I was a fairly frequent poster on Smogon several years ago, posting a number of rate my teams; but I last competitively battled in Gen IV; in 6v6 singles on pokemon showdown. I have taken quite a long break from Pokemon, but have recently acquired a 3DS and US, and wanted to try my hand a Battle Spot singles, a meta of which I have very little experience.
I have been doing quite a bit of research into this team and the current meta to try and create something vaguely competitive, but I imagine there will be a lot that requires improvement. Also to note, I will be breeding/ SRing these pokemon in game; therefore have yet to create the team or test it out much in battling so cannot vouch for how well it has been doing.
I have noticed that Trick Room is a lot more viable option in 3v3 as battles seem to last much shorter and worry of trick room running out is therefore reduced. That being said most 'trick room teams' involve pokemon entirely dependent on trick room; which tend to fail if it is not up; therefore I have created a hybrid trick room with 'mons that will benefit from its bonus but function well without.
Without further ado: (Bold indicates moves I'm unsure about)
Mega Mawile @ Mawilite
252HP 252 Atk 4 Def
Brave
Intimidate/ Huge Power
Swords Dance
Play Rough
Sucker Punch
Fire Fang
Mawile is one of my favourite 'mons and I am so glad it got a mega. Mega Mawile is an absolute monster; having one of the highest base stats in the game following huge power and excellent typing she can devastate teams not prepared. She is also one of the best pokes to strut around in Trick Room, being one of the few who can legitimately sweep the entire team within the 5 turns. The excellent typing means there are numerous options for switch ins, and Intimidate can often force a switch allowing a free turn to get up Swords Dance. Of course before Mawile mega evolves it is fairly fragile, particular to sp atks, so some matches may have limited switch in opportunities.
The moveset is fairly straight forward. SD turns Mawile into an absolute beast. Play Rough is the STAB coverage move (Shame about accuracy). Sucker Punch provides coverage, and also makes Mawile more than viable outside of trick room. Finally Fire Fang is to cover Steel types who switch in, which otherwise would resist anything Mawile had.
Porygon 2@ Eviolite
252HP 252SpAtk 4Def
Quiet
Download
Trick Room
Thunderbolt
Ice Beam
Shadow Ball
Porygon 2 is my first trick room setter and a lovely partner with Mawile. I have opted for an offensive set as once TR is set up really Im wanting to get P2 out of there ASAP either by death or switching. That being said P2 is still bulky AF with Eviolite and can be a good switch in on many of the metas mons. Its my main answer to Garchomp and Mega-Salamence with the ever valuable Ice Beam, as well as helping with bulky waters Mawile has a bad time with. In a pretty offensive team the versatility of P2 makes it a brilliant blanket check to lots of threats, as well as working great under trick room itself. Its Sp Atk also shouldnt be underestimated, dealing big chunks to mons that Mawile can later finish off. This is why I have opted for Download rather than trace.
Again the moveset is relatively self explanatory; Bolt-Beam for its well known brilliant coverage. Shadow Ball is there for further coverage, and threaten off Mega Gengar, and also help deal with the pest that is Mimikyu.
Heatran @ Grassium Z/ Firium Z/ Air Balloon
252 HP 252 SpAtk 4SpDef
Modest
Flame Body
Flamethrower/ Magma Storm
Earth Power
Taunt
Solar Beam/ Flash Cannon
Heatran is a unique and deadly pokemon in the metagame because of its brilliant typing and fantastic stats. It pairs brilliantly with Mawile, absorbing any fire attacks aimed at her and absorbing them; most notably Zapdos/ Blaziken; along with other Heatran. Again I have gone for a fully offensive set to prevent being stalled by mons like Toxapex and Zapdos, and to keep the Momentum going with Trick Room. Not needing to invest in speed also means we can give it a bit of bulk as well.
This is the mon whos moves I am struggling with the most. Grassium + Solar Beam provides a great option to surprise bulky water types that come to laugh at Heatran; whereas Firium Z gives that extra power, and can be paired with Magma Storms to blow through otherwise tricky walls. Taunt is useful as this team can struggle with slow stall teams who themselves can benefit from my trick rooms and become a real threat.
Tapu Bulu @ Choice Band
252 Atk 252 HP 4Def
Adamant
Grassy Surge
Wood Hammer
Superpower
Zen Headbutt
Stone Edge
Tapu Bulu fits perfectly in with the rest of the mons, because of the previous glaring weakness to earthquake users. Grassy Surge shuts this down and pairs wonderfully with Heatran to help him sweep. This is another mon who is powerful both in and out of trick room, you'll see the majority of these invested in speed, but because of trick room availability I can again make him bulkier than you would usually expect. Tapu checks many prominent threats such as Gliscor, Greninja and Tapu Koko, along with being an excellent wall breaker with Choice Band, alongside Mawile. Tapu is my only Choice user, and I needed something with the autopower for reliably hitting mons. Bulu is also an excellent (and my only) counter to Breloom which would otherwise shut down this team very nicely.
Its moves are also a asset, providing great coverage and its unpredictability makes it very hard to switch in to. Wood Hammer is its STAB move of choice dealing huge damage with choice band a grassy surge. Superpower allows Tapu to hit Celesteela for neutral, along with other prominent steel types. Stone Edge hits flying and fire mons such as Volcarona, Mega Salamence and both Charizards. Finally Zen Headbutt is for poison types, most notably Mega Venusaur.
Garchomp@ Focus Sash
252 Atk 252 Spd 4 Def
Jolly
Rough Skin
Swords Dance (?Stealth Rock)
Outrage
Earthquake
Poison Jab
Garchomp is what really sets this team apart from other Trick Room teams; and provides the versatility required. Acting as either a lead to help weaken teams before bringing in a TR pokemon, or not bringing a TR mon altogther and bringing chomp along with e.g. Heatran and Mawile. Also to note that Garchomp does not get on well with Tapus Grassy Surge, so definitely not to be selected in every team, but a real threat if the opponent is not prepared. Garchomp is here to do what garchomp does, outspeed and take out anything not ready for it. If its able to get up SD, even better. Rough Skin is incredibly useful to break focus sashes which can be a massive nuisance to this team. Garchomp is my own focus sash user, as it can really surprise Ice Beam users who think they can get an easy KO; also helps with fellow dragons e.g. Salamence and Garchomp.
I'm considering Stealth Rocks to further deal with focus sash users, but SD seems too valuable. Outrage and Earthquake are fairly self explanatory; which Poison Jab is there for big grass types like Tapu Bulu.
Mimikyu @ Mimikium Z
252Atk 252HP 4Def
Brave
Disguise
Trick Room
Play Rough
Shadow Sneak
Curse
Mimikyu is here as my second TR user and a much more aggressive option. Mimikyu's ability is fantastic being able to take any hit, along with 3 immunities makes it a huge pest. This is a Max Attack Mimi as P2, wanting to set up trick room, deal max damage and get out of there. Curse works fantastically with this as it knocks out Mimi for Mawile to come in with 4 more turns of TR, while threatening the other mon to switch out under a curse and Intimidate. Play Rough is the STAB move of choice with his unique Z move dealing massive damage.
Shadow Sneak is a great priority options to help revenge kill weakened mons.
Thanks for reading! Would really appreciate some feedback before I begin the grind to making this team; below are some potential threats I can envisage but this is also an area I would like some help with!
Threats:
Tapu Koko: If TR isnt up this mon can really cause trouble with my team; dealing with Mawile with ease; and checking Heatran. Garchomp is obviously a great cover, but if hes not brought this can be real trouble.
Tapu Lele: Check Mawile very nicely; its ability is crazy annoying, preventing the priority Sucker Punch that would otherwise OHKO. It can then set up all over my team. Heatran again checks it, but has nothing to reliably take it out.
Focus Sash: Focus Sash users can really rain on mawiles parade. Living an otherwise OHKO and OHKOing back with alot of special attack moves.
Trick Room Teams: Ironically fully dedicated trick room teams can be a real nuisance as they often bring slower pokemon than my hybrid team; taking advantage of my trick room more than my own mons will!
I have been doing quite a bit of research into this team and the current meta to try and create something vaguely competitive, but I imagine there will be a lot that requires improvement. Also to note, I will be breeding/ SRing these pokemon in game; therefore have yet to create the team or test it out much in battling so cannot vouch for how well it has been doing.
I have noticed that Trick Room is a lot more viable option in 3v3 as battles seem to last much shorter and worry of trick room running out is therefore reduced. That being said most 'trick room teams' involve pokemon entirely dependent on trick room; which tend to fail if it is not up; therefore I have created a hybrid trick room with 'mons that will benefit from its bonus but function well without.
Without further ado: (Bold indicates moves I'm unsure about)
Mega Mawile @ Mawilite
252HP 252 Atk 4 Def
Brave
Intimidate/ Huge Power
Swords Dance
Play Rough
Sucker Punch
Fire Fang
Mawile is one of my favourite 'mons and I am so glad it got a mega. Mega Mawile is an absolute monster; having one of the highest base stats in the game following huge power and excellent typing she can devastate teams not prepared. She is also one of the best pokes to strut around in Trick Room, being one of the few who can legitimately sweep the entire team within the 5 turns. The excellent typing means there are numerous options for switch ins, and Intimidate can often force a switch allowing a free turn to get up Swords Dance. Of course before Mawile mega evolves it is fairly fragile, particular to sp atks, so some matches may have limited switch in opportunities.
The moveset is fairly straight forward. SD turns Mawile into an absolute beast. Play Rough is the STAB coverage move (Shame about accuracy). Sucker Punch provides coverage, and also makes Mawile more than viable outside of trick room. Finally Fire Fang is to cover Steel types who switch in, which otherwise would resist anything Mawile had.
Porygon 2@ Eviolite
252HP 252SpAtk 4Def
Quiet
Download
Trick Room
Thunderbolt
Ice Beam
Shadow Ball
Porygon 2 is my first trick room setter and a lovely partner with Mawile. I have opted for an offensive set as once TR is set up really Im wanting to get P2 out of there ASAP either by death or switching. That being said P2 is still bulky AF with Eviolite and can be a good switch in on many of the metas mons. Its my main answer to Garchomp and Mega-Salamence with the ever valuable Ice Beam, as well as helping with bulky waters Mawile has a bad time with. In a pretty offensive team the versatility of P2 makes it a brilliant blanket check to lots of threats, as well as working great under trick room itself. Its Sp Atk also shouldnt be underestimated, dealing big chunks to mons that Mawile can later finish off. This is why I have opted for Download rather than trace.
Again the moveset is relatively self explanatory; Bolt-Beam for its well known brilliant coverage. Shadow Ball is there for further coverage, and threaten off Mega Gengar, and also help deal with the pest that is Mimikyu.
Heatran @ Grassium Z/ Firium Z/ Air Balloon
252 HP 252 SpAtk 4SpDef
Modest
Flame Body
Flamethrower/ Magma Storm
Earth Power
Taunt
Solar Beam/ Flash Cannon
Heatran is a unique and deadly pokemon in the metagame because of its brilliant typing and fantastic stats. It pairs brilliantly with Mawile, absorbing any fire attacks aimed at her and absorbing them; most notably Zapdos/ Blaziken; along with other Heatran. Again I have gone for a fully offensive set to prevent being stalled by mons like Toxapex and Zapdos, and to keep the Momentum going with Trick Room. Not needing to invest in speed also means we can give it a bit of bulk as well.
This is the mon whos moves I am struggling with the most. Grassium + Solar Beam provides a great option to surprise bulky water types that come to laugh at Heatran; whereas Firium Z gives that extra power, and can be paired with Magma Storms to blow through otherwise tricky walls. Taunt is useful as this team can struggle with slow stall teams who themselves can benefit from my trick rooms and become a real threat.
Tapu Bulu @ Choice Band
252 Atk 252 HP 4Def
Adamant
Grassy Surge
Wood Hammer
Superpower
Zen Headbutt
Stone Edge
Tapu Bulu fits perfectly in with the rest of the mons, because of the previous glaring weakness to earthquake users. Grassy Surge shuts this down and pairs wonderfully with Heatran to help him sweep. This is another mon who is powerful both in and out of trick room, you'll see the majority of these invested in speed, but because of trick room availability I can again make him bulkier than you would usually expect. Tapu checks many prominent threats such as Gliscor, Greninja and Tapu Koko, along with being an excellent wall breaker with Choice Band, alongside Mawile. Tapu is my only Choice user, and I needed something with the autopower for reliably hitting mons. Bulu is also an excellent (and my only) counter to Breloom which would otherwise shut down this team very nicely.
Its moves are also a asset, providing great coverage and its unpredictability makes it very hard to switch in to. Wood Hammer is its STAB move of choice dealing huge damage with choice band a grassy surge. Superpower allows Tapu to hit Celesteela for neutral, along with other prominent steel types. Stone Edge hits flying and fire mons such as Volcarona, Mega Salamence and both Charizards. Finally Zen Headbutt is for poison types, most notably Mega Venusaur.
Garchomp@ Focus Sash
252 Atk 252 Spd 4 Def
Jolly
Rough Skin
Swords Dance (?Stealth Rock)
Outrage
Earthquake
Poison Jab
Garchomp is what really sets this team apart from other Trick Room teams; and provides the versatility required. Acting as either a lead to help weaken teams before bringing in a TR pokemon, or not bringing a TR mon altogther and bringing chomp along with e.g. Heatran and Mawile. Also to note that Garchomp does not get on well with Tapus Grassy Surge, so definitely not to be selected in every team, but a real threat if the opponent is not prepared. Garchomp is here to do what garchomp does, outspeed and take out anything not ready for it. If its able to get up SD, even better. Rough Skin is incredibly useful to break focus sashes which can be a massive nuisance to this team. Garchomp is my own focus sash user, as it can really surprise Ice Beam users who think they can get an easy KO; also helps with fellow dragons e.g. Salamence and Garchomp.
I'm considering Stealth Rocks to further deal with focus sash users, but SD seems too valuable. Outrage and Earthquake are fairly self explanatory; which Poison Jab is there for big grass types like Tapu Bulu.
Mimikyu @ Mimikium Z
252Atk 252HP 4Def
Brave
Disguise
Trick Room
Play Rough
Shadow Sneak
Curse
Mimikyu is here as my second TR user and a much more aggressive option. Mimikyu's ability is fantastic being able to take any hit, along with 3 immunities makes it a huge pest. This is a Max Attack Mimi as P2, wanting to set up trick room, deal max damage and get out of there. Curse works fantastically with this as it knocks out Mimi for Mawile to come in with 4 more turns of TR, while threatening the other mon to switch out under a curse and Intimidate. Play Rough is the STAB move of choice with his unique Z move dealing massive damage.
Shadow Sneak is a great priority options to help revenge kill weakened mons.
Thanks for reading! Would really appreciate some feedback before I begin the grind to making this team; below are some potential threats I can envisage but this is also an area I would like some help with!
Threats:
Tapu Koko: If TR isnt up this mon can really cause trouble with my team; dealing with Mawile with ease; and checking Heatran. Garchomp is obviously a great cover, but if hes not brought this can be real trouble.
Tapu Lele: Check Mawile very nicely; its ability is crazy annoying, preventing the priority Sucker Punch that would otherwise OHKO. It can then set up all over my team. Heatran again checks it, but has nothing to reliably take it out.
Focus Sash: Focus Sash users can really rain on mawiles parade. Living an otherwise OHKO and OHKOing back with alot of special attack moves.
Trick Room Teams: Ironically fully dedicated trick room teams can be a real nuisance as they often bring slower pokemon than my hybrid team; taking advantage of my trick room more than my own mons will!