ORAS UU Slurpuff strikes again! (A UU Offensive team)

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Hello everyone! My second-to-last RMT post, I posted a Slurpuff team. Ever since then I have made an even better Slurpuff team! Harder, Better, Faster, Stronger! :)

The team at first glance

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The team:
Powerpuff (Slurpuff) @ Sitrus Berry
Ability: Unburden
Shiny: Yes
EVs: 220 HP / 128 Atk / 160 Spe
Adamant Nature
- Facade
- Drain Punch
- Play Rough
- Belly Drum
Slurpuff is the teams "Main Man". Slurpuff (IMO) is probably the best sweeper in UU for just 2 main reasons. Slurpuff has access to Unburden and Belly Drum. When Belly Drum is used it maxes out Slurpuff's attack, but halves Slurpuff's health. When Slurpuff's health is halved it triggers Slurpuff's Sitrus Berry giving Slurpuff a quarter of its health back. When the Sitrus Berry is gone due to Belly Drum Slurpuff's Unburden triggers doubling Slurpuff's speed, making it the perfect sweeper. Slurpuff also has a good typing making it immune to Dragon type moves and only weak to two types; Steel and poison. Slurpuff also got access to Drain Punch this or last year (I forgot) giving Slurpuff back its health when used. The EV's I chose for Slurpuff are different to the Smogon analysis but for good reason. I find it odd Smogon actually doesn't have this sets EV's but that's a whole 'nother story. The reason I chose 220 HP, 128 Attack and 160 Speed is rather simple actually. When Slurpuff uses Belly Drum it multiplies its attack by 4/maxes it out. 4 x 250 (the attack stat Slurpuff has when 128 EV's are put into it) is 1000 basically giving Slurpuff 1000 attack in battle, also when Slurpuff eats his berry his speed doubles. 2 x 220 (again, the speed stat when 160 EV's are put into it) is 440, giving Slurpuff just enough speed to outspeed Mega Aerodactyl, which is insane if you think about it. The rest of the EV's go into HP to make sure Slurpuff doesn't get KO'd when he uses Belly Drum. (sorry for the huge commercial script I wrote LOL)

Jurassic Sharp (Aerodactyl) @ Aerodactylite
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Fire Fang
Aerodactyl has great synergy with Slurpuff for a few reasons. 1: He is the only Pokemon (that's not scarfed) in the meta that can outspeed Crobat, one of Slurpuff's biggest threats, not to mention he OHKO's Crobat with Stone Edge. 2: He can kill Bronzong (with Crunch/Pursuit of course), a huge threat to Slurpuff, and 3: He has good neutral coverage. I also needed a mega and I wanted a fast Pokemon in general, and Mega Aerodactyl covers both of those things.

Wall-Nut (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Rapid Spin
- Stealth Rock
- Volt Switch
- Toxic
Forretress is the teams lead. Forretress is great for Slurpuff because it switches into both things Slurpuff hates; Poison type moves and Steel type moves. Forretress also is great paired up with Slurpuff because Toxic and Will-O-Wisp don't effect it very much. Forretress is also the teams Spinner, which is pretty nifty. Forretress also sets up Stealth Rock and Toxic which is why he's the teams lead. Also, one thing I forgot to mention about Forretress is that he helps Slurpuff get in safely via Slow Volt Switch.

Dr. Strange (Malamar) @ Choice Scarf
Ability: Contrary
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Knock Off
- Foul Play
- Facade
Malamar was an odd pick mainly because I've never used it, but ever since I found out it had Contrary+Superpower I knew I had to try it out. All though Malamar isn't viable in UU it still plays a great offensive role on teams, such as this one. The only problem Malamar really has is his average speed but that can easily be fixed via Choice Scarf.

Will-O-Weenie (Chandelure) @ Choice Scarf
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick
Chandelure was very helpful on the team for one reason. Fire+High Special Attack. Chandelure is probably the best counter to Mega Aggron/Mega Steelix this team has but by golly is it a good one. I also needed a Spin Blocker, which Chandelure fit perfectly. And I also needed a ghost type to counter Mega Bannette because I oddly see them in UU. Chandelure also has the great ability "Flash Fire", making her immune to Fire and having her Fire type moves be more powerful.

Happy (Meowstic) @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Calm Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Thunder Wave
- Heal Bell
You might be saying: "This guy doesn't know anything about UU! Who uses Meowstic? Pff!". Well if I may educate you, Meowstic-M is probably this teams second-to-most valuable member. Prankster+Heal Bell is so helpful to Slurpuff. It removes the teams status, while also removing any burns Slurpuff probably got inflicted with (Stupid Sableye!). Meowstic also has access to Thunder Wave, Light Screen, Reflect AND Prankster. Now tell me, is Meowstic that bad?

Crobat (Mostly covered)
Aggron/Mega Aggron/Steelix/Mega Steelix (Covered)
Mega Beedrill (Mostly Covered)
Status (Covered)
Priority moves <Fake Out, Ice Shard, ETC.>
Metagross (Mostly covered)

Powerpuff (Slurpuff) @ Sitrus Berry
Ability: Unburden
Shiny: Yes
EVs: 220 HP / 128 Atk / 160 Spe
Adamant Nature
- Facade
- Drain Punch
- Play Rough
- Belly Drum

Jurassic Sharp (Aerodactyl) @ Aerodactylite
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Fire Fang

Wall-Nut (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Rapid Spin
- Stealth Rock
- Volt Switch
- Toxic

Dr. Strange (Malamar) @ Choice Scarf
Ability: Contrary
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Knock Off
- Foul Play
- Facade

Will-O-Weenie (Chandelure) @ Choice Scarf
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick

Happy (Meowstic) @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Calm Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Thunder Wave
- Heal Bell

Crobat
Mega Aggron/Bulky Steel types
Metagross
Mega Beedrill
Status
Priority Moves

Powerpuff (Slurpuff) @ Sitrus Berry
Ability: Unburden
Shiny: Yes
EVs: 220 HP / 128 Atk / 160 Spe
Adamant Nature
- Facade
- Drain Punch
- Play Rough
- Belly Drum

Jurassic Sharp (Aerodactyl) @ Aerodactylite
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Fire Fang

Wall-Nut (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Rapid Spin
- Stealth Rock
- Volt Switch
- Toxic

Dr. Strange (Malamar) @ Choice Scarf
Ability: Contrary
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Knock Off
- Foul Play
- Facade

Will-O-Weenie (Chandelure) @ Choice Scarf
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick

Happy (Meowstic) @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Calm Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Thunder Wave
- Heal Bell


I'll be honest, I'm not very good at ending these RMT's :P






 
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