Lead Skarmory hyper offense team!
Smug Gary gives his approval. Hit top 500 with just a couple of games and had a blast playing. Most battles end within 20 turns so you either win quickly or you lose quickly. Play offensively, looking to nab knockouts with wasting a move and look for max value with every switch in.
Introducing the Bang Bros:
Skarmory @ Salac Berry
Ability: Sturdy
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Def / 0 SpD
- Stealth Rock
- Spikes
- Taunt
- Brave Bird
Almost always lead this mon and setup rocks/spikes depending on the enemy team (rock weaks, grounded pokemon, etc.). Salac helps you get up extra hazards versus faster mons. Taunt in conjunction with Dragapult to spin-block is effective in preventing hazard removal. In a good deal of lead matchups, it may be worth it to Brave Bird when at 1 HP instead of taunting to get damage or also prevent hazard removal. When vs teams with rocks Excadrill, better to lead something else.
Cinderace @ Choice Scarf
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pyro Ball
- High Jump Kick
- Zen Headbutt
- U-turn
Speed control, outspeeding all non-scarfed mons in the OU tier. Very good for picking off low HP enemy members. Helps a lot vs setup pokemon who may have a +1 speed boost such as Volcarona. Jolly nature is also viable, but with most setup pokemon being under Adamant Cinderace's speed it is not necessary. Zen for Toxapex/Kommo-o.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Belly Drum
Main breaker of the team. Against bulkier teams, rely on Azumarill to get some starting kills on the enemy walls for the other members to get rolling. After a Bellydrum, this pokemon should OHKO anything without Unaware. Good water resist vs Rain teams which are pretty popular atm. Do not waste your switch ins since HP is very important for using Bellydrum.
Dragapult @ Choice Specs
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- Fire Blast
- U-turn
Spinblocker. Forces a lot of switches, and they usually end up going into Clefable. U-turn to predict switches and pivot out into the proper setup pokemon. Dragapult by itself is risky to bring out early since you will be choice-locked. Opt to play this mon to gain momentum with U-turn early game, and play it more as a sweeper later on when the enemy team is weakened.
Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Acrobatics
- Substitute
- Swords Dance
Azumarill counter-part. Handles grass types pokemon which would wall Azu like Rillaboom. Use Substitute to guarantee Unburden going off so you get the speed boost, or anticipate receiving a hit and going for Swords Dance. With +2 Attack, will sweep most teams with Aegislash.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Bug Buzz
- Psychic
- Quiver Dance
Sweeper. Very standard set with Fire Blast and Bug Buzz. Psychic to cover Toxapex, and Marowak. Can setup on popular walls like Clefable, Ferrothorn, Corviknight. Never setup with this into a Chansey and it's useless into Rain, so just sac it. Always look for lategame sweeps with this pokemon.
Paste link: https://pokepast.es/87ae5f3be7d41ea9
Smug Gary gives his approval. Hit top 500 with just a couple of games and had a blast playing. Most battles end within 20 turns so you either win quickly or you lose quickly. Play offensively, looking to nab knockouts with wasting a move and look for max value with every switch in.
Introducing the Bang Bros:
Skarmory @ Salac Berry
Ability: Sturdy
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Def / 0 SpD
- Stealth Rock
- Spikes
- Taunt
- Brave Bird
Almost always lead this mon and setup rocks/spikes depending on the enemy team (rock weaks, grounded pokemon, etc.). Salac helps you get up extra hazards versus faster mons. Taunt in conjunction with Dragapult to spin-block is effective in preventing hazard removal. In a good deal of lead matchups, it may be worth it to Brave Bird when at 1 HP instead of taunting to get damage or also prevent hazard removal. When vs teams with rocks Excadrill, better to lead something else.
Cinderace @ Choice Scarf
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pyro Ball
- High Jump Kick
- Zen Headbutt
- U-turn
Speed control, outspeeding all non-scarfed mons in the OU tier. Very good for picking off low HP enemy members. Helps a lot vs setup pokemon who may have a +1 speed boost such as Volcarona. Jolly nature is also viable, but with most setup pokemon being under Adamant Cinderace's speed it is not necessary. Zen for Toxapex/Kommo-o.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Belly Drum
Main breaker of the team. Against bulkier teams, rely on Azumarill to get some starting kills on the enemy walls for the other members to get rolling. After a Bellydrum, this pokemon should OHKO anything without Unaware. Good water resist vs Rain teams which are pretty popular atm. Do not waste your switch ins since HP is very important for using Bellydrum.
Dragapult @ Choice Specs
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- Fire Blast
- U-turn
Spinblocker. Forces a lot of switches, and they usually end up going into Clefable. U-turn to predict switches and pivot out into the proper setup pokemon. Dragapult by itself is risky to bring out early since you will be choice-locked. Opt to play this mon to gain momentum with U-turn early game, and play it more as a sweeper later on when the enemy team is weakened.
Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Acrobatics
- Substitute
- Swords Dance
Azumarill counter-part. Handles grass types pokemon which would wall Azu like Rillaboom. Use Substitute to guarantee Unburden going off so you get the speed boost, or anticipate receiving a hit and going for Swords Dance. With +2 Attack, will sweep most teams with Aegislash.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Bug Buzz
- Psychic
- Quiver Dance
Sweeper. Very standard set with Fire Blast and Bug Buzz. Psychic to cover Toxapex, and Marowak. Can setup on popular walls like Clefable, Ferrothorn, Corviknight. Never setup with this into a Chansey and it's useless into Rain, so just sac it. Always look for lategame sweeps with this pokemon.
Paste link: https://pokepast.es/87ae5f3be7d41ea9