as "Win Differential"). When points and win differential are the same between teams, the next tiebreak decider is considering who won the head-to-head matchup(s).
Playoffs:
Each team will play one another for seven weeks. Based on the final standings, the top 4 teams will enter a Playoffs Round to determine the teams appearing in the finals.
Tiebreaker
In the event of two teams being tied for a spot in the finals based on points and win differential, or a tie in the final round itself, we will have a tiebreaker round(s).
Tiebreaker Rules: One metagame will be picked by each manager, and each manager will also pick one metagame to strike. Additionally, each manager will submit a backup meta to strike in case their choice is the same as the opposing team's pick. The third format will be determined at random by the hosts from the remaining unpicked, unstruck metagames. In the event that the picks and strikes from each manager are the same, the hosts will determine both the second and third format at random based on the remaining options. All three metagames must be unique, so no format can be picked twice.
Substitutes
Substitutes are to be used in the case of extenuating circumstances, whether on the first day of the week, or the last. At the same time, players should be relatively well-aware of who all are available to play in the opponent's camp. If last minute substitutes are being frequently used or abused and the hosts find explanations unsatisfactory, the hosts still reserve the right to veto them. In order to further prevent this being the case, teams are only granted a maximum of two substitutes per week. Any substitutions after the second will be vetoed.
Trades
The hosts have decided to not include trades this year due to reasons outlined in this thread - all roster decisions will be final, so draft carefully!
Activity Calls
When attempting to make an activity call, it's required to ping an entire team's role in the OM Discord before waiting the standard 30 minutes to call for an activity decision. This way, we can be sure that entire teams are alerted to situations where their player is missing. Tagging the role for any other reason can result in removal from the OM discord.
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