oh, and the Shiny Nosepass backsprite needs be updated :)
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yeah i got that like months ago but ty anyhow o/Snorunt is supposed to be like that, he's cold so he's shaking his body to try and keep it's body temperature warm
np manyeah i got that like months ago but ty anyhow o/
Because that is the color the wings have on cartridge. Also please try to avoid posting like four posts in a row, we have an edit buttonwhy are the wings blue?
sorry, last time I used the edit button for 1 big post, it lagged out for no reasonBecause that is the color the wings have on cartridge. Also please try to avoid posting like four posts in a row, we have an edit button
Is there anything else you tried to make Nidoking and Machamp move a lot smoother?Moonboy65 that Machamp you made has less frames than it's supposed to. I by no means claim this is an exact science, but your version has gaps in animation rather than making it smooth like it was supposed to be. Consider the following two:
/
Your / Mine
Your version skips when the arms are moving upwards, while mine doesn't.
Also, here's the first batch of fixes for that. I'll try to get around to the rest during the weekend.
See above
Purple pixels appeared sometimes
Just gonna point out that any Pokemon with blue wings (like Beedrill, Yanma, Volbeat, Scizor and its Mega, Mega Pinsir, etc. - and shiny variants) has them because of an error in ripping the models. They are actually transparent or close to transparent (light white) in-game.Because that is the color the wings have on cartridge. Also please try to avoid posting like four posts in a row, we have an edit button
I'm just gonna warn you before you go on. There's technically nothing wrong with the fixes here, but whatever tool you have been using to correct these break the colour indexing that was present before. It doesn't make the models look any different, but doing any further work is pretty much impossible without starting over. It's no big deal, but if you want to make me happy, it will be a good idea to consider using something else.bunch of fixes (some of them still have stuff that needs to be cleaned):
I'm actually using aseprite if you didn't know that alreadyI'm just gonna warn you before you go on. There's technically nothing wrong with the fixes here, but whatever tool you have been using to correct these break the colour indexing that was present before. It doesn't make the models look any different, but doing any further work is pretty much impossible without starting over. It's no big deal, but if you want to make me happy, it will be a good idea to consider using something else.
aseprite is a pretty good, free, tool that doesn't do that too.
I had some of the already fixed done too, but without the indexing issue present :(
missing frames
If you are, then make sure you're actually saving them in "Indexed (No Dithering)", because the colour indexing is wrong on my end.I'm actually using aseprite if you didn't know that already
I am saving them in "Indexed (No Dithering)", aseprite is already set up like thatIf you are, then make sure you're actually saving them in "Indexed (No Dithering)", because the colour indexing is wrong on my end.
Cryogonal, Entei and Druddigon still have not been fixed yet lolI finally got around to making all those missing frames...
edit: xfix PS! has the correct model already, but it's using the wrong name.
Unless you say what you think is wrong with those three, I can't do anything about it (I see nothing wrong with Entei and Drudd, and Cryo's shading is supposed to be like that.Cryogonal, Entei and Druddigon still have not been fixed yet lol
Unless you say what you think is wrong with those three, I can't do anything about it (I see nothing wrong with Entei and Drudd, and Cryo's shading is supposed to be like that.