Aha so ur the one who made that team with the cc scarf gren that reked me af. Overall ur team has loads of surprise factor and has a lot of threats that people don't prepare for making it dangerous, I speak from experience after all. I'm not sold on swellow though as it's a suicide lead and there seem to be quite a few better options. It does ruin sableye offense, and most people don't see the sr coming, but overall something like aero seems to outclass it in general. The only MU in which swellow is better is against msab. Then again it does have surprise factor which seems to be the prevalent theme across ur entire team.Yo, below is a Hyper Offensive Sketchmons team I made sometime back around Nihilego, though at first only because I wanted to toy around with tail glow, but turned out to be decently good.
Importable ::
Nihilego @ Rockium Z
Ability: Beast Boost
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Power Gem
- Sludge Wave
- Grass Knot
Tapu Lele @ Mind Plate
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Moonblast
- Blue Flare
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- Stone Edge
- Earthquake
- Hone Claws
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Thunderbolt
- Hidden Power [Fire]
- Dazzling Gleam
Swellow @ Focus Sash
Ability: Scrappy
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 HP
- Boomburst
- Quick Attack
- Stealth Rock
- Endeavor
Greninja @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Gunk Shot
- Close Combat
- Ice Beam
Description :
- As I said I wanted to make a team around Nihilego since with Beast Boost and Tail Glow it has a superb sweeping potential imo. Initially aimed to be a balance with magnezone support(which failed miserably btw), I later changed the team to HO, a play-style I personally relish. At +3 and with z move it actually gets KOes on spdef celesteela and heatran which is remarkable. Also I opted for grass knot over hp something since I value hitting grounds a lot more than steels in general for this team since most steel mons have a secondary typing which hinders them or can be dealt easily by the rest of the team.
- Coming to HO, I needed a good lead and swellow for some reason seemed fun, since it does get scrappy endeavor and boomburst, which means with proper prediction it can actually 1v1 most leads easily, and especially sableye on stall. Another option was kanga but that thing was bulky and slow hence being counterproductive.
- Next up I felt like I needed another set-up sweeper which attracts same kind of mons as nihilego does, so in-came Quiver Dance Tapu koko, at +1 thunderbolt is actually crazy strong, and hidden power fire does what it needs to that is to lure and kill ferro, a major thorn(no pun intended) in nihilego's path, also dazzling weakens zygarde for nihilego putting it in range for +3 grass knot.
- Since the team didn't have any physical attacker till now, I just ended up adding mega-aero to the mix and I assume it doesn't need any introduction if you have faced jrdn's mega aero team because this thing is fucking strong. It allows me to revenge stuff like mega pinsir, and even it has a set-up move in hone claws though it can be replaced easily with ice fang/aqua tail.
- Till now priority kind of destroys this team, so obviously incomes lele. Lele is my premier stall breaker with psychic/fairy/fire coverage not resisted by anything except heatran. Mind Plate is the chosen item allowing me to bluff scarf as non scarf blue flare is generally not used, and in general it does lele things like nuking stuff etc.
- Finally I needed a solid revenge killer so I just slapped a good old protean scarf ninja, which is actually able to out-speed problematic stuff like sand rush drill and stuff. Close Combat is the sketched move, giving another reliable way to revenge kill steels, where as it contains gunk shot to lure and kill tapus in general.
One major threat is sticky webs tbh. With webs up and no hazard removal, ur gonna be relying on maero a lot. OF made a HO team without any hazard removal and it turned out to cope fine by applying pressure early, so urs might do the same but that is definitely the one thing that sticks out most to me.
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