Heyyo, this is a team i used to reach about mid to high 1700s on the OU ladder. I'm not unhappy with those results cause i think its the highest I've made it before, but i would very much like to make it higher. The team is built around the idea of pivoting to get mawile or greninja in, dropping a nuke, then rinsing at repeating. Clefable cleans up late game after ive gotten rid of the threats.
Sorry in advance, I dont really know how to do all the pretty shit like sprites or the show/hide tabs, so this is gonna be awful to look at. Anyways, heres the team.
The Squad
Mawile-Mega @ Mawilite
Ability: Hyper Cutter
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Play Rough
- Swords Dance
- Sucker Punch
- Fire Fang
This first pokemon I chose was mawile, for its complete nuking potential and late game cleans with sucker punch. I feel play rough and sucker are very necessary on this team right now, but im unsure about fire fang. Ferrothorn walls this team pretty good if i dont have ffang on the mawile, but thunder punch is better in almost every match-up, especially with koko on my team. I made the EV spread a long time ago so i'm not 100% sure of what it does, but I believe its just to outspeed 4 speed neutral nature tyranitar, with the rest in attack and bulk.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Stealth Rock
- Stone Edge
- Earthquake
- U-turn
The next pokemon is scarf landorus. Using scarf rocks is relatively frowned upon from what I've seen, but i genuinely believe its really good for several reasons, the first obviously being simple role compression. However, stealth rocks are actually great to bluff being non-scarf. I can set up the rocks early in the game, and catch surprise KO's later in the game and potentially even clean. I try my best to play around bluffing a non-scarf set, by hard-switching on lead greninjas rather than u-turning, even if it is missing out on a potential 90ish%. Its all around an excellent lead, as i can earthquake a koko lead freely, and set up rocks on many things. Stone edge is to surprise lead Char-y that think they can stay in and fire blast or flamethrower, however char-y isnt near as common anymore, so I've been thinking of replacing it with hp ice. The EVS are to outspeed scarf excadrill, but underspeed other scarf landorus. I want to underspeed them for slow U-turns and to continue bluffing my lack of a scarf.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic Spikes/Toxic
- Recover
- Haze
The standard current toxapex set. I use it as a pivot to get in Mawile and Greninja to start nuking, stop sweeps, and also whittle away at threats so I can clean up with clef, maw, or gren. Toxic spikes is usually my preference in that slot, but i feel as if it can fuck me over sometimes. If i have only one layer up or none, toxapex is dead-weight against bulky foes, such as bulu, chansey, and mew.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Water Shuriken
- Hydro Pump
- Dark Pulse
Another cleaner, sweeper, and pivot. A standard set, not much to explain. I use it as a pivot earlier in the game if possible to do without taking a lot of damage, and then attempt to clean late game. Spikes can be used over u-turn, but i prefer the pivot support.
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Taunt
- U-turn
- Wild Charge
- Hidden Power [Ice]
Another pivot, and my primary counter-measure against pex, AV magearna, and chansey. I love this set as it works not only as an excellent pivot, but a lure for chansey and AV magearna.
252 Atk Tapu Koko Gigavolt Havoc (175 BP) vs. 200 HP / 0 Def Magearna in Electric Terrain: 348-411 (99.1 - 117%) -- 93.8% chance to OHKO
252 Atk Tapu Koko Gigavolt Havoc (175 BP) vs. 248 HP / 252+ Def Eviolite Chansey in Electric Terrain: 520-613 (73.9 - 87.1%) -- guaranteed 2HKO
252 Atk Tapu Koko Wild Charge vs. 248 HP / 252+ Def Eviolite Chansey in Electric Terrain: 268-316 (38.1 - 44.9%) -- guaranteed 3HKO
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Cosmic Power
- Soft-Boiled
- Calm Mind
- Moonblast
My late game wincon. Once I've removed threats, I send in the clefable, and, barring any crits, essentially win the game. After enough boosts, clefable can 1v1 some pretty crazy strong pokemon. In dire circumstances, I've set up on mega scizors, as with full defensive investment, clefable lives 2 bullet punches. Clef also checks many physical threats, such as zygarde, landorus, Kyurem-B, TTar, etc. Ive used some other moves and sets on clefable, such as stored power without cosmic power, stored power without soft-boiled, and this same set but with unaware. However, this set has proven the most successful.
Weaknesses
Mega Venusaur
This monster is far and away the biggest threat. It walls almost my entire team, and switches in to nearly everything. My only real counter play to it is to taunt, then whittle it down with earthquake, dark pulse, the u-turn vortex, and scald burns when possible. I can also somewhat 1v1 with mawile if i've had the opportunity to boost enough, which isnt often.
Kyurem-Black @ Icium Z
Hits everything on my team very hard, barring clefable. Even clefable gets hit super hard by Icium Z. My main counter-play is baiting in an Icium with clefable out, then switching to pex. Once the z move is wasted, clefable can pretty much take care of kyurem.
As more threats are identified, I'll attempt to add them here.
Replays
http://replay.pokemonshowdown.com/gen7ou-648532426
In this replay I rip apart a fat team with mega mawile to put myself in an auto win position with clefable.
http://replay.pokemonshowdown.com/gen7ou-648520768
A bit of hax both ways but a rlly clean late-game sweep with greninja.
http://replay.pokemonshowdown.com/gen7ou-648970714
Not the best game on either end honestly, but a decent example of what the team as a whole can do, and an extra replay to throw in.
The End
Thanks for reading, and I look forward to your input :).
Sorry in advance, I dont really know how to do all the pretty shit like sprites or the show/hide tabs, so this is gonna be awful to look at. Anyways, heres the team.
The Squad
Mawile-Mega @ Mawilite
Ability: Hyper Cutter
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Play Rough
- Swords Dance
- Sucker Punch
- Fire Fang
This first pokemon I chose was mawile, for its complete nuking potential and late game cleans with sucker punch. I feel play rough and sucker are very necessary on this team right now, but im unsure about fire fang. Ferrothorn walls this team pretty good if i dont have ffang on the mawile, but thunder punch is better in almost every match-up, especially with koko on my team. I made the EV spread a long time ago so i'm not 100% sure of what it does, but I believe its just to outspeed 4 speed neutral nature tyranitar, with the rest in attack and bulk.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Stealth Rock
- Stone Edge
- Earthquake
- U-turn
The next pokemon is scarf landorus. Using scarf rocks is relatively frowned upon from what I've seen, but i genuinely believe its really good for several reasons, the first obviously being simple role compression. However, stealth rocks are actually great to bluff being non-scarf. I can set up the rocks early in the game, and catch surprise KO's later in the game and potentially even clean. I try my best to play around bluffing a non-scarf set, by hard-switching on lead greninjas rather than u-turning, even if it is missing out on a potential 90ish%. Its all around an excellent lead, as i can earthquake a koko lead freely, and set up rocks on many things. Stone edge is to surprise lead Char-y that think they can stay in and fire blast or flamethrower, however char-y isnt near as common anymore, so I've been thinking of replacing it with hp ice. The EVS are to outspeed scarf excadrill, but underspeed other scarf landorus. I want to underspeed them for slow U-turns and to continue bluffing my lack of a scarf.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic Spikes/Toxic
- Recover
- Haze
The standard current toxapex set. I use it as a pivot to get in Mawile and Greninja to start nuking, stop sweeps, and also whittle away at threats so I can clean up with clef, maw, or gren. Toxic spikes is usually my preference in that slot, but i feel as if it can fuck me over sometimes. If i have only one layer up or none, toxapex is dead-weight against bulky foes, such as bulu, chansey, and mew.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Water Shuriken
- Hydro Pump
- Dark Pulse
Another cleaner, sweeper, and pivot. A standard set, not much to explain. I use it as a pivot earlier in the game if possible to do without taking a lot of damage, and then attempt to clean late game. Spikes can be used over u-turn, but i prefer the pivot support.
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Taunt
- U-turn
- Wild Charge
- Hidden Power [Ice]
Another pivot, and my primary counter-measure against pex, AV magearna, and chansey. I love this set as it works not only as an excellent pivot, but a lure for chansey and AV magearna.
252 Atk Tapu Koko Gigavolt Havoc (175 BP) vs. 200 HP / 0 Def Magearna in Electric Terrain: 348-411 (99.1 - 117%) -- 93.8% chance to OHKO
252 Atk Tapu Koko Gigavolt Havoc (175 BP) vs. 248 HP / 252+ Def Eviolite Chansey in Electric Terrain: 520-613 (73.9 - 87.1%) -- guaranteed 2HKO
252 Atk Tapu Koko Wild Charge vs. 248 HP / 252+ Def Eviolite Chansey in Electric Terrain: 268-316 (38.1 - 44.9%) -- guaranteed 3HKO
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Cosmic Power
- Soft-Boiled
- Calm Mind
- Moonblast
My late game wincon. Once I've removed threats, I send in the clefable, and, barring any crits, essentially win the game. After enough boosts, clefable can 1v1 some pretty crazy strong pokemon. In dire circumstances, I've set up on mega scizors, as with full defensive investment, clefable lives 2 bullet punches. Clef also checks many physical threats, such as zygarde, landorus, Kyurem-B, TTar, etc. Ive used some other moves and sets on clefable, such as stored power without cosmic power, stored power without soft-boiled, and this same set but with unaware. However, this set has proven the most successful.
Weaknesses
Mega Venusaur
This monster is far and away the biggest threat. It walls almost my entire team, and switches in to nearly everything. My only real counter play to it is to taunt, then whittle it down with earthquake, dark pulse, the u-turn vortex, and scald burns when possible. I can also somewhat 1v1 with mawile if i've had the opportunity to boost enough, which isnt often.
Kyurem-Black @ Icium Z
Hits everything on my team very hard, barring clefable. Even clefable gets hit super hard by Icium Z. My main counter-play is baiting in an Icium with clefable out, then switching to pex. Once the z move is wasted, clefable can pretty much take care of kyurem.
As more threats are identified, I'll attempt to add them here.
Replays
http://replay.pokemonshowdown.com/gen7ou-648532426
In this replay I rip apart a fat team with mega mawile to put myself in an auto win position with clefable.
http://replay.pokemonshowdown.com/gen7ou-648520768
A bit of hax both ways but a rlly clean late-game sweep with greninja.
http://replay.pokemonshowdown.com/gen7ou-648970714
Not the best game on either end honestly, but a decent example of what the team as a whole can do, and an extra replay to throw in.
The End
Thanks for reading, and I look forward to your input :).