I feel like I am like most Pokémon players, I just cant pick one team or one specific poke because there are so many to choose from. Well, I have my main offensive team but decided , hey ones not enough so lets make a few teams an have some fun, so I have an all offensive brute team and kind of wanted to take a step back and come at it in a different approach, a hazard condition stall team (idk the right name for the style lol )
so I've been looking at other team set ups to kind of guide me through this process and noticed people saying how good clefable is, so I wanted to focus the team around him to try him out
so here goes my team (1st draft)
Clefable @ leftovers
Ablility: magic guard
calm nature
EV: 252 hp / 84 SP D/ 172 Def
calm mind
moon blast
soft boiled
T-wave / flame thrower
he is my center point on my team, hoping to bring him in mid to late to set up with calm mind and periodically bring him in to hit a T-wave on the opponents fast pokes or choice users who threatn my team, leftovers is there for small bits of health back every turn, might opt out of t-wave and run flamethrower for my fire coverage
so then came another special wall
chansey eviolite
ability natural cure
bold nature
EV: 252 hp/ 4 SP D/ 252 def
wish
soft-boiled
seismic toss
toxic
he/she Is here as my special wall and cleric, soft boiled is for her own safety to regain health quickly, wish is to pass health to other team mates so we stay healthy, seismic toss is to help throw off substitutes o other pokes, while toxic was chosen over t-wave because chansey can afford to miss and t-wave is on clefable, toxic is meant for pokes who are naturally slow and I want t chip damage off while sort of trolling
now for physical wall and spike setter
ferrothorn (prickly)@ leftovers
sassy nature
iron barb ability
EV 252 hp / 88 def / 168 Sp D
spikes
protect
gyro ball
leech seed
he is my spike setter/ physical wall , he has spike for the switch damage hoping to cause switches in with my team. leech seed is to add additional HP in return while protect helps regain much needed health (after seed) my hopes are to have pokes poisoned / paralyzed and have damage steadily chipped off while regaining health through leftovers as well. while gyro ball can pack a punch especially to fairys
Medicham (froggy) @ medichamite
jolly
pure power
EV: 252 spd/ 4 def /252 atk
fake out
H-J-K
zen head-butt
bullet punch
he's here as my mega to finish off weakened and slowed pokes as well as chip off damage using fake out constantly switching in and out being passed wishes to stay healthy and giving free damage turns, bullet punch is for priority and fairy coverage and zen head-butt is a strong move w-th an added bonus of flinch chance which would just stack over paralysis/toxic. plus i have tried him out and his power is just immense.
Lando-t @ leftovers
intimidate
impish
EV: 252 HP/ 240 Def/ 8 sp D/ 8 spe
earthquake
u-turn
knock-off
stealth rock
he is here for my stealth rocker as well as defensive pivot using intimidate to my advantage against physical attackers, knock off is my some psychic coverage as well as eliminate annoying items such as choice users and leftovers, as well you can't have lando without earthquake STAB and U-turn to bring in other pokes (if I am slower I use him to bring in medicham for free fake out chip off)
my last slot is a mix up right now I have:
Gengar @ life orb
sassy
levitate
EV: 252 spd/ 4 spD / 252 spA
Shadow ball
will-o-wisp
sludge bomb
destiny bond???
hes here for my main psychic counter and fairy counter, although its a double edged sword because he can fall victim to a psychic and be put down fairly quickly, I have will-o-wisp for those strong physical attackers to try to knock them out of the game with some FIRE but I have a lot of status on this team so I would not mind changing his move set or Pokémon overall. sludge bomb is to murder fairies ( my last team was very fairy weak so I have some phobia of fairy)
on a side note legendaries are hard to obtain for my team as im on 3DS and most are unobtainable such as (keldeo, victini,etc ) basic ones I can get but please remember that when offering suggestion <3
I appreciate all the help and hope this team isn't too horrible
so I've been looking at other team set ups to kind of guide me through this process and noticed people saying how good clefable is, so I wanted to focus the team around him to try him out
so here goes my team (1st draft)
Clefable @ leftovers
Ablility: magic guard
calm nature
EV: 252 hp / 84 SP D/ 172 Def
calm mind
moon blast
soft boiled
T-wave / flame thrower
he is my center point on my team, hoping to bring him in mid to late to set up with calm mind and periodically bring him in to hit a T-wave on the opponents fast pokes or choice users who threatn my team, leftovers is there for small bits of health back every turn, might opt out of t-wave and run flamethrower for my fire coverage
so then came another special wall
chansey eviolite
ability natural cure
bold nature
EV: 252 hp/ 4 SP D/ 252 def
wish
soft-boiled
seismic toss
toxic
he/she Is here as my special wall and cleric, soft boiled is for her own safety to regain health quickly, wish is to pass health to other team mates so we stay healthy, seismic toss is to help throw off substitutes o other pokes, while toxic was chosen over t-wave because chansey can afford to miss and t-wave is on clefable, toxic is meant for pokes who are naturally slow and I want t chip damage off while sort of trolling
now for physical wall and spike setter
ferrothorn (prickly)@ leftovers
sassy nature
iron barb ability
EV 252 hp / 88 def / 168 Sp D
spikes
protect
gyro ball
leech seed
he is my spike setter/ physical wall , he has spike for the switch damage hoping to cause switches in with my team. leech seed is to add additional HP in return while protect helps regain much needed health (after seed) my hopes are to have pokes poisoned / paralyzed and have damage steadily chipped off while regaining health through leftovers as well. while gyro ball can pack a punch especially to fairys
Medicham (froggy) @ medichamite
jolly
pure power
EV: 252 spd/ 4 def /252 atk
fake out
H-J-K
zen head-butt
bullet punch
he's here as my mega to finish off weakened and slowed pokes as well as chip off damage using fake out constantly switching in and out being passed wishes to stay healthy and giving free damage turns, bullet punch is for priority and fairy coverage and zen head-butt is a strong move w-th an added bonus of flinch chance which would just stack over paralysis/toxic. plus i have tried him out and his power is just immense.
Lando-t @ leftovers
intimidate
impish
EV: 252 HP/ 240 Def/ 8 sp D/ 8 spe
earthquake
u-turn
knock-off
stealth rock
he is here for my stealth rocker as well as defensive pivot using intimidate to my advantage against physical attackers, knock off is my some psychic coverage as well as eliminate annoying items such as choice users and leftovers, as well you can't have lando without earthquake STAB and U-turn to bring in other pokes (if I am slower I use him to bring in medicham for free fake out chip off)
my last slot is a mix up right now I have:
Gengar @ life orb
sassy
levitate
EV: 252 spd/ 4 spD / 252 spA
Shadow ball
will-o-wisp
sludge bomb
destiny bond???
hes here for my main psychic counter and fairy counter, although its a double edged sword because he can fall victim to a psychic and be put down fairly quickly, I have will-o-wisp for those strong physical attackers to try to knock them out of the game with some FIRE but I have a lot of status on this team so I would not mind changing his move set or Pokémon overall. sludge bomb is to murder fairies ( my last team was very fairy weak so I have some phobia of fairy)
on a side note legendaries are hard to obtain for my team as im on 3DS and most are unobtainable such as (keldeo, victini,etc ) basic ones I can get but please remember that when offering suggestion <3
I appreciate all the help and hope this team isn't too horrible