Chansey @ Eviolite
Ability: Serene Grace
Tera Type: Ghost
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Blizzard
- Dazzling Gleam
- Grass Knot
- Fire Blast
My team's *good* tank as Landorus is also a tank but it's more of an attacker, blizzard for ground types like Landorus-T, dazzling gleam for fighting type threats, grass knot and fire blast for coverage, It's 248 HP for tankiness and max Def for well... more physical tankiness, and the SpA for the moves since they are all special, Eviolite instead of Blissey because stats are higher
Landorus-Therian (M) @ Assault Vest
Ability: Intimidate
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Brick Break
- Rock Slide
- Crunch
My team's tank attacker, there is also Gliscor with the same typing but I prefer each one for their purposes, this one is for intimidate, Gliscor is for a safer approach Earthquake for sun teams, brick break for ice types that might treathen 4x S.T.A.B. hits, rock slide and crunch for coverage, it has max attack as physical is the type of all of it's moves, speed for hitting first which can be vital in a pokemon fight, and SpD for that little extra help on defense
Samurott-Hisui @ Expert Belt
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Aqua Cutter
- Ceaseless Edge
- Dark Pulse
- Brick Break
It's only here because of type coverage and Sharpness, Aqua Cutter for S.T.A.B. sharpness, ceaseless edge for the same reason, the Ev spreads are like Landorus but since it has Dark Pulse I made it SpA extra instead of SpD, Dark Pulse for S.T.A.B. and brick for extra safety
Manaphy @ Leftovers
Ability: Hydration
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Dazzling Gleam
- Energy Ball
Scald Manaphy strat. SpA for Scald dmg, Tail Glow for Scald damage, energy ball for Tera water, dazzling gleams for coverage, leftovers for overtime healing, tera grass for S.T.A.B. energy ball, Spe for hitting scald earlier, why scald? Because 30% burn, 30% burn can change a lot, the attack decrease can make a Landorus-T just a wet dog, Scald is just great overall, it has a lot of damage and can do burn, with S.T.A.B. and Tail Glow this boy is a beast
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Facade
- Protect
Facade hits hard with toxic, and it can have Poison Heal, and it has Poison Orb, also not letting it have any other status effects which can be a great addition since it uses his ability for healing and attacking, unlike Land-T it has a bit of healing, Swords Dance for extra Atk, which is 252, alongside Speed, to again, hit first, facade deals 2x damage with poison, and Gliscor is perfect for it
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Ivy Cudgel
- U-turn
- Superpower
- Wood Hammer
Just perfectly fits as the last pokemon, Water Grass has only 3 weakness (Poison, Bug and Flying) which makes it OP, it has Ivy Cudgel water for that sweet STAB, superpower for normal and rock types, and wood hammer for also STAB, Atk for all it's attacks since they're all physical and U-turn for easy switching and grass, dark, psychic damage
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