[QC 0/2] Hail Hydrei(gon)

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[overview]
**Draft Order**: Round 4 Onwards

**Price Range**: 14-16 Points

**Overview**: Hydreigon is a phenomenal wallbreaker with a strong offensive movepool while having a respectable speed tier and bulk. Thanks to its expansive movepool and strong offensive stats, Hydreigon is a massive threat in any given matchup and will always need to be accounted for. With its Levitate Ability, it also provides an important immunity to Earthquake and Spikes, which can be a hassle for teams otherwise. Operating typically as a Choice Specs Breaker or a Nasty Plot Sweeper, Hydreigon is a great fit on Balanced Offense teams looking for something that gives an extra punch to an offensive core. Unfortunately, Hydreigon’s one fatal flaw is its average at best speed stat, which can hold it back


[strategy comments]
Common Roles
========
**Wallbreaker**: Hydreigon can use its respectable base Special Attack to be an immediate threat to teams even without setup. Thanks to its easily spammable STAB and coverage moves, Hydreigon can wear down opposing teams and force many switches. It can help build momentum by clicking U-turn into checks and other unfavorable matchups.

**Setup Sweeper**: Nasty Plot, combined with Hydreigon’s extensive special move pool, makes for a dangerous setup sweeper. At +2, Hydreigon is capable of OHKO’ing a significant amount of its opponents while being difficult to counter.

**Revenge Killer**: With its Base 98 Speed and a Choice Scarf, Hydreigon is capable of picking off weakened opponents and allowing its teammates to clean games up. Choice Scarf is often appreciated because Hydreigon’s speed is easy to take advantage of otherwise.

Common Moves
========
**Primary STAB Moves**: Draco Meteor, Dark Pulse, Dragon Pulse, Crunch, Outrage, Scale Shot, Throat Chop

**Setup Moves**: Nasty Plot, Dragon Dance, Scale Shot

**Utility Moves**: U-turn, Taunt, Roar, Thunder Wave, Stealth Rock, Substitute

**Coverage**: Fire Blast, Flamethrower, Heat Wave, Flash Cannon, Earth Power, Surf, Hydro Pump, Focus Blast, Earthquake, Stone Edge, Zen Headbutt, Head Smash, Tera Blast, Dual Wingbeat, Acrobatics

Niche Moves
========
**Belch**: While incredibly difficult to pull off, Hydreigon can, in theory, use Belch as a way to catch bulkier fairy types off guard in ways Flash Cannon may not be able to. However, because Hydreigon would have to hold and use a berry for this, it would be unable to use a Choice Item or Heavy-Duty Boots, which it would much prefer.

**Endure**: With a held Salac Berry and Nasty Plot, Hydreigon can use Endure to guarantee a +1 Boost to Speed, enabling a potential sweep in the late game.


Common Items
========
**Choice Specs**: Choice Specs is a phenomenal item for Hydreigon, allowing it to muscle through a wide variety of defensive mons thanks to its high special attack and strong coverage.

**Choice Scarf**: With its Base 98 Speed Stat being average at best, Hydreigon appreciates the boost Choice Scarf provides, either using it to get a big hit off first or pivoting out from an unfavorable matchup.

**Life Orb/Damage-Boosting Items**: Life Orb is incredibly useful on Hydreigon, giving a 1.3x Boost to its moves in exchange for 10% of its HP each turn. For matchups where Hydreigon wants to spam multiple coverage moves without switching, Life Orb can be game changing. To avoid the recoil that comes from Life Orb, Hydreigon can use a held Dragon Fang or Black Glasses to get an additional boost on its STAB.

**Heavy-Duty Boots**: There are few instances where holding Heavy-Duty Boots is not a good choice. Despite its immunity to Spikes and Toxic Spikes thanks to Levitate, Hydreigon can still appreciate Heavy-Duty Boots to negate any Stealth Rock damage on Pivot sets.

Niche Items
========
**Choice Band**: While not its preferred side of offense, Hydreigon’s 105 Base Attack stat and respectable physical coverage, Hydreigon can turn the tables on would-be checks like Blissey and other special walls. A lack of physical moves to hit Fairy Types reliably, however, makes this tougher to pull off without using Tera Blast.

**Leftovers**: Extra longevity through passive healing can do a lot for Hydreigon, especially if it's going to be on the battlefield for many turns or is taking on a bulkier role in a team. For sets using Substitute and/or Nasty Plot, Leftovers provides extra longevity to make those sets truly thrive.

**Resistance Berry**: With good natural bulk and access to Belch, Hydreigon can catch Fairy Types that would otherwise check it while holding a Roseli Berry. A held Haban Berry can allow Hydreigon to survive a Draco Meteor or Outrage and then fire one back at an opposing Dragon Type.

**Lum Berry**: Hydreigon can be prone to status conditions from various threats, be it Paralysis, Burn, Poison, or Freeze. A Lum Berry provides a one-time cure to any of these status ailments that could otherwise impede on its abilities in-game.

**Assault Vest**: With its respectable bulk of 92/90/90, Hydreigon can make use of Assault Vest to live multiple hits from teams that are more specially-biased.

**Eject Pack**: Hydreigon can use its powerful STAB Draco Meteor as a one-time pivot to avoid becoming setup fodder and maintain momentum in a battle. This can be helpful in faster battles in which Hydreigon cannot fit U-turn into its moveset.

Tera
========
Hydreigon is a great user of Terastalization for both offensive and defensive purposes. A Defensive Tera such as Poison or Steel works especially well as it gives it a way to turn the tables on the fairy types which often check it while not having to worry about the Ground weakness those types have thanks to Levitate. Tera Fire is another way to remove its fairy weakness while also granting a boost to Hydreigon’s coverage to hit the steel types that would otherwise check it, although this Tera type comes with its own problems to address such as a Stealth Rock weakness and Heavy-Duty Boots reliance. Tera Dragon to boost its already absurdly powerful Draco Meteors is also a viable strategy, although it does little to address the problem Fairy Types pose for it.

Draft Strategy
========
Hydreigon is a great complementary piece who should be a premier part of an offensive core. While it does have great Special Attack, Base 98 Speed is just not fast enough for it to be the main attraction of an offensive core, and should be treated as such. Teammates that can reliably pivot and help chip down opposing threats will also help make Hydreigon's role on the field much easier.


**Bulky Pivots**: Hydreigon appreciates having slower pivots to help it get into battles without taking many hits. Slowking-G, Rotom-Wash or Heat, and Uxie all can tank hits and pivot into Hydreigon while offering other utility that Hydreigon benefits from.

**Fairy-Type Answers**: One of Hydreigon's biggest weaknesses is Fairy-type Pokemon and attacks. Strong Steel-Types like Scizor, Corviknight, Metagross, or Heatran and Grounded Poison-types like Sneasler, Overqwil, or Slowking-G make solid teammates. Skeledirge in particular makes a strong teammate, as it resists Fairy, is immune to the Fighting Types that also threaten Hydreigon, and can burn opponents for reliable chip damage each turn.

**Hazard Setters**: Extra chip damage on opponents is always appreciated in a given matchup. The more hazards on the opponent’s side of the field, the easier time Hydreigon has KO’ing its enemies. In a similar sense, being able to keep hazards off your side of the field helps Hydreigon’s longevity in a given matchup. Pokemon like Iron Treads, Excadrill, and Glimmora, who can both set hazards and act as removal make for useful teammates for Hydreigon. Spinblockers like Gholdengo and Skeledirge will also help keep hazards on the opponent’s side of the field while having complementary typing with Hydreigon.

**Physical Attackers**: Having teammates that can threaten special walls that Hydreigon may have a hard time taking out can subsequently help Hydreigon either clean up matches or wallbreak for another cleaner. The aforementioned Metagross and Scizor can put heavy pressure on most Special Tanks while also providing a valuable switch in for Hydreigon.

**Speed Control**: As Hydreigon does not like having to use Choice Scarf in every matchup, being able to lower the opponent’s speed can be crucial for Hydreigon to meet its full potential. Sticky Web setters like Ribombee, Vikavolt, and Galvantula can lay the entry hazard to lower speed while Pokemon like Serperior and Grimmsnarl can spread paralysis through Glare or Thunder Wave, respectively.

Checks and Counters
========
**Fairy and Fighting Types**: While Hydreigon does have options for Fairy Pokemon, there will often be matchups where it either can’t fit Flash Cannon, needs a different Tera Blast, or straight up cannot reliably KO the opponent’s Fairy. Bulkier Fairies like Florges and Sylveon can usually survive a hit while faster Fairies like Enamorus-I and Iron Valiant can revenge kill with their STAB options. As for Fighting Types, faster foes can click hard-hitting Close Combats, Superpowers, or Focus Blasts while bulkier enemies can often survive a hit and strike back with a super-effective move.

**Faster Pokemon/Revenge Killers**: Hydreigon’s Base 98 Speed Stat can leave a lot to be desired. Even with a Choice Scarf, faster threats such as Iron Valiant, Enamorus-I, Sneasler, and Walking Wake can consistently come in and revenge kill it. Sticky Web and Thunder Wave support can mitigate this problem, at least, but extra team support is required, nonetheless. In addition, faster pivots can immediately threaten it with Super Effective U-urns, dealing key damage while getting a check in with minimal risk.

**Specially-Bulky Pokemon**: The aforementioned Blissey, Florges, and other Special Tanks can come in on Hydreigon and threaten it fairly easily one way or another. High-HP Assault Vest Users like Ursaluna-BM can also deal devastating damage while comfortably taking hits from Hydreigon sets without Choice Specs.

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NOTE: This is an AMQC and it is your choice whether you implement anything unless big Smogon says I am valid.

Overview
Draft order: Round 4 onwards

Price range: 14-16 points

Hydreigon is a phenomenal wallbreaker with a strong offensive movepool while having a respectable speed tier and bulk. Thanks to its expansive movepool and strong offensive stats, Hydreigon is a massive threat in any given matchup and will always need to be accounted for. With its Levitate Ability, it also provides an important immunity to Earthquake and Spikes, which can be a hassle for teams otherwise. Operating typically as a Choice Specs Breaker or a Nasty Plot Sweeper, Hydreigon is a great fit on Balanced Offense teams looking for something that gives an extra punch to an offensive core.

Probably mention that it uses Scarf a ton and functions as a nice momentum grabber/pivot due to U-turn and the switches it forces. Also mention it is not premier due to a mediocre offensive mon speed and the weakness to fairies offensively and defensively.

Common Roles

Wallbreaker: Hydreigon can use its respectable base Special Attack to be an immediate threat to teams even without setup. Thanks to its easily spammable STAB and coverage moves, Hydreigon can wear down opposing teams and force many switches. It can help build momentum by clicking U-turn into checks and other unfavorable matchups.
Setup Sweeper: Nasty Plot, combined with Hydreigon’s extensive special move pool, makes for a dangerous setup sweeper. At +2, Hydreigon is capable of OHKO’ing a significant amount of its opponents while being difficult to counter.
Revenge Killer: With its Base 98 Speed and a Choice Scarf, Hydreigon is capable of picking off weakened opponents and allowing its teammates to clean games up.

Common Moves

Primary STAB moves: Draco Meteor, Dark Pulse, Dragon Pulse, Crunch, Outrage, Scale Shot, Throat Chop
Setup Moves: Nasty Plot, Dragon Dance, Scale Shot
Utility Moves: U-turn, Taunt, Roar, Thunder Wave, Stealth Rock, Substitute
Coverage: Fire Blast, Flamethrower, Heat Wave, Flash Cannon, Earth Power, Surf, Hydro Pump, Focus Blast, Earthquake, Stone Edge, Zen Headbutt, Head Smash, Tera Blast, Dual Wingbeat, Acrobatics

Niche Moves
Belch: While incredibly difficult to pull off, Hydreigon can, in theory, use Belch as a way to catch bulkier fairy types off guard in ways Flash Cannon may not be able to. However, because Hydreigon would have to hold and use a berry for this, it would be unable to use a Choice Item or Heavy-Duty Boots, which it would much prefer.
Endure: With a held Salac Berry and Nasty Plot, Hydreigon can use Endure to guarantee a +1 Boost to Speed, enabling a potential sweep in the late game.

maybe add Fire Spin as Taunt + Fire Spin can be an effective stallbreaking set
Common Items

Choice Specs: Choice Specs is a phenomenal item for Hydreigon, allowing it to muscle through a wide variety of defensive mons thanks to its high special attack and strong coverage.
Choice Scarf: With its Base 98 Speed Stat being average at best, Hydreigon appreciates the boost Choice Scarf provides, either using it to get a big hit off first or pivoting out from an unfavorable matchup.
Life Orb / Damage Boosting Items : Life Orb is incredibly useful on Hydreigon, giving a 1.3x Boost to its moves in exchange for 10% of its HP each turn. For matchups where Hydreigon wants to spam multiple coverage moves without switching, Life Orb can be game changing.
Heavy-Duty Boots: There are few instances where holding Heavy-Duty Boots is not a good choice. Despite its immunity to Spikes and Toxic Spikes thanks to Levitate, Hydreigon can still appreciate Heavy-Duty Boots to negate any Stealth Rock damage on Pivot sets.

Talk about why you may want to use Black Glasses/Dragon Fang or Expert Belt to avoid drawback but boost damage in the LO / Boosting section.

Niche Items

Choice Band: While not its preferred side of offense, Hydreigon’s 105 Base Attack stat and respectable physical coverage, Hydreigon can turn the tables on would-be checks like Blissey and other special walls. A lack of physical moves to hit Fairy Types reliably, however, makes this tougher to pull off without using Tera Blast.
Leftovers: Extra longevity through passive healing can do a lot for Hydreigon, especially if it's going to be on the battlefield for many turns or is taking on a bulkier role in a team.
Resistance Berry: With good natural bulk and access to Belch, Hydreigon can catch Fairy Types that would otherwise check it while holding a Roseli Berry. A held Haban Berry can allow Hydreigon to survive a Draco Meteor or Outrage and then fire one back at an opposing Dragon Type.
Lum Berry: Hydreigon can be prone to status conditions from various threats, be it Paralysis, Burn, Poison, or Freeze. A Lum Berry provides a one-time cure to any of these status ailments that could otherwise impede on its abilities in-game.
Assault Vest: With its respectable bulk of 92/90/90, Hydreigon can make use of Assault Vest to live multiple hits from teams that are more specially-biased.
**Leftovers**: Leftovers can be useful on bulkier Hydreigon sets to passively regain HP and pair especially well with Substitute.
**Eject Pack**: Eject Pack pairs well with Draco Meteor as a way to maintain momentum and not become setup fodder after you attack. This functions primarily in faster paced games or when moveslots are required and U-turn cannot fit.


Tera

Hydreigon is a great user of Terastalization for both offensive and defensive purposes. A Defensive Tera such as Poison or Steel works especially well as it gives it a way to turn the tables on the fairy types which often check it while not having to worry about the Ground weakness those types have thanks to Levitate. Tera Fire is another way to remove its fairy weakness while also granting a boost to Hydreigon’s coverage to hit the steel types that would otherwise check it, although this Tera type comes with its own problems to address such as a Stealth Rock weakness and Heavy-Duty Boots reliance. Tera Dragon to boost its already absurdly powerful Draco Meteors is also a viable strategy, although it does little to address the problem Fairy Types pose for it.

Draft Strategy

Hydreigon is a great complementary piece who should be a premier part of an offensive core. While it does have great Special Attack, Base 98 Speed is just not fast enough for it to be the main piece in an offensive core, and should be treated as such. Teammates that can reliably pivot and help chip down opposing threats will also help make Hydreigon's role on the field much easier.

Bulky Pivots: Hydreigon appreciates having slower pivots to help it get into battles without taking many hits. Slowking-G, Rotom-Wash or Heat, and Uxie all can tank hits and pivot into Hydreigon while offering other utility that Hydreigon benefits from.
Fairy-type Answers: One of Hydreigon's biggest weaknesses is Fairy-type Pokemon and attacks. Strong Steel-Types like Scizor, Corviknight, Metagross, or Heatran and Grounded Poison-types like Sneasler, Overqwil, or Slowking-G make solid teammates. Skeledirge in particular makes a strong teammate, as it resists Fairy, is immune to the Fighting Types that also threaten Hydreigon, and can burn opponents for reliable chip damage each turn.
Hazard Control: Extra chip damage on opponents is always appreciated in a given matchup. The more hazards on the opponent’s side of the field, the easier time Hydreigon has KO’ing its enemies. In a similar sense, being able to keep hazards off your side of the field helps Hydreigon’s longevity in a given matchup. Pokemon like Iron Treads and Excadrill which can both set Hazards and act as Removal make for useful teammates for Hydreigon. Spinblockers like Gholdengo and Skeledirge will also help keep hazards on the opponent’s side of the field while having complementary typing with Hydreigon.
Hazard control refers to being able to remove or keep hazards off your own end. Hydreigon appreciates entry hazard setter which I believe should be the focus of this section however Levitate means hazards do not bother it too much.
Physical Attackers: Having teammates that can threaten special walls that Hydreigon may have a hard time taking out can subsequently help Hydreigon either clean up matches or wallbreak for another cleaner. The aforementioned Metagross and Scizor can put heavy pressure on most Special Tanks while also providing a valuable switch in for Hydreigon.

Add section on speed control as Hydreigon is an offensive mon that does not have a top speed tier and needs faster teammates to force evs.
Also in gp you will have to uncapitalize the first letter of every word after the first.


Checks and Counters

Fairy and Fighting-Types: While Hydreigon does have options for Fairy Pokemon, there will often be matchups where it either can’t fit Flash Cannon, needs a different Tera Blast, or straight up cannot reliably KO the opponent’s Fairy. Bulkier Fairies like Florges and Sylveon can usually survive a hit while faster Fairies like Enamorus-I and Iron Valiant can revenge kill with their STAB options.
Faster Pokemon/Revenge Killers: Hydreigon’s Base 98 Speed Stat can leave a lot to be desired. Even with a Choice Scarf, faster threats such as Iron Valiant, Enamorus-I, Sneasler, and Walking Wake can consistently come in and revenge kill it. Sticky Web and Thunder Wave support can mitigate this problem, at least, but extra team support is required, nonetheless. In addition, faster pivots can immediately threaten it with Super Effective U-urns, dealing key damage while getting a check in with minimal risk.
Specially Defensive Pokemon: The aforementioned Blissey, Florges, and other Special Tanks can come in on Hydreigon and threaten it fairly easily one way or another. High-HP Assault Vest Users like Ursaluna-BM can also deal devastating damage while comfortably dealing massive amounts of damage back

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[overview]
**Draft Order**: Round 4 6 Onwards

**Price Range**: 14-16 11-13 Points

**Overview**: Hydreigon is a phenomenal decent wallbreaker with a strong offensive movepool while having a respectable speed tier and bulk. Thanks to its expansive movepool and strong offensive stats, Hydreigon is can potentially be a massive threat in any given matchups where the opponent lacks a solid answer to its STABs and coverage and will always need to be accounted for. With its Levitate Ability, it also provides an important immunity to Earthquake and Spikes, which can be a hassle for teams otherwise good pivot into Ground-type attacks. Operating typically as a Choice Specs Breaker or a Nasty Plot Sweeper, Hydreigon is a great fit on Balanced Offense teams looking for something that gives an extra punch to an offensive core. Unfortunately, Hydreigon’s one fatal flaw is its average at best speed stat, which can hold it back. That is putting it lightly, Hydreigon has far more severe flaws that prevent it from being considered a viable option this generation. IE: lost of Roost, limited move slots, and reliance of Tera that prevents usage of other better options.

Yeah this needs a complete rewrite, here are major points that explain why:
- You are overselling Hydreigon's offensive capabilities. While it is respectable, the problem is that it outclassed it its role. Both as an offensive Dragon- and Dark-type by many prominent staples such as Latios, Greninja, Raging Bolt, and Darkrai.
- Apart from its offensive, it does have decent utility options such as Stealth Rock, Thunder Wave, and Taunt that could be mention. Not all of its move but that it can offer some utility. However since it lost Roost, it does mean it won't function well at being a sustainable utility mon so keep that in mind.
- It's saving grace is that it can function as a decent Dragon Dance user and with Terastalizaiton, it can compensate for most of its flaws. However because you are using Tera on Hydreigon, you miss out on an opportunity to use a better Tera Captain.
- You only draft it if you're desperate for a wallbreaker or want to bolster more of your offense, and even then there are other useful options that can better help your team in that regard.
This overview feels like its a generation too late to describe Hydreigon and its pros. Its not bad but does need to account for current trends.


[strategy comments]
Common Roles
========
**Wallbreaker**: Hydreigon can use its respectable base Special Attack to be an immediate threat to teams even without setup. Thanks to its easily spammable STAB and coverage moves, Hydreigon can wear down opposing teams and force many switches. It can help build momentum by clicking U-turn into checks and other unfavorable matchups. Would mention Nasty Plot here given that it does help it muscle through walls better.

**Setup Sweeper**: Nasty Plot, combined with Hydreigon’s extensive special move pool, makes for a dangerous setup sweeper. At +2, Hydreigon is capable of OHKO’ing a significant amount of its opponents while being difficult to counter. While Nasty Plot here does somewhat make sense, Dragon Dance is usually the prefer means of set up that Hydreigon uses if it wants to be a sweeper.

**Revenge Killer**: With its Base 98 Speed and a Choice Scarf, Hydreigon is capable of picking off weakened opponents and allowing its teammates to clean games up. Choice Scarf is often appreciated because Hydreigon’s speed is easy to take advantage of otherwise.

Common Moves
========
**Primary STAB Moves**: Draco Meteor, Dark Pulse, Dragon Pulse, Crunch, Outrage, Scale Shot, Throat Chop

**Setup Moves**: Nasty Plot, Dragon Dance, Scale Shot

**Utility Moves**: U-turn, Taunt, Roar, Thunder Wave, Stealth Rock, Substitute, Dragon Tail

**Coverage**: Fire Blast, Flamethrower, Heat Wave, Flash Cannon, Earth Power, Surf, Hydro Pump, Focus Blast, Earthquake, Stone Edge, Zen Headbutt, Head Smash, Tera Blast, Dual Wingbeat, Acrobatics

Niche Moves
========
**Belch**: While incredibly difficult to pull off, Hydreigon can, in theory, use Belch as a way to catch bulkier fairy types off guard in ways Flash Cannon may not be able to. However, because Hydreigon would have to hold and use a berry for this, it would be unable to use a Choice Item or Heavy-Duty Boots, which it would much prefer. Feels too situational to be used. Especially given that Tera can give it a more reliable Poison-type coverage if needed.

**Endure**: With a held Salac Berry and Nasty Plot, Hydreigon can use Endure to guarantee a +1 Boost to Speed, enabling a potential sweep in the late game.

Can add Fire Spin, Reflect, Tailwind, and Snarl.
Fire Spin allows user to trap potential checks to Hydreigon and either set up or utilize Tera to beat it.
Reflect can bolster defense for your team.
Tailwind gives speed control for a short amount of time.
Snarl helps weaken special attackers that can pose a threat.


Common Items
========
**Choice Specs**: Choice Specs is a phenomenal item for Hydreigon, allowing it to muscle through a wide variety of defensive mons thanks to its high special attack and strong coverage. Would move this below Choice Scarf. Maybe even under damage-boosting items. Will add that since you are choiced, it means that the opponent could capitalized on locked moves so users should be wary.

**Choice Scarf**: With its Base 98 Speed Stat being average at best, Hydreigon appreciates the boost Choice Scarf provides, either using it to get a big hit off first or pivoting out from an unfavorable matchup.

**Life Orb/Damage-Boosting Items**: Damage-boosting items such as Life Orb is can be incredibly useful on Hydreigon, giving a 1.3x Boost to its moves in exchange for 10% of its HP each turn. Don't need to mention what it does. for matchups where Hydreigon wants to spam multiple coverage moves without switching, Life Orb can be game changing. To avoid the recoil that comes from Life Orb, Hydreigon can also use a held Dragon Fang or Black Glasses to get an additional boost on its STAB.

**Heavy-Duty Boots**: There are few instances where holding Heavy-Duty Boots is not a good choice. Despite its immunity to Spikes and Toxic Spikes thanks to Levitate, Hydreigon can still appreciate Heavy-Duty Boots to negate any Stealth Rock damage on Pivot sets. This would fall under niche.

Niche Items
========
**Choice Band**: While not its preferred side of offense, Hydreigon’s 105 Base Attack stat and respectable physical coverage, Hydreigon can turn the tables on would-be checks like Blissey and other special walls. A lack of physical moves to hit Fairy Types reliably, however, makes this tougher to pull off without using Tera Blast.

**Leftovers**: Extra longevity through passive healing can do a lot for Hydreigon, especially if it's going to be on the battlefield for many turns or is taking on a bulkier role in a team. For sets using Substitute and/or Nasty Plot, Leftovers provides extra longevity to make those sets truly thrive.

**Resistance Berry**: With good natural bulk and access to Belch, Hydreigon can catch Fairy Types that would otherwise check it while holding a Roseli Berry. A held Haban Berry can allow Hydreigon to survive a Draco Meteor or Outrage and then fire one back at an opposing Dragon Type can utilize different types of resistance berries, such as Haban and Roseli Berry, to catch its counters and either hit back with strong coverage or Thunder Wave.

**Lum Berry**: Hydreigon can be prone to status conditions from various threats, be it Paralysis, Burn, Poison, or Freeze. A Lum Berry provides a one-time cure to any of these status ailments that could otherwise impede on its abilities in-game.

**Assault Vest**: With its respectable bulk of 92/90/90, Hydreigon can make use of Assault Vest to live multiple hits from teams that are more specially-biased.

**Eject Pack**: Hydreigon can use its powerful STAB Draco Meteor as a one-time pivot to avoid becoming setup fodder and maintain momentum in a battle. This can be helpful in faster battles in which Hydreigon cannot fit U-turn into its moveset.

Could add Custap Berry for giving it some usage when low on health.

Tera
========
Hydreigon is a great user of can benefit from Terastalization for both offensive and defensive purposes. A Defensive Tera Types such as Poison or and Steel works especially well as it gives it a way to turn the tables on the beat Fairy types which often check it while not having to worry about the Ground weakness those -types have thanks to Levitate. Tera Fire is another way to remove its fairy weakness while also granting a boost to Hydreigon’s coverage to hit the Steel types that would otherwise check it, although this Tera type comes with its own problems to address such as a Stealth Rock weakness and Heavy-Duty Boots reliance at the cost of being to Stealth Rock. Tera Dragon and Dark can help to boost its STABs while removing some weaknesses already absurdly powerful Draco Meteors is also a viable strategy, although it does little to address the problem Fairy Types pose for it. Don't need to get too much detail about Tera types, just a basic overview on its best types is fine. Also, it is important to mention that while it does benefit a good amount from Terastalization, it can often come at the cost of using another Tera user which can be costly and often not worth it.

Draft Strategy
========
Hydreigon is a great good complementary piece who should be a premier part of an offensive core. While it does have great Special Attack, Base 98 its average Speed is just not fast enough for it to be the main attraction of an offensive core, and should be treated as such. Teammates that can reliably pivot and help chip down opposing threats will also help make Hydreigon's role on the field much easier.

**Bulky Pivots**: Hydreigon appreciates having slower pivots to help it get into battles without taking many hits. Slowking-G, Rotom-Wash or Heat, and Uxie all can tank hits and pivot into Hydreigon while offering other utility that Hydreigon benefits from.

**Fairy-Type Answers Checks**: One of Hydreigon's biggest weaknesses is Fairy-type Pokemon and attacks. Strong Steel-Types like Scizor, Corviknight, Metagross, or Heatran and Grounded Poison-types like Sneasler, Overqwil, or Slowking-G make solid teammates. Skeledirge in particular makes a strong teammate, as it resists Fairy, is immune to the Fighting Types that also threaten Hydreigon, and can burn opponents for reliable chip damage each turn.

**Hazard Setters Control**: Extra chip damage on opponents is always appreciated in a given matchup. The more hazards on the opponent’s side of the field, the easier time Hydreigon has KO’ing its enemies. In a similar sense, being able to keep hazards off your side of the field helps Hydreigon’s longevity in a given matchup. Pokemon like Iron Treads, Excadrill, and Glimmora, who can both set hazards and act as removal make for useful teammates for Hydreigon. Spinblockers like Gholdengo and Skeledirge will also help keep hazards on the opponent’s side of the field while having complementary typing with Hydreigon.

**Physical Attackers**: Having teammates that can threaten special walls that Hydreigon may have a hard time taking out can subsequently help Hydreigon either clean up matches or wallbreak for another cleaner. The aforementioned Metagross and Scizor can put heavy pressure on most Special Tanks while also providing a valuable switch in for Hydreigon. Would like to list about two more examples of physical wallbreakers that compliment well with Hydreigon.

**Speed Control**: As Hydreigon does not like having to use Choice Scarf in every matchup, being able to lower the opponent’s speed can be crucial for Hydreigon to meet its full potential. Sticky Web setters like Ribombee, Vikavolt, and Galvantula can lay the entry hazard to lower speed while At worst, this can be mentioned as an optional choice to have, but not mandatory. Pokemon like Serperior and Grimmsnarl can spread paralysis through Glare or Thunder Wave, respectively. It should be noted that speed control can also refer to Pokemon with high base Speed, such as Ogerpon, Iron Valiant, and Serperior.

Checks and Counters
========
**Fairy and Fighting Types**: While Hydreigon does have options for Fairy Pokemon, there will often be matchups where it either can’t fit Flash Cannon, needs a different Tera Blast, or straight up cannot reliably KO the opponent’s Fairy. Bulkier Fairies like Florges and Sylveon can usually survive a hit while faster Fairies like Enamorus-I and Iron Valiant can revenge kill with their STAB options. As for Fighting Types, faster foes can click hard-hitting Close Combats, Superpowers, or Focus Blasts while bulkier enemies can often survive a hit and strike back with a super-effective move. Although Fighting-types are a check, its mainly Fairy-types that pressure Hydreigon the most often both defensively and offensively. If anything, you can add in a section about Fighting- and Ice-types being good offensive checks to Hydreigon.

**Faster Pokemon/Revenge Killers**: Hydreigon’s Base 98 Speed Stat can leave a lot to be desired. Even with a Choice Scarf, faster threats such as Iron Valiant, Enamorus-I, Sneasler, and Walking Wake can consistently come in and revenge kill it. Sticky Web and Thunder Wave support can mitigate this problem, at least, but extra team support is required, nonetheless. In addition, faster pivots can immediately threaten it with super effective U-turns, dealing key damage while getting a check in with minimal risk.

**Specially-Bulky Pokemon**: The aforementioned Blissey, Florges, and other Special Tanks can come in on Hydreigon and threaten it fairly easily one way or another. High-HP Assault Vest Users like Ursaluna-BM can also deal devastating damage while comfortably taking hits from Hydreigon sets without Choice Specs. More examples of good Assault Vest users.

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Yeah this needs a lot more work before I can give a check. I feel that this analysis is focusing on Hydreigon's potential when its usually outclass in that regard to better Pokemon and its often an opportunity cost to use and often not drafted because of it.
 

Theia

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Locking and archiving due to failure to implement QC despite like four reminders on Discord
 
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