SM OU Salazzle Balance (1600 ELO)

This team is trash?

  • Yes

    Votes: 6 22.2%
  • Yes

    Votes: 5 18.5%
  • Obviously

    Votes: 4 14.8%
  • Trash is better than this

    Votes: 16 59.3%

  • Total voters
    27

Introduction

Hi, welcome to my first RMT. I have made several teams, all of them are trash, so I decided to post my trash lol. I wanted to build around an interesting mon, Salazzle. The Salazzle's ability allow her to poison all the metagame but Magic Bounce, Poison Heal and Magic Guard Users. It can beat annoying pokemon as Toxapex, Mega-Venusaur, Celesteela, Magearna.

Teambuilding Process


Salazzle can beat a large amount of defensive pokemon inmune to poison thanks her ability.

Salazzle has problems with Magic Guard and Magic Bounce users as Mega-Diancie and Clefable, also Ground Types can OHKO her with ease. So I put Greninja-Ash.

I looked for a rock setter and I decided to pick Clefable for her fairy typing.

I had a horrible match up vs water spam, psychic spam, ground spam, and others. So I put my old friend, Bulu.

I lacked a defogger, so I chose the Angel, Zapdos.

I really needed a powerful wallbreaker


The Team


Toxicity (Salazzle-Totem) @ Choice Scarf
Ability: Corrosion
EVs: 34 HP / 252 SpA / 220 Spe
Timid Nature
- Knock Off
- Toxic
- Fire Blast
- Sludge Wave
I went for a choice scarf because her nice speed tier that allows her outspeed every mon on OU except Scarf Ninja, Scarf Koko, Sand Rush Excadrill and Unburden Lucha. An Choice Locked Toxic can be rare but it can put on a timer defensives mons and setup sweepers. Knock Off is for the Chansey switch. 220 speed evs are needed to outspeed Scolipede after one speed boost. 34 HP evs allow her 4 switchs after rocks.


Seek and Destroy (Greninja-Ash) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Water Shuriken
- Hydro Pump
- Dark Pulse
Ninja Specs can 2HKO and OHKO Clefable, Xatu, Mega-Sableye, Mega-Diance, also he is an incredible mon that can be wincon on the majority of matchs. Greninja-Ash struggles with Toxapex, Magearna, Venusaur and others. Those pokemon can be crippled with ease by a Salazzle's toxic. Also he checks ground types that can be a problem for Salazzle to deal.


Devil in I (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Moonblast
- Stealth Rock
- Flamethrower
- Soft-Boiled
Clefable is my fighting pokemon’s check. She can beat Mega-Medi and Mega-Lopunny, two pokemon really hard to deal for my team. Also is a really solid rock setter. He helps me in my Sableye, Latios and Zygarde match. I really don’t know why I have flamethower in this mon, maybe twave or calm mind is more useful or even wish-protect.


In Bloom Doom (Tapu Bulu) @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 60 Atk / 56 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness
Bulu AV is an awesome mon in this meta. It can check Ninjash, Mega-Diancie, Landorus-T, Zygarde, Garchomp, Keldeo, Mega-Gyarados, Tapu Koko, Tapu Lele. Also it helps a lot in my match up vs rain and psychic spam.


High Voltage (Zapdos) @ Leftovers
Ability: Static
EVs: 248 HP / 240 Def / 20 Spe
- Nature
IVs: 0 Atk
- Discharge
- Roost
- Heat Wave
- Defog
Zapdos is a really solid defogger in the tier, It can beat defensive Landorus-T and Ferrothorn with ease also paralyze Mew and Clefable. Static helps a lot vs HO matchs and is really nice to paralyze others mons with Static and Discharge. Zapdos is my answer vs Flying spam and Hawlucha, really annoying vs my team. Heat Wave allows me beat Scizor, Tang AV, Ferrothorn and others.


Killer Queen (Mawile) (F) @ Mawilite
Ability: Intimidate
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Thunder Punch
Mawile is the ultimate wallbreaker. She can 2HKO all the tier except Defensive Landorus-T. I needed she because my match vs bulky teams and stall is very terrible. Play Rough is a reliable STAB move. Sucker Punch can help her to achieve a sweep. Thunder Punch for Pex and Steela.

Conclusion

And this is the result.
Some threats to the team are the offensive fire types.
I really appreciate some help. And I hope you enjoy playing this trash team.
(Sorry for my really bad english)



Toxicity (Salazzle) @ Choice Scarf
Ability: Corrosion
EVs: 34 HP / 252 SpA / 220 Spe
Timid Nature
- Knock Off
- Toxic
- Fire Blast
- Sludge Wave

Seek and Destroy (Greninja-Ash) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Water Shuriken
- Hydro Pump
- Dark Pulse

Devil in I (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Moonblast
- Stealth Rock
- Flamethrower
- Soft-Boiled

In Bloom Doom (Tapu Bulu) @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 60 Atk / 56 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness

High Voltage (Zapdos) @ Leftovers
Ability: Static
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Heat Wave
- Defog

Killer Queen (Mawile) (F) @ Mawilite
Ability: Intimidate
Shiny: Yes
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Thunder Punch
 
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