Introduction
Hiya, I am Iggy96, a monotype player who is actually relatively new to the forums (this is my first RMT so bear with me). After doing well with this team in the seasonals and on the ladder, some friends suggested to have this team RMT´d and potentially further improved, so here we go:
Teambuilding Process
Starting off is the best Mega Ghost monos have access to: Sableye. Its main role on this team is support with Knock Off removing items from opposing Pokemon and dual status to either cripple physical attackers or bulky Pokemon respectively.
Next up we have Hoopa as the first TR setter for the team since the main problem with it is its mediocre speed. With its valuable coverage and overall power its main usage is to put up TR and then start breaking through teams.
The third addition was pretty much a must-have for ghost monos in gen 7 namely Mimikyu. With its amazing typing in Ghost/Fairy it can hit dark types with super-effective STAB while also putting up TR reliably thanks to its ability Disguise.
Pokemon number 4 is the main powerhouse of the team in Alolan Marowak. The combination of Swords Dance and a powerful STAB in Flare Blitz lets it easily break through bulkier teams while the extremly low speed lets it abuse the Trick Room to the max.
Jellicent was next added to help with Fire and Ground monos which the team would otherwise struggle against. It also runs Trick Room in order to make up for its bad speed while supporting the team with its water immunity.
Last but not least is Golurk as it´s one of two ghost types actually able to set Stealth Rocks which help the team a lot due to breaking Sashes and weakening Pokemon for the team´s sweeper(s).
The Team
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 148 Def / 112 SpD
Careful Nature
- Will-O-Wisp
- Toxic
- Recover
- Knock Off
Hoopa @ Life Orb
Ability: Magician
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Focus Blast
- Psyshock
- Shadow Ball
Mimikyu @ Red Card
Ability: Disguise
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Play Rough
- Shadow Sneak
- Swords Dance
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Swords Dance
- Shadow Bone
- Substitute
Jellicent @ Splash Plate
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Surf
- Ice Beam
- Giga Drain
Golurk @ Focus Sash
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Dynamic Punch
- Earthquake
Conclusion
So here´s the end of the RMT already. I hope you enjoyed reading through it and am open to suggestions on how to make this team even better.
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 148 Def / 112 SpD
Careful Nature
- Will-O-Wisp
- Toxic
- Recover
- Knock Off
Hoopa @ Life Orb
Ability: Magician
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Focus Blast
- Psyshock
- Shadow Ball
Mimikyu @ Red Card
Ability: Disguise
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Play Rough
- Shadow Sneak
- Swords Dance
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Swords Dance
- Shadow Bone
- Substitute
Jellicent @ Splash Plate
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Surf
- Ice Beam
- Giga Drain
Golurk @ Focus Sash
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Dynamic Punch
- Earthquake
Ability: Prankster
EVs: 248 HP / 148 Def / 112 SpD
Careful Nature
- Will-O-Wisp
- Toxic
- Recover
- Knock Off
Hoopa @ Life Orb
Ability: Magician
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Focus Blast
- Psyshock
- Shadow Ball
Mimikyu @ Red Card
Ability: Disguise
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Play Rough
- Shadow Sneak
- Swords Dance
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Swords Dance
- Shadow Bone
- Substitute
Jellicent @ Splash Plate
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Surf
- Ice Beam
- Giga Drain
Golurk @ Focus Sash
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Dynamic Punch
- Earthquake
http://replay.pokemonshowdown.com/gen7monotype-596459474 vs Fighting
http://replay.pokemonshowdown.com/gen7monotype-602118822 vs Flying
http://replay.pokemonshowdown.com/gen7monotype-605297248 vs Flying again
http://replay.pokemonshowdown.com/gen7monotype-608674946 vs Flying once more
http://replay.pokemonshowdown.com/gen7monotype-612273257 vs Psychic
http://replay.pokemonshowdown.com/gen7monotype-602118822 vs Flying
http://replay.pokemonshowdown.com/gen7monotype-605297248 vs Flying again
http://replay.pokemonshowdown.com/gen7monotype-608674946 vs Flying once more
http://replay.pokemonshowdown.com/gen7monotype-612273257 vs Psychic
Credits
Shoutouts Alpha-Harpreet for the banner and for keeping me motivated to do this RMT even after it got deleted while being typed up. Also shoutouts to Nightwingg95 for the original build. Without those two this RMT wouldn´t exist, so a huge thank you to both !
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 148 Def / 112 SpD
Careful Nature
- Will-O-Wisp
- Toxic
- Recover
- Knock Off
Mimikyu @ Red Card
Ability: Disguise
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Play Rough
- Shadow Sneak
- Swords Dance
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 24 Spe
- Flare Blitz
- Swords Dance
- Shadow Bone
- Substitute
Jellicent @ Splash Plate
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Surf
- Ice Beam
- Taunt
Golurk @ Focus Sash
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Dynamic Punch
- Earthquake
Cofagrigus @ Ghostium Z
Ability: Mummy
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Trick Room
- Nasty Plot
Ability: Prankster
EVs: 248 HP / 148 Def / 112 SpD
Careful Nature
- Will-O-Wisp
- Toxic
- Recover
- Knock Off
Mimikyu @ Red Card
Ability: Disguise
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Play Rough
- Shadow Sneak
- Swords Dance
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 24 Spe
- Flare Blitz
- Swords Dance
- Shadow Bone
- Substitute
Jellicent @ Splash Plate
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Surf
- Ice Beam
- Taunt
Golurk @ Focus Sash
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Dynamic Punch
- Earthquake
Cofagrigus @ Ghostium Z
Ability: Mummy
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Trick Room
- Nasty Plot
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