(Thank you to CCN (Coolcodename) for helping me realize some threats and how to be careful)
Hello there, first RMT here. Been hesitating to post one so here we are. I have roughly 2 months of serious competitive experience, and now let's see how good I am. I've been using Stored Power for a while now on different teams, and it's almost unstoppable, the only thing stopping it being Dark types. (Looking at you, Bisharp )
PokePaste: Stored Power Reuniclus + Pivot Zeraora | Balance SS OU
Teambuilding Process:
I really like the stored power set, so I decided to make a team out of it. Don't overdo it since haze is a thing. I choose it despite Power Trip existing is because has both Sp.def and Def boosting moves, while also having the amazing ability in Magic Guard. While being completely useless against Dark type, the next member will gladly take em' Dark types
Can destroy dark types + Justified boost? A downside is an opponent will most likely use Knock-Off which would throw the away. Really good for , (Be careful for ) (Careful of or Sand rush) and more. A more in-depth explanation is after the Teambuilding Process is done.
I just slapped here because I need a defogger + wall. I chose because can bait 's Surging Strikes into damage (still ran into some though). I put 88 Sp.def investment to live and , while being able to check , , , , and
can just be slapped to almost any team, and she will do her job nicely. Access to an incredible Hp stat, and a blessing of Seismic Toss to wear down opponents.
is an actual powerhouse. Breaking physical walls that would otherwise stop is an excellent role on the team. Access to U-turn, to do chip damage to special walls like
Finally for the last Pokemon we have . When I realized I don't have an Electric immunity, I know that I want on the team. It is an amazing pivot that is capable of healing from it's ability volt absorb, access to Volt Switch to give momentum aswell. An amazing pivot, forcing opponent to switch out to a threat by predicting correctly.
Now let's go in-depth to why I choose certain Pokemons
In-Depth and Individual Explanation
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 44 Spe / 212 SpD
Calm Nature
IVs: 0 Atk
- Acid Armor
- Calm Mind
- Stored Power
- Recover
is my Setup Sweeper. It usually battles against CM for max Sp.def and Sp.atk and still wins. 44 spe investment is to outspeed . If the opponent is a physical attacker, then spam Acid Armor till' they switched. The same goes for Special attackers, just spam Calm Mind. If there is no Dark Types in the opponent's team then can sweep once or has cleared out any threats to it. also doesn't care about sacrificing it's boost, since it has Recover can just heal up before setting up again. If there's a Dark type in the opponent's team, switch into and get Justified attack boost.
Some calcs:
Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Stone Edge
- Earthquake
- Megahorn
I chose over other users like , , or any other users, mainly because of it's ability: Justified. When the opponent brings in a dark type against , the opponent will most likely click Knock-off to predict a switch into so they knocked out it's item. But since I'm going to switch to , the opponent will knocked the away. But, since Justified boosts 's attack by 1.5x which is the same amount to , won't bother it. A downside is, is so important it needs to stay healthy. It outspeeds but it can't switch in if on low hp. Which is the reason I chose Sacred Sword over Close Combat (But I don't think that's a really good reason to so let me know).
Some calcs:
(Corviknight) (M) @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Roost
- Defog
- Body Press
- Brave Bird
This is a weird set, but I can explain. As I said at the Teambuilding Process section, the 88 Sp.Def is to live and , while being able to check , , , , and . And then for so that can bait 's surging strike into recoil. Another weird thing is that doesn't have U-turn. It's usually Body Press or Brave Bird, with U-turn. The reason is simple. Brave Bird can OHKO , while Body Press can deal with , and more. I rarely clicked U-turn TBH, but U-turn is very good aswell for momentum, let me know which move I should change.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Thunder Wave
- Soft-Boiled
- Aromatherapy
WHAAT?! No TELEPORT? That's correct, this doesn't have Teleport. But before we get into that, I would like to thank our sponso-.. Oops, sorry. No more jokes. This is your average special wall, able to take hits and make the opponents switch and get paralyzed. She is a monster. The set is normal, being Seismic Toss for chip damage and revenge kill (sometimes. Thunder Wave because I find it more useful than Toxic, being able to shut down threats to like (insert physical attacker). Soft-boiled for healing, and Aromatherapy?? I chose it because I hate status, especially a scald burn to or . Let me know if this is necessary. Maybe is a better cleric but I need a Ghost immunity for ghost types.
(Dragapult) (M) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Your average set. An absolute beast. I chose over other special attackers because it has a literal jet speed, being able to outspeed most of the tier. Flamethrower over Fire Blast because is already so powerful anyways. Excellent ability in Infiltrator, for substitute spammer such as the SubRoost varient, , while destroying screens team that relies on the screens because they needed extra bulk.
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Volt Switch
- Knock Off
- Close Combat
Another average set, this time for It has a tremendous speed stat, outspeeding even . I chose it because I needed something for and something that can survive long enough to become a late game sweeper. Especially with even after dies. It's also a substitute, with Close Combat it can deal major damage to Dark types. While Volt Absorb isn't the most reliable recovery, still needs it for an immunity. Overall an amazing pivot.
Threats:
: This guy is annoying. Especially after a Defiant boost from Defog, or after Swords dance. can't switch in safely if it's on +2 attack, especially if the opponent predicted it and OHKOs with Iron Head.
It dumpsters everything, taunts , does more than half of 's HP, traps and while can’t do much to it, gets demolished by Earth Power, and in general gets walled pretty hard and gets chipped.
Because I'm still fairly new, I don't know what are the other threats. I'm not good at analyzing weaknesses especially without help.
Thoughts:
This is a very fun team. It's pretty good from battle perspective, especially when people forfeit after they can't kill . Overall, very good I think. But what do you guys think? That's it for now though, please let me know what I should change or what I did nicely.
And as always,
See you later, chandelier
Hello there, first RMT here. Been hesitating to post one so here we are. I have roughly 2 months of serious competitive experience, and now let's see how good I am. I've been using Stored Power for a while now on different teams, and it's almost unstoppable, the only thing stopping it being Dark types. (Looking at you, Bisharp )
PokePaste: Stored Power Reuniclus + Pivot Zeraora | Balance SS OU
Teambuilding Process:
I really like the stored power set, so I decided to make a team out of it. Don't overdo it since haze is a thing. I choose it despite Power Trip existing is because has both Sp.def and Def boosting moves, while also having the amazing ability in Magic Guard. While being completely useless against Dark type, the next member will gladly take em' Dark types
Can destroy dark types + Justified boost? A downside is an opponent will most likely use Knock-Off which would throw the away. Really good for , (Be careful for ) (Careful of or Sand rush) and more. A more in-depth explanation is after the Teambuilding Process is done.
I just slapped here because I need a defogger + wall. I chose because can bait 's Surging Strikes into damage (still ran into some though). I put 88 Sp.def investment to live and , while being able to check , , , , and
can just be slapped to almost any team, and she will do her job nicely. Access to an incredible Hp stat, and a blessing of Seismic Toss to wear down opponents.
is an actual powerhouse. Breaking physical walls that would otherwise stop is an excellent role on the team. Access to U-turn, to do chip damage to special walls like
Finally for the last Pokemon we have . When I realized I don't have an Electric immunity, I know that I want on the team. It is an amazing pivot that is capable of healing from it's ability volt absorb, access to Volt Switch to give momentum aswell. An amazing pivot, forcing opponent to switch out to a threat by predicting correctly.
Now let's go in-depth to why I choose certain Pokemons
In-Depth and Individual Explanation
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 44 Spe / 212 SpD
Calm Nature
IVs: 0 Atk
- Acid Armor
- Calm Mind
- Stored Power
- Recover
is my Setup Sweeper. It usually battles against CM for max Sp.def and Sp.atk and still wins. 44 spe investment is to outspeed . If the opponent is a physical attacker, then spam Acid Armor till' they switched. The same goes for Special attackers, just spam Calm Mind. If there is no Dark Types in the opponent's team then can sweep once or has cleared out any threats to it. also doesn't care about sacrificing it's boost, since it has Recover can just heal up before setting up again. If there's a Dark type in the opponent's team, switch into and get Justified attack boost.
Some calcs:
(1 Calm mind) +1 0 SpA Reuniclus Stored Power (60 BP) vs. 0 HP / 4 SpD Nidoking: 296-350 (97.6 - 115.5%) -- 81.3% chance to OHKO
(5 Calm minds)+5 0 SpA Reuniclus Stored Power (220 BP) vs. 252 HP / 4 SpD Blissey: 769-906 (107.7 - 126.8%) -- guaranteed OHKO
(3 Calm minds) +3 0 SpA Reuniclus Stored Power (140 BP) vs. 252 HP / 4 SpD Clefable: 495-583 (125.6 - 147.9%) -- guaranteed OHKO
(4 Calm minds)+4 0 SpA Reuniclus Stored Power (180 BP) vs. 252 HP / 88 SpD Corviknight: 363-427 (90.7 - 106.7%) -- 43.8% chance to OHKO
(2 Calm minds)+2 0 SpA Reuniclus Stored Power (100 BP) vs. 252 HP / 4 SpD Toxapex: 384-452 (126.3 - 148.6%) -- guaranteed OHKO
(3 Acid armors + 1 Calm mind) +1 0 SpA Reuniclus Stored Power (180 BP) vs. 0 HP / 0 SpD Zeraora: 423-498 (133.4 - 157%) -- guaranteed OHKO
(5 Calm minds)+5 0 SpA Reuniclus Stored Power (220 BP) vs. 252 HP / 4 SpD Blissey: 769-906 (107.7 - 126.8%) -- guaranteed OHKO
(3 Calm minds) +3 0 SpA Reuniclus Stored Power (140 BP) vs. 252 HP / 4 SpD Clefable: 495-583 (125.6 - 147.9%) -- guaranteed OHKO
(4 Calm minds)+4 0 SpA Reuniclus Stored Power (180 BP) vs. 252 HP / 88 SpD Corviknight: 363-427 (90.7 - 106.7%) -- 43.8% chance to OHKO
(2 Calm minds)+2 0 SpA Reuniclus Stored Power (100 BP) vs. 252 HP / 4 SpD Toxapex: 384-452 (126.3 - 148.6%) -- guaranteed OHKO
(3 Acid armors + 1 Calm mind) +1 0 SpA Reuniclus Stored Power (180 BP) vs. 0 HP / 0 SpD Zeraora: 423-498 (133.4 - 157%) -- guaranteed OHKO
Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Stone Edge
- Earthquake
- Megahorn
I chose over other users like , , or any other users, mainly because of it's ability: Justified. When the opponent brings in a dark type against , the opponent will most likely click Knock-off to predict a switch into so they knocked out it's item. But since I'm going to switch to , the opponent will knocked the away. But, since Justified boosts 's attack by 1.5x which is the same amount to , won't bother it. A downside is, is so important it needs to stay healthy. It outspeeds but it can't switch in if on low hp. Which is the reason I chose Sacred Sword over Close Combat (But I don't think that's a really good reason to so let me know).
Some calcs:
252 Atk Choice Band Terrakion Sacred Sword vs. 252 HP / 252+ Def Blissey: 798-938 (111.7 - 131.3%) -- guaranteed OHKO
252 Atk Choice Band Terrakion Sacred Sword vs. 0 HP / 0 Def Kyurem: 480-566 (122.7 - 144.7%) -- guaranteed OHKO
252 Atk Choice Band Terrakion Earthquake vs. 252 HP / 0 Def Heatran: 620-732 (160.6 - 189.6%) -- guaranteed OHKO
252 Atk Choice Band Terrakion Sacred Sword vs. 252 HP / 80 Def Ferrothorn: 326-386 (92.6 - 109.6%) -- 56.3% chance to OHKO
252 Atk Choice Band Terrakion Sacred Sword vs. 0 HP / 4 Def Excadrill: 660-776 (182.8 - 214.9%) -- guaranteed OHKO
252 Atk Choice Band Terrakion Sacred Sword vs. 0 HP / 4 Def Garchomp: 229-270 (64.1 - 75.6%) -- guaranteed 2HKO
252 Atk Choice Band Terrakion Sacred Sword vs. 0 HP / 0 Def Hydreigon: 480-566 (147.6 - 174.1%) -- guaranteed OHKO
252 Atk Choice Band Terrakion Sacred Sword vs. 0 HP / 0 Def Kyurem: 480-566 (122.7 - 144.7%) -- guaranteed OHKO
252 Atk Choice Band Terrakion Earthquake vs. 252 HP / 0 Def Heatran: 620-732 (160.6 - 189.6%) -- guaranteed OHKO
252 Atk Choice Band Terrakion Sacred Sword vs. 252 HP / 80 Def Ferrothorn: 326-386 (92.6 - 109.6%) -- 56.3% chance to OHKO
252 Atk Choice Band Terrakion Sacred Sword vs. 0 HP / 4 Def Excadrill: 660-776 (182.8 - 214.9%) -- guaranteed OHKO
252 Atk Choice Band Terrakion Sacred Sword vs. 0 HP / 4 Def Garchomp: 229-270 (64.1 - 75.6%) -- guaranteed 2HKO
252 Atk Choice Band Terrakion Sacred Sword vs. 0 HP / 0 Def Hydreigon: 480-566 (147.6 - 174.1%) -- guaranteed OHKO
(Corviknight) (M) @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Roost
- Defog
- Body Press
- Brave Bird
This is a weird set, but I can explain. As I said at the Teambuilding Process section, the 88 Sp.Def is to live and , while being able to check , , , , and . And then for so that can bait 's surging strike into recoil. Another weird thing is that doesn't have U-turn. It's usually Body Press or Brave Bird, with U-turn. The reason is simple. Brave Bird can OHKO , while Body Press can deal with , and more. I rarely clicked U-turn TBH, but U-turn is very good aswell for momentum, let me know which move I should change.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Thunder Wave
- Soft-Boiled
- Aromatherapy
WHAAT?! No TELEPORT? That's correct, this doesn't have Teleport. But before we get into that, I would like to thank our sponso-.. Oops, sorry. No more jokes. This is your average special wall, able to take hits and make the opponents switch and get paralyzed. She is a monster. The set is normal, being Seismic Toss for chip damage and revenge kill (sometimes. Thunder Wave because I find it more useful than Toxic, being able to shut down threats to like (insert physical attacker). Soft-boiled for healing, and Aromatherapy?? I chose it because I hate status, especially a scald burn to or . Let me know if this is necessary. Maybe is a better cleric but I need a Ghost immunity for ghost types.
(Dragapult) (M) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Your average set. An absolute beast. I chose over other special attackers because it has a literal jet speed, being able to outspeed most of the tier. Flamethrower over Fire Blast because is already so powerful anyways. Excellent ability in Infiltrator, for substitute spammer such as the SubRoost varient, , while destroying screens team that relies on the screens because they needed extra bulk.
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Volt Switch
- Knock Off
- Close Combat
Another average set, this time for It has a tremendous speed stat, outspeeding even . I chose it because I needed something for and something that can survive long enough to become a late game sweeper. Especially with even after dies. It's also a substitute, with Close Combat it can deal major damage to Dark types. While Volt Absorb isn't the most reliable recovery, still needs it for an immunity. Overall an amazing pivot.
Threats:
: This guy is annoying. Especially after a Defiant boost from Defog, or after Swords dance. can't switch in safely if it's on +2 attack, especially if the opponent predicted it and OHKOs with Iron Head.
It dumpsters everything, taunts , does more than half of 's HP, traps and while can’t do much to it, gets demolished by Earth Power, and in general gets walled pretty hard and gets chipped.
Because I'm still fairly new, I don't know what are the other threats. I'm not good at analyzing weaknesses especially without help.
Thoughts:
This is a very fun team. It's pretty good from battle perspective, especially when people forfeit after they can't kill . Overall, very good I think. But what do you guys think? That's it for now though, please let me know what I should change or what I did nicely.
And as always,
See you later, chandelier