I can't put in pictures right now. I'll get them up later tonight, hopefully.
I heard there was going to be a UU tournament sometime in the near future, so I put together a team from stuff I have in my boxes. This is it:
Jumpluff @ Leftovers
Jolly nature
U-turn
Encore
Sleep Powder
Stun Spore
This is the core of my team. It screws up stuff and U-Turns to things that can set up on the temporarily crippled pokemon. For example, it would use Sleep Powder or Encore (if the opponent used a stat-up move), then U-turn to Linoone if the opposing pokemon stayed in, or Aggron, Claydol, or Lanturn if they switched.
Aggron @ Leftovers
Adamant nature
Substitute
Focus Punch
Rock Slide
Thunder Wave
The physical attacker and normal resist of my team. It paralyzes things that have been Encored by Jumpluff, and Punches everything else.
Ninetales @ Leftovers
Timid nature
Flamethrower
Energy Ball
Nasty Plot
Hidden Power Ice/HypnosisThis pokemon is mainly used to scare off rock and steel types that Linoone has trouble against. It can set up and hit hard if it's switched into a sleeping or Encored pokemon. I can't decide on what to use in the last slot. Hypnosis can help to set up if Jumpluff has fainted, but Hidden Power Ice is the only attack that can hit Altaria.
Claydol @ Leftovers
Relaxed nature
Earthquake
Ice Beam
Rapid Spin
Explosion
I never liked Claydol much, but it's one of two of my ground immunities on a mostly ground weak team. It can still provide good support by spinning away hazards, and Earthquake/Ice Beam hit everything in UU, and it may be able to kill something with Explosion.
Lanturn @ Leftovers
Calm nature
Surf
Ice Beam
Thunder Wave
Confuse Ray
Lanturn can be really annoying. Parafusion can allow Lanturn to stall for health, and switch to something more threatening.
Linoone @ Salac Berry
Adamant nature
Belly Drum
Extremespeed
Shadow Claw
Thief/Rock Smash/Dig
By far the most threatening pokemon on my team. If this is switched in on a sleeping or encored pokemon, then that's pretty much gg. Belly Drum to activate Salac at 50% health, thanks to Gluttony. Extremespeed kills anything that doesn't resist it, and Shadow Claw takes out ghosts. The main issue is in the final move slot. When I used this on shoddy, I always would use Thief to snatch the Focus Sashes off Gengar and Alakazam for the K.O., and to take Leftovers from other pokemon so as to not lose health during sandstorm, but sandstorm is banned in UU, and it seems like Focus Sash isn't used as often in UU except for Cacturne, which defeats Linoone easily with Sucker Punch if it tries to steal it. In addition, with Thief, sturdy steel types, like Steelix and Aggron, can beat it. Therefore, my (only) other options would probably be Rock Smash and Dig for the last slot. They're still iffy, because Rock Smash is only a 3HKO on Steelix, and while Dig is a 2HKO, it has that stupid set up turn in which Steelix can Earthquake it while it's Digging for double damage.
Any problems with this team?
I heard there was going to be a UU tournament sometime in the near future, so I put together a team from stuff I have in my boxes. This is it:
Jumpluff @ Leftovers
Jolly nature
U-turn
Encore
Sleep Powder
Stun Spore
This is the core of my team. It screws up stuff and U-Turns to things that can set up on the temporarily crippled pokemon. For example, it would use Sleep Powder or Encore (if the opponent used a stat-up move), then U-turn to Linoone if the opposing pokemon stayed in, or Aggron, Claydol, or Lanturn if they switched.
Aggron @ Leftovers
Adamant nature
Substitute
Focus Punch
Rock Slide
Thunder Wave
The physical attacker and normal resist of my team. It paralyzes things that have been Encored by Jumpluff, and Punches everything else.
Ninetales @ Leftovers
Timid nature
Flamethrower
Energy Ball
Nasty Plot
Hidden Power Ice/HypnosisThis pokemon is mainly used to scare off rock and steel types that Linoone has trouble against. It can set up and hit hard if it's switched into a sleeping or Encored pokemon. I can't decide on what to use in the last slot. Hypnosis can help to set up if Jumpluff has fainted, but Hidden Power Ice is the only attack that can hit Altaria.
Claydol @ Leftovers
Relaxed nature
Earthquake
Ice Beam
Rapid Spin
Explosion
I never liked Claydol much, but it's one of two of my ground immunities on a mostly ground weak team. It can still provide good support by spinning away hazards, and Earthquake/Ice Beam hit everything in UU, and it may be able to kill something with Explosion.
Lanturn @ Leftovers
Calm nature
Surf
Ice Beam
Thunder Wave
Confuse Ray
Lanturn can be really annoying. Parafusion can allow Lanturn to stall for health, and switch to something more threatening.
Linoone @ Salac Berry
Adamant nature
Belly Drum
Extremespeed
Shadow Claw
Thief/Rock Smash/Dig
By far the most threatening pokemon on my team. If this is switched in on a sleeping or encored pokemon, then that's pretty much gg. Belly Drum to activate Salac at 50% health, thanks to Gluttony. Extremespeed kills anything that doesn't resist it, and Shadow Claw takes out ghosts. The main issue is in the final move slot. When I used this on shoddy, I always would use Thief to snatch the Focus Sashes off Gengar and Alakazam for the K.O., and to take Leftovers from other pokemon so as to not lose health during sandstorm, but sandstorm is banned in UU, and it seems like Focus Sash isn't used as often in UU except for Cacturne, which defeats Linoone easily with Sucker Punch if it tries to steal it. In addition, with Thief, sturdy steel types, like Steelix and Aggron, can beat it. Therefore, my (only) other options would probably be Rock Smash and Dig for the last slot. They're still iffy, because Rock Smash is only a 3HKO on Steelix, and while Dig is a 2HKO, it has that stupid set up turn in which Steelix can Earthquake it while it's Digging for double damage.
Any problems with this team?