SS OU Stored Power Reuniclus + Pivot Zeraora | Balance SS OU

(Thank you to CCN (Coolcodename) for helping me realize some threats and how to be careful)

Hello there, first RMT here. Been hesitating to post one so here we are. I have roughly 2 months of serious competitive experience, and now let's see how good I am. I've been using Stored Power :Reuniclus: for a while now on different teams, and it's almost unstoppable, the only thing stopping it being Dark types. (Looking at you, Bisharp :Bisharp:)

PokePaste: Stored Power Reuniclus + Pivot Zeraora | Balance SS OU



Teambuilding Process:
:Reuniclus:

I really like the stored power set, so I decided to make a team out of it. Don't overdo it since haze :toxapex: is a thing. I choose it despite Power Trip :corviknight: existing is because :Reuniclus: has both Sp.def and Def boosting moves, while also having the amazing ability in Magic Guard. While being completely useless against Dark type, the next member will gladly take em' Dark types



:reuniclus: :Terrakion:

Can destroy dark types + Justified boost? A downside is an opponent will most likely use Knock-Off which would throw the :choice band: away. Really good for :kyurem:, :heatran: (Be careful for :choice scarf:) :blissey: :excadrill: (Careful of :focus sash: or Sand rush) and more. A more in-depth explanation is after the Teambuilding Process is done.



:reuniclus: :terrakion: :corviknight:

I just slapped :corviknight: here because I need a defogger + wall. I chose :rocky helmet: because :Terrakion: can bait :urshifu:'s Surging Strikes into :rocky helmet: damage (still ran into some :protective pads: :urshifu: though). I put 88 Sp.def investment to live :tapu lele: and :dragapult:, while being able to check :weavile:, :bisharp:, :kartana: :terrakion:, :tyranitar:, and :garchomp:



:reuniclus: :terrakion: :corviknight: :blissey:

:Blissey: can just be slapped to almost any team, and she will do her job nicely. Access to an incredible Hp stat, and a blessing of Seismic Toss to wear down opponents.



:reuniclus: :terrakion: :corviknight: :blissey: :dragapult:
:dragapult: is an actual powerhouse. Breaking physical walls that would otherwise stop :terrakion: is an excellent role on the team. Access to U-turn, to do chip damage to special walls like :Blissey:



:reuniclus: :terrakion: :corviknight: :blissey: :dragapult: :zeraora:
Finally for the last Pokemon we have :Zeraora:. When I realized I don't have an Electric immunity, I know that I want :zeraora: on the team. It is an amazing pivot that is capable of healing from it's ability volt absorb, access to Volt Switch to give momentum aswell. An amazing pivot, forcing opponent to switch out to a threat by predicting correctly.


Now let's go in-depth to why I choose certain Pokemons





In-Depth and Individual Explanation


:ss/reuniclus:
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 44 Spe / 212 SpD
Calm Nature
IVs: 0 Atk
- Acid Armor
- Calm Mind
- Stored Power
- Recover

:reuniclus: is my Setup Sweeper. It usually battles against CM :clefable: for max Sp.def and Sp.atk and still wins. 44 spe investment is to outspeed :toxapex:. If the opponent is a physical attacker, then spam Acid Armor till' they switched. The same goes for Special attackers, just spam Calm Mind. If there is no Dark Types in the opponent's team then :reuniclus: can sweep once :dragapult: or :terrakion: has cleared out any threats to it. :reuniclus: also doesn't care about sacrificing it's boost, since it has Recover :reuniclus: can just heal up before setting up again. If there's a Dark type in the opponent's team, switch into :terrakion: and get Justified attack boost.


Some calcs:
(1 Calm mind) +1 0 SpA Reuniclus Stored Power (60 BP) vs. 0 HP / 4 SpD Nidoking: 296-350 (97.6 - 115.5%) -- 81.3% chance to OHKO

(5 Calm minds)+5 0 SpA Reuniclus Stored Power (220 BP) vs. 252 HP / 4 SpD Blissey: 769-906 (107.7 - 126.8%) -- guaranteed OHKO

(3 Calm minds) +3 0 SpA Reuniclus Stored Power (140 BP) vs. 252 HP / 4 SpD Clefable: 495-583 (125.6 - 147.9%) -- guaranteed OHKO

(4 Calm minds)+4 0 SpA Reuniclus Stored Power (180 BP) vs. 252 HP / 88 SpD Corviknight: 363-427 (90.7 - 106.7%) -- 43.8% chance to OHKO

(2 Calm minds)+2 0 SpA Reuniclus Stored Power (100 BP) vs. 252 HP / 4 SpD Toxapex: 384-452 (126.3 - 148.6%) -- guaranteed OHKO

(3 Acid armors + 1 Calm mind) +1 0 SpA Reuniclus Stored Power (180 BP) vs. 0 HP / 0 SpD Zeraora: 423-498 (133.4 - 157%) -- guaranteed OHKO


:ss/terrakion:

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Stone Edge
- Earthquake
- Megahorn



I chose :terrakion: over other :choice band: users like :zapdos-galar:, :rillaboom: , :melmetal: or any other users, mainly because of it's ability: Justified. When the opponent brings in a dark type against :reuniclus:, the opponent will most likely click Knock-off to predict a switch into :corviknight: so they knocked out it's item. But since I'm going to switch to :terrakion:, the opponent will knocked the :choice band: away. But, since Justified boosts :terrakion:'s attack by 1.5x which is the same amount to :choice band:, :terrakion: won't bother it. A downside is, :terrakion: is so important it needs to stay healthy. It outspeeds :kyurem: but it can't switch in if on low hp. Which is the reason I chose Sacred Sword over Close Combat (But I don't think that's a really good reason to so let me know).

Some calcs:
252 Atk Choice Band Terrakion Sacred Sword vs. 252 HP / 252+ Def Blissey: 798-938 (111.7 - 131.3%) -- guaranteed OHKO

252 Atk Choice Band Terrakion Sacred Sword vs. 0 HP / 0 Def Kyurem: 480-566 (122.7 - 144.7%) -- guaranteed OHKO

252 Atk Choice Band Terrakion Earthquake vs. 252 HP / 0 Def Heatran: 620-732 (160.6 - 189.6%) -- guaranteed OHKO

252 Atk Choice Band Terrakion Sacred Sword vs. 252 HP / 80 Def Ferrothorn: 326-386 (92.6 - 109.6%) -- 56.3% chance to OHKO

252 Atk Choice Band Terrakion Sacred Sword vs. 0 HP / 4 Def Excadrill: 660-776 (182.8 - 214.9%) -- guaranteed OHKO

252 Atk Choice Band Terrakion Sacred Sword vs. 0 HP / 4 Def Garchomp: 229-270 (64.1 - 75.6%) -- guaranteed 2HKO

252 Atk Choice Band Terrakion Sacred Sword vs. 0 HP / 0 Def Hydreigon: 480-566 (147.6 - 174.1%) -- guaranteed OHKO


:ss/corviknight:

(Corviknight) (M) @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Roost
- Defog
- Body Press
- Brave Bird
This is a weird set, but I can explain. As I said at the Teambuilding Process section, the 88 Sp.Def is to live :tapu lele: and :dragapult:, while being able to check :weavile:, :bisharp:, :kartana: :terrakion:, :tyranitar:, and :garchomp:. And then :rocky helmet: for :leftovers: so that :terrakion: can bait :urshifu:'s surging strike into :rocky helmet: recoil. Another weird thing is that :corviknight: doesn't have U-turn. It's usually Body Press or Brave Bird, with U-turn. The reason is simple. Brave Bird can OHKO :volcarona:, while Body Press can deal with :weavile:, :tyranitar: and more. I rarely clicked U-turn TBH, but U-turn is very good aswell for momentum, let me know which move I should change.


:ss/blissey:
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Thunder Wave
- Soft-Boiled
- Aromatherapy
WHAAT?! No TELEPORT? That's correct, this :blissey: doesn't have Teleport. But before we get into that, I would like to thank our sponso-.. Oops, sorry. No more jokes. This is your average special wall, able to take hits and make the opponents switch and get paralyzed. She is a monster. The set is normal, being Seismic Toss for chip damage and revenge kill (sometimes. Thunder Wave because I find it more useful than Toxic, being able to shut down threats to :blissey: like (insert physical attacker). Soft-boiled for healing, and Aromatherapy?? I chose it because I hate status, especially a scald burn to :terrakion: or :zeraora:. Let me know if this is necessary. Maybe :umbreon: is a better cleric but I need a Ghost immunity for ghost types.


:ss/dragapult:
(Dragapult) (M) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Your average :choice specs: :dragapult: set. An absolute beast. I chose :dragapult: over other special attackers because it has a literal jet speed, being able to outspeed most of the tier. Flamethrower over Fire Blast because :dragapult: is already so powerful anyways. Excellent ability in Infiltrator, for substitute spammer such as the SubRoost :kyurem: varient, :gengar:, while destroying screens team that relies on the screens because they needed extra bulk.


:ss/zeraora:
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Volt Switch
- Knock Off
- Close Combat
Another average set, this time for :zeraora: It has a tremendous speed stat, outspeeding even :dragapult:. I chose it because I needed something for :dragapult: and something that can survive long enough to become a late game sweeper. Especially with :heavy-Duty boots: even after :corviknight: dies. It's also a :terrakion: substitute, with Close Combat it can deal major damage to Dark types. While Volt Absorb isn't the most reliable recovery, :zeraora: still needs it for an immunity. Overall an amazing pivot.


Threats:
:bisharp:: This guy is annoying. Especially after a Defiant boost from Defog, or after Swords dance. :terrakion: can't switch in safely if it's on +2 attack, especially if the opponent predicted it and OHKOs :terrakion: with Iron Head.

:heatran: It dumpsters everything, taunts :reuniclus:, does more than half of :terrakion:'s HP, traps :blissey: and :corviknight: while can’t do much to it, :zeraora: gets demolished by Earth Power, and :dragapult: in general gets walled pretty hard and gets chipped.

Because I'm still fairly new, I don't know what are the other threats. I'm not good at analyzing weaknesses especially without help.



Thoughts:

This is a very fun team. It's pretty good from battle perspective, especially when people forfeit after they can't kill :reuniclus:. Overall, very good I think. But what do you guys think? That's it for now though, please let me know what I should change or what I did nicely.

And as always,

See you later, chandelier :chandelure:
 
How often do you click Flamethrower on Dragapult? If it isn't often, you could try Hydro Pump to allow it to somewhat check Heatran.
That's p good, however, Flamethrower can really overwhelm more mons than Hydro pump. Flamethrower is really good especially to steel types which resist draco meteor. Hydro pump can surprise ppl, but let me try it

If terrakion gets a free switch, heatran is no problem. What else does pump hit?
 

TailGlowVM

Now 100% more demonic
That's p good, however, Flamethrower can really overwhelm more mons than Hydro pump. Flamethrower is really good especially to steel types which resist draco meteor. Hydro pump can surprise ppl, but let me try it

If terrakion gets a free switch, heatran is no problem. What else does pump hit?
Hydro Pump mostly is used for Heatran and Hippowdon, and it is I believe starting to become more common on Choice Specs sets as a lot of teams are relying on one of them to check Dragapult.

Flamethrower mainly hits non-Heatran bulky Steel-types, of which Ferrothorn, Corviknight, and Skarmory are setup fodder for Reuniclus, and Bisharp and Melmetal are walled by Corviknight.

Both have a limited list of targets, but every team needs a Heatran check (Terrakion takes heavy damage from Earth Powers if Tran reads correctly).

One other thing: I don't think you need Brave Bird on Corviknight, and could use U-turn instead. Most Volcarona run bulky Flamethrower / Psychic / Roost or offensive Flamethrower / Bug Buzz / Psychic, both of which Blissey walls, and if they are Safeguard they will be mono-Flamethrower so once scouted by Blissey, Terrakion can switch in and wall them.
 
Hydro Pump mostly is used for Heatran and Hippowdon, and it is I believe starting to become more common on Choice Specs sets as a lot of teams are relying on one of them to check Dragapult.

Flamethrower mainly hits non-Heatran bulky Steel-types, of which Ferrothorn, Corviknight, and Skarmory are setup fodder for Reuniclus, and Bisharp and Melmetal are walled by Corviknight.

Both have a limited list of targets, but every team needs a Heatran check (Terrakion takes heavy damage from Earth Powers if Tran reads correctly).

One other thing: I don't think you need Brave Bird on Corviknight, and could use U-turn instead. Most Volcarona run bulky Flamethrower / Psychic / Roost or offensive Flamethrower / Bug Buzz / Psychic, both of which Blissey walls, and if they are Safeguard they will be mono-Flamethrower so once scouted by Blissey, Terrakion can switch in and wall them.
Oh wow I've never thought of that. I feel like that is a nice change that wil gladly help my team. (both pump on pult and u-turn on corv)

tysm
 
Hello!

U-Turn on corviknight is for magnezone / heatran. If you get trapped, you are done for. Replace brave bird with u-turn, or replace the item with a shed shell. Otherwise, great team!

also i would recommend boots blissey > leftovers but if you feel you can easily clear rocks with corvi leftovers may be ok
 
I feel like terakkion isn’t the greatest bisharp check since they can easily click iron head and kill you
True but
If terrakion can switch in to a Knock off or sucker punch, he will be fine. And even if terrakion did die, I have zera and corv for a substitute

What would you recommend?

So have you tried this version of the team then? How is it now?
It's great! Now tran is no longer a threat.

Hydro pump missing is kinda annoying, but idk if i want to change it to surf

Hello!

U-Turn on corviknight is for magnezone / heatran. If you get trapped, you are done for. Replace brave bird with u-turn, or replace the item with a shed shell. Otherwise, great team!

also i would recommend boots blissey > leftovers but if you feel you can easily clear rocks with corvi leftovers may be ok
Yep, definitely. I don't really like to put boots on blissey considering it doesn't have tp. But i'll try it out

ty
 
also here is the importable if anyone wants to use it
Reuniclus (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Acid Armor
- Calm Mind
- Stored Power
- Recover

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Stone Edge
- Earthquake
- Megahorn

Revali (Corviknight) (M) @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Roost
- Defog
- Body Press
- U-turn

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Thunder Wave
- Soft-Boiled
- Aromatherapy

Naboris (Dragapult) (M) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Hydro Pump
- U-turn

Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Volt Switch
- Knock Off
- Close Combat
 

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