Hi folks, this my Battle Spot Singles team.
Before i get started i hope you will forgive my poor english, i'll try my best to be as much clear as i can.
The team is a pretty simple and straightforward screens + Mega Mence team. The idea behind was to reach good scores on both, PS and cart, with the underestimated dual screens strategy, and with a pokemon that i think it can do a pretty decent job in this tier: Espeon.
Actually i'm pretty happy with the scores i reached, peaking #11 on the BSS Showdown ladder ( http://postimg.org/image/6qez0o0dn/ ) and achieving nearly 1800 points on cart with a score of 44-19 ( i'm actually 1° in my country http://postimg.org/image/6kus787sr/ ) , so i'm here to share my team with you guys, hoping you will like it as much as i do.
Team at glance:
Building process:
As strange as it can be, starting a team from a supporter pokemon is probably not a the best idea. But i would be lieing if i don't say that everything started from Espeon. I wanted to try the dual screen set, pairing it with a strong "boosting" sweeper and a partner in crime that synergize well with it.
I felt that the combination of Salamence, being a very strong attacker in the meta, and Ferrothorn to cover his weakness and checking some of his counters, was what i was searching for.
At this point i had a solid screen + dual combo that was pretty weak to Greninja and Mega Gengar. Assault Vest Conkeldurr seemed like a decent answer to them, while also being able to switch on special attacks or status moves that could threaten Salamence.
Since a team must adapt to multiple situations, i wanted to complete the Dragon/Steel/Fairy core.
This was pretty good in situations where i didn't want to go for the screens, leaving Espeon in the bench, and also to have a screens + Dragon/Fairy combo.
In the end i felt like i needed more speed control, and another way to pressure Greninja, Gengar or Cresselia. With Thunder Wave support plus the combination swagger and foul play, Klefki seemed a good candidate to fill the last spot of my team.
After playing with my team for a while, i noticed that Klekfi was not adding anything special to it. I could still deal with greninja and gengar with Conk, and threaten cresselia with Sylveon, but i lacked a sub-Thundurus counter that could also deal with Gengar.
Team Analysis:
Lumi @ Light Clay
Ability: Magic Bounce
EVs: 236 HP / 76 Def / 196 Spe
Timid Nature
IVs: 5 Atk
- Psychic
- Yawn
- Reflect
- Light Screen
Since i started with this team, I brought him in battles 80% of the time. When i do it, he works as my lead.
Many people have told me, why Espeon? You can just use Klefki or Raikou, or also Latios as your dual screnner. I have two different answers for this (good) question.
First of all, i can't deny that i like it. You play this game also to use what you like and try to make it work.
The second answer is that i strongly think that it's pretty viable over those (probably stronger) dual screeners. Why? Well expecially for his fantastic ability Magic Bounce that guards you from all those status/swagger strategies and from the lesser common Taunt or Encore. Then also for the combination of his speed (setting fast screens) and Yawn, a pretty decent (and maybe underestimated) move that forces switches and can stop pokemon that could otherwise set up while espeon is screening, a move that either Klefki, Raikou and Latios doesn't have. I think that this three factors, plus having a good special attack even without any EVs investment, are enough to grant Espeon a niche as a dual screener.
To complete my analysis, the EVs let him survive things like LO Brave Bird from max attack Adamant Talonflame 100% of the time, Shadow Ball from max SpA Timid Gengar 94% of the time and Timid Greninja's Dark Pulse 100% of the time, all BEFORE setting up the screens, while still being able to outspeed Jolly Garchomp by 1.
Enola Gay @ Salamencite
Ability: Intimidate / Aerilate
EVs: 84 HP / 194 Atk / 4 Def / 4 SpD / 220 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost
The strenght of Salamence doesn't need explanatios. He is without a doubt one of the strongest pokemon in the Bss tier. Behind the screens, with the help of his normal form ability Intimidate, it's really hard to stop him from getting up a DD or recover damage with Roost. The EVs are to survive an Ice Beam from neutral nature 100 SpA Suicune and HP Ice from neutral nature 244 SpA Mega Blaziken without Light Screen, 100% of the time. EVs in Speed are to outspeed pokemon with 100 base speed, positive nature max EVs. The rest of the EVs are invested attack to maximize his offensive power.
I tested many kind of Mence for my team: a bulkier one with Facade, a Substitute one without Eq, even a Double-Edge max attack/max speed one. In the end i found this combination of EVs and Moves the one i preferred for my play style and my team.
A Hug? @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 Atk
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Power Whip
-Protect / Thunder Wave -> Stealth Rock -> Protect
Completes the Dragon/Steel combo behind the screens. I use this as my main Cresselia counter, while still being able to do something also versus Suicune and to tank Dragon moves. With the combination of his ability plus his item it can also destroy Mega Kangaskhan that doesn't carry Fire Punch, and also if it does, behind the screen with Leech seed up plus Protect it would be a 2HKO, leading Kangaskhan to faint due to the recoil damage. Behind Reflect it can also survive a Flare Blitz from Adamant max Attack Talonflame, KOing back with Gyro Ball plus the recoil damage.
D.Zoff @ Assault Vest
Ability: Guts
EVs:252 HP / 252 Atk / 4 Spe -> 156 HP / 252 Atk / 100 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
AV Conkeldurr works as a bulky attacker capable of switching in on both, special and physical attacks, while also working as a burn/paralisys/poison absorber, that with the combination of Espeon's Magic Bounce offers Salamence alot of protection from statuses. Knock Off is for Gengar (or Extrasensory Greninja) , Cresselia and mons like Sitrus Berry Thundurus; Ice Punch to hits dragons and genies. Mach Punch is a given keeping in mind his poor speed, while Drain Punch is his main STAB move. EVs are pretty standard.
AV Conkeldurr also synergizes pretty well with the screens strategy, being able also to survive attacks like Choice Specs max SpA Modest Sylveon's Hyper Voice or LO Brave Bird max Atk Adamant Talonflame 100% of the time.
Tooth Fairy @ Choice Specs
Ability: Pixilate
EVs: 188 HP / 76 Def / 240 SpA / 4 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Hyper Voice
- Psyshock
-Hidden Power Fire -> Hidden Power Ground
- Hyper Beam
Sylveon completes the Dragon/Steel/Fairy core or just adds power to the dual combo dragon+fairy behind the screens. Also here EVs are pretty standard. Shadow Ball is for Metagross and for Gengar (also tho Psyshock was better for him) , and gives some decent coverage versus steel types if i'm forced to guess a switch in and i don't want to be locked in HPFire or just to hit Heatran; Hidden Power Fire is for Ferrothorn and steel type in general; Hyper Voice is his signature move, while Hyper Beam is for the unreal power if i REALLY need to KO or hit as much hard as i can something.
YattaElephant @ Lum berry
Ability: Thick Fat
EVs: 4 Hp / 252 Atk / 252 Spe
Jolly Nature
- Icicle Spear
- Ice Shard
- Earthquake
- Rock Slide / Knock Off
This thing is a great partner for Mence. Can absorb twaves, eat ice attacks and deal with a pretty solid counter to Salamence: Thundurus. The Lum berry was there for WoW/Hypnosis of Mega Gengar and for the swagger/toxic thundurus strategies. It also helps if you think that both, mence and mamo, are greatly threatened by burns. The moves are pretty standard, the only question is on the last spot. Rock slide is for the Mamo vs Volcarona 1v1-lead scenario, to stop him from setting up, and to deal damage to rotom-h and tflame. Knock Off would mainly be for Gengar.
Credits to 6tennis for suggesting me Mamo :]
Threats List:
Lum berry Tflame can be tricky for my team, sword dancing over Yawn or Twave, making holes through my team. It can WoW Mence, kill Conk, Ferrothorn, Klefki, Espeon and Sylveon... Yes it can pretty much destroy me if i don't play smart. Also a Banded Tflame can pretty much threaten my team.
Also though Ferrothorn can deal with him, i still find hard to answer to Cresselia, being him one of the best checks to Salamence. His move pool is so big i have to keep constantly guessing if he will go for a Twave, Trick Room, or just an Ice Beam (this move is probably the least problematic, also thanks to Light Screen). It can also pretty much stall out my screens with Moonlight, and can handle Conkeldurr if carrying Psychic.
Download Porygon 2 is also pretty tough for my team to handle. He can stall out screens, kill Ferrothorn if running HP Fire, and even has a tiny chance to kill Mence behind light screen with a +1 Ice Beam. If i see him i have to bring in either Conkeldurr or Sylveon. But without one of them, i pretty much have a big disadvantage, and also with them i have to play very safe or just lose vs this mon.
Mega Mawile can be a problem if running Fire Fang. If he doesn't Ferrothorn can handle him. To kill this thing without Ferrothorn i need to bring his life up to 65% to KO with Mence's Earthquake. Behind reflect both, Mence and Conk, can take a Play Rough tho...
Shoutouts:
My shoutout are for the boys of the PS Bss room, constantly helping me if i need an advice :)
Conclusions:
Feel free to give any feedback to my team, because i pretty much think that the team is far from perfect and it probably can still be improved
Before i get started i hope you will forgive my poor english, i'll try my best to be as much clear as i can.
The team is a pretty simple and straightforward screens + Mega Mence team. The idea behind was to reach good scores on both, PS and cart, with the underestimated dual screens strategy, and with a pokemon that i think it can do a pretty decent job in this tier: Espeon.
Actually i'm pretty happy with the scores i reached, peaking #11 on the BSS Showdown ladder ( http://postimg.org/image/6qez0o0dn/ ) and achieving nearly 1800 points on cart with a score of 44-19 ( i'm actually 1° in my country http://postimg.org/image/6kus787sr/ ) , so i'm here to share my team with you guys, hoping you will like it as much as i do.
Team at glance:
Building process:
As strange as it can be, starting a team from a supporter pokemon is probably not a the best idea. But i would be lieing if i don't say that everything started from Espeon. I wanted to try the dual screen set, pairing it with a strong "boosting" sweeper and a partner in crime that synergize well with it.
I felt that the combination of Salamence, being a very strong attacker in the meta, and Ferrothorn to cover his weakness and checking some of his counters, was what i was searching for.
At this point i had a solid screen + dual combo that was pretty weak to Greninja and Mega Gengar. Assault Vest Conkeldurr seemed like a decent answer to them, while also being able to switch on special attacks or status moves that could threaten Salamence.
Since a team must adapt to multiple situations, i wanted to complete the Dragon/Steel/Fairy core.
This was pretty good in situations where i didn't want to go for the screens, leaving Espeon in the bench, and also to have a screens + Dragon/Fairy combo.
In the end i felt like i needed more speed control, and another way to pressure Greninja, Gengar or Cresselia. With Thunder Wave support plus the combination swagger and foul play, Klefki seemed a good candidate to fill the last spot of my team.
After playing with my team for a while, i noticed that Klekfi was not adding anything special to it. I could still deal with greninja and gengar with Conk, and threaten cresselia with Sylveon, but i lacked a sub-Thundurus counter that could also deal with Gengar.
Team Analysis:
Lumi @ Light Clay
Ability: Magic Bounce
EVs: 236 HP / 76 Def / 196 Spe
Timid Nature
IVs: 5 Atk
- Psychic
- Yawn
- Reflect
- Light Screen
Since i started with this team, I brought him in battles 80% of the time. When i do it, he works as my lead.
Many people have told me, why Espeon? You can just use Klefki or Raikou, or also Latios as your dual screnner. I have two different answers for this (good) question.
First of all, i can't deny that i like it. You play this game also to use what you like and try to make it work.
The second answer is that i strongly think that it's pretty viable over those (probably stronger) dual screeners. Why? Well expecially for his fantastic ability Magic Bounce that guards you from all those status/swagger strategies and from the lesser common Taunt or Encore. Then also for the combination of his speed (setting fast screens) and Yawn, a pretty decent (and maybe underestimated) move that forces switches and can stop pokemon that could otherwise set up while espeon is screening, a move that either Klefki, Raikou and Latios doesn't have. I think that this three factors, plus having a good special attack even without any EVs investment, are enough to grant Espeon a niche as a dual screener.
To complete my analysis, the EVs let him survive things like LO Brave Bird from max attack Adamant Talonflame 100% of the time, Shadow Ball from max SpA Timid Gengar 94% of the time and Timid Greninja's Dark Pulse 100% of the time, all BEFORE setting up the screens, while still being able to outspeed Jolly Garchomp by 1.
Enola Gay @ Salamencite
Ability: Intimidate / Aerilate
EVs: 84 HP / 194 Atk / 4 Def / 4 SpD / 220 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost
The strenght of Salamence doesn't need explanatios. He is without a doubt one of the strongest pokemon in the Bss tier. Behind the screens, with the help of his normal form ability Intimidate, it's really hard to stop him from getting up a DD or recover damage with Roost. The EVs are to survive an Ice Beam from neutral nature 100 SpA Suicune and HP Ice from neutral nature 244 SpA Mega Blaziken without Light Screen, 100% of the time. EVs in Speed are to outspeed pokemon with 100 base speed, positive nature max EVs. The rest of the EVs are invested attack to maximize his offensive power.
I tested many kind of Mence for my team: a bulkier one with Facade, a Substitute one without Eq, even a Double-Edge max attack/max speed one. In the end i found this combination of EVs and Moves the one i preferred for my play style and my team.
A Hug? @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 Atk
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Power Whip
-
Completes the Dragon/Steel combo behind the screens. I use this as my main Cresselia counter, while still being able to do something also versus Suicune and to tank Dragon moves. With the combination of his ability plus his item it can also destroy Mega Kangaskhan that doesn't carry Fire Punch, and also if it does, behind the screen with Leech seed up plus Protect it would be a 2HKO, leading Kangaskhan to faint due to the recoil damage. Behind Reflect it can also survive a Flare Blitz from Adamant max Attack Talonflame, KOing back with Gyro Ball plus the recoil damage.
D.Zoff @ Assault Vest
Ability: Guts
EVs:
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
AV Conkeldurr works as a bulky attacker capable of switching in on both, special and physical attacks, while also working as a burn/paralisys/poison absorber, that with the combination of Espeon's Magic Bounce offers Salamence alot of protection from statuses. Knock Off is for Gengar (or Extrasensory Greninja) , Cresselia and mons like Sitrus Berry Thundurus; Ice Punch to hits dragons and genies. Mach Punch is a given keeping in mind his poor speed, while Drain Punch is his main STAB move. EVs are pretty standard.
AV Conkeldurr also synergizes pretty well with the screens strategy, being able also to survive attacks like Choice Specs max SpA Modest Sylveon's Hyper Voice or LO Brave Bird max Atk Adamant Talonflame 100% of the time.
Tooth Fairy @ Choice Specs
Ability: Pixilate
EVs: 188 HP / 76 Def / 240 SpA / 4 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Hyper Voice
- Psyshock
-
- Hyper Beam
Sylveon completes the Dragon/Steel/Fairy core or just adds power to the dual combo dragon+fairy behind the screens. Also here EVs are pretty standard. Shadow Ball is for Metagross and for Gengar (also tho Psyshock was better for him) , and gives some decent coverage versus steel types if i'm forced to guess a switch in and i don't want to be locked in HPFire or just to hit Heatran; Hidden Power Fire is for Ferrothorn and steel type in general; Hyper Voice is his signature move, while Hyper Beam is for the unreal power if i REALLY need to KO or hit as much hard as i can something.
YattaElephant @ Lum berry
Ability: Thick Fat
EVs: 4 Hp / 252 Atk / 252 Spe
Jolly Nature
- Icicle Spear
- Ice Shard
- Earthquake
- Rock Slide / Knock Off
This thing is a great partner for Mence. Can absorb twaves, eat ice attacks and deal with a pretty solid counter to Salamence: Thundurus. The Lum berry was there for WoW/Hypnosis of Mega Gengar and for the swagger/toxic thundurus strategies. It also helps if you think that both, mence and mamo, are greatly threatened by burns. The moves are pretty standard, the only question is on the last spot. Rock slide is for the Mamo vs Volcarona 1v1-lead scenario, to stop him from setting up, and to deal damage to rotom-h and tflame. Knock Off would mainly be for Gengar.
Credits to 6tennis for suggesting me Mamo :]
Threats List:
Shoutouts:
My shoutout are for the boys of the PS Bss room, constantly helping me if i need an advice :)
Conclusions:
Feel free to give any feedback to my team, because i pretty much think that the team is far from perfect and it probably can still be improved
Thank You :]
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