I'm back with another team! I'm returning to my roots, with an offensive core of Mega Metagross and Keldeo. The team was intended to be more balanced, since my typical fast and furious offensive teams tend to lose long games.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Bullet Punch
I built the team around metagross because it's my favorite pokemon pretty much. First, I'm running a pretty standard max attack and speed spread with a jolly nature. the defense is actually decent as well, allowing me to tank some moderately strong hits. Otherwise, I'm just maximizing offensive presence. Meteor mash and zen headbutt are stabs, each having their own fun little secondary effects. Hammer arm lets me hit ferrothorn, excadrill, bisharp, and other stuff that resists my stabs. Bullet punch helps massively with priority, and pursuit wasn't doing much of anything anyway.
Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Scald
- Calm Mind
- Secret Sword
Keldeo is on the team as a special attacker to cover physically bulky threats that check metagross. Leftovers due to the substitute calm mind set, maxed special attack and speed with a timid nature to maximize offensive presence. Substitute and Calm Mind let me set up, help me absorb status, and generally pressure the opponent if they don't have a check right away. Scald and Secret Sword are my stab moves.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Roost
- Hidden Power [Fire]
Latios used to be a support latias, but changed based on a suggestion and it has been really helpful. It has some helpful resistances as well as hitting some things the other offensive pokemon can't. Life orb, maxed speed and special attack, and timid nature make for maximized offense. Draco Meteor and Psyshock are my stab moves, hidden power fire is really important taking on bulky grass types like ferro and tangrowth. Finally, roost to keep it alive.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 132 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
This is on the team as a defensive pivot, intended to take hits and keep momentum going. Leftovers helps it recover, and the evs let me outspeed and burn bisharp before it can hit me with the rest dumped into bulk, topped off with a bold nature. Hydro Pump is my stab move, volt switch for the momentum. Will-o-wisp helps wear foes down as well as weakening physical attackers. Pain split lets me pull off a few plays and sometimes even lets rotom ko by itself.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
Lando switches into physical attackers. Rocky helmet, intimidate, physical bulk investment, and impish nature all contribute to this. the special defense helps me take hits from the likes of mega charizard y and a few others I forget, and I forget why the speed is there tbh, I'm sure it's good for something. Earthquake is my strong reliable stab move, stone edge for the flying types I like to switch into. U-turn keeps momentum going and stealth rock breaks sashes and kills charizard and talonflame.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 240 HP / 236 SpD / 32 Spe
Calm Nature
- Recover
- Baton Pass
- Giga Drain
- Nasty Plot
This slot has been home to ferrothorn and tangrowth before celebi and this latest change works best so far. It's intended to break bulky water types that cause problems like slowbro, suicune, and vaporeon. Lefties, calm nature, and bulk investment help me take hits while I set up. Being specially defensive also covers rotom and lando's defensive weakness. Speed puts me ahead of maxed speed tyranitar. Recover is recovery, Nasty plot and baton pass let me either get free stat boosts over to keldeo or latios as a pivot, or I can just nasty plot to break bulky water types. Finally, Giga Drain is my stab move of choice.
And that's the team! Let me know what y'all think of it!
some replays: 1
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Bullet Punch
I built the team around metagross because it's my favorite pokemon pretty much. First, I'm running a pretty standard max attack and speed spread with a jolly nature. the defense is actually decent as well, allowing me to tank some moderately strong hits. Otherwise, I'm just maximizing offensive presence. Meteor mash and zen headbutt are stabs, each having their own fun little secondary effects. Hammer arm lets me hit ferrothorn, excadrill, bisharp, and other stuff that resists my stabs. Bullet punch helps massively with priority, and pursuit wasn't doing much of anything anyway.
Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Scald
- Calm Mind
- Secret Sword
Keldeo is on the team as a special attacker to cover physically bulky threats that check metagross. Leftovers due to the substitute calm mind set, maxed special attack and speed with a timid nature to maximize offensive presence. Substitute and Calm Mind let me set up, help me absorb status, and generally pressure the opponent if they don't have a check right away. Scald and Secret Sword are my stab moves.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Roost
- Hidden Power [Fire]
Latios used to be a support latias, but changed based on a suggestion and it has been really helpful. It has some helpful resistances as well as hitting some things the other offensive pokemon can't. Life orb, maxed speed and special attack, and timid nature make for maximized offense. Draco Meteor and Psyshock are my stab moves, hidden power fire is really important taking on bulky grass types like ferro and tangrowth. Finally, roost to keep it alive.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 132 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
This is on the team as a defensive pivot, intended to take hits and keep momentum going. Leftovers helps it recover, and the evs let me outspeed and burn bisharp before it can hit me with the rest dumped into bulk, topped off with a bold nature. Hydro Pump is my stab move, volt switch for the momentum. Will-o-wisp helps wear foes down as well as weakening physical attackers. Pain split lets me pull off a few plays and sometimes even lets rotom ko by itself.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
Lando switches into physical attackers. Rocky helmet, intimidate, physical bulk investment, and impish nature all contribute to this. the special defense helps me take hits from the likes of mega charizard y and a few others I forget, and I forget why the speed is there tbh, I'm sure it's good for something. Earthquake is my strong reliable stab move, stone edge for the flying types I like to switch into. U-turn keeps momentum going and stealth rock breaks sashes and kills charizard and talonflame.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 240 HP / 236 SpD / 32 Spe
Calm Nature
- Recover
- Baton Pass
- Giga Drain
- Nasty Plot
This slot has been home to ferrothorn and tangrowth before celebi and this latest change works best so far. It's intended to break bulky water types that cause problems like slowbro, suicune, and vaporeon. Lefties, calm nature, and bulk investment help me take hits while I set up. Being specially defensive also covers rotom and lando's defensive weakness. Speed puts me ahead of maxed speed tyranitar. Recover is recovery, Nasty plot and baton pass let me either get free stat boosts over to keldeo or latios as a pivot, or I can just nasty plot to break bulky water types. Finally, Giga Drain is my stab move of choice.
And that's the team! Let me know what y'all think of it!
some replays: 1
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