So I created my first wi-fi team on my ds but it isn't perfct yet and since I'm quite the beginner. I'm looking for any improvments it can get. It's way better then my previous RMT i think but still not good enough! Also it's a a wi-fi team (standard OU rules) so I'm limited in a few events and old gen moves. Melotta, keldeo, carefull jirachi and timid celebi are an option. Got those ready as event.
Rock Paper Scizor (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Main physical attacker. Scizor is the most used OU pokemon for reason, and usable in allot of situations. Pursuit deals lots of dmg vs psychics and ghosts wich tank a great deal of my moves (for example celebi, wich i battled in my first wi-fi battle, and really helped). pursuit also finishes of low health pokemon who want to switch. Bullet punch for high dmg power priority. u turn for switching (mostly when enemy is switching too since sciz aint that fast) and super power to finish the likes of ferrothorn and such and other steals where my team has trouble dealing with, mostly in rain cus weakened HP fire on latios. Standard smogon set.
Fluffy (Ferrothorn) (F) @ Leftovers
Trait:
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Together with jellicent pretty much my core defense. Ferrothorn is extremly hard to kill and can tank nearly every type together with jellicent. I go for a balanced team with strong defense so together they can criple a whole team. Ferro is to lay hazards and to deal dmg and mostly tanking hits together with jellicent. But I feel maybe the set could be better/different since some pokemons (mostly common walls) can resist both attacks and spin hazard. my question is is this the best set too use, or should I go for a different set wich fits my team better?
Hardboiled (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Softboiled
- Flamethrower
- Toxic
My third defense is blissey, to take special hits wich do danger to jelli and ferro have trouble with. Blissey can tank like hell on special hits while laying SR and and toxic. I have the feeling that blissey tanks like the best, but it's set doesnt add much good to the team. Maybe replace blissey or different set? Also bliss doesnt like posion spikes. I have starmie to spin away but starmie doesnt last forever and is quite frail. I can't run wish on blissey since it's a gen 3 move wich i can't get on my BW unfortunatly wich is a major downside, same goes for seismic toss. Since these options are limited, i am willing to look firther, but pokemon like jirachi and celebi are off limits too because there are no current events with them.
StarMe (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
My rapid spinner and special attacker. Boltbeam to hit nearly everything hard with hydro pump to hit hard especialy when fighting somebody with rain and rapid spin to get hazards away wich my my team doesn't like allot since it's decently stally. Biggest downside I had is the fact that it doesn't last in a long lasting battle. The first battle i had was stallish, and as soon as starmie was gone and toxic spikes were lay down, it hurt allot. Starmies thing is that he fills the role of attacker and spinner. I only have 2 attackers so starmie is there to fill the third but also to spin. So I don't know if i should keep him, or change him, or change him together with 1 more poke.
U Jelly? (Jellicent) (M) @ Leftovers
Trait:
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Recover
- Taunt
One more wall to fight allong side ferro. Will o wisp to criplle atackers mostly with fighting moves with hurts both ferro and blissey and let them wither away while stalling. Taunt to cripple walls and make sure people don't set up, wich again is a problem on a quite stallish team, but this solves it. And scald to deal dmg and to not be taunt bait. Recover to keep doing what he does best wich is stalling and wait for the burn to wither their health donw. Just like bliss, jelly hald problems with toxic spikes. Other entery hazards dont really matte for my team i get the feeling. SR is not very against most, spikes need 3 layers to be effective wich latios even levitates above, just the toxic spikes is what jellicent, starmie and blissey don't like.
Jet (Latios) (M) @ Choice Specs
Trait:
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Hidden Power [Fire]
Latios my main special attacker. It simply hits fast en hard and has good coverage. with HP fire being key to some walls i normaly can't get trough, but rain destroys that dream, wih makes me vulnarble too steal pokes like scizor and ferro, wich are allot nowdays. Outside rain is not a problem and he will hit hard, just too bad more then half the teams have weather. It's weaknesses are easily walled by jelly and ferro (ice by jelly, and bug/dark/ghost by ferro) and just lke scizor pretty much fits in every situation. Since the team has quite some stallish, latios and scizor are my main attackers.
Anyway in the battle I had, ferro from the enemy gave me lots of probelms (especialy in rain) so did posion spikes. I thought maybe getting starmie switched for tentacruel but that would mean i have 4 walls and only 2 attacksers, and for a balanced team 3-3 walls-attackers feels good or am i wrong?
Anyway this is what I got so far. Any ideas on what I could do different? every opinion is welcome so i can try multiple things out!
Thanks for reading!
Importable: (We can't add spoilers anymore? :/ )
Rock Paper Scizor (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Fluffy (Ferrothorn) (F) @ Leftovers
Trait:
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Hardboiled (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Softboiled
- Flamethrower
- Toxic
StarMe (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
U Jelly? (Jellicent) (M) @ Leftovers
Trait:
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Recover
- Taunt
Jet (Latios) (M) @ Choice Specs
Trait:
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Hidden Power [Fire]
Rock Paper Scizor (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Main physical attacker. Scizor is the most used OU pokemon for reason, and usable in allot of situations. Pursuit deals lots of dmg vs psychics and ghosts wich tank a great deal of my moves (for example celebi, wich i battled in my first wi-fi battle, and really helped). pursuit also finishes of low health pokemon who want to switch. Bullet punch for high dmg power priority. u turn for switching (mostly when enemy is switching too since sciz aint that fast) and super power to finish the likes of ferrothorn and such and other steals where my team has trouble dealing with, mostly in rain cus weakened HP fire on latios. Standard smogon set.
Fluffy (Ferrothorn) (F) @ Leftovers
Trait:
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Together with jellicent pretty much my core defense. Ferrothorn is extremly hard to kill and can tank nearly every type together with jellicent. I go for a balanced team with strong defense so together they can criple a whole team. Ferro is to lay hazards and to deal dmg and mostly tanking hits together with jellicent. But I feel maybe the set could be better/different since some pokemons (mostly common walls) can resist both attacks and spin hazard. my question is is this the best set too use, or should I go for a different set wich fits my team better?
Hardboiled (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Softboiled
- Flamethrower
- Toxic
My third defense is blissey, to take special hits wich do danger to jelli and ferro have trouble with. Blissey can tank like hell on special hits while laying SR and and toxic. I have the feeling that blissey tanks like the best, but it's set doesnt add much good to the team. Maybe replace blissey or different set? Also bliss doesnt like posion spikes. I have starmie to spin away but starmie doesnt last forever and is quite frail. I can't run wish on blissey since it's a gen 3 move wich i can't get on my BW unfortunatly wich is a major downside, same goes for seismic toss. Since these options are limited, i am willing to look firther, but pokemon like jirachi and celebi are off limits too because there are no current events with them.
StarMe (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
My rapid spinner and special attacker. Boltbeam to hit nearly everything hard with hydro pump to hit hard especialy when fighting somebody with rain and rapid spin to get hazards away wich my my team doesn't like allot since it's decently stally. Biggest downside I had is the fact that it doesn't last in a long lasting battle. The first battle i had was stallish, and as soon as starmie was gone and toxic spikes were lay down, it hurt allot. Starmies thing is that he fills the role of attacker and spinner. I only have 2 attackers so starmie is there to fill the third but also to spin. So I don't know if i should keep him, or change him, or change him together with 1 more poke.
U Jelly? (Jellicent) (M) @ Leftovers
Trait:
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Recover
- Taunt
One more wall to fight allong side ferro. Will o wisp to criplle atackers mostly with fighting moves with hurts both ferro and blissey and let them wither away while stalling. Taunt to cripple walls and make sure people don't set up, wich again is a problem on a quite stallish team, but this solves it. And scald to deal dmg and to not be taunt bait. Recover to keep doing what he does best wich is stalling and wait for the burn to wither their health donw. Just like bliss, jelly hald problems with toxic spikes. Other entery hazards dont really matte for my team i get the feeling. SR is not very against most, spikes need 3 layers to be effective wich latios even levitates above, just the toxic spikes is what jellicent, starmie and blissey don't like.
Jet (Latios) (M) @ Choice Specs
Trait:
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Hidden Power [Fire]
Latios my main special attacker. It simply hits fast en hard and has good coverage. with HP fire being key to some walls i normaly can't get trough, but rain destroys that dream, wih makes me vulnarble too steal pokes like scizor and ferro, wich are allot nowdays. Outside rain is not a problem and he will hit hard, just too bad more then half the teams have weather. It's weaknesses are easily walled by jelly and ferro (ice by jelly, and bug/dark/ghost by ferro) and just lke scizor pretty much fits in every situation. Since the team has quite some stallish, latios and scizor are my main attackers.
Anyway in the battle I had, ferro from the enemy gave me lots of probelms (especialy in rain) so did posion spikes. I thought maybe getting starmie switched for tentacruel but that would mean i have 4 walls and only 2 attacksers, and for a balanced team 3-3 walls-attackers feels good or am i wrong?
Anyway this is what I got so far. Any ideas on what I could do different? every opinion is welcome so i can try multiple things out!
Thanks for reading!
Importable: (We can't add spoilers anymore? :/ )
Rock Paper Scizor (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Fluffy (Ferrothorn) (F) @ Leftovers
Trait:
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Hardboiled (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Softboiled
- Flamethrower
- Toxic
StarMe (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
U Jelly? (Jellicent) (M) @ Leftovers
Trait:
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Recover
- Taunt
Jet (Latios) (M) @ Choice Specs
Trait:
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Hidden Power [Fire]