Hey fellow Smogons, To be Honest 6th gen OU isn't my best metagame at all. So I was wondering if you guys could give me some tips on how to improve this team. I'm happy to take any suggestions that are thrown out there.
Mamoswine (M) @
Focus Sash
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Endeavor
- Earthquake
- Ice Shard
Mamoswine is my lead of course, Mamo has the ability to setup Stealth Rocks and sweep when necessary. Ice Shard proves to be a viable move choice because it helps with Dragon types and Pokemon with Low HP. Endeavor is used as a last resort before Mamoswine is about to KO'ed. The 252 speed ev's helps a lot when your put into this situation.
What's Skill? (Ta
lonflame) @ Choice Band
Ability: Gale Wings
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- U-turn
- Flare Blitz
- Brave Bird
- Tailwind
This is really the only Talonflame set that I'll use. I find that a Swords Danced Talonflame is a risky choice. Talonflame's niche ability is Gale Wings. Gale Wings paired up with Brave Bird can do a lot of damage to the other team, at times it can sweep teams if played correctly.
Acrobatics (Greninja) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk / 30 SAtk
- Surf
- Ice Beam
- Hidden Power [Grass]
- Extrasensory
So far Greninja is still proving that he is my favorite 6th Gen Pokemon. He has a fairly versatile move pool. I found that Rotom-Wash gave me a lot of trouble when I didn't have Hidden Power Grass on my Greninja, so that's the reasoning behind that. As well as HP Grass, Extrasensory is helps provide decent coverage against Ghost types and other foes. The reasoning behind the 0 atk IV's is partially because Greninja is one of my special sweepers it also helps counters moves like Foul Play a little bit better.
Dnite (Dragonite) @ Leftovers
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- Earthquake
- Extreme Speed
- Dragon Claw
This is your usually DNite DD set, physical sweeper, etc. Extremespeed is almost a must have. Dragon Claw is a replace of Outrage, because it doesn't lock you up in confusion.
Soul Dew (Gengar) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Shadow Ball
- Dazzling Gleam
- Sludge Bomb
Now to Gengar, he's another special sweeper of mine like Greninja. The reasoning behind the 0 atk IV's are the same as Greninja's 0 atk IV's, although Gengar is much more affected by moves like Foul Play. Dazzling Gleam helps me deal with Dragon Types.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Seismic Toss
- Protect
Blissey is Blissey really no matter what Gen. Blissey is my status curer for the team, she's really the anchor for this team. 0 atk IV's are the same as Gengar and Greninja, it doesn't really need any because Seismic Toss already does a set standard amount of damage.
PS: The one thing that I've noticed about this team is that Spikes, Toxic Spikes, and Stealth Rock really throw off this team. It eventually wares this team down, like they do to many teams, however this team doesn't have a spinner or anything like that, so there more vulnerable to Spikes, etc. I would put an importable version without just copy and pasting the text. Might as well take advantage of Pastebin. http://pastebin.com/7PKJ7UJy
Mamoswine (M) @
Focus Sash
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Endeavor
- Earthquake
- Ice Shard
Mamoswine is my lead of course, Mamo has the ability to setup Stealth Rocks and sweep when necessary. Ice Shard proves to be a viable move choice because it helps with Dragon types and Pokemon with Low HP. Endeavor is used as a last resort before Mamoswine is about to KO'ed. The 252 speed ev's helps a lot when your put into this situation.
What's Skill? (Ta
lonflame) @ Choice Band
Ability: Gale Wings
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- U-turn
- Flare Blitz
- Brave Bird
- Tailwind
This is really the only Talonflame set that I'll use. I find that a Swords Danced Talonflame is a risky choice. Talonflame's niche ability is Gale Wings. Gale Wings paired up with Brave Bird can do a lot of damage to the other team, at times it can sweep teams if played correctly.
Acrobatics (Greninja) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk / 30 SAtk
- Surf
- Ice Beam
- Hidden Power [Grass]
- Extrasensory
So far Greninja is still proving that he is my favorite 6th Gen Pokemon. He has a fairly versatile move pool. I found that Rotom-Wash gave me a lot of trouble when I didn't have Hidden Power Grass on my Greninja, so that's the reasoning behind that. As well as HP Grass, Extrasensory is helps provide decent coverage against Ghost types and other foes. The reasoning behind the 0 atk IV's is partially because Greninja is one of my special sweepers it also helps counters moves like Foul Play a little bit better.
Dnite (Dragonite) @ Leftovers
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- Earthquake
- Extreme Speed
- Dragon Claw
This is your usually DNite DD set, physical sweeper, etc. Extremespeed is almost a must have. Dragon Claw is a replace of Outrage, because it doesn't lock you up in confusion.
Soul Dew (Gengar) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Shadow Ball
- Dazzling Gleam
- Sludge Bomb
Now to Gengar, he's another special sweeper of mine like Greninja. The reasoning behind the 0 atk IV's are the same as Greninja's 0 atk IV's, although Gengar is much more affected by moves like Foul Play. Dazzling Gleam helps me deal with Dragon Types.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Seismic Toss
- Protect
Blissey is Blissey really no matter what Gen. Blissey is my status curer for the team, she's really the anchor for this team. 0 atk IV's are the same as Gengar and Greninja, it doesn't really need any because Seismic Toss already does a set standard amount of damage.
PS: The one thing that I've noticed about this team is that Spikes, Toxic Spikes, and Stealth Rock really throw off this team. It eventually wares this team down, like they do to many teams, however this team doesn't have a spinner or anything like that, so there more vulnerable to Spikes, etc. I would put an importable version without just copy and pasting the text. Might as well take advantage of Pastebin. http://pastebin.com/7PKJ7UJy
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