Lol i said the same thing. But that just shows that this needs to happen!Hi, i'd like to make a suggestion for the teambuilder.
My suggestion is to be able to sort through Value of a particular stat, for example have a button where you can put the pokemon with the highest attack stat in asending or desending order.
The ignore opponent button does thisIs it possible to add a feature in settings that allows you to disable the opponent's pokemon's nicknames and make them the default names? I don't feel like seeing a Rotom-Wash named Cum Dumpster while I'm laddering.
It's Random Battle. If you want fully competitive teams, play Battle Factory. Random Battle can't be fair because it is just that, random. Battle Factory, however, does create fair and balanced teams.Every Random Battles team should have a Defogger or a Rapid Spinner, or any type of hazard control. It is unfair to the player if the opponent can stack hazards and the player can't remove them. Also, can the public have a say in the movesets that are submitted to the Random Battles database. Some are unreasonable.
PS animation times don't match with cart animation times, and the cart doesn't have to deal with lag. A proper timer would already exist otherwise. I'm a fan of the confirmation button though!Is it possible to add the official timers to the VGC ladders? You know, a minute and half for Team Preview, 45 seconds to make your moves and 15 minutes per battle. Also, speaking of Team Preview and the VGC ladders, would it be possible to add a confirmation button when you choose the last Pokemon, so you don't accidentally click on the wrong one and begin the battle at a possible disadvantage?
I don't mind that much the first thing, but the second one does bother me.
The command you're looking for is /movesearch. Moves that thaw the user would be /ms defrost. Everything else you mentioned also works with it besides listing high crit moves.A useful command that doesn't already exist is one where the user can check which moves thaw the user. It could work as: /ds thaw { moves that thaw the user output } . This could be further developed to make a command for moves that have a chance to burn, freeze, or poison, and high critical hit ratios.
Yeah, I'm aware of that, but honestly, it would be better than what the timer is set to currently (190 seconds for everything except total battle length, I think? I honestly forgot), since a timer-stall can get annoying really fast. Still, thanks for replying!PS animation times don't match with cart animation times, and the cart doesn't have to deal with lag. A proper timer would already exist otherwise.