The Team
http://pokepast.es/290c48dc49e3acc4
I've been having a little trouble with this team and would appreciate any help that you guys might have.
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 104 HP / 12 Def / 176 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Roost
Tapu Koko is most importantly the terrain setter for Hawlucha. Even though that's his main job, he still has very good special attacking power. Thunderbolt is his main STAB and is even boosted by Electric Terrain. Also boosted by terrain, Volt Switch is a good pivot move. Hidden Power Ice is an obvious choice for weakening those common ground types (Landorus-T, Zygarde, Gliscor, etc) who won't expect it to live an Earthquake. Koko needs to live in order to set the terrain for Hawlucha so Roost restores that precious HP.
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Roost
- High Jump Kick
Here's the star of the show. Hawlucha is a powerful sweeper (if he gets a Swords Dance up) and he is incredibly fast after he consumes the Electric Seed. Acrobatics is an very strong STAB for Hawlucha. Roost allows Hawlucha to stay alive longer in certain circumstances but should be used sparingly and only on Pokémon that can’t harm it. High Jump Kick is a ridiculously powerful STAB and is worth the risk of missing since the move has pretty good accuracy.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Ash Greninja is powerful offensive Pokémon and Choice Specs boost it's Special Attack even further. It is a great revenge killer due to its high speed and priority in Water Shuriken. It's essential to get it to transform for it to do any damage because it doesn't do much damage otherwise. Hydro Pump is it's most powerful STAB attack that hits even neutral Pokémon for big damage. Dark Pulse is another good STAB that takes care of those pesky Psychic types. Spikes support is great to help out Mega Mawile and Hawlucha to OHKO Pokémon that normally would be 2HKO’d by their attacks.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Of course this guy is here. Landorus-T is a good Stealth Rock setter that can switch into most physical attackers. Earthquake is a good STAB that hits hard coming off of it's good Attack stat. Hidden Power Ice is for Zygarde and other Landorus. U-Turn provides a slow pivot to safely bring in other team members.
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 56 Atk / 60 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Nature's Madness
- Stone Edge
Tapu Bulu is very Specially Defensive with the Assault Vest which helps me be able to deal with special attackers. In addition to his bulk, Tapu Bulu hits very hard as well. It's Grassy Terrain ability helps Mawile be able to live ground type moves. Horn Leech provides good recovery and is powered up by Grassy Terrain. Wood Hammer is Bulu’s most powerful STAB but be wary of recoil. Nature's Madness allows him to wear down Pokémon he normally can't touch. Stone Edge is almost exclusively for Zapdos because he is a difficult Pokémon for this team to deal with.
Mawile @ Mawilite
Ability: Intimidate
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Knock Off
- Sucker Punch
Mega Mawile is a powerful wallbreaker and Swords Dance boosts it's Attack to ridiculous levels. Mawile in its regular form has Intimidate to be able to switch into physical attacks. Play Rough is a strong STAB attack and is also it's only STAB on this set. Knock Off gets rid of the items obviously but hits hard on neutral targets as well. Sucker Punch is it's only priority move but it requires some predictions to use it effectively sometimes.
Thanks so much for taking the time to read this and I would appreciate any feedback you guys may have.
http://pokepast.es/290c48dc49e3acc4
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 104 HP / 12 Def / 176 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Roost
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Roost
- High Jump Kick
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 240 Def / 20 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 56 Atk / 60 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Nature's Madness
- Stone Edge
Mawile-Mega @ Mawilite
Ability: Huge Power
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Knock Off
- Sucker Punch
Ability: Electric Surge
EVs: 104 HP / 12 Def / 176 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Roost
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Roost
- High Jump Kick
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 240 Def / 20 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 56 Atk / 60 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Nature's Madness
- Stone Edge
Mawile-Mega @ Mawilite
Ability: Huge Power
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Knock Off
- Sucker Punch
I've been having a little trouble with this team and would appreciate any help that you guys might have.
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 104 HP / 12 Def / 176 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Roost
Tapu Koko is most importantly the terrain setter for Hawlucha. Even though that's his main job, he still has very good special attacking power. Thunderbolt is his main STAB and is even boosted by Electric Terrain. Also boosted by terrain, Volt Switch is a good pivot move. Hidden Power Ice is an obvious choice for weakening those common ground types (Landorus-T, Zygarde, Gliscor, etc) who won't expect it to live an Earthquake. Koko needs to live in order to set the terrain for Hawlucha so Roost restores that precious HP.
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Roost
- High Jump Kick
Here's the star of the show. Hawlucha is a powerful sweeper (if he gets a Swords Dance up) and he is incredibly fast after he consumes the Electric Seed. Acrobatics is an very strong STAB for Hawlucha. Roost allows Hawlucha to stay alive longer in certain circumstances but should be used sparingly and only on Pokémon that can’t harm it. High Jump Kick is a ridiculously powerful STAB and is worth the risk of missing since the move has pretty good accuracy.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Ash Greninja is powerful offensive Pokémon and Choice Specs boost it's Special Attack even further. It is a great revenge killer due to its high speed and priority in Water Shuriken. It's essential to get it to transform for it to do any damage because it doesn't do much damage otherwise. Hydro Pump is it's most powerful STAB attack that hits even neutral Pokémon for big damage. Dark Pulse is another good STAB that takes care of those pesky Psychic types. Spikes support is great to help out Mega Mawile and Hawlucha to OHKO Pokémon that normally would be 2HKO’d by their attacks.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Of course this guy is here. Landorus-T is a good Stealth Rock setter that can switch into most physical attackers. Earthquake is a good STAB that hits hard coming off of it's good Attack stat. Hidden Power Ice is for Zygarde and other Landorus. U-Turn provides a slow pivot to safely bring in other team members.
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 56 Atk / 60 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Nature's Madness
- Stone Edge
Tapu Bulu is very Specially Defensive with the Assault Vest which helps me be able to deal with special attackers. In addition to his bulk, Tapu Bulu hits very hard as well. It's Grassy Terrain ability helps Mawile be able to live ground type moves. Horn Leech provides good recovery and is powered up by Grassy Terrain. Wood Hammer is Bulu’s most powerful STAB but be wary of recoil. Nature's Madness allows him to wear down Pokémon he normally can't touch. Stone Edge is almost exclusively for Zapdos because he is a difficult Pokémon for this team to deal with.
Mawile @ Mawilite
Ability: Intimidate
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Knock Off
- Sucker Punch
Mega Mawile is a powerful wallbreaker and Swords Dance boosts it's Attack to ridiculous levels. Mawile in its regular form has Intimidate to be able to switch into physical attacks. Play Rough is a strong STAB attack and is also it's only STAB on this set. Knock Off gets rid of the items obviously but hits hard on neutral targets as well. Sucker Punch is it's only priority move but it requires some predictions to use it effectively sometimes.
Thanks so much for taking the time to read this and I would appreciate any feedback you guys may have.