AAA switch into chomper (SpDef Garchomp) [DONE]

Gimmicky

If this is what you want then fire at will!
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[SET]
Specially Defensive (Garchomp) @ Leftovers
Ability: Regenerator / Toxic Debris
EVs: 248 HP / 8 Def / 252 SpD
Careful / Sassy Nature
- Earthquake
- Dragon Tail
- Spikes / Stealth Rock
- Swords Dance / Fire Blast

[SET COMMENTS]
With solid defensive stats, a great defensive typing, and powerful phazing in Dragon Tail, Garchomp is a choice entry hazard setter and special wall, capable of switching into and pivoting around powerful attackers like Iron Moth, Zapdos, Sandy Shocks, and Gengar. Stealth Rock is an option over Spikes if a teammate like Ogerpon-H or Sandy Shocks is already running the latter move. Swords Dance can turn Garchomp into a potential wallbreaking threat, notably OHKOing unboosted Zamazenta-C and threatening a 2HKO on defensive Kommo-o and RegenVest Manaphy at +2, while Fire Blast chips Corviknight and Earth Eater Gholdengo. A Sassy Nature is preferred if running Fire Blast, sacrificing Speed to avoid a cut to Special Attack. Regenerator allows Garchomp to come in repeatedly over the course of a game, while Toxic Debris is an option on more offensive teams to set fatal Toxic Spikes, putting the opposing team on a timer and punishing Corviknight's U-turn. Strong attackers like Tail Glow Manaphy, Dragonite, and Zamazenta-C appreciate the entry hazards set by Garchomp softening up foes to be more vulnerable to their powerful attacks while also appreciating the defensive backbone Garchomp provides. Corviknight is an ideal partner for Garchomp, handling monstrous physical threats like Chien-Pao, Weavile, and Roaring Moon, while Garchomp handles special attackers like Iron Moth, Zapdos, and Heatran in return. Garchomp is vulnerable to being overwhelmed by foes such as Walking Wake, Manaphy, and Hisuian Electrode, especially without Regenerator, so Pokemon that can handle these powerful special attackers like Blissey, Empoleon, and Hisuian Goodra make great teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Quality checked by:
https://www.smogon.com/forums/members/kinetic1000.552227/
https://www.smogon.com/forums/members/ut.523866/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
 
Last edited:

Kinetic

feeling the aster
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amqc
[SET]
name: Specially Defensive
Garchomp @ Leftovers
Ability: Regenerator / Toxic Debris
EVs: 248 HP / 8 Def / 252 SpD
Careful / Sassy Nature
- Earthquake
- Dragon Tail
- Spikes / Stealth Rock
- Swords Dance / Fire Blast

[SET COMMENTS]
With solid defensive stats, great defensive typing, and access to powerful phazing in Dragon Tail, Garchomp is a choice hazard setter and special wall, capable of switching into and pivoting around powerful attackers like Iron Moth, Zapdos, Sandy Shocks, and Gengar. Stealth Rock is an option over Spikes if a teammate like Ogerpon-H or Sandy Shocks is already running the move. Swords Dance can turn Garchomp into a potential wallbreaking threat, notably OHKOing unboosted Zamazenta-C and threatening a 2HKO on defensive Kommo-o and RegenVest Manaphy at +2, while Fire Blast 2HKOs Hisuian Electrode and chips Corviknight. If running Swords Dance, a Careful nature is preferred to avoid the Speed reduction, but a Sassy Nature is preferred if running Fire Blast, sacrificing Speed to avoid a cut to Special Attack. mention toxic debris here Strong attackers like Tail Glow Manaphy, Dragonite, and Zamazenta-C appreciate the entry hazards set by Garchomp, softening up foes to be more vulnerable to their powerful attacks, while also appreciating the defensive backbone Garchomp provides. Corviknight is an ideal partner for Garchomp, handling monstrous physical threats like Chien-Pao, Weavile, and Roaring Moon while Garchomp handles special attackers like Iron Moth, Zapdos, and Heatran. Garchomp is vulnerable to being overwhelmed by foes such as Walking Wake, Manaphy, and Electrode-Hisui Hisuian Electrode, so teammates who can handle these powerful special attackers like Blissey, Hisuian Goodra, and Meloetta make great teammates. hoodra and meloetta are both also reliant on the regen slot - maybe mention mons like empoleon and heatran instead?

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 

Kinetic

feeling the aster
is a Tiering Contributoris a Contributor to Smogon
[SET]
name: Specially Defensive
Garchomp @ Leftovers
Ability: Regenerator / Toxic Debris
EVs: 248 HP / 8 Def / 252 SpD
Careful / Sassy Nature
- Earthquake
- Dragon Tail
- Spikes / Stealth Rock
- Swords Dance / Fire Blast

[SET COMMENTS]
With solid defensive stats, great defensive typing, and access to powerful phazing in Dragon Tail, Garchomp is a choice hazard setter and special wall, capable of switching into and pivoting around powerful attackers like Iron Moth, Zapdos, Sandy Shocks, and Gengar. Stealth Rock is an option over Spikes if a teammate like Ogerpon-H or Sandy Shocks is already running the move. Swords Dance can turn Garchomp into a potential wallbreaking threat, notably OHKOing unboosted Zamazenta-C and threatening a 2HKO on defensive Kommo-o and RegenVest Manaphy at +2, while Fire Blast 2HKOs Hisuian Electrode and eq does more chips Corviknight and Earth Eater Gholdengo. If running Swords Dance, a Careful nature is preferred to avoid the Speed reduction, but a Sassy Nature is preferred if running Fire Blast, sacrificing Speed to avoid a cut to Special Attack you can remove the part about running careful if SD, not needed info. mention toxic debris here Strong attackers like Tail Glow Manaphy, Dragonite, and Zamazenta-C appreciate the entry hazards set by Garchomp, softening up foes to be more vulnerable to their powerful attacks, while also appreciating the defensive backbone Garchomp provides. Corviknight is an ideal partner for Garchomp, handling monstrous physical threats like Chien-Pao, Weavile, and Roaring Moon while Garchomp handles special attackers like Iron Moth, Zapdos, and Heatran. Garchomp is vulnerable to being overwhelmed by foes such as Walking Wake, Manaphy, and Electrode-Hisui Hisuian Electrode, so teammates who can handle these powerful special attackers like Blissey, Hisuian Goodra, and Meloetta make great teammates. hoodra and meloetta are both also reliant on the regen slot - i'd mention mons like empoleon and heatran instead

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Quality checked by:
https://www.smogon.com/forums/members/kinetic1000.552227/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

QC 1/2
 

UT

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Appeals + C&C Lead
add remove conjecture
[SET]
name: Specially Defensive
Garchomp @ Leftovers
Ability: Regenerator / Toxic Debris
EVs: 248 HP / 8 Def / 252 SpD
Careful / Sassy Nature
- Earthquake
- Dragon Tail
- Spikes / Stealth Rock
- Swords Dance / Fire Blast

[SET COMMENTS]
With solid defensive stats, great defensive typing, and access to powerful phazing in Dragon Tail, Garchomp is a choice entry hazard setter and special wall, capable of switching into and pivoting around powerful attackers like Iron Moth, Zapdos, Sandy Shocks, and Gengar. Stealth Rock is an option over Spikes if a teammate like Ogerpon-H or Sandy Shocks is already running the move. Swords Dance can turn Garchomp into a potential wallbreaking threat, notably OHKOing unboosted Zamazenta-C and threatening a 2HKO on defensive Kommo-o and RegenVest Manaphy at +2, while Fire Blast chips Corviknight and Earth Eater Gholdengo. A Sassy Nature is preferred if running Fire Blast, sacrificing Speed to avoid a cut to Special Attack. Regenerator allows Garchomp to come in repeatedly over the course of a game, while Toxic Debris allows Garchomp is an option on more offensive teams to spread fatal Toxic Spikes, putting the opposing team on a timer and punishing Corviknight's U-turn. Strong attackers like Tail Glow Manaphy, Dragonite, and Zamazenta-C appreciate the entry hazards set by Garchomp, softening up foes to be more vulnerable to their powerful attacks, while also appreciating the defensive backbone Garchomp provides. Corviknight is an ideal partner for Garchomp, handling monstrous physical threats like Chien-Pao, Weavile, and Roaring Moon while Garchomp handles special attackers like Iron Moth, Zapdos, and Heatran. Garchomp is vulnerable to being overwhelmed by foes such as Walking Wake, Manaphy, and Hisuian Electrode, especially without Regenerator, so teammates who can handle these powerful special attackers like Blissey, Empoleon, and Hisuian Goodra make great teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Quality checked by:
https://www.smogon.com/forums/members/kinetic1000.552227/
https://www.smogon.com/forums/members/ut.523866/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

QC 2/2!

 
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[SET]
name: Specially Defensive
Specially Defensive (
Garchomp) @ Leftovers
Ability: Regenerator / Toxic Debris
EVs: 248 HP / 8 Def / 252 SpD
Careful / Sassy Nature
- Earthquake
- Dragon Tail
- Spikes / Stealth Rock
- Swords Dance / Fire Blast

[SET COMMENTS]
With solid defensive stats, a great defensive typing, and powerful phazing in Dragon Tail, Garchomp is a choice entry hazard setter and special wall, capable of switching into and pivoting around powerful attackers like Iron Moth, Zapdos, Sandy Shocks, and Gengar. Stealth Rock is an option over Spikes if a teammate like Ogerpon-H or Sandy Shocks is already running the latter move. Swords Dance can turn Garchomp into a potential wallbreaking threat, notably OHKOing unboosted Zamazenta-C and threatening a 2HKO on defensive Kommo-o and RegenVest Manaphy at +2, while Fire Blast chips Corviknight and Earth Eater Gholdengo. A Sassy Nature is preferred if running Fire Blast, sacrificing Speed to avoid a cut to Special Attack. Regenerator allows Garchomp to come in repeatedly over the course of a game, while Toxic Debris is an option on more offensive teams to spread set fatal Toxic Spikes, putting the opposing team on a timer and punishing Corviknight's U-turn. Strong attackers like Tail Glow Manaphy, Dragonite, and Zamazenta-C appreciate the entry hazards set by Garchomp, (comma) softening up foes to be more vulnerable to their powerful attacks, (comma) while also appreciating the defensive backbone Garchomp provides. Corviknight is an ideal partner for Garchomp, handling monstrous physical threats like Chien-Pao, Weavile, and Roaring Moon, (comma) while Garchomp handles special attackers like Iron Moth, Zapdos, and Heatran in return. Garchomp is vulnerable to being overwhelmed by foes such as Walking Wake, Manaphy, and Hisuian Electrode, especially without Regenerator, so teammates who Pokemon that can handle these powerful special attackers like Blissey, Empoleon, and Hisuian Goodra make great teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Quality checked by:
https://www.smogon.com/forums/members/kinetic1000.552227/
https://www.smogon.com/forums/members/ut.523866/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

GP Team done
 

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