SM OU Rotom Tangela SM OU Bulky Offence (Help Improve!)

Rotom Tangela OU Bulky offense
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Introduction:
Hello there! So, I'm new to Showdown and I want you to help me improve my team. I'm currently around 1100 ELO.
I'm using slightly modified Ou sets from the dex (except Infernape). So enough talk, lets get to the team!
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The team:

Rotom-Wash @ Iapapa Berry
Ability: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain split

So Rotom W. is my choice for the physicaly defensive pokemon. It's a very versatile pokemon but I mainly use him as a pivot or a wall to stop momentum. Pain split instead of defog because it can be really annoying and I already have rapid spin on Excadrill.

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake

Tangela is my specialy defensive mon. This thing can take a lot of hits and thanks to it's amazing ability regenerator it can stay in game for a loooooong time. I really enjoy luring in heatrans and destroying them with an earthquake.

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit

Weavile is the glass cannon of the team. It's my check for Lando T. and common ground types. I decided to use life orb instead of choice band because if I were to miss pursuit I wouldn't need to switch out.

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

I have this one to check fairy and ground types. I have rapid spin to get rid of those pesky entry hazards. I don't have anything more to say about this mon.

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Shadow Claw

It get's a free turn and it can check mega alakazam and latios, what could I possibly want more. Also it has priority.

Infernape @ Fightinium Z
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Vacuum Wave
- Focus Blast

Infernape has my 2 favourite types, fire and fighting. It checks lot of common steel and dark types. I also use it as a switch in for ice attacks.
Fightinium Z serves as a strong 100% accuracy attack, which this set lacks.

That's it for the team. Now we're moving on to the threats.

Threats:

There are loads of them but the major one is Clefable. It's fat af and my excadrill just can't push through it. It also has recovery which is annoying.

End:

I'm glad that you read this as I'm looking for suggestions to better my team and my pokemon game as a whole. Keep in mind I'm not a native speaker. Goodbye
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