Other Metagames RELICANTH THE SAVIOR! THE LORD OF CAP HAS COMETH

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Hey whats up guys Legend Slayer here bringing you the spiciest of teams, Shoutouts to Y Parahax for making the original version. Originally the team was meant to be Trick Room but for whatever reason it became webs and it has done surprisingly well so figured i would rmt it. Proof of peak and such is above. Now on to the actual purpose of this: The god squad.
Relicanth @ Choice Band
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Head Smash
- Waterfall
- Earthquake
- Zen Headbutt
This is the star of the show and by far the most controversial mon here. I know it doesnt seem like anything at all but its coverage is really nice for se coverage and head smash is hitting hard vs most everything. It also outspeeds mons base 106 or lower under webs so the speed tiers actually pretty nice. It does notable damage to almost everything in the meta aside from cyclohm and arghonaut(though if zen flinches it dies) and is usually able to take a hit or 2 due to its solid physical bulk and typing.

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Play Rough
- Brick Break
Next up is this mon, whose main purpose is to check crucibelle and blow back cyclohms and arghos that relicanth dislikes. Iron head and play rough are there for stabs and the fact iron heads needed to beat crucibelle. Brick breaks there to help combat stuff like ferrothorn and heatran that would normally take advantage of it by forcing it out to set rocks or such.

Snaelstrom @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Sticky Web
- Spiky Shield
- U-turn
- Aqua Jet/ Psycho Shift
Snaelstroms here as our webs setter and to add a bit more bulk. Webs are to allow my maw and relicsnth to wreak havok, u-turn for chip and pivoting and aqua jet allows for you to kill a weakened mon. Psycho Shift is a nice alternative to cripple troubling mons like the aforementioned cyclohm and argho as well as a good number of CAPs hazard removers but means you cant hit crucibelle at all regardless of how low it is.

Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Freeze Shock
- Fusion Bolt
- Ice Beam
- Earth Power
Kyurem is a good middle ground in terms of bulk, offense, and speed for this team, letting it check a good number of mons threatening the team such as non dragon stab cyclohm and non fightinium Tornadus as well as keeping mons like crucibelle out with webs up because of earth power. Fusion bolt helps beat bulky waters that bother this team, most notably snaelstrom as the only other mon hitting it without boosts is reliant on webs up to do anything.

Tomohawk @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Haze
- Roost
- Rapid Spin
- Hurricane
Tomohawk is basically here to stop sweeps and remove hazards that come on our field, as well as checking a good number of mons that threaten the team like cawmodore and voodoom(LOL). Most of the time all its doing is hazing or spinning but it does also help beat snaelstrom if its not special defensive, as well as 1v1ing dd auromoth if at full. It also just walls p much every physical attacker in the meta aside from crucibelle.

Caribolt @ Magnet
Ability: Galvanize
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Swords Dance
- Horn Leech
- Volt Switch
Last but not least is what is quite honestly one of my favorite mons right now. Return is a powerful stab and at plus 2 ohkos most non resists in the tier, such as z move heatran. It also has best speed on the team and hits fantastic coverage leaves it walled only by a few mons, which is why it has volt switch to pivot out while doing a fair amount of damage at the same time.
More often then not i saw Caribolt carrying the team just because of its speed, so you can optionally make a few changes like syclant over kyurem or tyrantrum over relicanth. Teams a blast to use though its definitely not for beginners as it is reliant on predictions for wins. Team also just hard loses to mega aggron(not something you will see much but a few people run a stall using it) and team does have a rough matchup vs stall but so long as you can maintain pressure with kyub and caribolt it should be fine.
 

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