I see Stealth Rock as a necessary evil.
Is it broken? No. It is over-centralizing? Debatable, but arguably less so than Gen4. Stealth rock has a slew of benefits:
~Stops sash abuse. Generation III was pretty bad about this IIRC. Anything with a Focus Sash could revenge everything simply by virtue of the fact that Stealth Rock didn't exist at that point. Granted, spikers could be used, but only against non-Flying types. Ditto now can do this simply by virtue of Eccentric unless that ability hasn't been released.
~Keeps dangerous Flying-types in check, or those in particular with a Rock weakness. Consider Salamence for instance. It takes a quarter of damage upon swapping in. I used one towards the end of Gen4, and with a Rapid Spinner, it was arguably the most dangerous thing in the game. Rocks won't stop it from swapping in, but it'll limit it's offensive options. Same applies to Gyarados.
~ Limits switching for your opponent. This one is needed. Granted it works perfectly in reverse, but it helps to stop constant switching. I think most of us have had battles that lasted easily in excess of 150 turns simply because of switching. Stealth Rock helps to stop this.
Now for a negative:
~ The 50% damage principle. Yeah, you know what I'm referring to. Yanmega, Moltres, etc. A lot of viable pokes were hampered specifically by SR, and was probably the sole reason for a drop in their usage. Yanmega was excellent offensively, and had two great abilities in Tinted Lens and Speed Boost. Moltres was excellent at stalling by virtue of it's defenses, Pressure, and the ability to threaten something while playing defensively. Volcarona is a major offensive threat, with what is probably the best boosting move in the game. Those three are the only two that were badly hampered by it. The rest are outright terrible no matter what. Yes, Charizard sucks. Yes, Ninjask sucks.
Yeah, the negative sucks, but the positives greatly outweight the negatives.
Is it broken? No. It is over-centralizing? Debatable, but arguably less so than Gen4. Stealth rock has a slew of benefits:
~Stops sash abuse. Generation III was pretty bad about this IIRC. Anything with a Focus Sash could revenge everything simply by virtue of the fact that Stealth Rock didn't exist at that point. Granted, spikers could be used, but only against non-Flying types. Ditto now can do this simply by virtue of Eccentric unless that ability hasn't been released.
~Keeps dangerous Flying-types in check, or those in particular with a Rock weakness. Consider Salamence for instance. It takes a quarter of damage upon swapping in. I used one towards the end of Gen4, and with a Rapid Spinner, it was arguably the most dangerous thing in the game. Rocks won't stop it from swapping in, but it'll limit it's offensive options. Same applies to Gyarados.
~ Limits switching for your opponent. This one is needed. Granted it works perfectly in reverse, but it helps to stop constant switching. I think most of us have had battles that lasted easily in excess of 150 turns simply because of switching. Stealth Rock helps to stop this.
Now for a negative:
~ The 50% damage principle. Yeah, you know what I'm referring to. Yanmega, Moltres, etc. A lot of viable pokes were hampered specifically by SR, and was probably the sole reason for a drop in their usage. Yanmega was excellent offensively, and had two great abilities in Tinted Lens and Speed Boost. Moltres was excellent at stalling by virtue of it's defenses, Pressure, and the ability to threaten something while playing defensively. Volcarona is a major offensive threat, with what is probably the best boosting move in the game. Those three are the only two that were badly hampered by it. The rest are outright terrible no matter what. Yes, Charizard sucks. Yes, Ninjask sucks.
Yeah, the negative sucks, but the positives greatly outweight the negatives.