Hello, fellow Smogoners. After my last RMT (a moderately successful in-game stall team) I decided that I wanted to focus a bit more on offense, and this is the most recent offensive team that I've made. I've been working largely with the articles in the Smog relating to team cores and lead synergy, with varying levels of success, so I've decided to reach out the the all-knowing community for help. Keep in mind that this team will primarily be used in-game over the wifi. So here we go...
Starmie @ Life Orb
Natural Cure
Timid: 252 SpA, 4 HP, 252 Spe
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
This goes along with the following Metagross, so analysis will go below him
Metagross @ Lum Berry
Adamant: 248 HP, 232 Atk, 28 Spe (open to changing)
- Meteor Mash
- Earthquake
- Bullet Punch
- Stealth Rock
Being that Gyarados is a central sweeper on the team, Starmie supports him with spin support and the ability to take down some of Gyarados' common checks, most notably Skarmory. However, because Gyarados runs Taunt, there is some flexibility in Starmie's role on the team. Additionally, Starmie has great lead synergy with Metagross, taking out the top ten leads with fairly little trouble. Metagross' EVs are geared to giving him an odd HP stat with almost maxed Attack and a Speed stat of 183, allowing him to beat outspeed some common counters, though I cannot remember which at this time (the pair was written up and EV trained in-game a long time ago). The decision to run EQ + MM over one of the two with Explosion was simply to take down more common leads, and at this point I'm finding that I'm missing Explosion a lot of the time, so I'd probably throw it over MM to keep the OHKO on any Heatran switch-ins. Any thoughts on that decision would be appreciated. How the pair deals with the most common leads can be seen in Scofield's excellent article here: http://www.smogon.com/smog/issue9/leads
Gyarados @ Leftovers
Adamant: 156 HP, 72 Atk, 96 Def, 184 Spe
- Waterfall
- Taunt
- Dragon Dance
- Stone Edge / Bounce
I'm currently running Stone Edge but in a battle today I got wrecked by a Machamp and a Celebi, so I'm thinking that I should run Bounce instead. Any thoughts would be greatly appreciated. Other than that, this is a standard Bulky Gyarados, which I chose for its ability to deal with Skarmory better than an offensive Dragon Dancer. Given that I am using a GyaraJolt core, Blissey and Skarmory would normally be an infernal pain, but with Taunt on Gyarados I can set up on both of them.
Jolteon @ Life Orb
Timid: 252 SpA, 4 SpD, 252 Spe
- Thunderbolt
- Shadow Ball
- HP Ice
- Substitute
I was considering using a Specs Jolteon in this slot, but I wanted the versatility that Life Orb offers, especially considering that a third of my current team is choiced. We already know the great synergy between Gyarados and Jolteon, as each is immune to the other's most prominent weakness. I preferred Jolteon over Electivire for its better Special Attack and the fact that I Electivire bores me a bit. I chose HP Ice over HP Grass because Swampert doesn't scare me even close to as much as Dragonite, Flygon, and Gliscor do, as any one of them can pose a problem if given the opportunity.
Flygon @ Choice Scarf
Jolly: 252 Atk, 4 SpD, 252 Spe
- Outrage
- Earthquake
- U-turn
- Stone Edge
Flygon is probably my favorite Scarf user, second maybe to Heatran. Additionally, I was afraid of the prospect of an Electivire coming in on a Thunderbolt from Jolteon and proceeding to tear my team apart. Beyond just Electivire, Flygon helps against Celebi, Jirachi, Metagross, Kingdra, the list goes on. I can't say enough how much I love this guy. Too bad about B/W...
Scizor @ Choice Band
Technician
Adamant: 248 HP, 252 Atk, 8 Spe
- Bullet Punch
- U-turn
- Superpower
- Pursuit
I wanted physical utility that can hit really hard and clean up, and Scizor does that like a pro. Additionally, its massively powerful U-turns (the most powerful in OU, if I'm remembering correctly... I am) will leave gaping holes in the opposing team if I predict correctly (and sometimes even when I don't). Scizor's only weakness is covered by half the team, and he brings useful resistances to ice, grass, and dragon to the table that are hard to pass up. Finally, it can pursuit things like Starmie and Gengar to death (gotta be careful of MysticGars) and just generally whittle away the opposing team's health.
Thank you, venerable Smogoners, and I hope you are all having a nice winter (hooray for the solstice!). I look forward to hearing what you think of the team!
Starmie @ Life Orb
Natural Cure
Timid: 252 SpA, 4 HP, 252 Spe
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
This goes along with the following Metagross, so analysis will go below him
Metagross @ Lum Berry
Adamant: 248 HP, 232 Atk, 28 Spe (open to changing)
- Meteor Mash
- Earthquake
- Bullet Punch
- Stealth Rock
Being that Gyarados is a central sweeper on the team, Starmie supports him with spin support and the ability to take down some of Gyarados' common checks, most notably Skarmory. However, because Gyarados runs Taunt, there is some flexibility in Starmie's role on the team. Additionally, Starmie has great lead synergy with Metagross, taking out the top ten leads with fairly little trouble. Metagross' EVs are geared to giving him an odd HP stat with almost maxed Attack and a Speed stat of 183, allowing him to beat outspeed some common counters, though I cannot remember which at this time (the pair was written up and EV trained in-game a long time ago). The decision to run EQ + MM over one of the two with Explosion was simply to take down more common leads, and at this point I'm finding that I'm missing Explosion a lot of the time, so I'd probably throw it over MM to keep the OHKO on any Heatran switch-ins. Any thoughts on that decision would be appreciated. How the pair deals with the most common leads can be seen in Scofield's excellent article here: http://www.smogon.com/smog/issue9/leads
Gyarados @ Leftovers
Adamant: 156 HP, 72 Atk, 96 Def, 184 Spe
- Waterfall
- Taunt
- Dragon Dance
- Stone Edge / Bounce
I'm currently running Stone Edge but in a battle today I got wrecked by a Machamp and a Celebi, so I'm thinking that I should run Bounce instead. Any thoughts would be greatly appreciated. Other than that, this is a standard Bulky Gyarados, which I chose for its ability to deal with Skarmory better than an offensive Dragon Dancer. Given that I am using a GyaraJolt core, Blissey and Skarmory would normally be an infernal pain, but with Taunt on Gyarados I can set up on both of them.
Jolteon @ Life Orb
Timid: 252 SpA, 4 SpD, 252 Spe
- Thunderbolt
- Shadow Ball
- HP Ice
- Substitute
I was considering using a Specs Jolteon in this slot, but I wanted the versatility that Life Orb offers, especially considering that a third of my current team is choiced. We already know the great synergy between Gyarados and Jolteon, as each is immune to the other's most prominent weakness. I preferred Jolteon over Electivire for its better Special Attack and the fact that I Electivire bores me a bit. I chose HP Ice over HP Grass because Swampert doesn't scare me even close to as much as Dragonite, Flygon, and Gliscor do, as any one of them can pose a problem if given the opportunity.
Flygon @ Choice Scarf
Jolly: 252 Atk, 4 SpD, 252 Spe
- Outrage
- Earthquake
- U-turn
- Stone Edge
Flygon is probably my favorite Scarf user, second maybe to Heatran. Additionally, I was afraid of the prospect of an Electivire coming in on a Thunderbolt from Jolteon and proceeding to tear my team apart. Beyond just Electivire, Flygon helps against Celebi, Jirachi, Metagross, Kingdra, the list goes on. I can't say enough how much I love this guy. Too bad about B/W...
Scizor @ Choice Band
Technician
Adamant: 248 HP, 252 Atk, 8 Spe
- Bullet Punch
- U-turn
- Superpower
- Pursuit
I wanted physical utility that can hit really hard and clean up, and Scizor does that like a pro. Additionally, its massively powerful U-turns (the most powerful in OU, if I'm remembering correctly... I am) will leave gaping holes in the opposing team if I predict correctly (and sometimes even when I don't). Scizor's only weakness is covered by half the team, and he brings useful resistances to ice, grass, and dragon to the table that are hard to pass up. Finally, it can pursuit things like Starmie and Gengar to death (gotta be careful of MysticGars) and just generally whittle away the opposing team's health.
Thank you, venerable Smogoners, and I hope you are all having a nice winter (hooray for the solstice!). I look forward to hearing what you think of the team!