I think it's probably just very match-up reliant. against some teams it could be pretty tough.I tested it and, tbh, it's not that good. More gimmick than anything else...
edit: prankster lightningrod electrify, anyone?
I think it's probably just very match-up reliant. against some teams it could be pretty tough.I tested it and, tbh, it's not that good. More gimmick than anything else...
I just battled one of these (With Magic Guard as last slot); It can work decently enough but I'm not sure of how good/bad it is (Since I battled it with a gimmicky team)So I was wondering what people would think about going for an immunity spam team just to annoy everyone?
-Heatran (Flash Fire)
-Rhyperior (Lightningrod)
-Gastrodon (Storm Drain)
-Azumarill (Sap Sipper)
-Mismagius, Latios, Latios, Uxie, Azelf, Cresselia or even Vikavolt (Levitate + a Fighting resist - can use Washtom if a Fighting resist isn't needed due to 6th slot)
-The 6th slot is very flexible. You can go with Soundproof to beat Boomburst Spam, Dazzling/QM to ignore priority like FakeSpeed -ate spamming, Magic Guard to ignore hazards, toxic and to some extent Burn, Thick Fat to weaken Ice moves, Bulletproof to ignore things like Sludge Bomb and Shadow Ball or whatever (goes well with some of the levitate providers and Azu), Cloud Nine to take Weather out of the equation, Protean to make hitting your mons SE even more annoying, or just a good offensive ability to patch up that weakness.
The best way to kill a weather is to use another weather. And ftm megas can't share ability. Still interesting for a first team: I didn't really thought about how status could be used in this meta.Milotic @ Toxic Orb
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Ice Beam
- Scald
- Recover
- Protect
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Earthquake
- Defog
- Protect
- Knock Off
Venusaur-Mega @ Venusaurite
Ability: Overgrow
IVs: 0 Atk
- Synthesis
- Leech Seed
- Giga Drain
- Toxic
Drampa @ Toxic Orb
Ability: Cloud Nine
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Protect
- Roost
- Glare
Quagsire @ Toxic Orb
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Recover
- Toxic
- Protect
- Earthquake
Goodra @ Toxic Orb
Ability: Sap Sipper
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Fire Blast
- Dragon Pulse
- Protect
Team I made. Not super good, but eh. Anywaays, I see Drampa or Golduck or whoever becoming big in this meta, giving everything cloud nine, thus dismantling weather teams. I'm of course loving toxic orb + marvel scale, but Thick Fat I think will also be big. While its not an immunity, taking a lot less from ice beams or ice punches. Not a lot to contribute, just initial thoughts.
Unfortunately I don't think the server gives me an easy way to decide the order in which abilities are processed.You’re right. It’s not supposed to do that. The way it’s supposed to work is that the first Pokemon in the team takes priority.
Levitate is also not working correctly. Latios does not spread Levitate to its teammates. All other immunity abilities work, however.
Sheer Force appears to be bugged or not spreading. Pokemon with Life Orb are still taking recoil damage after using a move like Liquidation, despite Nidoking being on the team.
These weren't working due to a typo. Sorry about that.Also, a bug i found is that Cloud Nine doesnt work either. it activates, but nothing happens.
This should now be fixed, although I haven't tested it.Megas aren’t working as they should either. It’s currently always stuck on the pre-mega ability, so Altaria will always offer Cloud Nine even after Mega Evolving and not Pixilate.
As a temporary workaround, I'm going to have to ban Trace from being shared.Fix this pls lmao,trace is BROKEN.
I tested it, it is now working: https://replay.pokemonshowdown.com/rom-gen7sharedpower-198596This should now be fixed, although I haven't tested it.
A suggestion I'd make is to change pre-mega Pinsir's ability to Moxie so even if it isn't Mega it can still give a more useful ability to the teamDragonite is dumb.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Return
- Superpower
Crawdaunt @ Focus Sash
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Double-Edge
Barbaracle @ Focus Sash
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Liquidation
- Stone Edge
- Cross Chop
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Feint
- Return
- Earthquake
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Psychic
- Shadow Ball
- Focus Blast
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wood Hammer
- Horn Leech
- Megahorn
- Stone Edge
Magic Guard makes it so I never have to worry about hazards or Poison/Burn, and it ensures I always get one Multiscale off as well as protecting Crawdaunt's and Barbaracle's Sashes. Grassy Surge is to break theoretical Psychic Surges, but I'm not entirely sure it's gonna be too useful. TC/Ad Grassy Surge Wood Hammers fucking hurt, though.
Why aren't you running Espeed on Dragonite?Dragonite is dumb.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Return
- Superpower
Crawdaunt @ Focus Sash
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Double-Edge
Barbaracle @ Focus Sash
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Liquidation
- Stone Edge
- Cross Chop
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Feint
- Return
- Earthquake
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Psychic
- Shadow Ball
- Focus Blast
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wood Hammer
- Horn Leech
- Megahorn
- Stone Edge
Magic Guard makes it so I never have to worry about hazards or Poison/Burn, and it ensures I always get one Multiscale off as well as protecting Crawdaunt's and Barbaracle's Sashes. Grassy Surge is to break theoretical Psychic Surges, but I'm not entirely sure it's gonna be too useful. TC/Ad Grassy Surge Wood Hammers fucking hurt, though.
It's literally the first move of the set, i believe you just didn't see it.Why aren't you running Espeed on Dragonite?
I’m very much against the concept of complex bans in Shared Power. Thanks to Share Clause, there are actually 0 banned abilities and we have much more freedom as to how many abilities we can restrict. If something like that becomes broken in the metagame, we would ban the element that makes it broken rather than the combination of them. Banning specific combinations opens the door for an incredibly complicated banlist. Do we ban Sand Stream + Sand Rush? Intimidate + Regenerator?I've talked about Stakeout a bit in passing, but I'm still questioning it's use due to how situational it is. Still, the power it's capable of providing is absurd, and if people find a way to make regenerator stall work, I could see it getting a huge rise in usage. As it stands, most teams I've seen and had success with have been more straightforward offensive teams that get more mileage out of just pummeling the opponent until whatever mon that's currently out dies, so I don't think Stakeout is viable at this stage in the meta.
Also Hakuunite, I'm curious as to what your stance would be on banning the combination of specific abilities rather than abilities themselves? I don't have anything in mind at the moment, but I'll use a team I saw on ROM earlier as an example. The team carried Weak Armour, Competitive, Defiant and Simple, causing all mons on the team to receive a Shell Smash boost after getting hit. While I don't think this strategy is broken in this meta, I decided to use it as an example because it's a good showcase of abilities that are only as effective as they are because of the specific abilities they're being used in conjunction with. If the community decided something like this was broken, would you ban one of these abilities despite the fact that none of them are considered broken on their own, or would you be open to the idea of a complex ban on using specific abilities on the same team to avoid certain broken combinations?
The fact that you're using Levitate already ignores Spikes, Toxic Spikes, and Sticky Web, and even if you weren't, the presence of Contrary means that webs would give you a speed boost from anyone foolish enough to put those up. Clear Body isn't really doing anything here.So I have created a team, and good luck on OMotM in January, where all hazards are negated. Magic Guard from Clefable negates most hazards and Metagross's Clear Body negates Sticky Webs. Latio's Levitate helps Metagross, Victini and Magnezone.
If I remember corectly, Weathers are in the watchlist.So isn't weather (aside from potentially hail) just kinda utterly broken? Six mons that can ALL set their weather, get a speed buff from it, get power boosts and other stuff like that? I mean sure, you could run a cloud nine mon, but literally all of them are straight trash and a waste of a teamslot. The only other thing that stops weather is opposing weather, and the whole meta has devolved into pointless weather wars.
I actually haven't had a huge problem going up against weather, but I think that's mainly because the teams I've built all have specific ways of dealing with it so I can't comment on how much of a problem it really is, just that there are ways around it that don't involve Cloud Nine/Other weather. Though honestly, Drampa isn't as wasteful on a team as it sounds, and Altaria is pretty decent, as it can lend Cloud Nine early game and go Pixilate later on if Weather isn't an issue.So isn't weather (aside from potentially hail) just kinda utterly broken? Six mons that can ALL set their weather, get a speed buff from it, get power boosts and other stuff like that? I mean sure, you could run a cloud nine mon, but literally all of them are straight trash and a waste of a teamslot. The only other thing that stops weather is opposing weather, and the whole meta has devolved into pointless weather wars.
Fair enough, I briefly forgot about the restriction on sharing abilities vs outright banning them and you're right, that seems like a much better solution than outright banning them. Was just curious if complex bans were something you'd consider but I understand why you'd like to avoid them.I’m very much against the concept of complex bans in Shared Power. Thanks to Share Clause, there are actually 0 banned abilities and we have much more freedom as to how many abilities we can restrict. If something like that becomes broken in the metagame, we would ban the element that makes it broken rather than the combination of them. Banning specific combinations opens the door for an incredibly complicated banlist. Do we ban Sand Stream + Sand Rush? Intimidate + Regenerator?
On another note, I’ve seen several people making teams to make one specific Pokemon as good as possible, and I couldn’t disagree more. Switching is more common here than most metagames, so it is absolutely ideal to make all of your teamslots work. This is the problem with certain combinations like the one you’ve mentioned; while they may seem good, they involve the use of suboptimal Pokemon and can just fall to stronger teams. This was the idea behind the name of Shared Power, and the focus should be on the entire team in conjunction with each other.
Impostor in it's current state is downright broken, it provides a mon with like, 11 abilities and also bypasses the way that abilities don't stack. Meaning a team with beast boost + impostor copying another team with beast boost will receive +2 to whatever stat. If the glitches with Impostor aren't able to be dealt with, I'm 100% in favour of it being banned, otherwise I'm not so sure, but still weary of it's potential.Sorry for the small update, but you should expect to see a Shared Power VR out relatively soon. Keep in mind the rankings will be in a very early state and subject to change! We will use this thread for now to discuss VR noms. I’ll ask for noms to not happen until the VR is actually out!
On another note regarding Imposter and weather-inducing abilities- they will be put on the council vote for next week for sure. I’d like to see more discussion regarding the two, though, and especially replays since the metagame is in a very early stage (we were theorymoning just a day ago)!
Thanks for your input, so I have replaced Metagross with Deoxys-Defense.The fact that you're using Levitate already ignores Spikes, Toxic Spikes, and Sticky Web, and even if you weren't, the presence of Contrary means that webs would give you a speed boost from anyone foolish enough to put those up. Clear Body isn't really doing anything here.
Tinted Lens is supposed to be banned from sharing. Though a Tinted Lens mon can still receive Stakeout, it just limits your options.stake out + scarf+ tinted lens? this works really well on scarfers I imagine this would be useful