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Ability: As One (Magnezone) - Has the effects of Synchronize and Analytic. Movepool: Beam Up* + Beheeyem's + Magnezone's
*Beam Up: Psychic, Special, 85 BP, 100% Acc, 16 Max PP. Ignores the immunity of Dark-types. Description: Slow, but mixed tank that has massive attacking stats, and combined with Analytic this mon can be a great wallbreaker. Thanks to Beam Up, it also ignores the immunities of Dark-types that would otherwise beat it up. Beheeyem can also perform a defensive role as a mixed wall and can stack boosts with CM to patch up its special bulk, or Nasty Plot for immediate power. It can also use Specs as well! Taking a look at some other bulkier mons though, like Abomasnow or Mimikyu, it might have some trouble dealing with those, but Beheeyem can be a strong one on most teams.
Pokemon: Sanbatter Mod of Origin: Duomod Stats: 95/95/65/80/80/35 (450) Typing: Ghost/Fighting
Ability: Respawn Punisher Movepool: Drain Punch, Poltergeist, Close Combat, Mach Punch, Shadow Sneak, Swords Dance, Bulk Up, Iron Head, Arm Thrust, Belly Drum, Body Slam, Brick Break, Bulk Up, Bulldoze, Bullet Punch, Chip Away, Close Combat, Confide, Counter, Cross Chop, Detect, Dig, Double Team, Double-Edge, Dynamic Punch, Earthquake, Endure, Facade, Fake Out, Feint, Feint Attack, Fire Punch, Fling, Focus Blast, Focus Energy, Focus Punch, Force Palm, Foresight, Frustration, Headbutt, Heavy Slam, Helping Hand, Ice Punch, Knock Off, Low Kick, Low Sweep, Mega Kick, Mega Punch, Metronome, Mimic, Mud-Slap, Natural Gift, Poison Jab, Power-Up Punch, Protect, Rain Dance, Refresh, Rest, Retaliate, Return, Revenge, Reversal, Rock Climb, Rock Slide, Rock Smash, Rock Tomb, Role Play, Round, Sand Attack, Secret Power, Seismic Toss, Sleep Talk, Smack Down, Smelling Salts, Snore, Strength, Substitute, Sunny Day, Superpower, Surf, Swagger, Tackle, Thunder Punch, Toxic, Vacuum Wave, Vital Throw, Wake-Up Slap, Whirlpool, Whirlwind, Wide Guard, Work Up, Blue Shell, Kamikaze, Shadow Scratch, Toxic, Double Dab, EXTREME BEAM, Stupid Cannon, Impostor Blade
Respawn Punisher - If the target has just switched in or fainted, starts Respawn Punisher on the user. All of the user's attacks deal 1.3x damage until the user switches out or faints.
Blue Shell - 80 BP / 100 Acc / 16 PP | Rock | Physical | Deals 1.5x damage if the user has less active Pokemon than the target.
Double Dab - 15 BP / 100 Acc / 1 PP | Fighting | Physical | +1 Priority. Hits twice. 100% chance to make the opponent flinch.
EXTREME BEAM - 250 BP / 99 Acc / 8 PP | Steel | Special | -6 Priority. The user is given the Bide condition after use.
Impostor Blade - 120 BP / 100 Acc / 8 PP | Dark | Physical | If the target does not faint, the user faints.
Kamikaze - --- BP / 50 Acc / 8 PP | Dragon | Physical | Deals 50% of the target's max HP. Deals crash damage if it misses.
Shadow Scratch - 40 BP / 100 Acc / 16 PP | Ghost | Physical | Has a higher base power the less HP your opponent has. For 3/4 max or lower it boosts to 60, for 1/2 it boosts to 80, for 1/4 it's 120, and for 1/10 it's 400. If the target is above 3/4 max HP, it lowers their Defense before dealing damage.
Description: I honestly didn't think of this thing when Ghost/Fighting was mentioned until I saw Mygavolt post the other version of this lmao. That one probably would be better if it had Ghost STAB, but it doesn't. This thing's kinda cheeks in Duomod since it can't set up on much and its stats are pretty poor, but it can't exactly hurt to sub this here where it might be better for whatever reason. It is a fair amount stronger than you'd expect because of how strong Close Combat and Poltergeist are, so it will at least be difficult to switch into if you do find an opportunity for it.
Pokémon: Marshadow Mod of Origin: Multiverse Stats: 90 HP / 95 Atk / 80 Def / 90 SpA / 90 SpD / 90 Spe Type:
Abilities: Technician New Moves: Hidden Force - Hidden Power clone Removed Moves: N/A Descriptions: Cool offensive breaker, utilizing its stunning STAB neutral coverage, it can go physical or special due to its statline, as both Bulk Up and Calm Mind are valid options to be ran. Now that its offensive stats are heavily reigned in, Marshadow can be a more balanced offensive presence.
Pokémon: Orbeetle Mod of Origin: Clean Slate 2 Stats: 72 HP / 52 Atk / 150 Def / 69 SpA / 164 SpD / 123 Spe | BST: 630 Type:
Abilities: Swarm / Frisk | HA: Trace Aditional moves: Overdrive, Thunder Wave, Seismic Toss Removed moves: Calm Mind, Sticky Web Reasoning: I think it would be fair to say Brodaha is a genius for creating this. This is one of my favorite custom Pokémon of all time tbh.
With excellent defensive stats and utility movepool, Orbeetle can act as a wall and a defensive pivot. It can also act as an Iron Defense+Body Press sweeper (the most wacky but fun set imo). Don't let its 630 BST scare you, it has unoptimized abilities, vulnerability to Taunt due to poor offenses and weaknesses to common types such as Dark and Ground to make it balanced.
Close Combat, Double-Edge, Facade, Knock Off, Triple Axel
…
Spikes, Stealth Rock, Swords Dance
Agility, Amnesia, Assist, Assurance, Attract, Avalanche, Baton Pass, Bite, Blizzard, Body Press, Body Slam, Brutal Swing, Captivate, Charm, Close Combat, Confide, Counter, Covet, Crunch, Curse, Cut, Detect, Defense Curl, Dig, Double-Edge, Double Team, Earth Power, Echoed Voice, Endeavor, Endure, Facade, Fling, Focus Energy, Follow Me, Foresight, Frustration, Fury Swipes, Grass Knot, Hail, Headbutt, Helping Hand, Hidden Power, Hone Claws, Hyper Voice, Ice Beam, Ice Punch, Ice Shard, Icicle Crash, Icy Wind, Iron Head, Iron Tail, Knock Off, Last Resort, Me First, Mud-Slap, Natural Gift, Play Rough, Play Nice, Powder Snow, Protect, Pursuit, Quick Attack, Rest, Retaliate, Return, Rock Blast, Rock Polish, Rock Slide, Rock Smash, Rock Tomb, Rollout, Rough Embrace, Round, Sand Attack, Sandstorm, Scary Face, Scratch, Secret Power, Shadow Ball, Shadow Claw, Slam, Slash, Sleep Talk, Snore, Spikes, Stealth Rock, Stomping Tantrum, Stone Edge, Strength, Substitute, Sucker Punch, Super Fang, Surf, Swagger, Swift, Tackle, Thief, Toxic, Triple Axel, Uproar, Work Up, Zen Headbutt
Rough Embrace: 100 BP Special Rock. 5 PP, 95% Acc. Contact. Overview: Ice/Normal is such a terrible type oml. Can’t imagine there’ll be many good options for this one. Anyway, Bermine is Weavile but with a much worse typing. However, it also gets Tough Claws, Close Combat, and Spikes, which is pretty cool!
Calm Mind, Swords Dance, Reflect, Light Screen
Techno Blast (Delta) | Normal | Special | 70 BP | 5 PP | 100% Accuracy | Physical if user's Atk > Sp. Atk. Inflicts Embargo and Heal Block on the target. Description: fast special wallbreaker and offensive pivot.
Nasty Plot, Swords Dance, Trick Room, Teleport, Sleep Powder Custom Elements:
Restless Soul- User cannot be put to Sleep. When it would, it gains +1 Attack instead. Description: the second squawk-lead mod, and the second alola form. Exeggutor-Alola packs a great offensive typing and a great movepool. Its speed is lacking, but it can be used on Trick Room teams, or even set Trick Room for itself. Its ability choices allow it to either dissuade Defog or Sleep.
This is the last type cycle for Super Smash Stereotypes (not the last slate, this is the first one of the type cycle). The meta has evolved alot over the course of it's existence, from being a very targeted OU esq metagame to one that largely just operated on dumb fun. I'm glad we all went on this journey with each other, so let's bring this home. You know what to do!
Pokemon: Snoxin
MoO: DLCmons
Stats: 107/53/113/53/113/131 (BST: 570)
Type: Ice/Poison
Abilities: Beast Boost
Movepool: https://docs.google.com/spreadsheet...LOc6uqSmvkqu-xKSKrTbp5p28c/edit#gid=107446851
Customs: Infection / Ice / Status / 5 (max. 8) / The target looses more HP each turn. The user recovers the amount of HP that the target looses. (Leech Seed + Toxic)
Description: Snoxin
Pokemon: Rubulwark
MoO: Evolution Project
Stats: 87 / 160 / 90 / 60 / 90 / 38 (BST: 525)
Type: Dragon/Rock
Abilities: Weak Armor / Sheer Force (H: Mold Breaker)
Movepool: Druddigon's Movepool +Dragon Hammer, Iron Defense, Sandstorm
Description: Cool Druddigon is here. (I'm not sure what it exactly does, but Hematite made it so it must be cool.)
Pokémon: Alfyn Mod of Origin: Crossover Chaos Stats: 100/100/100/70/100/70 (540 BST) Type:
Abilities: Wonder Skin, Heightened Healing*
*The user, when regaining HP or PP, regains 1.3* the norm. (e.g. Recover heals 65%, Leppa Berry restores 13 PP, and Leftovers restore 13/160 (roughly 8%) HP per turn, but Wish does not heal extra if the recipient does not have Heightened Healing.) Custom Moves:
Amputation - Poison, Physical, 85 BP, 100% Acc, 15 PP | Non-contact. The doubles and halves in the offensive effectiveness of Steel override the corresponding values of Poison.
2x Fairy, Grass, Ice, Rock
0.5x Electric, Fire, Ghost, Ground, Poison, Steel, Water
Axe Strike - Steel, Physical, 110 BP, 70% Acc, 5 PP | Non-contact. Has a 30% chance to cause flinching.
Notable Moves: Ice Shard, Slash, Reversal, Clear Smog, Acid Spray, Ice Beam, Pollen Puff, Toxic, Recover, Refresh, Wish, Aromatherapy, Sleep Powder, Screech, Protect, Aqua Ring Other Moves: Natural Gift, Fling, Heal Pulse, Safeguard, Life Dew, Purify, Poison Powder, Confuse Ray, Cotton Spore, Sweet Scent, Recycle, Quash, After You Overview: This is no ordinary "slow and bulky Ice-type." He has exactly as many resistances as weaknesses (as does Ice/Poison in general), Heightened Healing is a considerable boon to his longevity, and his offensive options are...interesting, to be sure.
Pokémon: Magnezone Mod of Origin: Bust-a-Move Stats: 70/70/115/130/90/60 (535 BST) Type:
Ion Deluge - Electric, Status, 10 PP | For 5 turns, Electric-type moves do neutral damage to Ground-types.
Magnetic Flux - Electric, Status, 5 PP | Grants +1 Atk, Def, SpA, and SpD to all Pokémon on the user's side of the field with the Ability Plus or Minus.
Mirror Shot - Steel, Special, 95 BP, 100% Acc, 15 PP | Damage is calculated using the target's Special Attack instead of the user's.
Psych Up - Normal, Status, 10 PP | If an opposing Pokémon has positive stat changes, +2 SpA and +2 accuracy. Otherwise, +1 SpA and +1 accuracy.
Spark - Electric, Physical, 75 BP, 100% Acc, 15 PP | Has a 30% chance to inflict burn. If the user is burned, this move deals 1.5* damage and is unaffected by the Attack drop.
Zap Cannon - Electric, Special, 40 BP, 100% Acc, 30 PP | Priority +1. If the target moves first, then this move is guaranteed to inflict paralysis; otherwise, it has a 10% chance.
Overview: Magnezone with priority, Ice coverage, and a unique form of boosting.
Pokémon: Bouldodon Mod of Origin: Patratdex Stats: 85/115/120/55/90/30 (495 BST) Type:
Abilities: Clear Body, Solid Rock Notable Moves: Aqua Tail, Body Press, Curse, Dragon Claw, Dragon Tail, Earthquake, Heavy Slam (999.9 kg), Iron Defense, Outrage, Rest, Roar, Rock Blast, Sleep Talk, Stealth Rock, Stone Edge, Toxic Other Moves: Ancient Power, Attract, Blizzard, Block, Body Slam, Breaking Swipe, Confide, Double Team, Double-Edge, Draco Meteor, Dragon Pulse, Earth Power, Endure, Facade, Fire Blast, Flamethrower, Flash Cannon, Giga Impact, Harden, Hyper Beam, Ice Beam, Iron Tail, Power Gem, Protect, Quick Guard, Rain Dance, Rock Polish, Rock Slide, Rock Throw, Rock Tomb, Round, Sandstorm, Scale Shot, Slam, Smack Down, Snore, Substitute, Sunny Day, Swagger, Tackle, Tail Slap, Tail Whip, Take Down, Tera Blast, Thunder, Thunderbolt, Wide Guard Overview: Some kind of physical tank. I don't know.
Outrage, Stone Edge, Scale Shot, Earthquake, U-Turn
Power Gem, Clanging Scales, Draco Meteor, Earth Power
Stealth Rock, Dragon Dance, Taunt Description: A fast pokemon that can either run a Specs set with U-Turn or a Dragon Dance set that can set up thanks to its high Defense. Its main weakness is its offenses, which still may be low even with Adaptability.
Pokémon: Electangle Mod of Origin: Scootopia Stats: 120/80/110/80/90/30 | 510 BST (Weight: 190 kg) Type:
Abilities: Filter Notable Moves:
Wild Charge, Zing Zap, Heavy Slam, Power Whip, Earthquake, Rock Slide, Heat Crash, Superpower, Body Press
Thunderbolt, Discharge, Volt Switch, Energy Ball, Giga Drain, Overheat, Dazzling Gleam
Stealth Rock, Aromatherapy, Thunder Wave, Haze, Iron Defense Description: A big fat defensive pivot and Stealth Rock setter. It doesn't have very good offenses but it has Volt Switch to keep up momentum and a wide array of coverage if you really need to hit something with it. Not the easiest to use but it can work really well on balance with the right support.
Aqua Jet, Gunk Shot, Poison Jab, Triple Axel, Oil Slick*
Scald, Sludge Bomb, Sludge Wave
Toxic, Toxic Spikes, Nasty Plot Removals
Belly Drum
*Oil Slick - Poison type U-turn
Fast physically inclined offensive pivot or potential special sweeper with Nasty Plot, Eiscue-Noice uses Water Bubble to supplement it's kind of lacklustre coverage between it's main STABs alone.
Pokémon: Vikavolt Mod of Origin: Alternatium EX Stats: 85 / 110 / 90 / 70 / 90 / 100 | 535 BST Typing:
Ability: Levitate / Rough Skin [HA] Movepool Changes (If Any):
+ Gear Grind*, Iron Tail, Metal Claw, Iron Head, Switcheroo, Swords Dance, Brick Break, Zing Zap, Stomping Tantrum, Double Shock
- Agility, Sticky Web Custom: Gear Grind: changed to 95Acc
Vikavolt is a fast and strong physical Wallbreaker, with SD allowing it to punch big holes in the opposing team with Double Shock and Gear Grind.
Pokémon Name: Tyrantrum Mod of Origin: Bust A Move Stats: 82 HP / 121 Atk / 119 Def / 69 SpA / 59 SpD / 71 Spe | 521 BST Typing:
Abilities: Strong Jaw | HA: Rock Head Movepool: Tyrantrum's Movepool +
Move Name: Aerial Ace Type: Flying Category: Physical BP: 60 -> 50 Acc: -- PP: 20 -> 10 Effect: Base power doubles if the user moves before the target.
Move Name: Horn Drill Type: Normal Category: Physical BP: -- -> 130 Acc: 30% -> 85% PP: 5 Effect: 20% chance to lower the target's Defense
Move Name: Brick Break Type: Fighting Category: Physical BP: 75 -> 85 Acc: 100% PP: 15 -> 10 Effect: Destroys Reflect, Light Screen, and Aurora Veil. Also bypasses Protect, Detect, and similar moves, and lifts their effects for the turn. Boosted by Iron Fist.
Move: Jaw Lock
Type: Rock BP: 80 PP: 10 (Max 16) Accuracy: 90% Secondary Effects: For as long as the target stays in, it takes 1/8 of it’s max hp at the end of the turn.
Move Name: Rock Smash
Type: Fighting
BP: 70
PP: 10
Secondary Effect: If Stealth Rock is on the user’s side, move does 1.5x damage and removes Stealth Rock (old effect removed)
Move: Strength
Type: Normal
Physical
BP: 70
Acc: 100%
PP: 20 (max 32)
Secondary Effect: This move is super effective against Rock Types.
Move: Iron Tail Type: Steel Category: Physical BP: 100 Acc: 75% PP: 15 (24) Effect: Has a 100% chance to lower the target's Def by 1. [Contact]
Move Name: Tail Whip Type: Normal Category: Status BP: -- Acc: 100% -> 90% PP: 30 -> 20 Effect: The target is forced out of battle. The incoming ally has its Defense lowered one stage. Priority -6.
Move Name: Dragon Hammer Type:
BP:120 Acc: 100% PP: 15 [24 Max] Effect:Deals 1/3 of damage dealt as recoil
Description: Tyrantrum gets a lot of funny new moves but the best ones are Jaw Lock and Dragon Hammer. It's probably still just as good as regular Tyrantrum but it does bust moves.
Brick Break, Bullet Punch, Iron Head, Plasma Fists
Energy Ball, Flash Cannon, Focus Blast, Hidden Power, Thunderbolt, Volt Switch
Calm Mind, Heart Swap, Pain Split, Shift Gear Description: Either a CM breaker with Water Veil for burn immunity or a snowballing Shift Gear sweeper. Can also pull off AV or defensive Heart Swap similar to standard Mage.
Pokémon Name: Gargitect Mod of Origin: Gen 9 Duomod Stats: 75/125/155/75/85/15 (530) Typing: Rock/Dragon
Abilities: Supreme Overlord Movepool: Blue Shell, Stone Edge, Dragon Hammer, Knock Off, Swords Dance, Stone Axe, Accelerock, Ancient Power, Assurance, Block, Body Press, Body Slam, Brutal Swing, Bulldoze, Curse, Earth Power, Endure, Facade, Giga Impact, Gravity, Heat Crash, Heavy Slam, Hyper Beam, Imprison, Iron Defense, Mega Kick, Meteor Beam, Protect, Rest, Rock Blast, Rock Polish, Rock Slide, Rock Throw, Rock Tomb, Round, Safeguard, Sand Tomb, Sandstorm, Self-Destruct, Sleep Talk, Snore, Stealth Rock, Stomp, Stomping Tantrum, Substitute, Superpower, Wide Guard, Wonder Room, Exo Bash, Kamikaze, One Trillion Arrows, Toxic, Double Dab, EXTREME BEAM, Stupid Cannon, Impostor Blade
Blue Shell | 80 BP / 100 Acc / 16 PP | Rock | Physical | Deals 1.5x damage if the user has less active Pokemon than the target.
Double Dab - 15 BP / 100 Acc / 1 PP | Fighting | Physical | +1 Priority. Hits twice. 100% chance to make the opponent flinch.
Exo Bash | --- BP / 100 Acc / 24 PP | Bug | Physical | Does more damage the lower the user's Defense is than the target.
EXTREME BEAM | 250 BP / 99 Acc / 8 PP | Steel | Special | -6 Priority. The user is given the Bide condition after use.
Impostor Blade | 120 BP / 100 Acc / 8 PP | Dark | Physical | If the target does not faint, the user faints.
Kamikaze | --- BP / 50 Acc / 8 PP | Dragon | Physical | Deals 50% of the target's max HP. Deals crash damage if it misses.
One Trillion Arrows | 75 BP / 100 Acc / 8 PP | Ground | Physical | Removes the target's type-based immunities. Flying-types are not immune to this move.
Description: Awkward defensive typing, but excessive physical bulk and strong breaking presence makes up for this. Has STAB Blue Shell which naturally goes well with Supreme Overlord or you could just run Stone Axe and make this a hazard setter. Doesn't do perfectly against fat Steels since its best moves to hit those are Superpower and One Trillion Arrows, which both have their own problems.
Name: Scorpiost (Scorpion+Frost) Mod of origin: Blindsided Typing: Poison/Ice Abilities: No Guard / Poison Touch / Freezing (After using an offensive (physical/special) move, raises Speed by two. After using a status move, lowers speed by two) Stats: 110/115/100/80/90/35 (530 BST) Potentially Relevant Moves: Swords Dance, Heal Bell, Ice Shard, Triple Axel, Gunk Shot, Icicle Crash, Trick Room, Drain Punch, Toxic, Curse Flavor Moves: Dragon Tail, Poison Sting, Poison Jab, Poison Tail, Hone Claw, Metal Claw, Shadow Claw, Tail Whip, Tailwind, Sludge Bomb, Venoshock, Endure. Rain Dance, Venom Drench, Sludge Wave, Giga Drain, Screech, Mega Drain, Body Slam, Torment, Blizzard, Ice Beam, Icy Wind, Hail, Powder Snow, Headbutt, Water Pulse, Light Screen, Natural Gift, Rock Smash, Mist, Fling, Freeze-Dry, Weather Ball, Aurora Veil, Iron Defense, Zen Headbutt, Encore Weight: 354 Kgs. Height: 2,3m.
Description: Mostly made to use Trick Room, since that puts you at -2 speed for the first turn, and at +6 if you survive the 4 turns of TR while using offensive moves each turn. Band and SD sets could potentially be used for sweeping.
Aqua Jet, Gunk Shot, Poison Jab, Triple Axel, Oil Slick*
Scald, Sludge Bomb, Sludge Wave
Toxic, Toxic Spikes, Nasty Plot Removals
Belly Drum
*Oil Slick - Poison type U-turn
Fast physically inclined offensive pivot or potential special sweeper with Nasty Plot, Eiscue-Noice uses Water Bubble to supplement it's kind of lacklustre coverage between it's main STABs alone.