Cheryl.
Celesteela is Life
Primal
Welcome to my newest NU RMT, my Smogonite buddies! It's me BrandonBeast here, showcasing a really cool team that I used to NOT get reqs in the Sceptile suspect test, and it's still relevant in the current meta as well. Basically, it's about going primal and hitting everything in sight for big damage, overloading their checks and counters and pulling through in the end. See, you might think if I was using this team to get reqs, then why didn't I get reqs? Well, that will come into play later on in this RMT, because I gotta say, the Sceptile suspect really opened some things up to me, let me learn some things about myself, and was just brutal as well. But alas, let me start this RMT!
Welcome to my newest NU RMT, my Smogonite buddies! It's me BrandonBeast here, showcasing a really cool team that I used to NOT get reqs in the Sceptile suspect test, and it's still relevant in the current meta as well. Basically, it's about going primal and hitting everything in sight for big damage, overloading their checks and counters and pulling through in the end. See, you might think if I was using this team to get reqs, then why didn't I get reqs? Well, that will come into play later on in this RMT, because I gotta say, the Sceptile suspect really opened some things up to me, let me learn some things about myself, and was just brutal as well. But alas, let me start this RMT!
The Squad:
Ban This Garbage (Chatot) @ Choice Specs
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Heat Wave
- U-turn
- Hidden Power [Grass]
This is the team member I built the team around, Chatot. Chatot was an interesting choice to me, as it seemed a bit outclassed by Swellow, who was faster, making it better against offense squads. But Chatot has some notable advantages over Swellow, mainly a big increase in power, and it still has a decent 91 Base Speed to outspeed some things like Samurott. Chatot is a very powerful wallbreaker, as it's Boomburst can 2HKO walls that could wall Swellow easily like Lanturn, and it does about 40-45% to Steelix, so it can't switch in repeatedly. The rest of the moveset you aren't really ever gonna use, but Heat Wave is nice at times to roast Steelix and Grass-type switchins. (Wait did I say switchin to Chatot? lol) U-Turn can be nice to pivot out of a bad situation, and HP Grass is so Rhydon can't set up on Chatot, but most of the time Boomburst spam gets the job done. While Chatot does have some disadvanatages, like zero bulk whatsoever (I think he took like 90 from a LO Overgrow Giga Drain from Sceptile once on the ladder), and a meh speed tier versus offense, but with his insane power, Chatot carves a niche for itself in NU as a powerful wallbreaker, and I'm glad to have it on the team! (Also it's broken plz ban this garbage)
Guide the Light (Lanturn) @ Shuca Berry
Ability: Volt Absorb
EVs: 252 SpA / 148 SpD / 108 Spe
Modest Nature
- Scald
- Volt Switch
- Heal Bell
- Thunder Wave
Lanturn is a good partner for Chatot, helping with his Electric weakness, giving Thunder Wave support to help with his speed tier, and a slow Volt Switch to pivot him in. I use a bit of a weird EV spread with Lanturn, because I personally hate the defensive variant as it hits like a wet paper towel, and offensive Lanturn still checks what it wants to, just a bit less effectively. Shuca Berry is sort of necessary to live an Earthquake from shit like Piloswine or Steelix which could threaten this build. Heal Bell's on here mostly because I don't like Will-O-Wisps from Rotom, although Lanturn is sort of pressured enough anyways to check Fire-types and shit so it won't use it all the time. Overall, Lanturn is a really nice glue mon on this build and has really important roles in the build.
MY HEART (Garbodor) @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Spikes
- Gunk Shot
- Focus Blast
- Toxic Spikes
Garbodor serves an important role on the team by checking Fighting types like Hariyama and wearing them down via Rocky Helmet or Aftermath, and also stacks both types of Spikes and can also spread status with Gunk Shot. I like to use Focus Blast over Drain Punch so I can do over 15% to Steelix, which is important to wear him down. The Spikes support is really nice, as a lot of Normal resists are grounded, making them weaker to Spikes, and Toxic Spikes are important in the fight against stall (Which is becoming more popular, urghh). Overall, Garbodor serves an important role in this build, and I'm glad to have him on here!
oo faceclamp (Kangaskhan) @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Double-Edge
- Fake Out
- Sucker Punch
- Earthquake
Don't ask me where the nickname came from, because I don't know either lol. Either way, Kangaskhan makes up part of my NormalSpam core by adding a powerful wallbreaker, and a sort of speed control as well with his double priority, which is useful in the matchup against Rain and such, and is awesome to revenge kill frail shit as well. Double-Edge hits insanely hard and breaks down most non-Normal resistant walls so the other teammates can take advantage. I guess in this meta you could use Tauros over this for the higher speed, but I feel Kanga is necessary for the double priority and a way to hit Ghosts. Overall Kangaskhan is a really awesome member of the team and I'm glad to have him on here!
Solid Snake (Steelix) @ Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic
Steelix makes for the last member of my defensive backbone core by adding Stealth Rocks, a Fairy check, a Normal and Rock check, and just a great physical wall. I decided to go with the standard Steelix set as it's just really good and Toxic is awesome to fuck Rotom and beat Musharna. This thing's physical defense is so good, it's happened to help me beat Kabutops Rain teams before thanks to Sturdy or outside of Rain where it can take a Waterfall. There's not really much to say about Steelix, I think everyone knows what it does, so yeah. Steelix is a great member of the team, and I'm glad to have it on here!
Super Fast Birdo (Swellow) @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Heat Wave
- U-turn
- Tailwind
Swellow makes up the last member of the NormalSpam core by being our main win condition and cleaner late-game with his insane speed stat and decent power with Choice Specs. It's also a nice lead at times for his fast U-Turn or just to Boomburst some shit. Tailwind is in the last slot to help up the slower members of the team if Swellow is weakened, and also helps against Double Dance Rhydon and Combusken. In the Sceptile suspect, Swellow was really awesome by being able to outspeed the broken reptile and kill it, and it's still amazing in this meta due to being able to outspeed Floatzel and the base 110 speed tier, and hit them all hard. (Except for like Archeops) Overall Swellow is an amazing Pokemon in NU and an awesome member of the team!
And that's the team! Now I'll do the imports and the threatlist and stuff!
Ban This Garbage (Chatot) @ Choice Specs
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Heat Wave
- U-turn
- Hidden Power [Grass]
This is the team member I built the team around, Chatot. Chatot was an interesting choice to me, as it seemed a bit outclassed by Swellow, who was faster, making it better against offense squads. But Chatot has some notable advantages over Swellow, mainly a big increase in power, and it still has a decent 91 Base Speed to outspeed some things like Samurott. Chatot is a very powerful wallbreaker, as it's Boomburst can 2HKO walls that could wall Swellow easily like Lanturn, and it does about 40-45% to Steelix, so it can't switch in repeatedly. The rest of the moveset you aren't really ever gonna use, but Heat Wave is nice at times to roast Steelix and Grass-type switchins. (Wait did I say switchin to Chatot? lol) U-Turn can be nice to pivot out of a bad situation, and HP Grass is so Rhydon can't set up on Chatot, but most of the time Boomburst spam gets the job done. While Chatot does have some disadvanatages, like zero bulk whatsoever (I think he took like 90 from a LO Overgrow Giga Drain from Sceptile once on the ladder), and a meh speed tier versus offense, but with his insane power, Chatot carves a niche for itself in NU as a powerful wallbreaker, and I'm glad to have it on the team! (Also it's broken plz ban this garbage)
Guide the Light (Lanturn) @ Shuca Berry
Ability: Volt Absorb
EVs: 252 SpA / 148 SpD / 108 Spe
Modest Nature
- Scald
- Volt Switch
- Heal Bell
- Thunder Wave
Lanturn is a good partner for Chatot, helping with his Electric weakness, giving Thunder Wave support to help with his speed tier, and a slow Volt Switch to pivot him in. I use a bit of a weird EV spread with Lanturn, because I personally hate the defensive variant as it hits like a wet paper towel, and offensive Lanturn still checks what it wants to, just a bit less effectively. Shuca Berry is sort of necessary to live an Earthquake from shit like Piloswine or Steelix which could threaten this build. Heal Bell's on here mostly because I don't like Will-O-Wisps from Rotom, although Lanturn is sort of pressured enough anyways to check Fire-types and shit so it won't use it all the time. Overall, Lanturn is a really nice glue mon on this build and has really important roles in the build.
MY HEART (Garbodor) @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Spikes
- Gunk Shot
- Focus Blast
- Toxic Spikes
Garbodor serves an important role on the team by checking Fighting types like Hariyama and wearing them down via Rocky Helmet or Aftermath, and also stacks both types of Spikes and can also spread status with Gunk Shot. I like to use Focus Blast over Drain Punch so I can do over 15% to Steelix, which is important to wear him down. The Spikes support is really nice, as a lot of Normal resists are grounded, making them weaker to Spikes, and Toxic Spikes are important in the fight against stall (Which is becoming more popular, urghh). Overall, Garbodor serves an important role in this build, and I'm glad to have him on here!
oo faceclamp (Kangaskhan) @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Double-Edge
- Fake Out
- Sucker Punch
- Earthquake
Don't ask me where the nickname came from, because I don't know either lol. Either way, Kangaskhan makes up part of my NormalSpam core by adding a powerful wallbreaker, and a sort of speed control as well with his double priority, which is useful in the matchup against Rain and such, and is awesome to revenge kill frail shit as well. Double-Edge hits insanely hard and breaks down most non-Normal resistant walls so the other teammates can take advantage. I guess in this meta you could use Tauros over this for the higher speed, but I feel Kanga is necessary for the double priority and a way to hit Ghosts. Overall Kangaskhan is a really awesome member of the team and I'm glad to have him on here!
Solid Snake (Steelix) @ Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic
Steelix makes for the last member of my defensive backbone core by adding Stealth Rocks, a Fairy check, a Normal and Rock check, and just a great physical wall. I decided to go with the standard Steelix set as it's just really good and Toxic is awesome to fuck Rotom and beat Musharna. This thing's physical defense is so good, it's happened to help me beat Kabutops Rain teams before thanks to Sturdy or outside of Rain where it can take a Waterfall. There's not really much to say about Steelix, I think everyone knows what it does, so yeah. Steelix is a great member of the team, and I'm glad to have it on here!
Super Fast Birdo (Swellow) @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Heat Wave
- U-turn
- Tailwind
Swellow makes up the last member of the NormalSpam core by being our main win condition and cleaner late-game with his insane speed stat and decent power with Choice Specs. It's also a nice lead at times for his fast U-Turn or just to Boomburst some shit. Tailwind is in the last slot to help up the slower members of the team if Swellow is weakened, and also helps against Double Dance Rhydon and Combusken. In the Sceptile suspect, Swellow was really awesome by being able to outspeed the broken reptile and kill it, and it's still amazing in this meta due to being able to outspeed Floatzel and the base 110 speed tier, and hit them all hard. (Except for like Archeops) Overall Swellow is an amazing Pokemon in NU and an awesome member of the team!
And that's the team! Now I'll do the imports and the threatlist and stuff!
Ban This Garbage (Chatot) @ Choice Specs
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Heat Wave
- U-turn
- Hidden Power [Grass]
Guide the Light (Lanturn) @ Shuca Berry
Ability: Volt Absorb
EVs: 252 SpA / 148 SpD / 108 Spe
Modest Nature
- Scald
- Volt Switch
- Heal Bell
- Thunder Wave
MY HEART (Garbodor) @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Spikes
- Gunk Shot
- Focus Blast
- Toxic Spikes
oo faceclamp (Kangaskhan) @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Double-Edge
- Fake Out
- Sucker Punch
- Earthquake
Solid Snake (Steelix) @ Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic
Super Fast Birdo (Swellow) @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Heat Wave
- U-turn
- Tailwind
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Heat Wave
- U-turn
- Hidden Power [Grass]
Guide the Light (Lanturn) @ Shuca Berry
Ability: Volt Absorb
EVs: 252 SpA / 148 SpD / 108 Spe
Modest Nature
- Scald
- Volt Switch
- Heal Bell
- Thunder Wave
MY HEART (Garbodor) @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Spikes
- Gunk Shot
- Focus Blast
- Toxic Spikes
oo faceclamp (Kangaskhan) @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Double-Edge
- Fake Out
- Sucker Punch
- Earthquake
Solid Snake (Steelix) @ Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic
Super Fast Birdo (Swellow) @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Heat Wave
- U-turn
- Tailwind
Overall, even with it's weaknesses, this team proves well on the ladder and in roomtours (Maybe even actual tournaments as well!) due to it's ability to easily overload teams that only have 1 or 2 Normal checks (A lot of them!), and it's really effective in general. So why didn't I get reqs for the Sceptile suspect then, if it's so good, you ask? Well, idk. See, I was actually REALLY close to getting reqs (2612 I believe), and then... everything just fell apart. I started tilting very badly, but I just couldn't stop. I thought if I kept battling, then I would win some more and get more COIL than I was losing. But it didn't work, I just started losing and losing more COIL until I was at like 2400. I felt really horrible after that, I thought my team just wasn't good, because I couldn't get the reqs I wanted. I wanted to be like the good players out there, with their good teams getting showcased and archived and being good. Then I realized about a week later, that I'm never gonna be the perfect builder. I'm never gonna build the perfect team, I may build good ones, I may build bad ones, I may never get known or get my team archived or anything, I may never be ANYONE (What if I'm nothing, a nothing trapped in a male's body, lol), but I at least know I try to do things, and even if I get no recognition, I at least know I gave the best of effort, and that makes me proud. I hope this goes to teach you that nothing is perfect, but if you give your best effort, you might as well think you're something! I hope you all enjoyed this wall of text and the team!
And as always....
Keep Dancing
And as always....