RU Pyroar



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Overview
########

With its unique typing, Pyroar manages to find itself a niche in the RU metagame as a strong offensive Doublade check, as it is immune to Ghost-type moves. This, coupled with strong STAB moves and great Speed, makes Pyroar a good offensive Pokemon. However, it faces competition from other Fire-types such as Delphox and Moltres, which have much more utility. Pyroar also has a very limited movepool, a weakness to Stealth Rock, and quite shocking frailty.

Choice Specs
########
name: Choice Specs
move 1: Fire Blast
move 2: Hyper Voice
move 3: Dark Pulse
move 4: Hidden Power Grass
ability: Unnerve
item: Choice Specs
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Fire Blast is the STAB move of choice for hitting Steel-types, most notably Doublade, while also hitting Grass-types such as Amoonguss and Tangrowth extremely hard. Hyper Voice is a reliable secondary STAB move that is also able to go through Substitutes. Dark Pulse is a decently powered coverage move to hit the likes of Slowking and Jellicent. Lastly, Hidden Power Grass rounds off Pyroar's coverage by hitting its most notable weaknesses, including Gastrodon, Rhyperior, Omastar, and Kabutops.

Set Details
========

252 EVs are placed into Speed and Special Attack, Pyroar's most prominent stats, while 4 Defense EVs are used to minimize Stealth Rock damage. A Timid nature is used to keep Pyroar's great Speed tier. Use any ability besides Rivalry, as it is extremely luck-based and could lose you many valuable KOs. Unnerve is a good choice to block Berry use, such as Slurpuff's Sitrus Berry. Choice Specs is the item of choice to allow Pyroar to hit very hard. Life Orb can be used to hit almost as hard, while allowing Pyroar to change moves at the price of a bit of HP.

Usage Tips
========

Pyroar's main niche is being a great offensive check to Doublade, so switch it into Doublade when it's setting up or is an immediate threat to your team. Pyroar has the right moves to beat most things, but it needs some prediction. Use super effective moves on predicted switch-ins. Try to switch Pyroar in as little as possible, as it really doesn't appreciate residual damage. You can use Pyroar as a really strong revenge killer if you have already gotten rid of Doublade, so don't just sacrifice it, as it has a few other uses.

Team Options
========

Psychic-types such as Meloetta and Cresselia appreciate Pyroar's ability to get rid of Doublade with relative ease. Rapid Spinners and Defoggers such as Hitmontop, Golbat, and Gligar make good teammates, as Pyroar does not like entry hazards. Water-types make very good teammates, as they cover Pyroar's Rock and Ground weaknesses while Pyroar can cover their Grass weakness. Alomomola makes a good teammate, as it can provide Wish support and can wear down walls with Toxic. Omastar makes for another good teammate because it can provide hazards for Pyroar and the rest of the team, making picking off weakened Pokemon a little easier. Stealth Rock setters such as Rhyperior, Druddigon, and Cobalion can also help, as they allow Pyroar to get some valuable 2HKOs, such as on Slowking with Dark Pulse.

Other Options
########

Pyroar has a very barren movepool, with very few other options that it can utilize. Flame Charge can be used on a physical set, as it boosts Pyroar's Speed, guaranteeing that it can outspeed any relevant Choice Scarf users. Taunt is an option to allow Pyroar to break walls more effectively, but Pyroar really needs its coverage. Will-O-Wisp can be used, but Pyroar is outclassed as a status spreader by the likes of Mega Banette. Pyroar has a decent physical movepool, so a physically based set with Moxie, Bulldoze, Crunch, Return, and Wild Charge can work, but is generally outclassed. A Substitute + Endeavor set can be used to effectively break down Water-types such as Alomomola and Gastrodon. Lastly, a Choice Scarf set is a possibility, but Pyroar is already fast, so it does not need the boost.

Checks & Counters
########

**Bulky Special Walls**: Cresselia, Meloetta, Jellicent, Slowking, and Moltres can all tank any hit from Pyroar. Cresselia and Meloetta can set up on Pyroar, Slowking can KO it with Scald, and Moltres and Jellicent can take any hit and stall Pyroar out with their respective recovery moves.

**Dugtrio**: Dugtrio is a huge threat to Pyroar, as it can outspeed, trap, and OHKO Pyroar with a STAB Earthquake.

**Priority**: Mach Punch, Aqua Jet, Sucker Punch, and Fletchinder's Acrobatics are all good ways of disposing of Pyroar, due to its frailty.

**Faster Pokemon**: Cinccino, Heliolisk, Cobalion, and Virizion can all outrun and beat Pyroar with their super effective coverage or STAB moves.

**Entry Hazards**: Spikes and Stealth Rock really lower Pyroar's effectiveness, as it does not like residual damage. Sticky Web also hampers Pyroar's ability to beat faster threats, further lowering its effectiveness.
 
Last edited:
I really think Life Orb should be slashed with specs, the ability to change moves is just too valuable. Id like qc input though
 

aVocado

@ Everstone
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a few things I noticed, i know this is wip but yeah:

[Overview]
- Mention how it's mostly outclassed by Delphox and to an extent, Meloetta. Mention what it has over them: a better doublade check
- mention that hyper voice, a decently strong STAB, goes through Substitute
- emphasize more on how it checks doublade imo.

[Choice Specs]
- I would remove Flamethrower slash. It's too weak.. you have Hyper Voice for a reliable STAB, and Doublade has No Guard so you won't miss anyway. Move it to moves or remove it entirely imo.
- I'm not against a Life Orb mention in set details, not sure about a slash though.

[Other Options]
- Put Will-O-Wisp somewhere


[C&C]
- I don't see how fighting types counter it, they get a lot of damage from its STABs. I'd remove them tbh, especially since you should have Hitmonlee listed under priority. Meloetta, Slowking, Cresselia, and Jellicent are kinda hit hard by Dark Pulse, so make sure to note that. Add Lickilicky, it can knock off the specs neutralizing it as a threat, and can paralyze with Body Slam.
- I don't see how Rock-types counter it either, 3 of the ones you mentioned are quad weak to Grass and the 4th is irrelevant in the current metagame.. maybe reword it a bit?
- Add **Faster Pokemon**.. choice scarf users, cinccino, swellow, even cobalion/virizion/durant all outspeed and can hurt it a lot.

not qc just a few thoughts n_n
 

EonX

Battle Soul
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Posting my thoughts as I was the one that brought up Pyroar in Viability Rankings after using it a bit:

  • Remove Flamethrower. If you're going to slash anything with Fire Blast, slash Overheat as you already have a reliable STAB in Hyper Voice
  • Life Orb is fine in Set Details for an alternate option. If you could afford a spot for Taunt on the set, it might be slash worthy, but you need all 4 moves...
  • Remove Yawn and Toxic. You're way too frail to make any use of them.
  • Note that Sticky Web cuts down Pyroar's Speed
  • Only Rock-type I can think of that is somewhat relevant and not boned by HP Grass is Regirock
  • Make sure to put Jolteon with faster Pokemon. Volt Switch gives it switch advantage if Pyroar tries to switch out to save itself.
  • Add / edit everything Arikado mentioned. With the Rock-types, just say they're good checks. They resist Pyroar's STAB combination but hate HP Grass.
  • Add Choice Scarf to OO
 

Molk

Godlike Usmash
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just gonna post and say that subendeavor should be in OO at least, pretty cool way to lure in and cripple the bulky waters
 

aVocado

@ Everstone
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-4 EVs go into defense for some bulk.
-Timid nature is to keep a great speed tier, and its really fats.
-Ability of choice is Unnerve.
-Rivalry could be used to get extra damage on same-gender pokemon, but its risky.
Remove all of these. 4 EVs usually don't matter and you can go without mentioning them. Don't mention Rivalry because its extremely luck based, as its literally a 50/50 most of the time. Don't mention abilities because all of them are shit.. maybe mention why you shouldn't use Rivalry to deter people from using it?

In team options, add hazards. Hazards really help Pyroar get a few 2HKOs, for example with a little bit of prior damage or SR + 1 spikes Dark Pulse 2HKOs Slowking. Cobalion, Druddigon, Rhyperior set up SR, and accelgor/omastar/qwilfish for spikes.
 

Molk

Godlike Usmash
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnus
for the record, the real reason 4 evs are put into defense instead of HP is to let pyroar switch into Stealth Rock 4 times without dying instead of 3, this is worth mentioning imo.
 
Yeah ik Molk slipped my mind, its 1:30 here. Fixed that, also edited in everything else Arikado mentioned. I'm gonna go to sleep, pick this up tomorrow.
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
amcheck :)

Overview
########

With its unique typing, Pyroar manages to find itself a niche in the RU metagame as a strong offensive Doublade check, as it is immune to Ghost-type moves. Coupled with strong STAB moves and great Speed, Pyroar has all the makings of a great offensive Pokemon. However, it faces competition from other Fire-types such as Delphox and Moltres, who have much more utility. It also has a very limited movepool, weakness to Stealth Rocks, and quite shocking frailty (this feels a little awkward, maybe change to 'shockingly poor defenses' or something similar).

Choice Specs
########
name: Choice Specs
move 1: Fire Blast
move 2: Hyper Voice
move 3: Dark Pulse
move 4: Hidden Power Grass
ability: Unnerve
item: Choice Specs
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Fire Blast is the STAB move of choice, most notably hitting to hit Doublade most notably, while also hitting Grass-types (dash) such as Amoonguss and Tangrowth extremely hard. Hyper Voice is a reliable secondary STAB move, and is also able to go through Substitutes. Dark Pulse is a decently powerful base attack coverage move to hit the likes of Water-types (dash) such as Slowking and Jellicent. Lastly, Hidden Power Grass rounds off Pyroar's coverage by hitting its most notable weaknesses (maybe 'checks'?) including Gastrodon, Rhyperior, Omastar, and Kabutops.

Set Details
========

252 EVs are placed into Speed and Special Attack, Pyroar's most prominent stats, while 4 Def EVs are used to take minimum Stealth Rock damage and allows Pyroar to switch in more times. Timid nature is used to keep a Pyroar's great Speed tier. Use any ability besides Rivalry as it is extremely luck-based and could lose you many valuable KOs. Unnerve is a good choice to block any berry use, such as a Slurpuff's Sitrus a Berry. Choice Specs is the item of choice to let Pyroar hit very hard, while Life Orb can be used to hit almost as hard, and it allows you to fluctuate change moves at the price of a bit of HP.

Usage Tips
========

Pyroar's main niche is being a great offensive check to Doublade, so switch into Doublade when it's setting up or is an immediate threat to your team. Prediction is really key, as Pyroar has the right moves to beat most things, but needs some prediction. You can use Hidden Power Grass when you're predicting Rhyperior, and so forth (maybe elaborate a little more). Try to switch Pyroar in as little as possible, since as it really doesn't appreciate residual damage. You can use Pyroar as a really strong revenge killer if you have already gotten rid of Doublade, so don't just sacrifice it; it has a few other uses.

Team Options
========

Psychic-types (dash) like Meloetta and Cresselia appreciate Pyroar's ability to rid Doublade with relative ease. Spinners and Defoggers such as Hitmontop, Golbat, and Gligar make good teammates, as Pyroar does not like any form of entry hazards. Water-types (dash) make very good teammates, as they cover Pyroar's Rock and Ground weaknesses, while it covers their Grass weakness. Alomomola makes a good teammate, as it provides Wish support, and can wear down walls. Omastar makes another good teammate since it can provide hazards for Pyroar and the rest of the team, which helps makes picking off weakened Pokemon a little easier. Stealth Rock setters such as Rhyperior, Druddigon, and Cobalion also help as they allow Pyroar to get some valuable 2HKOes, such as on Slowking with Dark Pulse.

Other Options
########

Pyroar has a very barren movepool, with very few other options to utilize. Flame Charge can be used on a physical set, as it boosts Pyroar's Speed, guaranteeing it can outspeed any relevant Choice Scarf users. Taunt can be used to break walls more effectively, but Pyroar really needs its coverage moves. Will-O-Wisp can be used, but Pyroar is outclassed as a status spreader by the likes of Mega Banette. Pyroar has a decent physical movepool, so a physically based set with Moxie, Bulldoze, Crunch, Return, and Wild Charge is an option. A SubEndeavor set can be used effectively to break down Water-types such as Alomomola and Gastrodon. Lastly, a Choice Scarf set can be used, but Pyroar is already fast, so it does not need the boost.

Checks & Counters
########

**Bulky Special Walls**: Cresselia, Meloetta, Jellicent, Slowking, and Moltres can all tank any hit from Pyroar. Cresselia and Meloetta can set up on Pyroar, Slowking takes minimal damage from any move and (already made clear with the previous sentence) can KO with Scald, and Moltres and Jellicent can take any hit and stall Pyroar out with their respective recovery moves.

**Dugtrio**: Dugtrio is a huge threat to Pyroar, as it outspeeds, can trap Pyroar, and OHKOes with a STAB Earthquake.

**Priority**: Mach Punch, Aqua Jet, Sucker Punch, and Fletchinder's Acrobatics are all good ways of disposing of Pyroar due to its frailty.

**Faster Pokemon**: Cinccino, Jolteon, Heliolisk, Cobalion, and Virizion all outrun Pyroar, and can beat it with their super effective coverage or STAB moves.

**Entry Hazards**: Spikes and Stealth Rocks really hurt Pyroar's effectiveness, as it does not like residual damage from switching in. Sticky Web also hampers Pyroar's ability to beat faster threats.
 

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
1/2 :)

add remove (comments)

Overview
########

With its unique typing, Pyroar manages to find itself a niche in the RU metagame as a strong offensive Doublade check, as it is immune to Ghost-type moves. This, when coupled with strong STAB moves and great Speed, makes Pyroar has all the makings of a great offensive Pokemon. However, it faces competition from other Fire-types such as Delphox and Moltres, who which have much more utility. It Pyroar also has a very limited movepool, a weakness to Stealth Rocks, and quite shocking frailty.

Choice Specs
########
name: Choice Specs
move 1: Fire Blast
move 2: Hyper Voice
move 3: Dark Pulse
move 4: Hidden Power Grass
ability: Unnerve
item: Choice Specs
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Fire Blast is the STAB move of choice to hit Steel-types, most notably Doublade most notably, while also hitting Grass-types (dash) such as Amoonguss and Tangrowth extremely hard. Hyper Voice is a reliable secondary STAB move that and is also able to go through Substitutes. Dark Pulse is a decently powered base attack coverage move to hit the likes of Water types such as Slowking and Jellicent. Lastly, Hidden Power Grass rounds off Pyroar's coverage by hitting its most notable weaknesses, (comma) including Gastrodon, Rhyperior, Omastar, and Kabutops.

Set Details
========

252 EVs are placed into Speed and Special Attack, Pyroar's most prominent stats, while 4 Defense EVs are used to take minimum Stealth Rock damage and allows Pyroar to switch in more times. A Timid nature is used to keep a Pyroar's great Speed tier. Use any ability besides Rivalry, (comma) as it is extremely luck-based and could lose you many valuable KOs. Unnerve is a good choice to block any berry use, such as a Slurpuff's Sitrus a Berry. Choice Specs is the item of choice to allow Pyroar to hit very hard. (period), while Life Orb can be used to hit almost as hard, and allows you while allowing Pyroar to fluctuate change moves at the price of a bit of HP.

Usage Tips
========

Pyroar's main niche is being a great offensive check to Doublade, so switch into Doublade when it's setting up or is an immediate threat to your team. Prediction is really key, as Pyroar has the right moves to beat most things, but it needs some prediction. Use super effective moves on predicted switch-ins. You can use HP Grass when you're predicting Rhyperior, and so forth. Try to switch Pyroar in as little as possible, since as it really doesn't appreciate residual damage. You can use Pyroar as a really strong revenge killer if you have already gotten rid of Doublade, so don't just sacrifice it, as it has a few other uses.

Team Options
========

Psychic-types (dash) such as like Meloetta and Cresselia appreciate Pyroar's ability to get rid of Doublade with relative ease. Spinners and Defoggers such as Hitmontop, Golbat, and Gligar make good teammates, (comma) as Pyroar does not like any form of entry hazards. Water-types (dash) make very good teammates, as they cover Pyroar's Rock and Ground weaknesses, (remove comma) while it covers their Grass weakness. Alomomola makes a good teammate as it provides Wish support, (remove comma) and can wear down walls with Toxic. Omastar makes another good teammate because since it can provide hazards for Pyroar and the rest of the team, which helps making picking off weakened Pokemon a little easier. Stealth Rock setters such as Rhyperior, Druddigon, and Cobalion also help as they allow Pyroar to get some valuable 2HKOs, such as on Slowking with Dark Pulse.

Other Options
########

Pyroar has a very barren movepool, with very few other options to utilize. Flame Charge can be used on a physical set, as it boosts Pyroar's Speed, guaranteeing it can outspeed any relevant Choice Scarf users. Taunt can be used to allow Pyroar to break walls more effectively, but Pyroar really needs its coverage. Will-O-Wisp can be used, but Pyroar is outclassed as a status spreader by the likes of Mega Banette. Pyroar has a decent physical movepool, so a physically based set with Moxie, Bulldoze, Crunch, Return, and Wild Charge can be used. A Substitute + Endeavor set can be used effectively to effectively break down Water-types such as Alomomola and Gastrodon. Lastly, a Choice Scarf set can be used, but Pyroar is already fast, (comma) so it does not need the boost.

Checks & Counters
########

**Bulky Special Walls**: Cresselia, Meloetta, Jellicent, Slowking, and Moltres can all tank any hit from Pyroar. Cresselia and Meloetta can set up on Pyroar, Slowking takes minimal damage from any move and can KO it with Scald, and Moltres and Jellicent can take any hit and stall Pyroar out with their respective recovery moves.

**Dugtrio**: Dugtrio is a huge threat to Pyroar, as it outspeeds, traps, and OHKOes can trap Pyroar, and OHKOs with a STAB Earthquake.

**Priority**: Mach Punch, Aqua Jet, Sucker Punch, and Fletchinder's Acrobatics are all good ways of disposing of Pyroar due to its frailty.

**Faster Pokemon**: Cinccino, Jolteon, Heliolisk, Cobalion, and Virizion can all outrun and beat Pyroar (remove comma) and can beat it with their super effective coverage or STAB moves.

**Entry Hazards**: Spikes and Stealth Rocks (remove comma) really hurt Pyroar's effectiveness, as it does not like residual damage from switching in. Sticky Web also hampers Pyroar's ability to beat faster threats.
 

Legitimate Username

NO PLAN SURVIVES
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Additions
Removals
(Comments)
Overview
########

With its unique typing, Pyroar manages to find itself a niche in the RU metagame as a strong offensive Doublade check, as it is immune to Ghost-type moves. This, when coupled with strong STAB moves and great Speed, makes Pyroar a great good (you just used "great") offensive Pokemon. However, it faces competition from other Fire-types such as Delphox and Moltres, which have much more utility. It Pyroar also has a very limited movepool, a weakness to Stealth Rock, and quite shocking frailty.

Choice Specs
########
name: Choice Specs
move 1: Fire Blast
move 2: Hyper Voice
move 3: Dark Pulse
move 4: Hidden Power Grass
ability: Unnerve
item: Choice Specs
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========
Fire Blast is the STAB move of choice to hit for hitting Steel-types, most notably Doublade, while also hitting Grass-types such as Amoonguss and Tangrowth extremely hard. Hyper Voice is a reliable secondary STAB move that is also able to go through Substitutes. Dark Pulse is a decently powered coverage move to hit the likes of Slowking and Jellicent. Lastly, Hidden Power Grass rounds off Pyroar's coverage by hitting its most notable weaknesses, including Gastrodon, Rhyperior, Omastar, and Kabutops.

Set Details
========
252 EVs are placed into Speed and Special Attack, Pyroar's most prominent stats, while 4 Defense EVs are used to take minimum minimize Stealth Rock damage. A Timid nature is used to keep Pyroar's great Speed tier. Use any ability besides Rivalry, as it is extremely luck-based and could lose you many valuable KOs. Unnerve is a good choice to block any berry Berry use, such as Slurpuff's Sitrus Berry. Choice Specs is the item of choice to allow Pyroar to hit very hard. Life Orb can be used to hit almost as hard, while allowing Pyroar to change moves at the price of a bit of HP.

Usage Tips
========
Pyroar's main niche is being a great offensive check to Doublade, so switch it into Doublade when it's setting up or is an immediate threat to your team. Prediction is really key, as (this makes the sentence kind of awkward) Pyroar has the right moves to beat most things, but it needs some prediction. Use super effective moves on predicted switch-ins. Try to switch Pyroar in as little as possible, as it really doesn't appreciate residual damage. You can use Pyroar as a really strong revenge killer if you have already gotten rid of Doublade, so don't just sacrifice it, as it has a few other uses.

Team Options
========
Psychic-types such as Meloetta and Cresselia appreciate Pyroar's ability to get rid of Doublade with relative ease. Rapid Spinners and Defoggers such as Hitmontop, Golbat, and Gligar make good teammates, as Pyroar does not like entry hazards. Water-types make very good teammates, as they cover Pyroar's Rock and Ground weaknesses while it covers Pyroar can cover their Grass weakness. Alomomola makes a good teammate, as it provides can provide Wish support and can wear down walls with Toxic. Omastar makes for another good teammate because it can provide hazards for Pyroar and the rest of the team, making picking off weakened Pokemon a little easier. Stealth Rock setters such as Rhyperior, Druddigon, and Cobalion can also help, as they allow Pyroar to get some valuable 2HKOs, such as on Slowking with Dark Pulse.

Other Options
########
Pyroar has a very barren movepool, with very few other options to that it can utilize. Flame Charge can be used on a physical set, as it boosts Pyroar's Speed, guaranteeing that it can outspeed any relevant Choice Scarf users. Taunt can be used is an option (too much "can be used") to allow Pyroar to break walls more effectively, but Pyroar really needs its coverage. Will-O-Wisp can be used, but Pyroar is outclassed as a status spreader by the likes of Mega Banette. Pyroar has a decent physical movepool, so a physically based set with Moxie, Bulldoze, Crunch, Return, and Wild Charge can be used work. A Substitute + Endeavor set can be used to effectively break down Water-types such as Alomomola and Gastrodon. Lastly, a Choice Scarf set can be used is a possibility, but Pyroar is already fast, so it does not need the boost.

Checks & Counters
########
**Bulky Special Walls**: Cresselia, Meloetta, Jellicent, Slowking, and Moltres can all tank any hit from Pyroar. Cresselia and Meloetta can set up on Pyroar, Slowking can KO it with Scald, and Moltres and Jellicent can take any hit and stall Pyroar out with their respective recovery moves.

**Dugtrio**: Dugtrio is a huge threat to Pyroar, as it outspeeds can outspeed, traps trap, and OHKOes OHKO Pyroar with a STAB Earthquake.

**Priority**: Mach Punch, Aqua Jet, Sucker Punch, and Fletchinder's Acrobatics are all good ways of disposing of Pyroar, due to its frailty.

**Faster Pokemon**: Cinccino, Jolteon, Heliolisk, Cobalion, and Virizion can all outrun and beat Pyroar with their super effective coverage or STAB moves.

**Entry Hazards**: Spikes and Stealth Rock really hurt lower Pyroar's effectiveness, as it does not like residual damage. Sticky Web also hampers Pyroar's ability to beat faster threats, further lowering its effectiveness.

GP approved 2/2
 
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