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I believe Saharaja still has a turn left with +1 Speed. Also, please note my team's energy expenditure in the post-round.
"We'll prevail slowly."
Toedscruel: Spore (Caph Starmobile) - Stun Spore (Orthworm)
At Priority -1, IF Caph Starmobile has the effect Protection, AND Orthworm has the effect Protection, Chill instead and push down.
At Priority -1, IF Caph Starmobile has the effect Protection, use Spore (Orthworm) instead and push down.
Saharaja: Earth Power (Caph Starmobile) - Earth Power (Caph Starmobile)
Once at the start of your turn, IF Caph Starmobile is set to target Toedscruel with Taunt, AND your Speed stage is +1, use Taunt (Caph Starmobile) instead.
Once at the start of your turn, IF Caph Starmobile is set to target Toedscruel with Iron Head, AND Orthworm is set to target Toedscruel with Iron Head, AND your Speed stage is +1, use Cover (Toedscruel) instead.
Snore (Saharaja) ~ Combat Torque (Toedscruel)
If Saharaja has Protection S1, then use Snore (Toedscruel).
If Toedscruel has Protection S2, then use Combat Torque + Iron Head (Saharaja).
And on... And on...
Iron Head (Toedscruel) ~ Iron Head (Toedscruel)
If Toedscruel has Protection, then use Iron Head (Saharaja).
Caph Starmobile should have a Restless Marker. Also, I think that Orthworm should have healed 2 HP after each of Saharaja's Earth Powers because Ring Target only ignores Abilities while attacks are being used, and Earth Eater's healing effect activates after a Ground-type attack is used.
"Well done! Now, eliminate the Starmobile and prepare for the next matchup."
Toedscruel: Spore (Orthworm) - Absorb (Orthworm)
At Priority -1, IF Orthworm is Asleep, Chill.
Saharaja: Earth Power (Caph Starmobile) - Heal Bell
At the end of Step 1, IF you Flinched this Step, use Earth Power (Caph Starmobile) Step 2.
Counterswitching to Navi Starmobile @ Poison Gem, replacing Veluza.
Thanks for nothing...
Iron Head (Grimmsnarl) ~ Iron Head (Grimmsnarl)
If Grimmsnarl has Protection, then use Curse.
If Grimmsnarl is to use a Fighting combination attack targeting you, then use Protect (self).
If you are confused, then use Curse.
Noxious Torque (Grimmsnarl) ~ Noxious Torque (Grimmsnarl)
If you are asleep, then use Snore (Saharaja).
If Grimmsnarl is to use Focus Blast outside of a combination, and you are awake, and your Speed is higher than Grimmsnarl's Speed, then use Sandstorm.
Grimmsnarl: Focus Blast + Dark Pulse combo (Orthworm) - Dark Pulse (Navi Starmobile)
At the start of your turn, IF Orthworm has the effect Protection, use Dark Pulse (Navi Starmobile) and push down.
At the start of the step, IF Navi Starmobile is set to use Cover (Orthworm), AND Orthworm is set to target you with a Steel-type Attack, AND Navi Starmobile is faster than you, use Protect (Self) and push down.
At the start of your turn, IF Navi Starmobile has the effect Covering, use Dark Pulse (Navi Starmobile) and push down.
Saharaja: Earth Power (Orthworm) -High Horsepower (Navi Starmobile)
At the start of your turn, IF Orthworm has the effect Protection, AND Navi Starmobile has the effect Protection, Chill and push down.
At the start of your turn, IF Navi Starmobile has the effect Covering, use High Horsepower (Navi Stamobile) and push down.
At the start of your turn, IF Orthworm has the effect Protection, use High Horsepower (Navi Starmobile) and push down.
[Team Star] Orthworm used Protect!
-12 EN
Orthworm protected themselves from incoming attacks!
Orthworm snapped out of confusion, and their Special Attack stage returned to 0.
[Team P2X7] Saharaja used High Horsepower!
-7 EN
Hit<=4560: 3927 (yes)
Crit<=200: 4795 (no)
Damage (Navi Starmobile): (10 + 3 + 1) * 3/2 = 21
[Ring Target negates Overcoat and Toxic Debris.] Orthworm ate some dirt! (+2 HP)
[Team P2X7] Grimmsnarl used Dark Pulse!
-6 EN
Crit<=200: 4265 (no)
Flinch<=960: 2177 (no)
Damage (Navi Starmobile): (8 + 3 + 2 - 1) = 12
[Team Star] Navi Starmobile used Noxious Lick!
-20 EN
[Frisk prevents the Poison Gem from getting consumed.]
Crit<=200: 2469 (no)
Poison<=1440: 2468 (no)
Para<=1440: 2496 (no)
Damage (Grimmsnarl): (10 + 3 + 3) * 3/2 = 24 Grimmsnarl ate the Oran Berry! (+10 HP)
Step 2
[Team P2X7] Saharaja used Earth Power!
-7 EN
Crit<=200: 1941 (no)
Drop<=480: 3554 (no)
Damage (Orthworm): (9 + 3 + 1) * 3/2 = 20 Orthworm ate some dirt! (+12 HP)
[Team P2X7] Grimmsnarl used Struggle!
[Focus Blast is Luminous/Pelleting, Dark Pulse is Luminous/Aetherial.]
-5 EN
Crit<=200: 2322 (no)
Damage (Orthworm): (5 - 1) - 9 = -5 -> 1
Recoil: (95 / 10) = 10
Iron Head (Grimmsnarl) ~ Iron Head (Grimmsnarl)
If you are asleep, then use Snore (Grimmsnarl).
If you are able, then use Curse.
If Grimmsnarl has Protection, then use Iron Head (Saharaja).
If Grimmsnarl is KO'd, then use Iron Head (Saharaja).
Noxious Torque (Grimmsnarl) ~ Noxious Torque (Grimmsnarl)
If Grimmsnarl has Protection, then use Lick (Saharaja).
If Saharaja has Covering, then use Poison Gas the first instance and Lick (Saharaja) the second instance.
"Apparently, Snore is no longer a universal move."
Grimmsnarl: Dark Pulse (Navi Starmobile) - Dazzling Gleam
At the end of Step 1, IF Saharaja's High Horsepower missed, use Protect (Self) Step 2.
At the start of your turn Step 2, IF Saharaja's High Horsepower missed that Step, use Bite + Crunch combo (Navi Starmobile) instead.
Saharaja: High Horsepower (Navi Starmobile) - Earth Power (Navi Starmobile)
At the end of Step 1, IF your High Horsepower missed Step 1, use High Horsepower (Navi Starmobile) Step 2.
It looks like you forgot to roll for Noxious Torque's Poison chance. Neither outcome would affect my orders, though.
"Experiment number two: is Toedscruel able to buy its team an action?"
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Switching from Grimmsnarl to Toedscruel @ N/A; counterswitch is impossible.
Toedscruel: Energy Ball (Veluza) - Energy Ball (Veluza)
Once, at the start of each step, IF Veluza is set to target you with a Damaging Priority Move, begin the order sequence Protect (Self) - Magical Leaf (Veluza).
At Priority +1, IF Veluza has the effect Protection, AND Orthworm has the effect Protection, Chill and push down.
At the start of each of Toedscruel's turns, IF Veluza has the effect Protection, use Magical Leaf (Orthworm) instead.
Saharaja: Earth Power (Orthworm) - Chill
At the start of each of Saharaja's turns, IF Orthworm has the effect Protection, Chill and push down.
At the start of each of Saharaja's turns, IF Orthworm is set to use Metal Burst, AND you are faster than it, AND you have more than 7 Energy remaining, begin the order sequence Rapid Spin (Veluza) - Chill.
At the start of each of Saharaja's turns, IF Orthworm is set to use Metal Burst, AND you are faster than it, AND you have less than 8 Energy remaining, Chill and push down.
I believe Orthworm should still heal 12 HP after being hit by Earth Power; Earth Eater's healing occurs after an attack is executed, and Ring Target technically only negates Abilities while an attack is being executed.
Orthworm: Earth Power (Gholdengo)~Chill
1. At start of turn 1, if Gholdengo is under the effects of Protection, then use Iron Head (Saharaja)
2. At start of turn, if Gholdengo and Saharaja are under the effects of Protection, then Chill.
KO. At start of turn, if Gholdengo is knocked out, then use Chill.
Veluza: Aqua Cutter (Gholdengo)~Aqua Cutter (Gholdengo)
1. At start of turn, if Gholdengo is under the effects of Protection, then use Psychic (Saharaja)
2. At start of turn, if Gholdengo and Saharaja are under the effects of Protection, then Chill.
KO. At start of turn, if Gholdengo is knocked out, then use Psycho Cut (Saharaja).