Hi! this is my first post so i hope everybody enjoys it and im open for comments. I started the team thinking about using urshifu (while the other urshifu was destroying the ou meta). I really like the synergy that rilla- heatran have and i wanted to spice it up. The double choice option gives the team a lot of dmg so i added some defensive mons like lando with rocks and toxic and hydreigon with the earth power /defog set. Then i realized that the team was too slow so i gave lele the scarf. Lets see each pokemon closer and observe how this team works.
Urshifu
I like urshifu lead against a lot of the common leads in the meta (it was better when the other one was still around but it's good enough). He crashes Lando, exca and hippo leads. Other pokemon like suckle, cinderace and swampert could fear the banded set that gives u more space to inflict more dmg. It's decent againts rain (with the proper prediction) doing 73% / 86% to defensive pelipper and OKs the offensive one. Its very good against the ferro switches thanks to the protective pads, denying the additional dmg and giving chance to a close combat. This gives urshifu a lot of value on the first turns: denying pelipper roost in exchange for dmg to urshifu or momentum; that can provide a kill if the following turns u make the propper prediction. Since u cant get para with PD, defensive zapdos its not longer a problem and an offensive one cant take two. Outside rain, Finit counters urshifu (in ou) but u can thunder punch (making 32%/ 38%) or u turn into rilla. Slowbro is also a big counter but u can get the para on beast or switch to hydreigon. This pivot in hydreigon is not bad because thanks to the dragon typing fairys are usually going out and heatran gets on them a free switch. The offensive counters that urshifu suffers (like rillaboom, Lele, electric types, or psychic) are walled by hydreigon (that leads to the same scenario). You need to respect d.d dragonite or kartana coming on s.s because without lando or heatran (depending on the set) u can loose pretty easy. Special mention to amoonguss that can spore /sludge bomb the team on every attack: u need to u turn on the switch and gain some value with heatran.
Urshifu-Rapid-Strike @ Protective Pads
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Thunder Punch
- U-turn
Heatran
This is an absolute monster. Specs eruption Heatran has no switch-ins on most teams and u must capitalize that. The grassy terrain gives u the recovery u need when rocks are up or u take some chip dmg. With rocks and no heavy-duty boots blissey its 2HKO the 98% even at full health (same as full sp. defensive toxa). Chansey is the only mon that can handle this beast and it needs to recover if it doesn´t want to get 2HKO the next time. You have to keep in mind most people will not be expecting this set so there will be a lot of turns when u can fire off eruptions but u have to adopt an offensive playstyle. U can switch in Heat vs clef or magearna (if it is set-up) or using u turn vs a switch or a predict too. Earth power destroys other heatran that can absorb ur fire attacks and flash cannon is ur reliable stab. Fire blast is good when heatran can be dmged or its low health. This team uses heatran power to break the opponent and then use rilla and lele t finishes the work. If u wanna be risky and u think that heatran is faster than the opposite lando-lead u can try erupt turn 1 and get a free kill but u must be careful because heatran can be key later in the match. The modest nature matters if u are trying to 2HKO sp. defensive toxapex and blissey but the timid nature can help with certain mons. I recomend modest. U can switch fire blast and use Magma storm instead for trapping toxapex but the accuracy can harm u a lot.
Heatran @ Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Eruption
- Fire Blast
- Flash Cannon
Rillaboom
Rillaboom is the other hard hitter of the team. It provides the grassy surge that helps heatran and urshifu and gives the needy priority for the team. With Knock off can cripple Zapdos, moltres and mandibuzz on the switch and KO them later with rocks up. Rillaboom its a great mon overall and its very easy to slap on teams. The inmidiate power of CB makes its priority very strong KOing almost any neutral mon at full and cut down to half on resistances. It gives a good answer to CM Tapu fini (but you have to be careful if it has scald since u change the misty terrain on the switching) and can KO Toxapex with Wood Hammer, which is a nuke on neutral. U-turn gives u momentum against other grass types, fire types (apart from moltres) and dragons like Latios or Hydreigon. Zapdos, Moltres or rocky helmet can abuse the spam of the move chipping Rilla with para, burn or dmg but knock off solves the problem in this cases. Rillaboom helps a lot with S.D Garchomp, Spectrier, Nidoking and rain.
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- Knock Off
- U-turn
Hydreigon
Hydreigon is the Spectrier counter on the team and provides defog for the team. It can check other Heatran, Moltres, Rillaboom, Nidoking and defensive zapdos (offensive one in rain is too powerful to take two). With STAB dark pulse deals really good dmg to neutral common switches like Landorus-Therian or Corviknight. Earth power covers the fairys, specially Magearna ( its a 2HKO with rocks). The last one is roost for reliable recovery. Hydreigon is a tanky that provides a lot of utility and dmg for the team. Its good speed in the meta also provides a fast defog vs some hard hittes that are slower. Dark-dragon is a very good defensive/offensive typing and it really paids off. It also can be use to switch in Thornadus´ hurricanes but u have to watch out for focus blast.
Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Dark Pulse
- Earth Power
Landorus-Therian
Landorus-Therian is the best stealth rocker in the game. With intimidate its a very useful pivot on Cinderace (that otherwise runs over the team), Dragonite, Excadril, Garchomp etc... U must be careful with him because u need toxic to beat Dragonite or Garchomp. Knock off is very good helping Rillaboom sweeping ability, knocking heavy-duty, or leftovers. The speed EV are good for outspeeding modest heatran that KO Lando with eruption, and the rest in bulk. U turn is very good too, letting Heatran in easily vs Buzzwole or corvi.
Landorus-Therian (M) @ Heavy-Duty Boots
Ability: Intimidate
EVs: 176 HP / 188 Def / 144 Spe
Impish Nature
- Toxic
- Earthquake
- U-turn
- Knock Off
Tapu Lele
Tapu Lele scarf is the revenge killer of the team. I thought the fairy type was needed but it also needed a speed pike. Its dmg is still ridiculous and there is a lot of dragons in the meta. U can hard switch in vs garchomp scale shot and out speed it (its a 1HKO). 1 D.D Dragonite is slower but u need some chip before u can kill it. U can use lando´s toxic for that. It's good vs all the dragons and 2HKO the steel types with focus blast but u need to worry about that accuracy. U can bluff the specs vs blissey to force switching and can sweep on its own. It has good sinergy with Heatran and Hydreigon, making steel and ghost types less threating for the team and giving Lele more opportunities to shine.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Psychic
- Moonblast
- Focus Blast
This is an offenisve team. U need to use Heatran and Urshifu to weak the walls, removing items with lando and Rilla and preassure with Hydreigon and Lele. With propper prediction u can make a lot of dmg in the first turns, specially Heatran with eruption. There are some difficult matchups like Thornadus in rain, Kartana or specs magearna. U cant be out of position vs them and must preassure a lot. Its risky but it will pay off.
https://pokepast.es/9fb68f01dce1b64c
Urshifu
I like urshifu lead against a lot of the common leads in the meta (it was better when the other one was still around but it's good enough). He crashes Lando, exca and hippo leads. Other pokemon like suckle, cinderace and swampert could fear the banded set that gives u more space to inflict more dmg. It's decent againts rain (with the proper prediction) doing 73% / 86% to defensive pelipper and OKs the offensive one. Its very good against the ferro switches thanks to the protective pads, denying the additional dmg and giving chance to a close combat. This gives urshifu a lot of value on the first turns: denying pelipper roost in exchange for dmg to urshifu or momentum; that can provide a kill if the following turns u make the propper prediction. Since u cant get para with PD, defensive zapdos its not longer a problem and an offensive one cant take two. Outside rain, Finit counters urshifu (in ou) but u can thunder punch (making 32%/ 38%) or u turn into rilla. Slowbro is also a big counter but u can get the para on beast or switch to hydreigon. This pivot in hydreigon is not bad because thanks to the dragon typing fairys are usually going out and heatran gets on them a free switch. The offensive counters that urshifu suffers (like rillaboom, Lele, electric types, or psychic) are walled by hydreigon (that leads to the same scenario). You need to respect d.d dragonite or kartana coming on s.s because without lando or heatran (depending on the set) u can loose pretty easy. Special mention to amoonguss that can spore /sludge bomb the team on every attack: u need to u turn on the switch and gain some value with heatran.
Urshifu-Rapid-Strike @ Protective Pads
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Thunder Punch
- U-turn
Heatran
This is an absolute monster. Specs eruption Heatran has no switch-ins on most teams and u must capitalize that. The grassy terrain gives u the recovery u need when rocks are up or u take some chip dmg. With rocks and no heavy-duty boots blissey its 2HKO the 98% even at full health (same as full sp. defensive toxa). Chansey is the only mon that can handle this beast and it needs to recover if it doesn´t want to get 2HKO the next time. You have to keep in mind most people will not be expecting this set so there will be a lot of turns when u can fire off eruptions but u have to adopt an offensive playstyle. U can switch in Heat vs clef or magearna (if it is set-up) or using u turn vs a switch or a predict too. Earth power destroys other heatran that can absorb ur fire attacks and flash cannon is ur reliable stab. Fire blast is good when heatran can be dmged or its low health. This team uses heatran power to break the opponent and then use rilla and lele t finishes the work. If u wanna be risky and u think that heatran is faster than the opposite lando-lead u can try erupt turn 1 and get a free kill but u must be careful because heatran can be key later in the match. The modest nature matters if u are trying to 2HKO sp. defensive toxapex and blissey but the timid nature can help with certain mons. I recomend modest. U can switch fire blast and use Magma storm instead for trapping toxapex but the accuracy can harm u a lot.
Heatran @ Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Eruption
- Fire Blast
- Flash Cannon
Rillaboom
Rillaboom is the other hard hitter of the team. It provides the grassy surge that helps heatran and urshifu and gives the needy priority for the team. With Knock off can cripple Zapdos, moltres and mandibuzz on the switch and KO them later with rocks up. Rillaboom its a great mon overall and its very easy to slap on teams. The inmidiate power of CB makes its priority very strong KOing almost any neutral mon at full and cut down to half on resistances. It gives a good answer to CM Tapu fini (but you have to be careful if it has scald since u change the misty terrain on the switching) and can KO Toxapex with Wood Hammer, which is a nuke on neutral. U-turn gives u momentum against other grass types, fire types (apart from moltres) and dragons like Latios or Hydreigon. Zapdos, Moltres or rocky helmet can abuse the spam of the move chipping Rilla with para, burn or dmg but knock off solves the problem in this cases. Rillaboom helps a lot with S.D Garchomp, Spectrier, Nidoking and rain.
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- Knock Off
- U-turn
Hydreigon
Hydreigon is the Spectrier counter on the team and provides defog for the team. It can check other Heatran, Moltres, Rillaboom, Nidoking and defensive zapdos (offensive one in rain is too powerful to take two). With STAB dark pulse deals really good dmg to neutral common switches like Landorus-Therian or Corviknight. Earth power covers the fairys, specially Magearna ( its a 2HKO with rocks). The last one is roost for reliable recovery. Hydreigon is a tanky that provides a lot of utility and dmg for the team. Its good speed in the meta also provides a fast defog vs some hard hittes that are slower. Dark-dragon is a very good defensive/offensive typing and it really paids off. It also can be use to switch in Thornadus´ hurricanes but u have to watch out for focus blast.
Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Dark Pulse
- Earth Power
Landorus-Therian
Landorus-Therian is the best stealth rocker in the game. With intimidate its a very useful pivot on Cinderace (that otherwise runs over the team), Dragonite, Excadril, Garchomp etc... U must be careful with him because u need toxic to beat Dragonite or Garchomp. Knock off is very good helping Rillaboom sweeping ability, knocking heavy-duty, or leftovers. The speed EV are good for outspeeding modest heatran that KO Lando with eruption, and the rest in bulk. U turn is very good too, letting Heatran in easily vs Buzzwole or corvi.
Landorus-Therian (M) @ Heavy-Duty Boots
Ability: Intimidate
EVs: 176 HP / 188 Def / 144 Spe
Impish Nature
- Toxic
- Earthquake
- U-turn
- Knock Off
Tapu Lele
Tapu Lele scarf is the revenge killer of the team. I thought the fairy type was needed but it also needed a speed pike. Its dmg is still ridiculous and there is a lot of dragons in the meta. U can hard switch in vs garchomp scale shot and out speed it (its a 1HKO). 1 D.D Dragonite is slower but u need some chip before u can kill it. U can use lando´s toxic for that. It's good vs all the dragons and 2HKO the steel types with focus blast but u need to worry about that accuracy. U can bluff the specs vs blissey to force switching and can sweep on its own. It has good sinergy with Heatran and Hydreigon, making steel and ghost types less threating for the team and giving Lele more opportunities to shine.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Psychic
- Moonblast
- Focus Blast
This is an offenisve team. U need to use Heatran and Urshifu to weak the walls, removing items with lando and Rilla and preassure with Hydreigon and Lele. With propper prediction u can make a lot of dmg in the first turns, specially Heatran with eruption. There are some difficult matchups like Thornadus in rain, Kartana or specs magearna. U cant be out of position vs them and must preassure a lot. Its risky but it will pay off.
https://pokepast.es/9fb68f01dce1b64c