Xucrute
mt tchola
Lego has a tool to calculate what TID/SID combo will make a TID square shiny, also shiny Mew will always be square as it's a fateful encounter Pokémon (fateful encounter flag ignore XOR and makes the shiny sparkle square). But for non fateful encounter Pokémon you just rng the TID/SID to make it square, that's the toolHow can we manipulate this for stationary Pokémon from previous games? I’d like to rehaul some shiny Mews. What would the process be?