Facility Realgam Tower: Gemini Taurus

"At least the Starmobile will do better... right? RIGHT?!"
"..."


:ss/bombirdier: :life orb:
Sucker Punch (Espathra) ~ Sucker Punch (Espathra)


Magical Torque (Espathra) ~ Magical Torque (Espathra)
 
Team Gemini Taurus

:pawmot: | Volt Absorb, Natural Cure | Dizzy
HP 6/85 | EN 55/100 | ATK 8 | DEF 5 | SPA 5 | SPD 5 | SPE 105 | S/W 3/4 | Chill 5 | Rcv 2 | CT 0

:espathra: :leftovers: | Opportunist, Frisk | PSN (4c)
HP 45/95 | EN 66/100 | ATK 5 | DEF 5 | SPA 7 | SPD 5 | SPE 105 | S/W 3/4 | Chill 5 | Rcv 2 | CT 0

Team Star

:bombirdier: :life orb: | Big Pecks, Keen Eye, Rocky Payload | PAR (1c), -1 ATK (3t)
HP 5/85 | EN 61/100 | ATK 7 | DEF 6 | SPA 5 | SPD 6 | SPE 41 | S/W 3/3 | Chill 5 | Rcv 2 | CT 0

:revavroom: (Ruchbah Starmobile) | Overcoat, Misty Surge | PAR (3c), -1 ATK (3t)
HP 47/90 | EN 72/100 | ATK 8 | DEF 7 | SPA 4 | SPD 5 | SPE 45 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
The Chronicle
Step 1
Pawmot used Mach Punch!
-
4 EN
Crit: No (217 > 25)

[Bombirdier] 4 + (8 - 6) = 6 DMG
Bombirdier fainted...

Espathra used Hyper Voice!
-7 EN
Crit: No (26 > 25)
[Ruchbah Starmobile] 9 + (7 - 5) = 11 DMG

Ruchbah Starmobile is Paralyzed!
It can't move...
[-3 counters, 0 left]
[Espathra's Leftovers] Succour for the weary... [+4 HP]
[Espathra's Poison] Death draws closer, two steps at a time... [-4 HP]

Step 2
Pawmot used Fake Out!
-4 EN
Crit: No (303 > 25)

[Ruchbah Starmobile] 4 + (8 - 7) = 5 DMG
Ruchbah Starmobile flinched!

Espathra used Night Shade!
-5 EN

Ruchbah Starmobile suffered 15 fixed damage...

Ruchbah Starmobile flinched...

[Espathra's Leftovers] Succour for the weary... [+4 HP]
[Espathra's Poison] Death draws closer, two steps at a time... [-4 HP]


Team Gemini Taurus

:pawmot: | Volt Absorb, Natural Cure | Dizzy, Faked
HP 6/85 | EN 57/100 | ATK 8 | DEF 5 | SPA 5 | SPD 5 | SPE 105 | S/W 3/4 | Chill 5 | Rcv 2 | CT 0

:espathra: :leftovers: | Opportunist, Frisk | PSN (4c)
HP 45/95 | EN 53/100 | ATK 5 | DEF 5 | SPA 7 | SPD 5 | SPE 105 | S/W 3/4 | Chill 5 | Rcv 2 | CT 0

Team Star

:bombirdier: :life orb: | Big Pecks, Keen Eye, Rocky Payload | KO
HP 0/85 | EN 0/100 | ATK 7 | DEF 6 | SPA 5 | SPD 6 | SPE 41 | S/W 3/3 | Chill 5 | Rcv 2 | CT 0

:revavroom: (Ruchbah Starmobile) | Overcoat, Misty Surge | PAR (1c), -1 ATK (1t)
HP 16/90 | EN 72/100 | ATK 8 | DEF 7 | SPA 4 | SPD 5 | SPE 45 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1​
 

You know what, change of plans, this isn't working at all. You drive, I'll fight.


Replacing Bombirdier with Brambleghast @ Leftovers.
Switching to Schedar Starmobile @ Choice Band.

:ss/brambleghast: :leftovers:
:choice band:


Gemini Taurus to counterswitch or decline.
 

"Take a break team, its time for Poblano and Rafflesia to take over!"
:throat spray:
Mirror Herb
Switching to Poblano the Skeledirge holding Throat Spray and Rafflesia the Mandibuzz holding Mirror Herb
:skeledirge: Torch Song (Brambleghast) - Torch Song (Brambleghast)
the second instance.
***Check at start of turn, if Brambleghast has Protection and Schedar Starmobile has Protection, Chill that step.
***Check at start of step, if Mandibuzz is to use Dark Pulse and hasn't used Flatter prior, and you are Confused, Chill that step.
***Check at start of turn, if Brambleghast has Protection, use Torch Song (Schedar Starmobile) the first instance and Earth Power (Schedar Starmobile) the second instance.
:mandibuzz: Dual Wingbeat (Brambleghast) - Dark Pulse (Brambleghast)
***Check at start of turn, if Brambleghast has protection and Schedar Starmobile has Protection, use Flatter (Skeledirge) that step.
***Check at start of turn, if you are Confused, use Double Team the second step.
***Check at start of turn, if Brambleghast has protection, use Dark Pulse (Schedar Starmobile) that step.
 
:ss/brambleghast: :leftovers:
Disable (Torch Song) (Skeledirge) ~ Leech Seed + Bullet Seed (Mandibuzz)
:choice band:
Poison Gas ~ Wicked Torque (Skeledirge)
 
Team Gemini Taurus
:skeledirge: :throat spray: | Blaze | OK
HP: 95/95 | EN: 100/100 | ATK 6 | DEF 7 | SPA 8 | SPD 6 | SPE 66 | S/W 4/7 | Chill 5 | Rcv 2 | CT 1

:mandibuzz:Mirror Herb | Big Pecks, Overcoat | OK
HP: 100/100 | EN: 100/100 | ATK 5 | DEF 8 | SPA 4 | SPD 7 | SPE 80 | S/W 2/3 | Chill 5 | Rcv 2 | CT 1
:pawmot: | Volt Absorb, Natural Cure | OK
HP 6/85 | EN 57/100 | ATK 8 | DEF 5 | SPA 5 | SPD 5 | SPE 105 | S/W 3/4 | Chill 5 | Rcv 2 | CT 0

:espathra: :leftovers: | Opportunist, Frisk | PSN (4c)
HP 45/95 | EN 53/100 | ATK 5 | DEF 5 | SPA 7 | SPD 5 | SPE 105 | S/W 3/4 | Chill 5 | Rcv 2 | CT 0


Team Star

:brambleghast: :leftovers: | Wind Rider, Infiltrator | OK
HP: 80/80 | EN: 100/100 | ATK 8 | DEF 5 | SPA 6 | SPD 5 | SPE 90 | S/W 3/1 | Chill 5 | Rcv 2 | CT 1

:revavroom: (Schedar Starmobile) :choice band: | Overcoat, Speed Boost | OK
HP: 90/90 | EN: 100/100 | ATK 12 | DEF 7 | SPA 4 | SPD 5 | SPE 90 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1

:bombirdier: :life orb: | Big Pecks, Keen Eye, Rocky Payload | KO
HP 0/85 | EN 0/100 | ATK 7 | DEF 6 | SPA 5 | SPD 6 | SPE 41 | S/W 3/3 | Chill 5 | Rcv 2 | CT 0

:revavroom: (Ruchbah Starmobile) | Overcoat, Misty Surge | PAR (1c)
HP 16/90 | EN 72/100 | ATK 8 | DEF 7 | SPA 4 | SPD 5 | SPE 45 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1

The Chronicle
Step 1
Mandibuzz consumed its Mirror Herb!
Brambleghast used Disable (Torch Song)!
-7 EN
Skeledirge's Torch Song was disabled...

Schedar Starmobile used Poison Gas!
-7 EN
Hit: Yes x2 (45, 84 <= 540)
Skeledirge and Mandibuzz are poisoned... [4c]
Mandibuzz used Dual Wingbeat!
-6 EN
Hit: Yes (111 <= 540)
Crit: No (487, 193 > 25)

It's super effective!
[Brambleghast] ((8 + 3) + (5 - 5)) * 1.5 = 16.5 ~ 17 DMG

[Skeledirge was to use Torch Song, but it failed...]

[Brambleghast's Leftovers] Provisions for the road... [+2 HP]​
[Poison] Death draws closer, two steps at a time... [-4 HP, Mandibuzz & Skeledirge]
[Schedar's Speed Boost] Schedar is speeding up! [+1 SPE, 2t]​
[Mandibuzz's Mirror] Mandibuzz copies the stat boost! [+1 SPE, 2t]

Step 2
Schedar Starmobile used Wicked Torque!
-6 EN
Crit: No (99 > 25)
[Because this is the wrong Torque, the effect check automatically fails and BAP = 7.]

It's super effective!
[Skeledirge] (7 + (13 - 7))*1.5 = 19.5 ~ 20 DMG
Mandibuzz used Dark Pulse!
-6 EN
Crit: No (405 > 25)
Flinch: No (193 > 120)

It's super effective!
[Brambleghast] ((8 + 3) + (4 - 5))*1.5 = 15 DMG

Brambleghast used Leech Seeds (Plural)!
-34 EN, -1 CT
Hit Count: Two (99 <= 200)
Crit: No (405, 500 > 25)

It's not very effective...
((6+ 3)+(8 - 8)-1)*0.75 = 6 DMG
Brambleghast began leeching life from Mandibuzz!
[Skeledirge received no legal order this step...]
Skeledirge used Struggle!
-5 EN
Crit: No (529 > 25)

[Brambleghast] (5 + (6 - 5)) = 6 DMG
The reckless attack hurt Skeledirge! [-10 HP]

[Brambleghast's Leftovers] Provisions for the road... [+2 HP]​
[Leech Seed] Life drains out of Mandibuzz's body... [-3 HP Mandibuzz, +3 HP Brambleghast]
[Poison] Death draws closer, two steps at a time... [-4 HP, Mandibuzz & Skeledirge]
[Schedar's Speed Boost] Schedar is speeding up! [+2 SPE, 2t]​
[Mandibuzz's Mirror] Mandibuzz copies the stat boost! [+2 SPE, 2t]


Team Gemini Taurus
:skeledirge: :throat spray: | Blaze | Sealed (Torch Song), PSN (4c)
HP: 56/95 | EN: 95/100 | ATK 6 | DEF 7 | SPA 8 | SPD 6 | SPE 66 | S/W 4/7 | Chill 5 | Rcv 2 | CT 1

:mandibuzz:| Big Pecks, Overcoat |+2 SPE (2t), PSN (4c), Leeched (5s; Brambleghast)
HP: 83/100 | EN: 88/100 | ATK 5 | DEF 8 | SPA 4 | SPD 7 | SPE 200 | S/W 2/3 | Chill 5 | Rcv 2 | CT 1
:pawmot: | Volt Absorb, Natural Cure | OK
HP 6/85 | EN 57/100 | ATK 8 | DEF 5 | SPA 5 | SPD 5 | SPE 105 | S/W 3/4 | Chill 5 | Rcv 2 | CT 0

:espathra: :leftovers: | Opportunist, Frisk | PSN (4c)
HP 45/95 | EN 53/100 | ATK 5 | DEF 5 | SPA 7 | SPD 5 | SPE 105 | S/W 3/4 | Chill 5 | Rcv 2 | CT 0


Team Star
:brambleghast: :leftovers: | Wind Rider, Infiltrator | OK
HP: 49/80 | EN: 59/100 | ATK 8 | DEF 5 | SPA 6 | SPD 5 | SPE 90 | S/W 3/1 | Chill 5 | Rcv 2 | CT 0

:revavroom: (Schedar Starmobile) :choice band: | Overcoat, Speed Boost | Torque Set (Dark), +2 SPE (2t)
HP: 90/90 | EN: 87/100 | ATK 14 | DEF 7 | SPA 6 | SPD 5 | SPE 225 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1

:bombirdier: :life orb: | Big Pecks, Keen Eye, Rocky Payload | KO
HP 0/85 | EN 0/100 | ATK 7 | DEF 6 | SPA 5 | SPD 6 | SPE 41 | S/W 3/3 | Chill 5 | Rcv 2 | CT 0

:revavroom: (Ruchbah Starmobile) | Overcoat, Misty Surge | PAR (1c)
HP 16/90 | EN 72/100 | ATK 8 | DEF 7 | SPA 4 | SPD 5 | SPE 45 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1

Orders to come after confirmation this was reffed correctly.
(Doubles is scary.)
[Edit 1: It sounds like Speed Boost + Choice Band is multiplicative. Schedar's final ATK 14 -> 15, Skeledirge -1 HP. See discussion on discord.]
[Edit 2: Never mind, reverted.]
 
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:ss/brambleghast: :leftovers:
Beat Up (Skeledirge) ~ Beat Up (Skeledirge)
[start of turn] If any opponent is to use a Dark attack on Brambleghast, use Protect.
[start of turn] If any opponent is to use a Fire attack on Brambleghast, use Protect.
[start of turn] If any opponent is to use a Flying attack on Brambleghast, use Protect.
[ko sub] If Skeledirge is KO'd, use Night Shade (Mandibuzz).
:choice band:
Wicked Torque (Skeledirge) ~ Wicked Torque (Skeledirge)
[start of turn] If Skeledirge is under the effect of Protection, use Blazing Torque (Mandibuzz).
[ko sub] If Skeledirge is KO'd, use Blazing Torque (Mandibuzz).
 

"We made a crucial mistake, but lets see if we can get out of this!"
:throat spray:

:skeledirge: Sing+Yawn (Schedar Starmobile) - Flamethrower (Brambleghast)
:mandibuzz: Incinerate - Dark Pulse (Brambleghast)
 
Team Gemini Taurus
:skeledirge: :throat spray: | Blaze | Sealed (Torch Song), PSN (4c)
HP: 56/95 | EN: 95/100 | ATK 6 | DEF 7 | SPA 8 | SPD 6 | SPE 66 | S/W 4/7 | Chill 5 | Rcv 2 | CT 1

:mandibuzz:| Big Pecks, Overcoat |+2 SPE (2t), PSN (4c), Leeched (5s; Brambleghast)
HP: 83/100 | EN: 88/100 | ATK 5 | DEF 8 | SPA 4 | SPD 7 | SPE 200 | S/W 2/3 | Chill 5 | Rcv 2 | CT 1
:pawmot: | Volt Absorb, Natural Cure | OK
HP 6/85 | EN 57/100 | ATK 8 | DEF 5 | SPA 5 | SPD 5 | SPE 105 | S/W 3/4 | Chill 5 | Rcv 2 | CT 0

:espathra: :leftovers: | Opportunist, Frisk | PSN (4c)
HP 45/95 | EN 53/100 | ATK 5 | DEF 5 | SPA 7 | SPD 5 | SPE 105 | S/W 3/4 | Chill 5 | Rcv 2 | CT 0


Team Star
:brambleghast: :leftovers: | Wind Rider, Infiltrator | OK
HP: 49/80 | EN: 59/100 | ATK 8 | DEF 5 | SPA 6 | SPD 5 | SPE 90 | S/W 3/1 | Chill 5 | Rcv 2 | CT 0

:revavroom: (Schedar Starmobile) :choice band: | Overcoat, Speed Boost | Torque Set (Dark), +2 SPE (2t)
HP: 90/90 | EN: 87/100 | ATK 14 | DEF 7 | SPA 6 | SPD 5 | SPE 225 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1

:bombirdier: :life orb: | Big Pecks, Keen Eye, Rocky Payload | KO
HP 0/85 | EN 0/100 | ATK 7 | DEF 6 | SPA 5 | SPD 6 | SPE 41 | S/W 3/3 | Chill 5 | Rcv 2 | CT 0

:revavroom: (Ruchbah Starmobile) | Overcoat, Misty Surge | PAR (1c)
HP 16/90 | EN 72/100 | ATK 8 | DEF 7 | SPA 4 | SPD 5 | SPE 45 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1

The Chronicle
Step 1
Brambleghast used Protect!
-12 EN
A ward against all evil...​
Schedar Starmobile used Wicked Torque!
-6 EN
Crit: No (526 > 25)

It's super effective!
[Skeledirge] (7 + (14-7))*1.5 = 21 DMG
Mandibuzz used Incinerate!
-4 EN
Crit: No (459 > 25)

It's not very effective on Schedar Starmobile...
[Schedar Starmobile] (6 + (4 - 5) - 1)*0.75 = 3 DMG
[Brambleghast] Brambleghast protected itself!

Skeledirge used Recurring Drowsiness!
-28 EN
[Throat Spray] Skeledirge's SPA rose! [+1, 6t]
Ruchbah Starmobile fell asleep! (2t)
Ruchbah Starmobile is drowsy...


[Brambleghast's Leftovers] Provisions for the road... [+2 HP]​
[Leech Seed] Life drains out of Mandibuzz's body... [-3 HP Mandibuzz, +3 HP Brambleghast]
[Poison] Death draws closer, two steps at a time... [-4 HP, Mandibuzz & Skeledirge]

[Schedar's Speed Boost] Schedar is speeding up! [+3 SPE, 2t]​

Step 2
Schedar Starmobile is asleep...
[+5HP, +3EN]
Mandibuzz used Dark Pulse!
-6 EN
Crit: No (195 > 25)
Flinch: No (336 > 120)

It's super effective!
[Brambleghast] ((8 + 3) + (4 - 5))*1.5 = 15 DMG
[Mandibuzz's SPE returned to normal...]

Brambleghast used Beat Up!
-7 EN
[Beat Up deals 4 hits, with a total BAP of 15.]
Crit: One (336, 180, 17, 401 vs 25)

A critical hit! It's super effective!
[Skeledirge] ((15 + 1) + (8 - 7))*1.5 = 25.5 ~ 26 DMG
Skeledirge used Flamethrower!
-7 EN
Crit: No (253 > 25)
Burn: No (110 > 60)

It's super effective!
[Brambleghast] ((9 + 3) + (8 - 5) + 3)*1.5 + 4 = 31 DMG
[Brambleghast's Leftovers] Succour for the weary... [+4 HP]​
[Leech Seed] Life drains out of Mandibuzz's body... [-3 HP Mandibuzz, +3 HP Brambleghast]
[Poison] Death draws closer, two steps at a time... [-4 HP, Mandibuzz & Skeledirge]

[Schedar's Speed Boost] Schedar is speeding up! [+4 SPE, 2t]​


Team Gemini Taurus
:skeledirge: | Blaze | Sealed (Torch Song), PSN (4c), +1 SPA (5t)
HP: 1/95 | EN: 60/100 | ATK 6 | DEF 7 | SPA 8 | SPD 6 | SPE 66 | S/W 4/7 | Chill 5 | Rcv 2 | CT 0

:mandibuzz:| Big Pecks, Overcoat | PSN (4c), Leeched (3s; Brambleghast)
HP: 69/100 | EN: 78/100 | ATK 5 | DEF 8 | SPA 4 | SPD 7 | SPE 80 | S/W 2/3 | Chill 5 | Rcv 2 | CT 1
:pawmot: | Volt Absorb, Natural Cure | OK
HP 6/85 | EN 57/100 | ATK 8 | DEF 5 | SPA 5 | SPD 5 | SPE 105 | S/W 3/4 | Chill 5 | Rcv 2 | CT 0

:espathra: :leftovers: | Opportunist, Frisk | PSN (4c)
HP 45/95 | EN 53/100 | ATK 5 | DEF 5 | SPA 7 | SPD 5 | SPE 105 | S/W 3/4 | Chill 5 | Rcv 2 | CT 0


Team Star
:brambleghast: :leftovers: | Wind Rider, Infiltrator | OK
HP: 15/80 | EN: 40/100 | ATK 8 | DEF 5 | SPA 6 | SPD 5 | SPE 90 | S/W 3/1 | Chill 5 | Rcv 2 | CT 0

:revavroom: (Schedar Starmobile) :choice band: | Overcoat, Speed Boost | Torque Set (Dark), +4 SPE (2t), SLP (1t), Drowsy
HP: 90/90 | EN: 84/100 | ATK 16 | DEF 7 | SPA 8 | SPD 5 | SPE 360 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1

:bombirdier: :life orb: | Big Pecks, Keen Eye, Rocky Payload | KO
HP 0/85 | EN 0/100 | ATK 7 | DEF 6 | SPA 5 | SPD 6 | SPE 41 | S/W 3/3 | Chill 5 | Rcv 2 | CT 0

:revavroom: (Ruchbah Starmobile) | Overcoat, Misty Surge | PAR (1c)
HP 16/90 | EN 72/100 | ATK 8 | DEF 7 | SPA 4 | SPD 5 | SPE 45 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1

Fate Foreseen
Gemini Taurus to order
Team Star to order
Keriel to ref​
 

"We've held on for now, its your turn again Fennel and Fuchsia"
:sitrus berry:
:leftovers:
Switching to Fennel the Pawmot holding Sitrus Berry and Fuchsia the Espathra holding Leftovers
 

"See if we can keep this up, do your best here!"
:sitrus berry:
:leftovers:
:espathra: Night Shade (Schedar Starmobile) - Calm Mind
***Check at start of step, If Brambleghast is to use Shadow Sneak on you, use Protect that step.
:pawmot: Ice Punch (Brambleghast) - Ice Punch (Brambleghast)
***Check at start of step, If Brambleghast is to use Shadow Sneak on you, use Protect that step.
***Check at start of turn, If Brambleghast has protection, use Bulk Up that step.
***Check at start of turn, If Brambleghast is fainted, use Bulk Up that step.
 
Gemini Taurus
:sv/pawmot:
Sitrus Berry
Volt Absorb, Natural Cure
HP: 6/85
EN: 57/100
8/5/5/5/105
3/4
No combo
:sv/espathra:
Leftovers
Opportunist, Frisk
HP: 45/95
EN: 53/100
5/5/7/5/104
3/4
PSN (4 counters), No combo
:sv/skeledirge:
Blaze
HP: 1/95
EN: 60/100
6/7/8/6/66
4/7
PSN (4 counters), No combo
:sv/mandibuzz:
Big Pecks, Overcoat
HP: 69/100
EN: 78/100
5/8/4/7/80
2/3
PSN (4 counters)


Team Star
:sv/brambleghast:
Leftovers
Wind Rider, Infiltrator
HP: 15/80
EN: 40/100
8/5/6/5/90
3/1
No combo
:sv/Revavroom:
Schedar Starmobile
Choice Band
Overcoat, Speed Boost
HP: 90/90
EN: 84/100
16/7/8/5/360
4/5
SLP (1t), Drowsy, Torque Set (Dark), +4 Spe
:sv/revavroom:
Ruchbah Starmobile
Overcoat, Misty Surge
HP: 16/90
EN: 72/100
8/7/4/5/45
4/5
PAR (1 counter)

Step 1
Pawmot uses Protect
12 EN
Pawmot eats the Sitrus Berry

Brambleghast uses Shadow Sneak
Protected
4 EN

Revavroom is asleep
Revavroom woke up

Espartha uses Night Shade
15 damage
5 EN

+4 HP Brambleghast (Leftovers)
+4 HP Espartha (Leftovers)
-4 HP Espartha (PSN)
Revavroom falls asleep
Revavroom's Speed Boost procs
Espartha's Opportunist procs

Step 2
Revavroom is asleep

Espartha uses Calm Mind
7 EN

Pawmot uses Ice Punch
Crit: 5 (=1/24) no
(8+8-5)*1.5=16.5->17
6 EN

Brambleghast uses Bullet Seed
Hits: 6 (d6) 5 hits
Crits don't matter
15+3+8-5=21
Pawmot is KOed
7 EN

+4 HP Brambleghast (Leftovers)
+4 HP Espartha (Leftovers)
-4 HP Espartha (PSN)
Revavroom's Speed Boost procs
Espartha's Opportunist procs

Gemini Taurus
:sv/pawmot:
Volt Absorb, Natural Cure
HP: KO/85
EN: 39/100
8/5/5/5/105
3/4
KO
:sv/espathra:
Leftovers
Opportunist, Frisk
HP: 45/95
EN: 41/100
5/5/7/5/260
3/4
PSN (4 counters), No combo, +2 Spe (2t)
:sv/skeledirge:
Blaze
HP: 1/95
EN: 60/100
6/7/8/6/66
4/7
PSN (4 counters), No combo
:sv/mandibuzz:
Big Pecks, Overcoat
HP: 69/100
EN: 78/100
5/8/4/7/80
2/3
PSN (4 counters)


Team Star
:sv/brambleghast:
Leftovers
Wind Rider, Infiltrator
HP: 6/80
EN: 29/100
8/5/6/5/90
3/1
No combo
:sv/Revavroom:
Schedar Starmobile
Choice Band
Overcoat, Speed Boost
HP: 75/90
EN: 84/100
18/7/10/5/495
4/5
SLP (1t), Torque Set (Dark), +6 Spe (2t)
:sv/revavroom:
Ruchbah Starmobile
Overcoat, Misty Surge
HP: 16/90
EN: 72/100
8/7/4/5/45
4/5
PAR (1 counter)

Gemini Taurus to replace Pawmot
I order
Gemini Taurus orders
I ref​
 
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:sv/brambleghast:
Shadow Sneak (Espathra), Shadow Sneak (Espathra)
IF Espathra has Protection when you are to act, THEN Shadow Sneak (Mandibuzz).

:sv/revavroom:
Be asleep, Blazing Torque (Espathra)
IF Espathra has Protection when you are to act, THEN Blazing Torque (Mandibuzz).
 

"We've gained some valuable experience here, get a bit more!"
:metronome:
:leftovers:
:mandibuzz: Incinerate - Facade (Schedar Starmobile)
***Check at start of turn, if Brambleghast is fainted use Facade (Schedar Starmobile)
:espathra: Dazzling Gleam - Night Shade (Schedar Starmobile)
 
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Gemini Taurus
:sv/mandibuzz:
Metronome
Big Pecks, Overcoat
HP: 69/100
EN: 78/100
5/8/4/7/80
2/3
PSN (4 counters)
:sv/espathra:
Leftovers
Opportunist, Frisk
HP: 45/95
EN: 41/100
5/5/7/5/260
3/4
PSN (4 counters), No combo, +2 Spe (2t)
:sv/skeledirge:
Blaze
HP: 1/95
EN: 60/100
6/7/8/6/66
4/7
PSN (4 counters), No combo


Team Star
:sv/brambleghast:
Leftovers
Wind Rider, Infiltrator
HP: 6/80
EN: 29/100
8/5/6/5/90
3/1
No combo
:sv/Revavroom:
Schedar Starmobile
Choice Band
Overcoat, Speed Boost
HP: 75/90
EN: 84/100
18/7/10/5/495
4/5
SLP (1t), Torque Set (Dark), +6 Spe (2t)
:sv/revavroom:
Ruchbah Starmobile
Overcoat, Misty Surge
HP: 16/90
EN: 72/100
8/7/4/5/45
4/5
PAR (1 counter)

Step 1
Brambleghast uses Shadow Sneak
Crit: 21 (=1/24) no
(4+3+8-5)*1.5=15
4 EN

Schedar Starmobile is asleep
Schedar Starmobile wakes up

Espathra uses Dazzling Gleam
Crit: 5 (=1/24) no crit on Schedar Starmobile, crit on Brambleghast doesn't matter
Brambleghast: (8+7-5)*2/3=6.6667->7
Schedar Starmobile: (8+7-5-1)*0.75*2/3=4.5->5
Brambleghast is KOed
6 EN

Mandibuzz uses Facade
Crit: 10 (=1/24) no
14+5-7+1-1=12
8 EN

+4 HP Espathra (Leftovers)
-4 HP Espathra (PSN)
-4 HP Mandibuzz (PSN)
Schedar Starmobile's Speed Boost procs

Step 2
Schedar Starmobile uses Blazing Torque
Crit: 17 (=1/24) no
BRN: 6 (<=30/100) yes
10+3+14-5=22
6 EN

Espathra uses Psybeam
Crit: 18 (=1/24) no
Confuse: 25 (<=10/100) no
7+3+7-5-1=11
5 EN

Mandibuzz uses Facade
Crit: 9 (=1/24) no
14+5-7+2-1=13
8 EN

+4 HP Espathra (Leftovers)
-4 HP Espathra (PSN)
-4 HP Mandibuzz (PSN)
-2 HP Espathra (BRN)
Schedar Starmobile's Speed Boost procs

Gemini Taurus
:sv/mandibuzz:
Metronome
Big Pecks, Overcoat
HP: 61/100
EN: 62/100
5/8/4/7/80
2/3
PSN (4 counters)
:sv/espathra:
Leftovers
Opportunist, Frisk
HP: 6/95
EN: 30/100
5/5/7/5/105
3/4
PSN (4 counters), No combo, BRN
:sv/skeledirge:
Blaze
HP: 1/95
EN: 60/100
6/7/8/6/66
4/7
PSN (4 counters), No combo


Team Star
:sv/brambleghast:
Leftovers
Wind Rider, Infiltrator
HP: KO/80
EN: 25/100
8/5/6/5/90
3/1
KO
:sv/Revavroom:
Schedar Starmobile
Choice Band
Overcoat, Speed Boost
HP: 34/90
EN: 84/100
18/7/10/5/495
4/5
Torque Set (Dark), +6 Spe (2t)
:sv/revavroom:
Ruchbah Starmobile
Overcoat, Misty Surge
HP: 16/90
EN: 72/100
8/7/4/5/45
4/5
PAR (1 counter)

Sending out Ruchbah Starmobile @ Sitrus Berry

Gemini Taurus to order
 

"Alright we're down but this has been great training!"
:metronome:
:pecha berry:
Switching Espathra for Poblano the Skeledirge holding Pecha Berry
:mandibuzz: Facade (Schedar Starmobile) - Facade (Schedar Starmobile)
***Check at start of turn, if Schedar Starmobile has protection and Ruchbah Starmobile has protection, use Double Team that step.
***Check at start of turn, if Schedar Starmobile has protection, use Facade (Ruchbah Starmobile) that step.
***Check at start of turn, If Schedar Starmobile is fainted and Ruchbah Starmobile has protection, use Double Team that step.
***Check at start of turn, If Schedar Starmobile is fainted, use Facade (Ruchbah Starmobile) that step.
:skeledirge: Earth Power (Shcedar Starmobile) - Earth Power (Schedar Starmobile)
***Check at start of turn, if Schedar Starmobile has protection and Ruchbah Starmobile has protection, Chill that step.
***Check at start of turn, if Schedar Starmobile has protection, use Flamethrower (Ruchbah Starmobile) that step.
***Check at start of turn, If Schedar Starmobile is fainted and Ruchbah Starmobile has protection, use Chill that step.
***Check at start of turn, If Schedar Starmobile is fainted, use Flamethrower (Ruchbah Starmobile) that step.
 
Last edited:
:sv/revavroom::sv/revavroom:
Schedar Starmobile: Blazing Torque (Mandibuzz), Blazing Torque (Mandibuzz)
Ruchbah Starmobile: Magical Torque (Skeledirge), Magical Torque (Mandibuzz)

Gemini Taurus
:sv/mandibuzz:
Metronome
Big Pecks, Overcoat
HP: 61/100
EN: 62/100
5/8/4/7/80
2/3
PSN (4 counters)
:sv/skeledirge:
Pecha Berry
Blaze
HP: 1/95
EN: 60/100
6/7/8/6/66
4/7
PSN (4 counters), No combo
:sv/espathra:
Leftovers
Opportunist, Frisk
HP: 6/95
EN: 30/100
5/5/7/5/105
3/4
PSN (4 counters), No combo, BRN


Team Star
:sv/Revavroom:
Schedar Starmobile
Choice Band
Overcoat, Speed Boost
HP: 34/90
EN: 84/100
18/7/10/5/495
4/5
Torque Set (Dark), +6 Spe (2t)
:sv/revavroom:
Ruchbah Starmobile
Sitrus Berry
Overcoat, Misty Surge
HP: 16/90
EN: 72/100
8/7/4/5/45
4/5
PAR (2 counters)
Ruchbah Starmobile uses Misty Terraforming
9 EN
All standing pokemon are unaffected by major status and thus have their major status discarded (technically this happens before Espathra leaves play, so it applies to it as well)

Step 1
Schedar Starmobile uses Blazing Torque
Crit: 18 (=1/24) no
BRN: 30 (<=30/100) yes
10+3+18-8-1=22
6 EN
Ruchbah Starmobile eats its Sitrus Berry

Ruchbah Starmobile uses Magical Torque
Crit and Confuse don't matter
Skeledirge has 1 HP left, so it gets KOed
7 EN

Mandibuzz uses Facade
Crit: 5 (=1/24) no
14+5-7+3=15
8 EN

-4 HP Mandibuzz (PSN)
-2 HP Mandibuzz (BRN)

Step 2
Schedar Starmobile uses Blazing Torque
Crit: 9 (=1/24) no
10+3+18-8-1=22
6 EN

Ruchbah Starmobile uses Magical Torque
Crit doesn't matter
(10+3+8-8-1)*1.5=18
Mandibuzz is KOed
7 EN

Gemini Taurus
:sv/mandibuzz:
Metronome
Big Pecks, Overcoat
HP: KO/100
EN: 54/100
5/8/4/7/80
2/3
KO
:sv/skeledirge:
Pecha Berry
Blaze
HP: KO/95
EN: 60/100
6/7/8/6/66
4/7
KO
:sv/espathra:
Leftovers
Opportunist, Frisk
HP: 6/95
EN: 30/100
5/5/7/5/105
3/4
No combo

Misty Terrain (3r)​
Team Star
:sv/Revavroom:
Schedar Starmobile
Choice Band
Overcoat, Speed Boost
HP: 19/90
EN: 72/100
18/7/10/5/495
4/5
Torque Set (Dark), +6 Spe (2t)
:sv/revavroom:
Ruchbah Starmobile
Overcoat, Misty Surge
HP: 31/90
EN: 49/100
8/7/4/5/45
4/5
1 Recovery remaining
Espathra @ Leftovers is sent out automatically

:sv/revavroom::sv/revavroom:
Schedar Starmobile: Blazing Torque (Espathra), Blazing Torque (Espathra)
IF Espathra has Protection, THEN Chill.

Ruchbah Starmobile: Magical Torque (Espathra), Magical Torque (Espathra)
IF Espathra has Protection, THEN Chill.
 
Quick Attack doesn't KO Schedar Starmobile, Blazing Torque KOs Espathra

Team Star wins!

Rewards:
Gemini Taurus gets 5 TC, spends 8 JC, and Espathra, Mandibuzz, Skeledirge, and Pawmot all get 7 Exp
I get 3 RC and 3 JC
Keriel gets 3 RC and 3 JC

Ref rewards are assuming subref rewards are pro-rated based on rounds reffed, rounding down for all refs except the final ref, as they were last gen.
 
Throat Spray:throat spray:
Choice Specs:choice specs:
Life Orb(2):life orb::life orb:
Magnet:magnet:
Lucky Egg:lucky egg:
Focus Sash:focus sash:
Oran Berry:oran berry:
Shell Bell:shell bell:

Fuchsia the Espathra

Level: 1 | EXP: 07
Psychic

#927

Nature:
Quirky (No Effect)

Abilities:
Opportunist, Frisk, Speed Boost (Locked)

Stats:
HP: 95
Attack: Rank 5
Defence: Rank 5
Special Attack: Rank 7
Special Defence: Rank 5
Speed: 105
Size Class: 3
Weight Class: 4

Moves:
Level 0
Aerial Ace
Brave Bird
Dazzling Gleam
Drill Peck
Energy Ball
Facade
Flash Cannon
Growl
Hyper Voice
Hypnosis
Mud-Slap
Protect
Psychic
Shadow Ball
Zen Headbutt

Level 1
Baby-Doll Eyes
Calm Mind
Confuse Ray
Confusion
Disarming Voice
Night Shade
Peck
Psybeam
Quick Attack
Rain Dance
Sandstorm
Seed Bomb
Sunny Day
Swift
Trick

Rafflesia the Mandibuzz

Level: 1 | EXP: 07
Dark
Flying

#630

Nature:
Hardy (No Effect)

Abilities:
Big Pecks, Overcoat, Weak Armor (Locked)

Stats:
HP: 100
Attack: Rank 5
Defence: Rank 8
Special Attack: Rank 4
Special Defence: Rank 7
Speed: 80
Size Class: 2
Weight Class: 3

Moves:
Level 0
Aerial Ace
Air Slash
Attract
Brave Bird
Confide
Dark Pulse
Double Team
Facade
Feint Attack
Leer
Protect
Round
Shadow Ball
Toxic

Level 1
Cut
Defog
Dual Wingbeat
Flatter
Gust
Incinerate
Rain Dance
Rock Smash
Snore
Steel Wing
Sunny Day
Swagger
Swift
Taunt
Whirlwind

Fennel the Pawmot

Level: 1 | EXP: 07
Electric
Fighting

#923

Nature:
Quirky (No Effect)

Abilities:
Volt Absorb, Natural Cure, Iron Fist (Locked)

Stats:
HP: 85
Attack: Rank 8
Defence: Rank 5
Special Attack: Rank 5
Special Defence: Rank 5
Speed: 105
Size Class: 2
Weight Class: 3

Moves:
Level 0
Brick Break
Crunch
Facade
Fire Punch
Focus Blast
Growl
Ice Punch
Play Rough
Protect
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt

Level 1
Bite
Bulk Up
Charge
Discharge
Fake Out
Mach Punch
Metal Claw
Nuzzle
Quick Attack
Rain Dance
Scratch
Seed Bomb
Slam
Spark
Sunny Day
Sweet Kiss
Swift
Thunder Shock

Poblano the Skeledirge

Level: 1 | EXP: 07
Fire
Ghost

#911

Nature:
Quirky (No Effect)

Abilities:
Blaze, Unaware (Locked)

Stats:
HP: 95
Attack: Rank 6
Defence: Rank 7
Special Attack: Rank 8
Special Defence: Rank 6
Speed: 66
Size Class: 4
Weight Class: 7

Moves:
Level 0
Crunch
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hyper Voice
Leer
Mud-Slap
Protect
Round
Shadow Ball
Shadow Claw
Sing
Tackle
Thunder Fang
Zen Headbutt

Level 1
Bite
Curse
Disarming Voice
Ember
Incinerate
Lick
Night Shade
Roar
Seed Bomb
Sunny Day
Will-O-Wisp
Yawn

Level 3
Torch Song (Signature)


Team Star (Level 1)



Reward Info
End the battle with enemy Pokemon strictly below half HP: 1 EXP per Pokemon
KO a Pokemon: 2 EXP
KO a second Pokemon: 1 EXP
KO a third Pokemon: 2 EXP
Win the battle: 1 EXP

Match Type: 4v4 Doubles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 2
Substitution Count: 3
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 9
Arena: Academy Schoolyard

Eventually, the Team Star Bosses finished their community service. By this point they had gotten bored of their bases and their monotype teams, but still wanted to help train their fellow students to battle. So, they gathered together for a different sort of challenge! Everyone knows about the Titan Pokemon that once roamed the Paldea region, before all five were caught, and the bosses decided it would be a fun theme. So each boss went out and caught a Pokemon of the same species for themself.

Well, kinda. No matter how much he searched, Ortega couldn't find anything of the same species as the Quaking Earth Titan, so he gave up and caught something else in the Asado Desert. And while searching Casseroya Lake, Eri was attacked by a Veluza, which she decided was certainly more vicious than either of the False Dragon pair she had set out to find. Regardless, the bosses got permission to bring their Starmobiles into the schoolyard at the academy, and now receive challenges from any student brave enough to take them on!
  • Two different Team Star Bosses will be randomly chosen to battle. When a Boss is chosen, the two Pokemon associated to that boss are selected for battle and the items associated to that Boss are put into the Backpack. Any Backpack item may be equipped to any Boss Pokemon, and the two Pokemon in play at the same time can be any two of the four total that are selected.
  • Team Star has remade their Revavroom into custom Starmobiles.
    • Each Starmobile has the same stats and moves as a standard Revavroom, but has a different type and an extra ability.
    • When a Starmobile uses a Torque move whose entry listed in the type column of the data audit matches their original type, that Torque move has 10 BAP. Furthermore, that Torque move does not count towards the standard limit on Torque moves for that Starmobile.
    • When a Starmobile uses a Torque move whose entry listed in the type column of the data audit does not match their original type, that Torque move has 7 BAP and its effect checks automatically fail.
  • The Titan Pokemon of Paldea were much stronger than other Pokemon of the same species, which the Team Star Bosses emulate by having trained their Titan-themed team members to Level 2 in what is otherwise a Level 1 battle. In recognition of the fact that moves and their counterplay are often unlocked at the same level, the Team Star Bosses have had their Titan-themed Pokemon forget all instances of Recover, Roost, Sky Attack, Spikes, and Stealth Rock that they would otherwise know.
  • Camouflage turns the user into a Ground type
  • Secret Power may cause flinching
  • Nature Power becomes Bulldoze

Boss 1: 2 (d5) Mela
Boss 2: 1 (d4) Giacomo

Choice Band
Cornn Berry
Leftovers
Life Orb
Red Card
Sitrus Berry
Pecha Berry
Dark Gem
Fire Gem
:sv/bombirdier:

Bombirdier
Level 2

Type: Flying/Dark
Abilities: Big Pecks, Keen Eye, Rocky Payload

Nature: Serious
HP: 85
Atk: 7
Def: 6
SpA: 5
SpD: 6
Spe: 82
Size: 3
Weight: 3


Movepool:
Level 0:
Aerial Ace
Air Slash
Brave Bird
Dark Pulse
Facade
Hyper Voice
Leer
Protect
Rock Slide
Wing Attack

Level 1:
Air Cutter
Drill Run
Dual Wingbeat
Hone Claws
Peck
Rain Dance
Rock Throw
Sandstorm
Sucker Punch
Sunny Day
Taunt
Whirlwind

Level 2:
Feather Dance
Foul Play
Heat Wave
Hurricane
Nasty Plot
Payback
Pluck
Rock Blast
Scary Face
Stone Edge
Take Down
Thief
:sv/revavroom:


Schedar Starmobile (Revavroom)
Level 1

Type: Fire
Abilities: Overcoat, Filter (Locked), Speed Boost

Nature: Serious
HP: 90
Atk: 8
Def: 7
SpA: 4
SpD: 5
Spe: 90
Size: 4
Weight: 5


Movepool:
Level 0:
Facade
Flash Cannon
Iron Head
Poison Gas
Poison Jab
Protect
Sludge
Toxic
Zen Headbutt

Level 1:
Haze
Lick
Rain Dance
Sandstorm
Sludge Bomb
Smog
Sunny Day
Swagger
Taunt

Signature:
Blazing Torque
Combat Torque
Magical Torque
Noxious Torque
Wicked Torque
:sv/klawf:

Klawf
Level 2

Type: Rock
Abilities: Anger Shell, Shell Armor, Regenerator

Nature: Serious
HP: 85
Atk: 7
Def: 8
SpA: 3
SpD: 4
Spe: 75
Size: 3
Weight: 4


Movepool:
Level 0:
Ancient Power
Brick Break
Earth Power
Facade
Harden
Mud-Slap
Protect
Rock Slide
Shadow Claw
X-Scissor

Level 1:
High Horsepower
Metal Claw
Rain Dance
Rock Smash
Rock Throw
Sandstorm
Sunny Day
Vise Grip

Level 2:
Crabhammer
Flail
Iron Defense
Rest
Reversal
Rock Blast
Scary Face
Stone Edge
Swords Dance
Take Down
Thief
:sv/revavroom:


Segin Starmobile (Revavroom)
Level 1

Type: Dark
Abilities: Overcoat, Filter (Locked), Intimidate

Nature: Serious
HP: 90
Atk: 8
Def: 7
SpA: 4
SpD: 5
Spe: 90
Size: 4
Weight: 5


Movepool:
Level 0:
Facade
Flash Cannon
Iron Head
Poison Gas
Poison Jab
Protect
Sludge
Toxic
Zen Headbutt

Level 1:
Haze
Lick
Rain Dance
Sandstorm
Sludge Bomb
Smog
Sunny Day
Swagger
Taunt

Signature:
Blazing Torque
Combat Torque
Magical Torque
Noxious Torque
Wicked Torque

Sending out Bombirdier @ Choice Band and Segin Starmobile @ Sitrus Berry. Gemini Taurus to order.
 

"Back again quick with some familiar faces! Rafflesia, Fennel, you know the drill!"
:lucky egg:
:magnet:
Sending out Rafflesia the Mandibuzz holding Lucky Egg and Fennel the Pawmot holding Magnet
:mandibuzz: Toxic (Bombirdier) - Toxic (Segin Starmobile)
***Check at start of turn, If you are taunted, use Incinerate the first instance and Air Slash (Bombirdier) the second instance.
***Check at start of turn, if Segin Starmobile has protection and Bombirdier has protection, use Double Team that step and push steps back.
***Check at start of turn, if Bombirdier has protection, use Toxic (Segin Starmobile) and push steps back.

:pawmot: Nuzzle (Bombirdier) - Thunderbolt (Bombirdier)
***Check at start of turn, if Bombirdier has protection and Segin Starmobile has protection, use Bulk up that step and push steps back.
***Check at start of turn, if Bombirdier has protection use Nuzzle (Segin Starmobile) that step and push steps back.
 
I hate that I've spent so long thinking about this and this is all I can come up with.

:sv/bombirdier:
Drill Run (Pawmot) x2

:sv/revavroom:
Zen Headbutt (Pawmot) x2

Reffing to follow probably later today, if not then tomorrow
 

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