Draft Sinistcha

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[overview]
**Draft order**: Round 5 onwards

**Price range**: 7-8 points

**Overview**: Sinistcha primarily functions on a team as a bulky setup sweeper and premier secondary Tera Captain to pair with expensive primary Tera Captains. Sinistcha has great natural bulk, especially on the physical side, high Special Attack, and the ability to boost both its defenses and offensive capabilities. It can also effectively play the role of a physically defensive wall due to its bulk paired with Strength Sap, spinblocking due to its immunity to Rapid Spin and good matchup into most spinners, or even perform as a wallbreaker given the right matchup. Despite these strengths, Sinistcha is only a later-round, Tera-reliant value pick due to its plethora of common weaknesses, awkward Speed, and shallow movepool.

[strategy comments]
Common Roles
========
**Bulky Setup Sweeper**: Sinistcha can boost both its defenses with the combination of Calm Mind and Iron Defense to become a difficult-to-remove threat. It can regain its health with Matcha Gotcha or Strength Sap, will often employ a strong defensive Tera type, and if positioned well, is a fantastic wincon.

**Physically Defensive Wall**: Sinistcha can use its natural bulk on the physical side paired with Strength Sap, Matcha Gotcha, and Scald to regain health, burn foes, or do both simultaneously, capably facing physical threats one-on-one. These sets will also often be used to spinblock, as they are even bulkier than normal.

**Wallbreaker**: Sinistcha can focus on its strong Special Attack and use its awkward Speed to still outpace many defensive foes and wallbreak. These sets may use Nasty Plot to set up for more power or an item such as Choice Specs to boost immediate damage.

Common Moves
========
**Primary STAB Moves**: Matcha Gotcha, Shadow Ball, Hex, Leaf Storm, Energy Ball

**Setup Moves**: Calm Mind, Iron Defense, Nasty Plot

**Utility Moves**: Strength Sap, Pain Split, Substitute, Reflect, Stun Spore, Memento, Foul Play

**Coverage**: Scald, Tera Blast

Niche Moves
========
**Trick Room**: Trick Room can be used as a form of speed control for Sinistcha due to its middling Speed or as a means of supporting slower teammates.

**Rest / Sleep Talk**: Rest or RestTalk can be used on bulky setup variants where Strength Sap and Matcha Gotcha are not reliable forms of recovery in the match, such as facing a Grass-immune Pokemon or a foe with Defiant.

Common Items
========
**Leftovers**: Sinistcha will most often equip Leftovers as passive recovery is incredibly valuable to sustain longevity on a bulky setup set that will likely require multiple turns to set up and become threatening.

**Heavy-Duty Boots**: Heavy-Duty Boots will let Sinistcha avoid entry hazard damage, putting it in a better position for setting up or to walling foe. Toxic Spikes in particular pose a problem for Sinistcha and often will force Heavy-Duty Boots depending on your team's hazard removal.

**Resistance Berries**: Resistance Berries such as Colbur Berry allow Sinistcha to absorb one super effective hit and become bulky enough by defensive setup to take on or remove the foe that threatens Sinistcha.

**Rocky Helmet** Rocky Helmet can be used on physically defensive sets to punish contact moves.

Niche Items
========
**Sitrus Berry**: A Sitrus Berry can help Sinistcha recover health to set up or avoid certain damage rolls. This will be used instead of Leftovers in situations where Sinistcha may spend less time on the field or face more threatening damage rolls.

**Covert Cloak**: Covert Cloak can help eliminate the risks involved with setting up for a long time on defensive setup sets. With a Covert Cloak, secondary effects such as pesky stat drops and status conditions will no longer affect the long-term viability of a Sinistcha sweep.

**Choice Specs / Damage-boosting Items**: Damage-boosting items can give Sinistcha far more threatening immediate power to function in a wallbreaking role.

**Weakness Policy**: Sinistcha can leverage its natural bulk in combination with its number of common weaknesses to gain power after absorbing a super effective hit. works best on sets that boost their defenses and sets with Trick Room for speed control.

**Chesto Berry**: Chesto Berry can be used on the aforementioned Rest sets as a form of recovery.

Tera
========
Sinistcha will primarily be drafted with the intention of fulfilling the role of a secondary Tera Captain to pair with a high-tier option. Sinistcha makes great use of Tera, as it may shed its mediocre typing to ease the job of the common bulky setup sets that can thrive with a better defensive typing or gain the coverage Sinistcha craves. Defensive Tera types such as Tera Fairy, Water, and Poison will be commonly seen, as well as Tera Steel, which pairs particularly well with Heatproof. More offensively, Tera Ghost to enhance Sinistcha's STAB on wallbreaking sets can also be potent against teams without great Ghost-type checks. Although it is not the main objective to bring and Terastallize Sinistcha most games, it is a very solid pairing to some of the most expensive options and can be a looming threat.

Draft Strategy
========
As a late-round pick, Sinistcha is not the centerpiece of your draft, although it can play an extremely valuable role as a secondary Tera Captain, bulky setup sweeper, and defensive piece. Sinistcha is meant to pair with specific top meta threats and makes for a threatening late pickup due to playing a few specific roles phenomenally when facilitated well.

**Status Spreading**: Sinistcha greatly benefits from the spread of status for a myriad of reasons. Paralysis helps Sinistcha overcome its awkward Speed, poison helps weaken walls for a late-game sweep, sleep and burn can create opportunities for setting up, and all of these statuses double the power of Hex. Strong status spreaders to pair with Sinistcha include Rotom-W and Sneasler.

**Speed Control**: Sinistcha suffers from a very mediocre Speed tier, something the remainder of your team must cover. Although it is able to outspeed walls, most offensive threats can outspeed Sinistcha with ease, creating a need for your own speed control to force opposing Speed investment and handle these threats. Speed control Pokemon that pair well with Sinistcha include Pokemon such as Iron Valiant, Weavile, and Cinderace.

**Wallbreaking**: Although a potential wallbreaker, typically Sinistcha is at its best when it can be a setup-oriented win condition and defeat a weakened team. Therefore, strong wallbreakers to put Sinistcha in a favorable game state where it can sweep are valuable. Pokemon such as Roaring Moon and Iron Moth can weaken teams over the duration of a game to facilitate a Sinistcha sweep.

**Entry Hazard Setters**: Hazard setting synergizes nicely with Sinistcha, which can be an extremely reliable spinblocker and benefits from the chip damage to enable a setup sweep. Reliable hazard setters such as Ting-Lu and Hisuian Samurott can be great teammates.

**Pivoting**: Sinistcha wants to enter the field safely against a foe it can set up on, thus requiring Pokemon that force switches and can use momentum moves to bring it in. Reliable pivots such as Tornadus-T, Cinderace, and Zapdos can easily bring Sinistcha into favorable positions.

**Specially Defensive Teammates**: Although very physically bulky, Sinistcha does not have much special bulk until it can start setting up with Calm Mind. As a result, specially defensive Pokemon such as Galarian Slowking and Ting-Lu can create nice defensive cores with Sinistcha and are appreciated as partners.

Checks and Counters
========
**Disruption**: While Sinistcha can be a very potent sweeper, it is very reliant on setup sets to do so. As a result, status moves such as Taunt and Encore can effectively shut down Sinistcha.

**Toxic / Toxic Spikes**: Badly poisoning a Sinistcha is one of the most effective ways to prevent a sweep. Sinistcha sweeps often require many turns to set up and since Sinistcha is not immune to Toxic Spikes and cannot prevent an opposing Toxic barring Substitute, it will be common for foes to attempt to badly poison Sinistcha.

**Stat Resetting /hazing**: As Sinistcha is reliant on setting up to become a wincon, resetting its stat increases or phazing it will reduce its effectiveness greatly. Moves such as Haze, Clear Smog, Roar, and Whirlwind are all common against Sinistcha and can prevent a sweep.

**Specially Bulky Pokemon**: Although naturally strong while also boasting the ability to set up, Sinistcha can struggle against a few specially bulky Pokemon in the meta. Pokemon such as Heatran, Corviknight, and Roaring Moon can all stomach attacks from Sinistcha and threaten it back.

**Faster Threats**: As a result of its mediocre Speed, a large portion of the meta can outspeed Sinistcha and either use disruption to inhibit it or fire off strong attacks that can break it before it can win.

[credits]
Written by:
https://www.smogon.com/forums/members/jscurf2.608304/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/scribble.356084/
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Last edited:
QC 1/2

[overview]
**Draft order**: Round 6 5 onwards

**Price range**: 7-8 points

**Overview**: Sinistcha primarily functions on a team as a bulky setup sweeper and one of the premier secondary Tera captains to pair with expensive primary captains. Sinistcha has great natural bulk, especially on the physical side, a strong Special Attack, and the ability to boost both defenses and its offensive capabilities. Sinistcha can also effectively play the role of a physically defensive wall due to its bulk paired with Strength Sap or even perform as a wallbreaker given the right matchup. Despite these strengths, Sinistcha is only a later round Tera reliant value pick due to its plethora of common weaknesses, awkward Speed, and shallow movepool, all leading to Sinistcha being a pick in the later rounds. (Mention spinblocking here and/or the wall role section. Bulk and typing let it counter most rapid spin users)

[strategy comments]
Common Roles
========
**Bulky setup sweeper**: Sinistcha can boost both its defenses with the combination of Calm Mind and Iron Defense to become a difficult-to-remove threat. Sinistcha can regain its health with Matcha Gatcha or Strength Sap, will often employ a strong defensive Tera type, and if positioned well, is a fantastic win condition.

**Physically defensive wall**: Sinistcha can use its natural bulk on the physical side paired with Strength Sap, Matcha Gatcha, and Scald, to regain health, burn foes, or do both simultaneously, capably 1v1ing physical threats.

**Wallbreaker**: Sinistcha can focus on its strong Special Attack stat as well and still use its awkward Speed to outpace many defensive foes and wallbreak. These sets may use Nasty Plot as the choice of setup for more power or an item such as Choice Specs to boost immediate damage.

Common Moves
========
**Primary STAB moves**: Matcha Gotcha, Shadow Ball, Hex, Giga Drain, Leaf Storm, Energy Ball

**Setup moves**: Calm Mind, Iron Defense, Nasty Plot

**Utility moves**: Strength Sap, Pain Split, Substitute, Reflect, Stun Spore, Memento, Foul Play

**Coverage**: Scald, Tera Blast, Foul Play

Niche Moves
========
**Psych Up**: Psych Up is usable when a setup war is anticipated to allow Sinistcha to copy a threatening foe's stat boosts.

**Trick Room**: Trick Room can be used as a form of speed control for Sinistcha due to its middling Speed stat or as a means of supporting slower teammates.

**Rest / Sleep Talk**: Rest or Rest in combination with Sleep Talk can be used on bulky setup variants where Stength Sap and Matcha Gotcha are not reliable forms of recovery in the match. (Explain when they wouldn't be reliable)

Common Items
========
**Leftovers**: Sinistcha will most often equip Leftovers as passive recovery is incredibly valuable to sustain longevity on a bulky setup set that will likely require multiple turns to set up and become threatening.

**Heavy-Duty Boots**: Heavy-Duty Boots will let Sinistcha avoid hazard damage, putting it in a better position for setting up or to wall a foe. (Mention tspikes specifically)

**Resistance Berries**: Resistance Berries such as the Colbur Berry allow Sinistcha to absorb one super effective hit and become bulky enough by defensive setup to take on the foe, or remove the foe that threatens Sinistcha.

Niche Items
========
**Sitrus Berry**: A Sitrus Berry can help Sinistcha recover health in order to set up or avoid certain damage rolls. This will be used instead of leftovers in situations where you may spend less time on the field or face more threatening damage rolls.

**Covert Cloak**: Covert Cloak can help eliminate the risks involved with setting up for a long duration of time on defensive setup sets. With a Covert Cloak, secondary effects such as pesky stat drops and status conditions will no longer effect the long term viability of a Sinistcha sweep.

**Rocky Helmet** Rocky Helmet can be used on physically defensive sets to punish contact moves from the foe. (Move to common)

**Choice Specs**: Choice Specs can give Sinistcha far more threatening immediate power to function in a wallbreaking role. (Expand to include lorb/other damage items)

**Weakness Policy**: Sinistcha can leverage its natural bulk in combination with its number of common weaknesses to gain power after absorbing a super effective hit. This makes an increasing amount of sense on sets that set up their defenses. (Mention trick room here as well)

**Chesto Berry**: Chesto Berry can be used on the aforementioned Rest sets as a form of recovery on bulky setup sets.

Tera
========
Sinistcha will primarily be drafted with the attention of fulfilling the role of a secondary Tera Captain to pair with a high tier option. Sinistcha makes great use of Tera as it may shed its mediocre typing to ease the common bulky setup sets that can thrive with a better defensive typing or gain the coverage Sinistcha craves. Defensive typings such as Fairy, Water, and Poison will be commonly seen as well as Steel which pairs particularly well with Heatproof. Although it is not the objective to bring or Tera Sinistcha most games, it is a very solid pairing to some of the most expensive options and can be a looming threat.

Draft Strategy
========
As a late round pick, Sinistcha is not nearly the centerpiece of your draft, although it can play an extremely valuable role as a secondary Tera Captain, bulky setup win condition, and defensive piece. Sinistcha is meant to pair with specific top meta threats and makes for a threatening late pick up due to playing a few specific roles phenomnally when facilitated well.

**Status spreading**: Sinistcha greatly benefits from the spread of status for a myriad of reasons. Paralysis helps Sinistcha overcomes its awkward Speed, poison helps weaken walls for a late game sweep, sleep and burn can create opportunity for setting up, and all of these statuses double the power of Hex. Strong status spreaders to pair with Sinistcha include Rotom-W and Sneasler.

**Speed control**: Sinistcha suffers from a very mediocre Speed tier, something the remainder of your team must cover. Although able to outspeed walls, most offensive threats can outspeed Sinistcha with ease, creating a need for your own speed control to force evs and be able to handle these threats. Speed control that pairs well with Sinistcha would include Pokemon such as Iron Valiant, Weavile, and Cinderace.

**Wallbreaking**: Although a potential wallbreaker, typically Sinistcha it at its best when it can be a setup-oriented win condition and defeat a weakneed team. Therefore, strong wallbreakers to put Sinistcha in a favourable game state where it can sweep are valuable. Pokemon such as Roaring Moon and Iron Moth can weaken teams over the duration of a game to facilitate a Sinistcha sweep.

**Entry hazard setters**: (Enables matcha sweeps and it can spinblock)

**Pivoting**: In order to create positioning for Sinistcha to be effective in its roles, reliable pivots are required. Sinistcha wants to enter the field safely against a foe it can set up on, thus requiring Pokemon that force switches and can use momentum moves to bring it in. Reliable pivots such as Tornadus-T, Cinderace, and Zapdos can easily bring Sinistcha into favourable positions.

**Special Defense**: Although very physically bulky, Sinistcha does not have much special bulk until it can start setting up with Calm Mind. As a result, a specially defensive Pokemon to create a nice defensive core is appreciated as a partner. Pokemon such as Galarian Slowking and Ting-Lu can create nice defensive cores with Sinistcha.

Checks and Counters
========
**Toxic / Toxic Spikes**: (this feels like the biggest threat to sinistcha's main roles when I've used and fought it- I'd sometimes try to get mine paralyzed or burned on purpose)

**Disruption**: While Sinistcha can be a very potent win condition, it is very reliant on setup sets to do so. As a result, status moves such as taunt and encore can effectively shut down Sinistcha.

**Stat resetting / phazing**: Reliant on setting up to become a win condition, resetting the stat increases of a Sinistcha or phazing it out will reduce its effectiveness greatly. Moves such as Haze, Clear Smog, Roar, and Whirlwind are all common into Sinistcha and can prevent a sweep.

**Specially bulky Pokemon**: Although naturally strong while also boasting the ability to set up, Sinistcha can struggle into a few specially bulky Pokemon in the meta. Pokemon such as Heatran, Corviknight, and Roaring Moon can all stomach attacks from Sinistcha and threaten it back.

**Unaware** As it is typically reliant on setting up to break through bulkier Pokemon, those with Unaware are particularly capable of beating Sinistcha 1v1. Clodsire and Clefable are both bulky Unaware Pokemon who can ignore a setup-based Sinistcha and beat it.

**Faster threats**: As a result of its medicore Speed, a large portion of the meta can outspeed Sinistcha and either use disruption to inhibit Sinistcha or fire off strong attacks that can break Sinistcha before it can win.

[credits]
Written by:
https://www.smogon.com/forums/members/jscurf2.608304/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
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Scribble

formerly Dartrix - Joker
is a Contributor to Smogon
remove add comment
[overview]
**Draft order**: Round 5 onwards

**Price range**: 7-8 points

**Overview**: Sinistcha primarily functions on a team as a bulky setup sweeper and one of the premier secondary Tera captains to pair with expensive primary captains. Sinistcha has great natural bulk, especially on the physical side, a strong Special Attack, and the ability to boost both defenses and its offensive capabilities. Sinistcha can also effectively play the role of a physically defensive wall due to its bulk paired with Strength Sap, be a Rapid Spin blocker due to its immunity to the move and good matchup inot into most spinner, or even perform as a wallbreaker given the right matchup. Despite these strengths, Sinistcha is only a later round Tera reliant value pick due to its plethora of common weaknesses, awkward Speed, and shallow movepool, all leading to Sinistcha being a pick in the later rounds.

[strategy comments]
Common Roles
========
**Bulky setup sweeper**: Sinistcha can boost both its defenses with the combination of Calm Mind and Iron Defense to become a difficult-to-remove threat. Sinistcha can regain its health with Matcha Gatcha Gotcha or Strength Sap, will often employ a strong defensive Tera type, and if positioned well, is a fantastic win condition.

**Physically defensive wall**: Sinistcha can use its natural bulk on the physical side paired with Strength Sap, Matcha Gatcha Gotcha, and Scald, to regain health, burn foes, or do both simultaneously, capably 1v1ing physical threats. These sets will also often be used to deny Rapid Spin as they are run even bulkier than normal.

**Wallbreaker**: Sinistcha can focus on its strong Special Attack stat and still use its awkward Speed to outpace many defensive foes and wallbreak. These sets may use Nasty Plot as the choice of setup for more power or an item such as Choice Specs to boost immediate damage.

Common Moves
========
**Primary STAB moves**: Matcha Gotcha, Shadow Ball, Hex, Leaf Storm, Energy Ball

**Setup moves**: Calm Mind, Iron Defense, Nasty Plot

**Utility moves**: Strength Sap, Pain Split, Substitute, Reflect, Stun Spore, Memento, Foul Play

**Coverage**: Scald, Tera Blast

Niche Moves
========
**Psych Up**: Psych Up is usable when a setup war is anticipated to allow Sinistcha to copy a threatening foe's stat boosts.
Are you ever actually running this? Seems way too unreliable

**Trick Room**: Trick Room can be used as a form of speed control for Sinistcha due to its middling Speed stat or as a means of supporting slower teammates.

**Rest / Sleep Talk**: Rest or Rest in combination with Sleep Talk can be used on bulky setup variants where Stength Sap and Matcha Gotcha are not reliable forms of recovery in the match such as facing a Grass immune Pokemon or a foe with Defiant.

Common Items
========
**Leftovers**: Sinistcha will most often equip Leftovers as passive recovery is incredibly valuable to sustain longevity on a bulky setup set that will likely require multiple turns to set up and become threatening.

**Heavy-Duty Boots**: Heavy-Duty Boots will let Sinistcha avoid hazard damage, putting it in a better position for setting up or to wall a foe. Toxic Spikes in particular pose a problem for Sinistcha and often will force Heavy-Duty Boots depedning on your team's removal.

**Resistance Berries**: Resistance Berries such as the Colbur Berry allow Sinistcha to absorb one super effective hit and become bulky enough by defensive setup to take on the foe, or remove the foe that threatens Sinistcha.

**Rocky Helmet** Rocky Helmet can be used on physically defensive sets to punish contact moves from the foe.

Niche Items
========
**Sitrus Berry**: A Sitrus Berry can help Sinistcha recover health in order to set up or avoid certain damage rolls. This will be used instead of Leftovers in situations where you may spend less time on the field or face more threatening damage rolls.

**Covert Cloak**: Covert Cloak can help eliminate the risks involved with setting up for a long duration of time on defensive setup sets. With a Covert Cloak, secondary effects such as pesky stat drops and status conditions will no longer effect the long term viability of a Sinistcha sweep.

**Choice Specs / damage-boosting items**: Damage-boosting item can give Sinistcha far more threatening immediate power to function in a wallbreaking role.

**Weakness Policy**: Sinistcha can leverage its natural bulk in combination with its number of common weaknesses to gain power after absorbing a super effective hit. This makes an increasing amount of sense on sets that set up their defenses and sets with Trick Room for speed control.

**Chesto Berry**: Chesto Berry can be used on the aforementioned Rest sets as a form of recovery on bulky setup sets.

Tera
========
Sinistcha will primarily be drafted with the attention of fulfilling the role of a secondary Tera Captain to pair with a high tier option. Sinistcha makes great use of Tera as it may shed its mediocre typing to ease the common bulky setup sets that can thrive with a better defensive typing or gain the coverage Sinistcha craves. Defensive typings such as Fairy, Water, and Poison will be commonly seen as well as Steel which pairs particularly well with Heatproof. Although it is not the objective to bring or Tera Sinistcha most games, it is a very solid pairing to some of the most expensive options and can be a looming threat.
Mention Tera Ghost as an option somewhere for Specs Shadow Ball sets

Draft Strategy
========
As a late round pick, Sinistcha is not nearly the centerpiece of your draft, although it can play an extremely valuable role as a secondary Tera Captain, bulky setup win condition, and defensive piece. Sinistcha is meant to pair with specific top meta threats and makes for a threatening late pick up due to playing a few specific roles phenomnally when facilitated well.

**Status spreading**: Sinistcha greatly benefits from the spread of status for a myriad of reasons. Paralysis helps Sinistcha overcomes its awkward Speed, poison helps weaken walls for a late game sweep, sleep and burn can create opportunity for setting up, and all of these statuses double the power of Hex. Strong status spreaders to pair with Sinistcha include Rotom-W and Sneasler.

**Speed control**: Sinistcha suffers from a very mediocre Speed tier, something the remainder of your team must cover. Although able to outspeed walls, most offensive threats can outspeed Sinistcha with ease, creating a need for your own speed control to force evs and be able to handle these threats. Speed control that pairs well with Sinistcha would include Pokemon such as Iron Valiant, Weavile, and Cinderace.

**Wallbreaking**: Although a potential wallbreaker, typically Sinistcha it at its best when it can be a setup-oriented win condition and defeat a weakneed team. Therefore, strong wallbreakers to put Sinistcha in a favourable game state where it can sweep are valuable. Pokemon such as Roaring Moon and Iron Moth can weaken teams over the duration of a game to facilitate a Sinistcha sweep.

**Entry hazard setters**: Hazard setting synergizes nicely with Sinistcha who can be an extremely reliable Rapid Spin immunity and benefits from the chip damage to enable setup sweep. Reliable Hazard Setters such as Ting-Lu and Hisuian Samurrott can be great teammates

**Pivoting**: In order to create positioning for Sinistcha to be effective in its roles, reliable pivots are required. Sinistcha wants to enter the field safely against a foe it can set up on, thus requiring Pokemon that force switches and can use momentum moves to bring it in. Reliable pivots such as Tornadus-T, Cinderace, and Zapdos can easily bring Sinistcha into favourable positions.

**Specially defensive teammates**: Although very physically bulky, Sinistcha does not have much special bulk until it can start setting up with Calm Mind. As a result, a specially defensive Pokemon to create a nice defensive core is appreciated as a partner. Pokemon such as Galarian Slowking and Ting-Lu can create nice defensive cores with Sinistcha.

Checks and Counters
========
**Disruption**: While Sinistcha can be a very potent win condition, it is very reliant on setup sets to do so. As a result, status moves such as taunt and encore can effectively shut down Sinistcha.

**Toxic / Toxic Spikes**: Badly poisoning a Sinistcha is one of the most effective ways to prevent a sweep. Sinistcha sweeps often require many turn to be set up and since Sinistcha is (as)not immune to Toxic Spikes and cannot prevent an opposing Toxic barring Substitute, it will be common foes attempt to badly poison Sinistcha.

**Stat resetting / phazing**: Reliant on setting up to become a win condition, resetting the stat increases of a Sinistcha or phazing it out will reduce its effectiveness greatly. Moves such as Haze, Clear Smog, Roar, and Whirlwind are all common into Sinistcha and can prevent a sweep.

**Specially bulky Pokemon**: Although naturally strong while also boasting the ability to set up, Sinistcha can struggle into a few specially bulky Pokemon in the meta. Pokemon such as Heatran, Corviknight, and Roaring Moon can all stomach attacks from Sinistcha and threaten it back.

**Unaware** As it is typically reliant on setting up to break through bulkier Pokemon, those with Unaware are particularly capable of beating Sinistcha 1v1. Clodsire and Clefable are both bulky Unaware Pokemon who can ignore a setup-based Sinistcha and beat it.
Too uncommon to be worth mentioning imo especially cause Sinistcha beats a couple of them naturally (Quag/Dondozo)

**Faster threats**: As a result of its medicore Speed, a large portion of the meta can outspeed Sinistcha and either use disruption to inhibit Sinistcha or fire off strong attacks that can break Sinistcha before it can win.

[credits]
Written by:
https://www.smogon.com/forums/members/jscurf2.608304/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/user3.300000
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QC 2/2
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done

A week still counts as speedrunning right...

[overview]
**Draft order**: Round 5 onwards

**Price range**: 7-8 points

**Overview**: Sinistcha primarily functions on a team as a bulky setup sweeper and one of the premier secondary Tera captains Captain to pair with expensive primary captains Tera Captains. Sinistcha has great natural bulk, especially on the physical side, a strong high Special Attack stat, and the ability to boost both its defenses and its offensive capabilities. Sinistcha It can also effectively play the role of a physically defensive wall due to its bulk paired with Strength Sap, be a Rapid Spin blocker spinblock due to its immunity to the move Rapid Spin and good matchup into most spinners, or even perform as a wallbreaker given the right matchup. Despite these strengths, Sinistcha is only a later-round, (AC) Tera-reliant value pick due to its plethora of common weaknesses, awkward Speed, and shallow movepool, all leading to Sinistcha being a pick in the later rounds (redundant).

[strategy comments]
Common Roles
========
**Bulky setup sweeper Setup Sweeper**: Sinistcha can boost both its defenses with the combination of Calm Mind and Iron Defense to become a difficult-to-remove threat. Sinistcha It can regain its health with Matcha Gotcha or Strength Sap, will often employ a strong defensive Tera type, and if positioned well, is a fantastic win condition wincon.

**Physically defensive wall Defensive Wall**: Sinistcha can use its natural bulk on the physical side paired with Strength Sap, Matcha Gotcha, and Scald (RC) to regain health, burn foes, or do both simultaneously, capably 1v1ing facing physical threats one-on-one. These sets will also often be used to deny Rapid Spin spinblock, (AC) as they are run even bulkier than normal.

**Wallbreaker**: Sinistcha can focus on its strong Special Attack stat and still use its awkward Speed to still outpace many defensive foes and wallbreak. These sets may use Nasty Plot as the choice of setup to set up for more power or an item such as Choice Specs to boost immediate damage.

Common Moves
========
**Primary STAB moves Moves**: Matcha Gotcha, Shadow Ball, Hex, Leaf Storm, Energy Ball

**Setup moves Moves**: Calm Mind, Iron Defense, Nasty Plot

**Utility moves Moves**: Strength Sap, Pain Split, Substitute, Reflect, Stun Spore, Memento, Foul Play

**Coverage**: Scald, Tera Blast

Niche Moves
========
**Trick Room**: Trick Room can be used as a form of speed control for Sinistcha due to its middling Speed stat or as a means of supporting slower teammates.

**Rest / Sleep Talk**: Rest or Rest in combination with Sleep Talk RestTalk can be used on bulky setup variants where Stength Strength Sap and Matcha Gotcha are not reliable forms of recovery in the match, (AC) such as facing a Grass-immune (AH) Pokemon or a foe with Defiant.

Common Items
========
**Leftovers**: Sinistcha will most often equip Leftovers, (AC) as passive recovery is incredibly valuable to sustain longevity on a bulky setup set that will likely require multiple turns to set up and become threatening.

**Heavy-Duty Boots**: Heavy-Duty Boots will let Sinistcha avoid entry hazard damage, putting it in a better position for setting up or to wall walling a foe (parallelism). Toxic Spikes in particular pose a problem for Sinistcha and often will force Heavy-Duty Boots depedning depending on your team's hazard removal.

**Resistance Berries**: Resistance Berries such as the Colbur Berry allow Sinistcha to absorb one super effective hit and become bulky enough by defensive setup to take on the foe (RC) or remove the foe that threatens Sinistcha.

**Rocky Helmet** Rocky Helmet can be used on physically defensive sets to punish contact moves from the foe.

Niche Items
========
**Sitrus Berry**: A Sitrus Berry can help Sinistcha recover health in order to set up or avoid certain damage rolls. This will be used instead of Leftovers in situations where you Sinistcha may spend less time on the field or face more threatening damage rolls.

**Covert Cloak**: Covert Cloak can help eliminate the risks involved with setting up for a long duration of time on defensive setup sets. With a Covert Cloak, secondary effects such as pesky stat drops and status conditions will no longer effect affect the long-term (AH) viability of a Sinistcha sweep.

**Choice Specs / damage-boosting items Damage-boosting Items**: Damage-boosting item items can give Sinistcha far more threatening immediate power to function in a wallbreaking role.

**Weakness Policy**: Sinistcha can leverage its natural bulk in combination with its number of common weaknesses to gain power after absorbing a super effective hit. This makes an increasing amount of sense works best on sets that set up boost their defenses and sets with Trick Room for speed control.

**Chesto Berry**: Chesto Berry can be used on the aforementioned Rest sets as a form of recovery on bulky setup sets (redundant).

Tera
========
Sinistcha will primarily be drafted with the attention intention of fulfilling the role of a secondary Tera Captain to pair with a high-tier (AH) option. Sinistcha makes great use of Tera, (AC) as it may shed its mediocre typing to ease the job of the common bulky setup sets that can thrive with a better defensive typing or gain the coverage Sinistcha craves. Defensive typings Tera types such as Tera Fairy, Water, and Poison will be commonly seen, (AC) as well as Tera Steel, (AC) which pairs particularly well with Heatproof. More offensively, Tera Ghost to enhance Sinistcha's STAB on wallbreaking sets can also be potent into against teams without great Ghost resistances Ghost-type checks. Although it is not the main objective to bring and Tera Terastallize Sinistcha most games (reducing confusion between "Tera Sinistcha" as a joined noun and "Tera Sinistcha" as a verb applied to Sinistcha), it is a very solid pairing to some of the most expensive options and can be a looming threat.

Draft Strategy
========
As a late-round (AH) pick, Sinistcha is not nearly the centerpiece of your draft, although it can play an extremely valuable role as a secondary Tera Captain, bulky setup win condition sweeper, and defensive piece. Sinistcha is meant to pair with specific top meta threats and makes for a threatening late pick up pickup due to playing a few specific roles phenomnally phenomenally when facilitated well.

**Status spreading Spreading**: Sinistcha greatly benefits from the spread of status for a myriad of reasons. Paralysis helps Sinistcha overcomes overcome its awkward Speed, poison helps weaken walls for a late-game (AH) sweep, sleep and burn can create opportunity opportunities for setting up, and all of these statuses double the power of Hex. Strong status spreaders to pair with Sinistcha include Rotom-W and Sneasler.

**Speed control Control**: Sinistcha suffers from a very mediocre Speed tier, something the remainder of your team must cover. Although it is able to outspeed walls, most offensive threats can outspeed Sinistcha with ease, creating a need for your own speed control to force evs opposing Speed investment and be able to handle these threats. Speed control users (speed control is a concept and doesn't refer to individual mons) that pairs pair well with Sinistcha would include Pokemon such as Iron Valiant, Weavile, and Cinderace.

**Wallbreaking**: Although a potential wallbreaker, typically Sinistcha it is at its best when it can be a setup-oriented win condition setup sweeper and defeat a weakneed weakened team. Therefore, strong wallbreakers to put Sinistcha in a favourable favorable (favour is British) game state where it can sweep are valuable. Pokemon such as Roaring Moon and Iron Moth can weaken teams over the duration of a game to facilitate a Sinistcha sweep.

**Entry hazard setters Hazard Setters**: Hazard setting synergizes nicely with Sinistcha, (AC) which who can be an extremely reliable Rapid Spin immunity spinblocker and benefits from the chip damage to enable a setup sweep. Reliable hazard setters such as Ting-Lu and Hisuian Samurrott Samurott can be great teammates. (AP)

**Pivoting**: In order to create positioning for Sinistcha to be effective in its roles, reliable pivots are required. (this sentence says the same thing as the next but less detailed) Sinistcha wants to enter the field safely against a foe it can set up on, thus requiring Pokemon that force switches and can use momentum moves to bring it in. Reliable pivots such as Tornadus-T, Cinderace, and Zapdos can easily bring Sinistcha into favourable favorable positions.

**Specially defensive teammates Defensive Teammates**: Although very physically bulky, Sinistcha does not have much special bulk until it can start setting up with Calm Mind. As a result, a specially defensive Pokemon such as Galarian Slowking and Ting-Lu can create nice defensive cores with Sinistcha and are to create a nice defensive core is appreciated as a partner partners. Pokemon such as Galarian Slowking and Ting-Lu can create nice defensive cores with Sinistcha. (combining sentences since they make mostly the same point, the second just adding the examples)

Checks and Counters
========
**Disruption**: While Sinistcha can be a very potent win condition sweeper, it is very reliant on setup sets to do so. As a result, status moves such as taunt Taunt and encore Encore can effectively shut down Sinistcha.

**Toxic / Toxic Spikes**: Badly poisoning a Sinistcha is one of the most effective ways to prevent a sweep. Sinistcha sweeps often require many turn turns to be set up, (AC) and since Sinistcha is not immune to Toxic Spikes and cannot prevent an opposing Toxic barring Substitute, it will be common for foes to attempt to badly poison Sinistcha.

**Stat resetting / phazing Resetting / Phazing**: Reliant As Sinistcha is reliant on setting up to become a win condition wincon, resetting the its stat increases of a Sinistcha or phazing it out will reduce its effectiveness greatly. Moves such as Haze, Clear Smog, Roar, and Whirlwind are all common into against Sinistcha and can prevent a sweep.

**Specially bulky Bulky Pokemon**: Although naturally strong while also boasting the ability to set up, Sinistcha can struggle into against a few specially bulky Pokemon in the meta. Pokemon such as Heatran, Corviknight, and Roaring Moon can all stomach attacks from Sinistcha and threaten it back.

**Faster threats Threats**: As a result of its medicore mediocre Speed, a large portion of the meta can outspeed Sinistcha and either use disruption to inhibit Sinistcha it or fire off strong attacks that can break Sinistcha it before it can win.

[credits]
Written by:
https://www.smogon.com/forums/members/jscurf2.608304/
Quality checked by:
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https://www.smogon.com/forums/members/scribble.356084/
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