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Metagross used Zen Impact! -31 EN, 11 left
crit unneeded
15+3+2+5=25*1.5=37.5=38 damage, Blaziken faints
Tyranitar used Rock Slide! -5 EN, 47 left
2d10=4, 6, hits, 2d24=4, 2, no crit, 1d10=9, no flinch
8+3=11*.75=8*.67=6 damage, 14 Metagross
8+3+3=14*1.5=21*.67=14 damage, 50 HP Pyroak
Pyroak used Giga Drain! -8 EN, 23 left
1d24=11, no crit
8+3-4-3=4*1.5=6+8=14 damage, 32 HP Tyranitar
55 Pyroak
Shadow Sky! 12 Metagross, 53 Pyroak
A2
Metagross used Metal Claw! -3 EN, 8 left
1d24=19, no crit
5+3+2-3=7*1.5=10.5=11 damage, 21 Tyranitar
Tyranitar used Rock Slide! -9 EN, 38 left
2d10=1, 9, hits, 2d24=19, 17, no crit, 1d10=10, no flinch
6 damage Metagross, 4 left
14 damage, 39 Pyroak
Pyroak used Counter! -14 EN, 9 left
21 damage, Tyranitar faints!
Shadow Sky! 37 Pyroak
@ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
Now we have a good opportunity to win this if we set up right!
Metagross: Bullet Punch, Bullet Punch
IF you have at least 1 HP remaining, THEN Sandstorm.
Pyroak: Grassy Terrain, Grassy Terrain
IF Metagross (Ciphers) has 9 Def rank, THEN Chill the first instance and Flamethrower (Metagross (Ciphers)) the second.
IF Metagross (Ciphers) is to use Terrain Roller this round, THEN Chill S1 and Flamethrower (Metagross (Ciphers)) S2.
Attacks:
Absorb
Ancient Power
Assurance
Attract
Block
Body Slam
Bounce
Brutal Swing
Bulldoze
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Encore
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gunk Shot
Gyro Ball
Head Smash
Headbutt
Heavy Slam
Hidden Power
High Horsepower
Horn Attack
Hyper Beam
Hyper Voice
Ice Shard
Iron Defense
Iron Tail
Knock Off
Last Resort
Magnitude
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Play Rough
Poison Jab
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Seed Bomb
Slam
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun
Attacks:
Aerial Ace
Attract
Bite
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Confide
Crunch
Cut
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Chop
Earth Power
Earthquake
Endure
Facade
False Swipe
Fire Blast
Fire Fang
Flamethrower
Fling
Frustration
Giga Impact
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Iron Head
Iron Tail
Metal Claw
Mud Shot
Natural Gift
Outrage
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Secret Power
Shadow Claw
Slash
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Swords Dance
Tackle
Take Down
Thrash
Toxic
Twister
Whirlpool
Both opponents are battled at the same time. Battle Info
Format: 4v4 Doubles Switch: OK DQ: 48 hours for challenger, 72 hours for ref. Abilities: All Items: On Megas: One per trainer Z-Moves: One Recoveries: 2 Chills: 5 Substitutions: 3
Cipher's team consists of one randomly chosen lead Pokemon and one pre-determined Shadow Pokemon per trainer, for a total of four Pokemon.
Cipher never leads with their Shadow Pokemon, but may in general have any two of their four Pokemon in play.
Cipher sends out first.
Cipher's Inventory: 2× Shadow Potion
Shadow Potion:Restores HP equal to (Max HP - Current HP)/2, capped at 40 HP.
The Pokemon this is used on has 100% evasion during this action.
Can only be used on Shadow Pokemon.
If Cipher has any Shadow Potions in their inventory, each of the challenger's Pokemon has unlimited subs of the form "IF X is under the effects of Shadow Potion THEN ...".
Soaring above the punishing desert region of Orre, Orre's Realgam Tower's high-rise Colosseum invites one and all to gather and witness Pokemon battles of staggering intensity. Inside, visitors can find luxurious suites and endless entertainment. However, its glistening facade masks its intended purpose.
The criminal organization known as Cipher has constructed Orre's Realgam as its headquarters, intending to attract strong trainers and turn their Pokemon into Shadow Pokemon. These frightening and more violently-tempered battlers are used to steal even more Pokemon from their trainers, perpetuating a violent cycle that only a powerful and heroic trainer can hope to break.
Camouflage turns the user into a Steel-type.
Secret Power may cause confusion.
Nature Power becomes Flash Cannon
Nascour's Metagross and Evice's Tyranitar have been remade as Shadow Pokemon, and enjoy many benefits from this procedure in battle. However, their presence is harmful to non-Shadow Pokemon, including their own teammates.
Shadow Pokemon are assumed to Mega Evolve at the first opportunity, unless specified otherwise.
Shadow Metagross induces Shadow Terrain for four (4) rounds when entering battle or when Mega Evolving. Shadow Moves used by grounded Shadow Pokemon are super-effective on non-Shadow Pokemon when used on this Terrain. Grounded Shadow Pokemon gain three (3) HP per action. Shadow Metagross doesn't expend energy to induce effect.
Shadow Tyranitar's Sand Stream induces Shadow Sky instead of Sandstorm. This weather deals 2 damage to all non-Shadow battlers at the end of every action. Special attacks targeting Shadow Pokemon lose three (3) BAP during this weather. Shadow Tyranitar doesn't expend energy to induce this effect.
Shadow Metagross and Shadow Tyranitar both enjoy access to the following Shadow moves. No other Pokemon can use Shadow moves, and no Pokemon can gain STAB on them.
Shadow Blast
Shadow | Physical | All Targets | 7 BAP | 100% Acc | 7 EN | --- Chance | No Contact | Priority 0 | CT: None
A wicked blade of air is formed using a shadowy aura. This move hits the target's Special Defense stat. It has no effect on Shadow Pokemon. Shadow Hold
Shadow | Physical | Any Single Target | 7 BAP | 100% Acc | 7 EN | --- Chance | No Contact | Priority 0 | CT: None
The Pokemon grabs hold of its target's shadow, inflicting the target with the Trapped status for six (6) actions. Shadow Turn
Shadow | Physical | Any Single Target | 5 BAP | 100% Acc | 5 EN | --- Chance | No Contact | Priority 0 | CT: None
The user strikes the opponent before vanishing into the shadows, outpacing even trapping abilities. Applies Pivoting to the user. Shadow Half
Shadow | Other | Entire Battle | --- BAP | --- Acc | 15 EN | --- Chance | No Contact | Priority 0 | CT: None
A shadowy aura looms over the entire battlefield. The current HP of all Pokemon is reduced by 50%, capped at 25 HP. The user becomes Sluggish for 1 action. Shadow Shed
Shadow | Other | Entire Battle | --- BAP | --- Acc | 8 EN | --- Chance | No Contact | Priority 0 | CT: None
Shadows wash over the battlefield, resetting many effects. Shadow Shed removes the effects of Mist, Safeguard, Aurora Veil, Reflect, and Light Screen from both sides, as well as removing any weather and any terrain other than Shadow Terrain and Shadow Sky.
"You might have twice the attacking power, but we have copious amounts of drugs!"
"You might look at us and think "didn't copious drug use get us here", but we don't really want to focus on that right now."
Ice Punch (Garchomp) > Zen Headbutt (Garchomp)
(Check at Start of Step) IF Metagross has strictly less than 43 HP at the start of this step THEN Shadow Potion (Metagross)
(Check at Start of Turn) IF Garchomp has used a Protective/Evasive move this Step, THEN Ice Punch (Donphan) and push
(Check at Start of Turn) IF there are strictly more than three targets on epicdrill's side of the field THEN Shadow Blast and push
Congrats to Epic for earning the Realgam Tower's first and only 5* reward! She can claim a 5* Pokemon and the rest of her team to 4*.
I get 4 TC and 6 JC.
Battle Info
Format: 3v3 Singles Switch: OK DQ: 48 hours for challenger, 72 hours for ref Abilities: All Items: On Megas: None Z-Moves: One (for Tierno), None (for challenger) Recoveries: 2 Chills: 5 Substitutions: 3
Rival Tierno's team consists of three Pokemon, one chosen randomly from each slot.
Rival Tierno sends out first
Rival Tierno's Item Bag: 1× Super Potion
Arena: Kalos Route 19
Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Tierno has spent the past half hour practicing his dancing with his Pokemon! As a result, his dancing skills are stronger than they would otherwise be.
All of Tierno's Pokemon have access to all moves tagged #Dance
Petal Dance does not cause the user to go on a rampage
Tierno's Oricorio does not lose speed from holding a Power Lens
Tierno's Talonflame also has the ability Tangled Feet
Tierno's Meloetta defaults to Pirouette Forme
When one of Tierno's Pokemon with higher Attack than Special Attack uses a special #Dance move, it is treated as a physical move
When Tierno sends out a Pokemon that holds a Berserk Gene, the Berserk Gene is automatically activated unless otherwise specified
Camouflage turns the user into a Flying type
Secret Power may cause sleep
Nature Power becomes Wood Hammer
Mr. Rime
Type: Ice/Psychic Abilities: Tangled Feet/Screen Cleaner/Ice Body
Leading with Taina the Muk-A @ Leftovers
Gunk Shot, Poison Jab, Gunk Shot
IF Meloetta is to use U-Turn, THEN Pursuit.
IF you have not hit Meloetta with Infestation on any previous step AND you are to use a damaging Poison-type move, THEN Infestation (Meloetta).
IF Meloetta is Normal-Type AND Meloetta is Psychic-Type, THEN Payback odd instances and Crunch even instances, restarting queue each time.
"They shall take up serpents; and if they drink any deadly thing, it shall not hurt them; they shall lay hands on the sick, and they shall recover."
Meloetta-P @ Weakness Policy Substitute (20) | Knock Off + U-turn | Double Team (2 clones)
If Muk-A's Gunk Shot misses A1, then use U-turn A2 and Knock Off A3.
---
"And mount Sinai was altogether on a smoke, because the Lord descended upon it in fire: and the smoke thereof ascended as the smoke of a furnace, and the whole mount quaked greatly."
Volcarona @ Firium-Z Fire Spin | Fire Spin | Fire Spin
[Nonconsecutive] If Muk uses a Protective move, then use Quiver Dance and push back.
If Muk has Double Team clones, then use Heat Wave on odd instances and Bug Buzz on even instances, pushing back each time.
If Volcarona successfully hits Muk with Fire Spin, then initiate action string: Overheat [Z-Move] | Fiery Dance | Fire Blast
Rock Tomb, Rock Slide, Rock Slide
IF Volcarona successfully uses a Protective move, THEN Chill.
IF Volcarona is to use a Speed-increasing move, THEN Rock Tomb.
[Check at start of step] IF Volcarona is to use U-Turn AND Volcarona does not have a Substitute, THEN Pursuit.
"I will build you up again, and you, Virgin Israel, will be rebuilt. Again you will take up your timbrels and go out to dance with the joyful."
Volcarona @ Firium-Z Lunar Dance | Lunar Dance | Lunar Dance
If Volkraken uses an evasive D/E move and Volkraken is faster than Volcarona at the start of the step, then use Solar Beam on odd instances and Fly (Evasive) on even instances.
If Volkraken is under the effects of a Protective move, then use Light Screen on the first instance and Roost on the second.
If Volkraken is not behind a Substitute and Volkraken is not asleep, then use Petal Dance + String Shot on the first instance and Petal Dance on subsequent instances.
Volcarona @ Firium-Z [0/1] HP: KO EN: KO Type: Bug/Fire Ability: Flame Body/Swarm Stats: 4/7/10/8/100 [57.14] S/W: 3/3
"I am the resurrection and the life. The one who believes in me will live, even though they die; and whoever lives by believing in me will never die. Do you believe this?"
Flip Turn, Fire Blast, Hydro Pump
IF Meloetta successfully uses a Protective move, THEN Sunny Day on the first instance and Chill on the second, pushing back steps each time.
IF Meloetta is to use U-Turn this round AND you are to use Flip Turn this step, THEN initiate action string Fire Blast, Hydro Pump, Fire Blast.
IF you are asleep when you are to act, THEN Sleep Talk (Fire Blast, Hydro Pump, Flamethrower, Surf) and push back steps.
"Do not be conformed to this world, but be transformed by the renewal of your mind, that by testing you may discern what is the will of God, what is good and acceptable and perfect."
Meloetta-P @ Weakness Policy Relic Song | Hyper Voice | Relic Song
---
Dragon Rush, Dragon Hammer, Dragon Rush
IF Meloetta successfully uses a Protective move, THEN Swords Dance.
IF Meloetta's typing contains Psychic when you are to act AND Meloetta has at most 27 HP AND Meloetta is not behind a Substitute AND Meloetta has not successfully used Endure this step or any previous step AND you are to use a damaging Dragon-type move, THEN First Impression.
IF Meloetta's typing contains Psychic when you are to act, THEN Megahorn.
"And the great dragon was cast out, that old serpent, called the Devil, and Satan, which deceiveth the whole world: he was cast out into the earth, and his angels were cast out with him."
Meloetta-P @ Weakness Policy Double Team (2 clones) | Use Super Potion on Meloetta | Giga Impact
---
Fake Out | Ice Beam | Ice Beam
If Miasmaw uses a damaging Bug-type combination, then use Protect and push back actions.
If Miasmaw is under the effects of a P/E move, then use Future Sight on the first instance and Slack Off on the second, pushing back each time.
If Mr. Rime hits itself in confusion, then push back actions.