sure. im new to this sooooHow about a Cinnicco team? Maybe with Work Up?
sure. im new to this sooooHow about a Cinnicco team? Maybe with Work Up?
(click sprites for pokepaste)something more viable prolly. stall?
(click sprites for pokepaste)I would like to also ask for a stall team petition, only if possible I would like Audino to form a part of it, since it gave me my first tournament dub ever. I had already built teams with it on PU but that was a couple of months ago and the meta has shifted a lot since then.
Infinite thanks my guy, I shall put this to use as much as I can. Can't state how good this thread is for us who are trash at team building.(click sprites for pokepaste)
Hey! The team followed the same formula as explained above. Audino works well with T-spikes on stall because removing HDB is key to opening up win paths. The more Knock Off, the better
I hope you two enjoy the teams, stall can be a bit tough in the meta game but I had great success with this, and s/o to my friends in the teambuilding lab for helping
Hey gglrg, user gum and I built two SD + Spin Kabutops teams since you had to wait a while for this. Here's the first, which I made:Hello! May I request a team built around Sd + Spin kabutops? It's pretty high on the vr and I think that it might be worth a shot to use.
hey lockjaw - glad to see you playing PU again! Here's your AV Guzzlord team:I'm too lazy to build something, here we go
I want a Guzzlord AV Team
You can build in any Teamstyle, use your imagination. Thanks.
Thank you for being patient with us, Lost Soul! I realize your request for Helio+Kingler balance was made in an earlier meta and really focused on beating Vaporeon for Kingler with Heliolisk, but I was still able to make a VoltTurn balance squad that gets Kingler in pretty easily.I would like to request a balanced team formed around the pairing of Kingler and Heliolisk that makes the most out of their synergy to deal with each others switch in's, I will leave the movesets up to the builder to decide to give them more flexibility.
Fixed! TYthis team put in some work in the replay but theres no pokepaste just a heads up!
Apologies for this taking so long, but here's your requested team!Hi, I would like to request a FuturePort Xatu + CB Passimian/Sawk team. Have enjoyed using Slowking + CB Terrakion in UU before, and since FuturePort is broken in the higher tiers, why not try using it here in PU too? Thanks!
elf_vis Here is your BD Charizard team! It contains a ton of support options that enable Charizard to reliably set up via Sub + Salac + Blaze + Belly Drum late-game. Any Charizard set lacking Heavy-Duty Boots demands a spinner / defogger that has great match-up against the SR users that commonly threaten Charizard, especially Gigalith against specially offensive variants and Regirock against physically offensive ones. Defog Gurdurr fit the bill perfectly here, as it can switch into either of them without risk, remove SR on the turn it forces them out, and capitalize on Gigalith's / Regirock's Toxic via Guts. I also sprung for Xatu's support in keeping entry hazards off of Charizard's side of the field via Magic Bounce. Gurdurr and Xatu have great defensive synergy together, with Gurdurr taking on many of the offensive Rock-types and Psychic resists like Guzzlord, Aggron, Lycanroc, etc. for Xatu. Xatu's screens are mainly used to facilitate Charizard setting up BD while also helping Togedemaru, Lanturn, and Gurdurr take on the threats they're supposed to, ex. Togedemaru lacking SpDef bulk is liable to be broken by strong attackers like Frosmoth and Ribombee, but Xatu's screens improve that outcome. Exeggutor-A was a brainless pick here and is brought in easily by Togedemaru's U-turn, which is great for forcing in fat defensive answers to Togedemaru like Palossand, Sandaconda, Lanturn, RH Weezing, etc. and then pivoting straight into Exeggutor-A, granting it the opportunities it needs to break these SR setters and checks to physically offensive Charizard. I am running Timid here, so Exeggutor-A will be getting the drop on Weezing and Garbodor creeping Modest Exeggutor-A and Adamant Aggron, respectively, which helps Gurdurr out quite a bit. A specs set is definitely possible here, but I wanted to both keep up momentum and to provide Charizard the support required for easy setup, so Sleep Powder + Eject Pack Exeggutor-A was born. Losing your Eject Pack after firing off a Timid Draco Meteor / Leaf Storm also now means Exeggutor-A is itemless, and therefore, it becomes a switch-in to the tier's various Poltergeist users and mitigates the team's weakness to it in turn. Lastly, Lanturn rounds out the squad and provides Charizard with cleric support, a volt stop, and slow momentum, which are all useful against the Pokemon that force Charizard out, like opposing Togedemaru, Basculin, Heliolisk, and more. Lanturn's EV spread is custom and it's designed to creep Adamant Aggron and pressure that for Togedemaru and Xatu. This team actually has no SR user! I know, perhaps that isn't ideal, but there is still the potential for getting SR up anyway thanks to Xatu's presence, and at the same time, the team doesn't really want to spend time setting up hazards anyway. Instead, the best way to pilot this is to focus on keeping Charizard healthy by preventing and/or removing hazards with Xatu and Gurdurr and facilitating Charizard's setup via Togedemaru's Encore, Xatu's screens, and Exeggutor-A's Sleep Powder. There are a few slots here that are up for grabs; for example, Gurdurr is running High Horsepower. Mach Punch, Bulk Up, and Rock Slide are other possible options here, but High Horsepower lets it smack Toxicroak and Garbodor pretty hard and is a good use of the slot with those being more or less guaranteed to switch into Gurdurr. The last thing I want to mention is that Whimsicott is basically a counter to the screens playstyle (if you can list one), with Infiltrator being able to sneak around screens and Encore / Defog / Stun Spore with Prankster either removing screens altogether or stopping a Charizard sweep here, so Scarf Togedemaru is here to switch into Whimsicott and support Charizard in that way.Bulky offence/balance with belly drum charizard as a late-game sweeper/setup sweeper
Hey, Basically Hastur - I've got your bulky offense QD Ribombee + Perrserker team here for you! CB Perrserker is comparable to Aggron in terms of how hard it hits and is capable of 2HKOing nearly all Steel resists with Steely Spirit Iron Tail. The most common Steel resists that Perrserker faces in this meta are Charizard and Togedemaru; these really hate switching in with Charizard taking roughly 75% and Togedemaru taking about 50%. Other Steel resists like Lanturn address Perrserker well, but really, U-turn is the play there when you predict Lanturn coming in, which is a fine tactic for weakening Lanturn for Charizard and Kabutops. If Lanturn is healthy, pivot from Perrserker into Guzzlord so that you can make progress by hitting either an easy Draco Meteor or Knock Off. Weakening Charizard and Togedemaru by hitting your Iron Tail will also set the stage for QD Ribombee to sweep late-game. If you do misplay against Charizard, you've got a really hardy Fire resist in AV Guzzlord to support Ribombee and Perrserker, as well as an offensive check in Scarf Kabutops. In exchange, Perrserker and Charizard protect Guzzlord against opposing Fairy types, such as Aromatisse, Ribombee, and Whimsicott. Kabutops with Psycho Cut is really handy for luring and KOing Toxicroak, which can do quite a bit of damage here if it's able to force out Perrserker or Guzzlord and use that free turn to set up either NP or SD. Toxicroak should never be able to sweep this team though, given that NP Toxicroak is checked by your own Charizard, and SD Toxicroak is handled by Palossand, so you should be fine against Toxicroak even with Kabutops as your main form of speed control here.Absolute beginner to the tier, would like a balanced/bulky offence team cantered around Quiver Dance Ribombee and whatever Perrserker set that is viable.
I'd like an Substitute Arctovish team w slush rush, I feel like mixed arctovish could put in a lot of work :)
Hey dunderguy - Arctovish was taken by NU briefly but came back down with the last shift, so I decided to build both your original request of Sub Slush Rush Arctovish and Cinccino. There are a lot of avenues you can go with Arctovish on the team below, but SubHail Slush Rush was a lot of fun and netted me some surprise wins. Water Absorb + Boots + Fishious Rend / Icicle Crash / Freeze-Dry / Substitute is also of course viable, as is a choiced variant with Psychic Fangs in the last slot for both removing Toxicroak from the game and breaking opposing screens when up against Xatu screens Hyper Offense teams. I tested all sorts of Arctovish sets with this team and each worked fine - use what you feel like here! The Palossand spread is designed to take on Lanturn and Heliolisk better, given that you're using DD Charizard and Arctovish here and need bulky pivot Lanturn weakened especially so that DD Charizard isn't forced to eat a Scald. Heliolisk is annoying too, as it's a guessing game whether it'll be locking into Surf / HVoice / Volt Switch, or even if it's choice-locked as it could be running Heavy-Duty Boots instead, so Palossand being able to stay in and hit it with a Ground-type move is pretty useful for its teammates. In reverse, Charizard with 1 or 2 DDs under its belt breaks Heliolisk and Lanturn so that Arctovish can Sub down late-game and sweep thanks to this weird set I made. Be careful against Exeggutor-A here, though; if it comes in on Palossand on a double switch, you're more or less pressured to pivot to Whimsicott, but that doesn't eat Specs Leaf Storms well and is OHKOed by Flamethrower. However, if your opponent's strategy relies on bringing in Exeggutor-A via U-turn (a much more common tactic to use in tandem with Specs Exeggutor-A), switch directly to Eject Button Palossand, which will then send Palossand out and keep Passimian / Togedemaru in, allowing you to bring in DD Charizard to sweep with DD in response.How about a Cinnicco team? Maybe with Work Up?
Hey, iceblazer, here are your Trevenant teams! This request was made in a different meta, but luckily offensive Ghost-types like Trevenant are still great at poking holes in commonly used defensive cores, so you should still be able to get a lot of use out of these. Fielding Ghost-type attacks can be pretty hard to do in this meta, and so a lot of people go to itemless mons as a stopgap measure for dealing with this problem in building. So, I'm using Shadow Claw + Poltergeist Trevenant to wallbreak against teams that rely on this countermeasure for beating Poltergeist users. You can take this tactic a step further and even use Frisk Trevenant to guarantee you're locking into the correct Ghost-type attack, but simply scouting over the course of the battle and absorbing status via Natural Cure is a better way to go I feel.Hey, could I get a team with Trevenant? Can be any set or playstyle, can’t seem to make it work
Thanks a lot!!Okay okay okay okay okay, here are some teamlab teams! Sorry to those who waited a while - there are extra pastes in here for you since you waited patiently. You are also welcome to submit additional requests to the shop right after you've received your teams, given you've already waited more than 2 weeks for your first request to be processed. For those of you who are getting their teams right away, please enjoy and use responsibly!
elf_vis Here is your BD Charizard team! It contains a ton of support options that enable Charizard to reliably set up via Sub + Salac + Blaze + Belly Drum late-game. Any Charizard set lacking Heavy-Duty Boots demands a spinner / defogger that has great match-up against the SR users that commonly threaten Charizard, especially Gigalith against specially offensive variants and Regirock against physically offensive ones. Defog Gurdurr fit the bill perfectly here, as it can switch into either of them without risk, remove SR on the turn it forces them out, and sponges and capitalizes on Gigalith's / Regirock's Toxic. I also sprung for Xatu's support in keeping entry hazards off of Charizard's side of the field via Magic Bounce. Gurdurr and Xatu have great defensive synergy together, with Gurdurr taking on many of the offensive Rock-types and Psychic resists like Guzzlord, Aggron, Lycanroc, etc. for Xatu. Xatu's screens are mainly used to facilitate Charizard setting up BD while also helping Togedemaru, Lanturn, and Gurdurr take on the threats they're supposed to, ex. Togedemaru lacking SpDef bulk is liable to be broken by strong attackers like Frosmoth and Ribombee, but Xatu's screens improve that outcome. Exeggutor-A was a brainless pick here and is brought in easily by Togedemaru's U-turn, which is great for forcing in fat defensive answers to Togedemaru like Palossand, Sandaconda, Lanturn, RH Weezing, etc. and then pivoting straight into Exeggutor-A, granting it the opportunities it needs to break these SR setters and checks to physically offensive Charizard. I am running Timid here, so Exeggutor-A will be getting the drop on Weezing and Garbodor creeping Modest Exeggutor-A and Adamant Aggron respectively, which helps Gurdurr out quite a bit. A specs set is definitely possible here, but I wanted to both keep up momentum and to provide Charizard the support required for easy setup, so Sleep Powder + Eject Pack Exeggutor-A was born. Losing your Eject Pack after firing off a Timid Draco Meteor / Leaf Storm also now means Exeggutor-A is itemless, and therefore, it becomes a switch-in to the tier's various Poltergeist users and mitigates the team's weakness to Ghost in turn. Lastly, Lanturn rounds the squad and provides Charizard with cleric support, a volt stop, and slow momentum, which are all useful against the Pokemon that force Charizard out, like opposing Togedemaru, Basculin, Heliolisk, and more. Lanturn's EV spread is custom and it's designed to creep Adamant Aggron, which pressures that for Togedemaru and Xatu. This team actually has no SR user! I know, perhaps that isn't ideal, but there is still the potential for getting SR up anyway thanks to Xatu's presence, and at the same time, the team doesn't really want to spend time setting up hazards anyway. Instead, the best way to pilot this is to focus on keeping Charizard healthy by preventing and/or removing hazards with Xatu and Gurdurr and facilitating Charizard's setup via Togedemaru's Encore, Xatu's screens, and Exeggutor-A's Sleep Powder. There are a few slots here that are up for grabs, ex. Gurdurr is running High Horsepower. Mach Punch, Bulk Up, and Rock Slide are other possible options here, but High Horsepower lets it smack Toxicroak and Garbodor pretty hard, which are more or less guaranteed to switch into Gurdurr.
https://replay.pokemonshowdown.com/gen8pu-1342024708-sb35q2b8cqtf59fabolltrdsbla6jkbpw
Hey, Basically Hastur - I've got your bulky offense QD Ribombee + Perrserker team here for you! CB Perrserker is comparable to Aggron in terms of its offensive capabilities and is capable of 2HKOing even bulky resists with Steely Spirit Iron Tail. The most common Steel resists that Perrserker faces are Charizard and Togedemaru Lanturn, but these really hate switching in with Charizard taking roughly 75% and Togedemaru taking about 50% HP. Other Steel resists like Lanturn address Perrserker well, but really, U-turn is the play there when you predict Lanturn coming in, which weakens that for Charizard and Kabutops. If Lanturn is healthy, pivot into Guzzlord so that you can make progress by hitting either an easy Draco Meteor or Knock Off. Weakening Charizard and Togedemaru by hitting your Iron Tail will also set the stage for QD Ribombee to sweep late-game. If you do misplay against Charizard, you've got a really hardy Fire resist in AV Guzzlord to support Ribombee and Perrserker, as well as an offensive check in Scarf Kabutops. In exchange, Perrserker and Charizard protect Guzzlord against opposing Fairy types, such as Aromatisse, Ribombee, and Whimsicott. Kabutops with Psycho Cut is really handy for luring and KOing Toxicroak, which can do quite a bit of damage here if it's able to force out Perrserker or Guzzlord and use that free turn to set up either NP or SD. Toxicroak should never be able to sweep this team however, given that NP Toxicroak is checked by your own Charizard, and SD Toxicroak is handled by Palossand, so you should be fine against Toxicroak even with Kabutops as your main form of speed control here.
https://replay.pokemonshowdown.com/gen8pu-1341989916-sid8414r25ruv8l8hnqf2mdrkuccb7npw
Hey dunderguy - Arctovish was taken by NU briefly but came back down with the last shift, so I decided to build both your original request of Sub Slush Rush Arctovish and Cinccino. There are a lot of avenues you can go with Arctovish on the team below, but SubHail Slush Rush was a lot of fun and netted me some surprise wins. Water Absorb + Boots + Fishious Rend / Icicle Crash / Freeze-Dry / Substitute is also of course viable, as is a choiced variant with Psychic Fangs in the last slot for both removing Toxicroak from the game and breaking opposing screens when up against Xatu screens Hyper Offense teams. I tested all sorts of Arctovish sets with this team and each worked fine. Use what you feel like here! The Palossand spread is designed to take on Lanturn and Heliolisk better, given that you're using DD Charizard and Arctovish here and need bulky pivot Lanturn weakened especially so that DD Charizard isn't forced to eat a Scald. Heliolisk too is annoying, as it's a guessing game whether it'll be locking into Surf / HVoice / Volt Switch, or even if it's choice-locked, so Palossand being able to stay in and hit it with Ground stab is pretty useful for its teammates. In reverse, Charizard with 1 or 2 DDs under its belt breaks Heliolisk and Lanturn so that Arctovish can Sub down late-game and sweep thanks to this weird set I made. Be careful against Exeggutor-A here. If it comes in on Palossand on a double, you're more or less pressured to pivot to Whimsicott, but that doesn't eat Specs Leaf Storms well and is OHKOed by Flamethrower. However, if your opponent's strategy relies on bringing Exeggutor-A via U-turn, switch directly to Eject Button Palossand, which will then send Palossand out and keep Passimian / Togedemaru in, allowing you to set up a quick DD with Charizard.
https://replay.pokemonshowdown.com/gen8pu-1343363942-si6jg6e7hd1j3lfk3an6k7gxvesxyrspw vs ayo bb / skankovich
https://replay.pokemonshowdown.com/gen8pu-1343358553-mz0d8x3n8w3swf33ofybup82irrdyjkp
https://replay.pokemonshowdown.com/gen8pu-1341522427-h09ho2krgvcxaalsh197a41v2tvui7dpw
The Cinccino team was also fun to use (the breaker and hazard removal slots are very flexible, so I had a lot of different configs here - Defog can fit on Charizard or Cinccino and Rapid Spin on Alolan Sandslash, with CB being usable on Cinccino / Alolan Sandslash + Specs usable on Charizard / Whimsicott). The main idea however is to using Sandaconda's Glare and Qwilfish's Thunder Wave to open up opportunities for CB Cinccino to spam its multi-hit moves. Additionally, use Cinccino's U-turn to bring in and break Cinccino's defensive checks with 3 attacks + Roost Charizard. In current meta, a lot of players view using defensive picks like Sandaconda as a liability in the face of strong breakers like Exeggutor-A, so my remedy here was to create a surefire lure in Coil + Dragon Rush Sandaconda while also ensuring that no other member of the team lets it in for free (Poison Jab Qwilfish, U-Turn CB Cinccino, Hurricane Charizard, Alolan Sandslash, and Whimsicott all pressure Exeggutor-A). This Sandaconda EV spread will outspeed even Timid Alolan Exeggutor while also always OHKOing variants lacking bulk with +1 Dragon Rush (Coil as you predict a switch, then hit Dragon Rush).
https://replay.pokemonshowdown.com/gen8pu-1340216196-zno5dhi9eiypdi9vy68crxlemvmn192pw vs deferio
https://replay.pokemonshowdown.com/gen8pu-1339597630-5fj96syzueq8g45zhimzhrppqeeypx1pw
https://replay.pokemonshowdown.com/gen8pu-1338422337-7y538bb9i9bvtjuphamsmbi64hhehqipw king's rock
Hey, iceblazer, here are your Trevenant teams! This request was made in a different meta, but luckily offensive Ghost-types like Trevenant are still great at finding holes in commonly used defensive cores, so you should still be able to get a lot of use out of these. Fielding Ghost-type attacks can be pretty hard to do in this meta, and so a lot of people go to itemless mons as a stopgap measure for dealing with this problem in building. So, I'm using Shadow Claw + Poltergeist Trevenant to wallbreak against teams that rely on this countermeasure for beating Poltergeist users. You can take this tactic a step further and even use Frisk Trevenant to guarantee you're locking into the correct Ghost-type attack, but simply scouting over the course of the battle and absorbing status is a better way to go I feel.
Many of Trevenant's offensive checks are slapped pretty hard by Togedemaru, and in exchange, Togedemaru brings in CB Trevenant for free with U-turn against the Pokemon that scare Togedemaru out, such as Sandaconda and Lanturn. Natural Cure allows Trevenant to take these Pokemon on competently, and even if they get a free turn and end up statusing Trevenant or another member of your team here, Natural Cure and Altaria's Heal Bell pretty much guarantee that these Pokemon won't be able to make any progress in battle with their status moves (Glare is broken, but so is Trevenant). Altaria keeps Trevenant and Scrafty happy by also taking on many of their offensive checks; for example, specially offensive Charizard is hard-walled and really has to go for Hurricane hax against Altaria. Even if DD Charizard manages to break Altaria, you've got Aqua Jet Kabutops in the back as insurance. Given Trevenant isn't able to function as defensive check to Fighting-types like Scrafty and Passimian, I built with Rest RH Weezing for this purpose. Rest will keep Weezing healthy in the long-term, and Altaria is there to wake Weezing up when you need it to via Heal Bell. Weezing's EV spread allows it to outspeed Modest 252 Spe Exeggutor-A, meaning that'll be forced to eat a Sludge Bomb before it gets to drop Draco here.
https://replay.pokemonshowdown.com/gen8pu-1341483199-yfk8i6rg0i6d0ci0u9gwsb0gvmsnehvpw
This Miltank version was built mostly by Roonie and then edited by me and tlenit, so credit to them! It is a bit Aggron and Archeops weak, but otherwise, it is as solid as they come and does a great job in checking the majority of the meta. Druddigon is using a defensive spread along with Rough Skin and Rocky Helmet to really pressure Dual Wingbeat Archeops, as well as provide speed control via Glare so that Trevenant has more opportunities to wallbreak. Druddigon also has SR slotted on, so that Miltank is free to drop SR for Toxic for the purpose of pressuring Froslass and other offensive Ice-types for the team. NP Toxicroak and Charizard form a really high-power, cohesive offensive core together and are really only walled by other Charizard, which can be checked by Chople Miltank (if specially offensive), Druddigon (if DD), and scarf Togedemaru. Toxicroak can also switch into Basculin and Kabutops on Charizard's behalf, while in return, Charizard can protect Toxicroak from offensive Fairy-types, like Ribombee and Whimsicott. Charizard is running Focus Blast here to pressure Regirock, Gigalith (to some extent), Guzzlord, and to OHKO Aggron, but keep in mind, Flamethrower + 1 Seismic Toss from Miltank will also KO Aggron.
https://replay.pokemonshowdown.com/gen8pu-1337767928-1qqbn1gh6ilg18dreqhkhdtu9uwi2h2pw
This team has been reworked across a few metas, but it still works! Trevenant switches into anything defensive Lanturn can do for Charizard's sake and heals off Scald burn or Toxic for free with Natural Cure. Stunfisk-G is there to trap Lanturn and hard counter Togedemaru for your Rotom-F, while also being able to sponge Aggron's dual STAB moves. With my Flying resists here being weak to Archeops and Charizard, Guzzlord being chipped heavily by the Fire-types that it's supposed to check (namely Charizard and Magmortar), and Lycanroc looking pretty annoying, Scarf Poliwrath was used as offensive glue to check Charizard, Archeops, Lycanroc, and Magmortar all in one slot. Protect NP Rotom-F is a really annoying set to deal with offensively, especially if the opponent relies on something like Scarf Passimian to check it.
https://replay.pokemonshowdown.com/gen8pu-1340932419-48a4c6e3z7t88dg96uhx5ulm99jrxlfpw
I'm in love with Wishiwashi, no matter the EV spread or set. SpDef, Def investments are possible, as are Specs, RestTalk, ProTox sets. As a pivot, it is pretty much ideal for bringing in Trevenant, as many of the Pokemon that threaten Wishiwashi like Lanturn, Heliolisk, Exeggutor-A, etc. really don't like taking a hit from Trevenant. Protect Wishiwashi works well with Trevenant, as that allows you to use Trevenant's Ghost-typing to pivot accurately into choiced Fighting-types, especially Passimian. In case Wishiwashi is down and you still have to deal with Passimian, Psychic Fangs Silvally-Poison is here to save the day. It's awesome for OHKOing Toxicroak and breaking Xatu's screens in one shot, and should definitely be considered in this meta where more and more players are running screens (maybe not so much if Light Clay is banned, but more on that later!). The team has methods of pressuring Exeggutor-A and not allowing that to break: Wishiwashi's U-turn, Scrafty is running more Speed than it (and Aggron), U-turn Archeops, Silvally-Poison's Multi Attack, and so on. Both SR and removal were hard to fit onto this build, but Archeops makes that possible - if it turns out you'd prefer Archeops run dual STABs and/or Earthquake, feel free to remove SR as it's not entirely necessary for the team's success.
https://replay.pokemonshowdown.com/gen8pu-1342004598-j6hn7fcz9u90bnojkvp80zi4xofdbqcpw
I can’t thank you and the others enough, all of these teams look amazing!Hey, iceblazer, here are your Trevenant teams! This request was made in a different meta, but luckily offensive Ghost-types like Trevenant are still great at finding holes in commonly used defensive cores, so you should still be able to get a lot of use out of these. Fielding Ghost-type attacks can be pretty hard to do in this meta, and so a lot of people go to itemless mons as a stopgap measure for dealing with this problem in building. So, I'm using Shadow Claw + Poltergeist Trevenant to wallbreak against teams that rely on this countermeasure for beating Poltergeist users. You can take this tactic a step further and even use Frisk Trevenant to guarantee you're locking into the correct Ghost-type attack, but simply scouting over the course of the battle and absorbing status is a better way to go I feel.
Many of Trevenant's offensive checks are slapped pretty hard by Togedemaru, and in exchange, Togedemaru brings in CB Trevenant for free with U-turn against the Pokemon that scare Togedemaru out, such as Sandaconda and Lanturn. Natural Cure allows Trevenant to take these Pokemon on competently, and even if they get a free turn and end up statusing Trevenant or another member of your team here, Natural Cure and Altaria's Heal Bell pretty much guarantee that these Pokemon won't be able to make any progress in battle with their status moves (Glare is broken, but so is Trevenant). Altaria keeps Trevenant and Scrafty happy by also taking on many of their offensive checks; for example, specially offensive Charizard is hard-walled and really has to go for Hurricane hax against Altaria. Even if DD Charizard manages to break Altaria, you've got Aqua Jet Kabutops in the back as insurance. Given Trevenant isn't able to function as defensive check to Fighting-types like Scrafty and Passimian, I built with Rest RH Weezing for this purpose. Rest will keep Weezing healthy in the long-term, and Altaria is there to wake Weezing up when you need it to via Heal Bell. Weezing's EV spread allows it to outspeed Modest 252 Spe Exeggutor-A, meaning that'll be forced to eat a Sludge Bomb before it gets to drop Draco here.
https://replay.pokemonshowdown.com/gen8pu-1341483199-yfk8i6rg0i6d0ci0u9gwsb0gvmsnehvpw
This Miltank version was built mostly by Roonie and then edited by me and tlenit, so credit to them! It is a bit Aggron and Archeops weak, but otherwise, it is as solid as they come and does a great job in checking the majority of the meta. Druddigon is using a defensive spread along with Rough Skin and Rocky Helmet to really pressure Dual Wingbeat Archeops, as well as provide speed control via Glare so that Trevenant has more opportunities to wallbreak. Druddigon also has SR slotted on, so that Miltank is free to drop SR for Toxic for the purpose of pressuring Froslass and other offensive Ice-types for the team. NP Toxicroak and Charizard form a really high-power, cohesive offensive core together and are really only walled by other Charizard, which can be checked by Chople Miltank (if specially offensive), Druddigon (if DD), and scarf Togedemaru. Toxicroak can also switch into Basculin and Kabutops on Charizard's behalf, while in return, Charizard can protect Toxicroak from offensive Fairy-types, like Ribombee and Whimsicott. Charizard is running Focus Blast here to pressure Regirock, Gigalith (to some extent), Guzzlord, and to OHKO Aggron, but keep in mind, Flamethrower + 1 Seismic Toss from Miltank will also KO Aggron.
https://replay.pokemonshowdown.com/gen8pu-1337767928-1qqbn1gh6ilg18dreqhkhdtu9uwi2h2pw
This team has been reworked across a few metas, but it still works! Trevenant switches into anything defensive Lanturn can do for Charizard's sake and heals off Scald burn or Toxic for free with Natural Cure. Stunfisk-G is there to trap Lanturn and hard counter Togedemaru for your Rotom-F, while also being able to sponge Aggron's dual STAB moves. With my Flying resists here being weak to Archeops and Charizard, Guzzlord being chipped heavily by the Fire-types that it's supposed to check (namely Charizard and Magmortar), and Lycanroc looking pretty annoying, Scarf Poliwrath was used as offensive glue to check Charizard, Archeops, Lycanroc, and Magmortar all in one slot. Protect NP Rotom-F is a really annoying set to deal with offensively, especially if the opponent relies on something like Scarf Passimian to check it.
https://replay.pokemonshowdown.com/gen8pu-1340932419-48a4c6e3z7t88dg96uhx5ulm99jrxlfpw
I'm in love with Wishiwashi, no matter the EV spread or set. SpDef, Def investments are possible, as are Specs, RestTalk, ProTox sets. As a pivot, it is pretty much ideal for bringing in Trevenant, as many of the Pokemon that threaten Wishiwashi like Lanturn, Heliolisk, Exeggutor-A, etc. really don't like taking a hit from Trevenant. Protect Wishiwashi works well with Trevenant, as that allows you to use Trevenant's Ghost-typing to pivot accurately into choiced Fighting-types, especially Passimian. In case Wishiwashi is down and you still have to deal with Passimian, Psychic Fangs Silvally-Poison is here to save the day. It's awesome for OHKOing Toxicroak and breaking Xatu's screens in one shot, and should definitely be considered in this meta where more and more players are running screens (maybe not so much if Light Clay is banned, but more on that later!). The team has methods of pressuring Exeggutor-A and not allowing that to break: Wishiwashi's U-turn, Scrafty is running more Speed than it (and Aggron), U-turn Archeops, Silvally-Poison's Multi Attack, and so on. Both SR and removal were hard to fit onto this build, but Archeops makes that possible - if it turns out you'd prefer Archeops run dual STABs and/or Earthquake, feel free to remove SR as it's not entirely necessary for the team's success.
https://replay.pokemonshowdown.com/gen8pu-1342004598-j6hn7fcz9u90bnojkvp80zi4xofdbqcpw
YOU'RE AWESOME! Thank you so much, I love the team and will hit the ladder with as soon as I get some free time!!Okay okay okay okay okay, here are some teamlab teams! Sorry to those who waited a while - there are extra pastes in here for you since you waited patiently. You are also welcome to submit additional requests to the shop right after you've received your teams, given you've already waited more than 2 weeks for your first request to be processed. For those of you who are getting their teams right away, please enjoy and use responsibly!
elf_vis Here is your BD Charizard team! It contains a ton of support options that enable Charizard to reliably set up via Sub + Salac + Blaze + Belly Drum late-game. Any Charizard set lacking Heavy-Duty Boots demands a spinner / defogger that has great match-up against the SR users that commonly threaten Charizard, especially Gigalith against specially offensive variants and Regirock against physically offensive ones. Defog Gurdurr fit the bill perfectly here, as it can switch into either of them without risk, remove SR on the turn it forces them out, and sponges and capitalizes on Gigalith's / Regirock's Toxic. I also sprung for Xatu's support in keeping entry hazards off of Charizard's side of the field via Magic Bounce. Gurdurr and Xatu have great defensive synergy together, with Gurdurr taking on many of the offensive Rock-types and Psychic resists like Guzzlord, Aggron, Lycanroc, etc. for Xatu. Xatu's screens are mainly used to facilitate Charizard setting up BD while also helping Togedemaru, Lanturn, and Gurdurr take on the threats they're supposed to, ex. Togedemaru lacking SpDef bulk is liable to be broken by strong attackers like Frosmoth and Ribombee, but Xatu's screens improve that outcome. Exeggutor-A was a brainless pick here and is brought in easily by Togedemaru's U-turn, which is great for forcing in fat defensive answers to Togedemaru like Palossand, Sandaconda, Lanturn, RH Weezing, etc. and then pivoting straight into Exeggutor-A, granting it the opportunities it needs to break these SR setters and checks to physically offensive Charizard. I am running Timid here, so Exeggutor-A will be getting the drop on Weezing and Garbodor creeping Modest Exeggutor-A and Adamant Aggron respectively, which helps Gurdurr out quite a bit. A specs set is definitely possible here, but I wanted to both keep up momentum and to provide Charizard the support required for easy setup, so Sleep Powder + Eject Pack Exeggutor-A was born. Losing your Eject Pack after firing off a Timid Draco Meteor / Leaf Storm also now means Exeggutor-A is itemless, and therefore, it becomes a switch-in to the tier's various Poltergeist users and mitigates the team's weakness to it in turn. Lastly, Lanturn rounds the squad and provides Charizard with cleric support, a volt stop, and slow momentum, which are all useful against the Pokemon that force Charizard out, like opposing Togedemaru, Basculin, Heliolisk, and more. Lanturn's EV spread is custom and it's designed to creep Adamant Aggron and pressure that for Togedemaru and Xatu. This team actually has no SR user! I know, perhaps that isn't ideal, but there is still the potential for getting SR up anyway thanks to Xatu's presence, and at the same time, the team doesn't really want to spend time setting up hazards anyway. Instead, the best way to pilot this is to focus on keeping Charizard healthy by preventing and/or removing hazards with Xatu and Gurdurr and facilitating Charizard's setup via Togedemaru's Encore, Xatu's screens, and Exeggutor-A's Sleep Powder. There are a few slots here that are up for grabs; for example, Gurdurr is running High Horsepower. Mach Punch, Bulk Up, and Rock Slide are other possible options here, but High Horsepower lets it smack Toxicroak and Garbodor pretty hard and is a good use of the slot with those being more or less guaranteed to switch into Gurdurr.
https://replay.pokemonshowdown.com/gen8pu-1342024708-sb35q2b8cqtf59fabolltrdsbla6jkbpw
Hey, Basically Hastur - I've got your bulky offense QD Ribombee + Perrserker team here for you! CB Perrserker is comparable to Aggron in terms of how hard it hits and is capable of 2HKOing nearly all Steel resists with Steely Spirit Iron Tail. The most common Steel resists that Perrserker faces in this meta are Charizard and Togedemaru; these really hate switching in with Charizard taking roughly 75% and Togedemaru taking about 50%. Other Steel resists like Lanturn address Perrserker well, but really, U-turn is the play there when you predict Lanturn coming in, which is a fine tactic for weakening Lanturn for Charizard and Kabutops. If Lanturn is healthy, pivot from Perrserker into Guzzlord so that you can make progress by hitting either an easy Draco Meteor or Knock Off. Weakening Charizard and Togedemaru by hitting your Iron Tail will also set the stage for QD Ribombee to sweep late-game. If you do misplay against Charizard, you've got a really hardy Fire resist in AV Guzzlord to support Ribombee and Perrserker, as well as an offensive check in Scarf Kabutops. In exchange, Perrserker and Charizard protect Guzzlord against opposing Fairy types, such as Aromatisse, Ribombee, and Whimsicott. Kabutops with Psycho Cut is really handy for luring and KOing Toxicroak, which can do quite a bit of damage here if it's able to force out Perrserker or Guzzlord and use that free turn to set up either NP or SD. Toxicroak should never be able to sweep this team though, given that NP Toxicroak is checked by your own Charizard, and SD Toxicroak is handled by Palossand, so you should be fine against Toxicroak even with Kabutops as your main form of speed control here.
https://replay.pokemonshowdown.com/gen8pu-1341989916-sid8414r25ruv8l8hnqf2mdrkuccb7npw
Hey dunderguy - Arctovish was taken by NU briefly but came back down with the last shift, so I decided to build both your original request of Sub Slush Rush Arctovish and Cinccino. There are a lot of avenues you can go with Arctovish on the team below, but SubHail Slush Rush was a lot of fun and netted me some surprise wins. Water Absorb + Boots + Fishious Rend / Icicle Crash / Freeze-Dry / Substitute is also of course viable, as is a choiced variant with Psychic Fangs in the last slot for both removing Toxicroak from the game and breaking opposing screens when up against Xatu screens Hyper Offense teams. I tested all sorts of Arctovish sets with this team and each worked fine - use what you feel like here! The Palossand spread is designed to take on Lanturn and Heliolisk better, given that you're using DD Charizard and Arctovish here and need bulky pivot Lanturn weakened especially so that DD Charizard isn't forced to eat a Scald. Heliolisk is annoying too, as it's a guessing game whether it'll be locking into Surf / HVoice / Volt Switch, or even if it's choice-locked as it could be running Heavy-Duty Boots instead, so Palossand being able to stay in and hit it with a Ground-type move is pretty useful for its teammates. In reverse, Charizard with 1 or 2 DDs under its belt breaks Heliolisk and Lanturn so that Arctovish can Sub down late-game and sweep thanks to this weird set I made. Be careful against Exeggutor-A here, though; if it comes in on Palossand on a double switch, you're more or less pressured to pivot to Whimsicott, but that doesn't eat Specs Leaf Storms well and is OHKOed by Flamethrower. However, if your opponent's strategy relies on bringing in Exeggutor-A via U-turn (a much more common tactic to use in tandem with Specs Exeggutor-A), switch directly to Eject Button Palossand, which will then send Palossand out and keep Passimian / Togedemaru in, allowing you to bring in DD Charizard to sweep with DD in response.
https://replay.pokemonshowdown.com/gen8pu-1343363942-si6jg6e7hd1j3lfk3an6k7gxvesxyrspw vs ayo bb / skankovich
https://replay.pokemonshowdown.com/gen8pu-1343358553-mz0d8x3n8w3swf33ofybup82irrdyjkp
https://replay.pokemonshowdown.com/gen8pu-1341522427-h09ho2krgvcxaalsh197a41v2tvui7dpw
The Cinccino team was also fun to use (the breaker and hazard removal slots are very flexible, so I had a lot of different configs here - Defog can fit on Charizard or Cinccino and Rapid Spin on Alolan Sandslash, with CB being usable on Cinccino / Alolan Sandslash + Specs usable on Charizard / Whimsicott). The main idea however is to using Sandaconda's Glare and Qwilfish's Thunder Wave to open up opportunities for CB Cinccino to spam its multi-hit moves. Additionally, use Cinccino's U-turn to bring in and break Cinccino's defensive checks with 3 attacks + Roost Charizard. In current meta, a lot of players view using defensive picks like Sandaconda as a liability in the face of strong breakers like Exeggutor-A, so my remedy here was to create a surefire lure in Coil + Dragon Rush Sandaconda while also ensuring that no other member of the team lets it in for free (Poison Jab Qwilfish, U-Turn CB Cinccino, Hurricane Charizard, Alolan Sandslash, and Whimsicott all pressure Exeggutor-A). This Sandaconda EV spread will outspeed even Timid Alolan Exeggutor while also always OHKOing variants lacking bulk with +1 Dragon Rush (Coil as you predict a switch, then hit Dragon Rush).
https://replay.pokemonshowdown.com/gen8pu-1340216196-zno5dhi9eiypdi9vy68crxlemvmn192pw vs deferio
https://replay.pokemonshowdown.com/gen8pu-1339597630-5fj96syzueq8g45zhimzhrppqeeypx1pw
https://replay.pokemonshowdown.com/gen8pu-1338422337-7y538bb9i9bvtjuphamsmbi64hhehqipw ban king's rock!
Hey, iceblazer, here are your Trevenant teams! This request was made in a different meta, but luckily offensive Ghost-types like Trevenant are still great at finding holes in commonly used defensive cores, so you should still be able to get a lot of use out of these. Fielding Ghost-type attacks can be pretty hard to do in this meta, and so a lot of people go to itemless mons as a stopgap measure for dealing with this problem in building. So, I'm using Shadow Claw + Poltergeist Trevenant to wallbreak against teams that rely on this countermeasure for beating Poltergeist users. You can take this tactic a step further and even use Frisk Trevenant to guarantee you're locking into the correct Ghost-type attack, but simply scouting over the course of the battle and absorbing status via Natural Cure is a better way to go I feel.
Many of Trevenant's offensive checks are slapped pretty hard by Togedemaru, and in exchange, Togedemaru brings in CB Trevenant for free with U-turn against the Pokemon that scare Togedemaru out, such as Sandaconda and Lanturn. Natural Cure allows Trevenant to take these Pokemon on competently, and even if they get a free turn and end up statusing Trevenant or another member of your team here, Natural Cure and Altaria's Heal Bell pretty much guarantee that these Pokemon won't be able to make any progress in battle with their status moves (Glare is broken, but so is Trevenant!). Altaria keeps Trevenant and Scrafty happy by also taking on many of their offensive checks; for example, specially offensive Charizard is hard-walled and really has to go for Hurricane hax against Altaria. Even if DD Charizard manages to break Altaria, you've got Aqua Jet Kabutops in the back as insurance. Given that Trevenant isn't able to function as a defensive check to Fighting-types like Scrafty and Passimian, I built with Rest RH Weezing for this purpose. Rest will keep Weezing healthy in the long-term, and Altaria is there to wake Weezing up when you need it to via Heal Bell. Weezing's EV spread allows it to outspeed Modest 252 Spe Exeggutor-A, meaning that'll be forced to eat a Sludge Bomb before it gets to drop Draco here.
https://replay.pokemonshowdown.com/gen8pu-1341483199-yfk8i6rg0i6d0ci0u9gwsb0gvmsnehvpw
This Miltank version was built mostly by Roonie and then was edited by me and tlenit, so credit to them! It is a bit Aggron and Archeops weak, but otherwise, it is as solid a team as they come and does a great job in checking the majority of the meta. Druddigon is using a defensive spread along with Rough Skin and Rocky Helmet to really pressure Dual Wingbeat Archeops, as well as provide speed control via Glare so that Trevenant has more opportunities to wallbreak. Druddigon also has SR slotted on, so that Miltank is free to drop SR for Toxic for the purpose of pressuring Froslass and other offensive Ice-types for the team. NP Toxicroak and Charizard form a really high-power, cohesive offensive core together and are really only walled by other Charizard, which can be checked by Chople Miltank (if specially offensive), Druddigon (if DD), and scarf Togedemaru. Toxicroak can also switch into Basculin and Kabutops on Charizard's behalf, while in return, Charizard can protect Toxicroak from offensive Fairy-types, like Ribombee and Whimsicott. Charizard is running Focus Blast here to pressure Regirock, Gigalith (to some extent), Guzzlord, and to OHKO Aggron, but keep in mind, Flamethrower + 1 Seismic Toss from Miltank will also KO Aggron.
https://replay.pokemonshowdown.com/gen8pu-1337767928-1qqbn1gh6ilg18dreqhkhdtu9uwi2h2pw
This team has been reworked across a few metas, but it still works! Trevenant switches into anything defensive Lanturn can do for Charizard's sake and heals off Scald burn or Toxic for free with Natural Cure. Stunfisk-G is there to trap Lanturn and hard counter Togedemaru for your Rotom-F, while also being able to sponge Aggron's dual STAB moves. With my Flying resists here being weak to Archeops and Charizard, Guzzlord being chipped heavily by the Fire-types that it's supposed to check (namely Charizard and Magmortar), and Lycanroc looking pretty annoying, Scarf Poliwrath was used as offensive glue to check Charizard, Archeops, Lycanroc, and Magmortar all in one slot. Protect NP Rotom-F is a really annoying set to deal with offensively, especially if the opponent relies on something like Scarf Passimian to check it.
https://replay.pokemonshowdown.com/gen8pu-1340932419-48a4c6e3z7t88dg96uhx5ulm99jrxlfpw
I'm in love with Wishiwashi, no matter the EV spread or set. SpDef and Def investments are possible, as are Specs, RestTalk, and ProTox movesets. As a pivot, Wishiwashi is pretty much ideal for bringing in Trevenant, as many of the Pokemon that threaten Wishiwashi like Lanturn, Heliolisk, Exeggutor-A, etc. can't really afford taking a hit Trevenant. Protect Wishiwashi works well with Trevenant, as that allows you to use Trevenant's Ghost-typing to pivot accurately into choiced Fighting-types, especially Passimian. In case Wishiwashi is down and you still have to deal with Passimian, Psychic Fangs Silvally-Poison is here to save the day; it's awesome for OHKOing Toxicroak and breaking Xatu's screens in one shot, and should definitely be considered in this meta where more and more players are running screens (maybe not so much if Light Clay is banned, but more on that later!). The team has methods of pressuring Exeggutor-A and not allowing that to wallbreak: Wishiwashi's U-turn, Scrafty is running more Speed than it (and Aggron), U-turn Archeops, Silvally-Poison's Multi Attack, and so on. Both SR and removal were hard to fit onto this build, but Archeops makes that possible - if it turns out you'd prefer Archeops run dual STABs and/or Earthquake, feel free to remove SR as it's not entirely necessary for the team's success.
https://replay.pokemonshowdown.com/gen8pu-1342004598-j6hn7fcz9u90bnojkvp80zi4xofdbqcpw
Hey, W4T3RZZ - I've got some Scarf Moxie Pinsir teams here for you! Most end-games look like this if you're able to keep hazards up and remove boots via Corrosive Gas / Knock Off:Hi! I would like a Scarf Moxie Pinsir HO team, It's a cool mon with a good moveset
Thanks! I will start using it rnHey, W4T3RZZ - I've got some Scarf Moxie Pinsir teams here for you! Most end-games look like this if you're able to keep hazards up and remove boots via Corrosive Gas / Knock Off:
View attachment 345339
Some other versions that were good too, but didn't quite count as Hyper Offense:
(v1)
(v2)
First thing's first, which nature do you use on Scarf Pinsir? I'd argue Jolly in most cases; outpacing base 80 Choice Scarf users like Mesprit, Passimian, and Kabutops is pretty important. However, if these Pokemon are accounted for already, you do have the option of going Adamant with these calcs coming into play:
252 Atk Pinsir X-Scissor vs. 0 HP / 4 Def Tsareena: 258-306 (90.5 - 107.3%) -- 37.5% chance to OHKO
vs
252+ Atk Pinsir X-Scissor vs. 0 HP / 4 Def Tsareena: 284-336 (99.6 - 117.8%) -- 93.8% chance to OHKO
252 Atk Pinsir Earthquake vs. 0 HP / 4 Def Toxicroak: 300-354 (97.7 - 115.3%) -- 81.3% chance to OHKO
vs
252+ Atk Pinsir Earthquake vs. 0 HP / 4 Def Toxicroak: 328-388 (106.8 - 126.3%) -- guaranteed OHKO
Next, Pinsir is strong, but really needs SR / Spikes support to score the KOs it needs to activate Moxie. So, I added Explosion Qwilfish / Corrosive Gas Garbodor to pressure their respective switch-ins while getting Spikes up and keeping momentum. Next, an offensive SR user like Archeops was perfect for the HO version; weakening Regirock with Endeavor for example sets the stage for Pinsir to clean. On the fatter version of the squad, Archeops is used to bring in and 2HKO Regirock with a combination of Power Herb Meteor Beam + Earth Power.
SR SpA-invested Claydol was slapped on as offensive glue for the BO version, and it's got both Ice Beam / Earth Power with some Speed so these squads aren't as liable to broken by Exeggutor-A and Aggron given the resists for both wallbreakers are run with offensive spreads.
The HO version actually doesn't bother with hazard removal! But, the offense / BO versions run with Hitmontop / offensive Sandslash-A, respectively, and they're both strong enough to clean late-game, especially SD + Rapid Spin Sandslash-A (see the replays below). Hitmontop can 2HKO standard Charizard with a combination of Rapid Spin + Triple Axel, if run with an Adamant nature:
252+ Atk Technician Hitmontop Rapid Spin vs. 0 HP / 0 Def Charizard: 90-106 (30.3 - 35.6%) -- 32.6% chance to 3HKO
+
252+ Atk Technician Hitmontop Triple Axel (40 BP) (3 hits) vs. 0 HP / 0 Def Charizard: 216-255 (72.7 - 85.8%) -- approx. 2HKO
Protective Pads + Triple Axel is great for bringing in any walls that would stop Pinsir cold or prevent it from locking into X-Scissor, ex. Druddigon, Weezing, Palossand, Sandaconda, Garbodor, etc., and what's more, they have incentive to switch into Triple Axel if they're using Rocky Helmet. So, both Hitmontop and Sandslash-A should be breaking those before Pinsir comes in to clean.
With full hazards in play and a Fire+Flying weakness building, Guzzlord was an easy add. Like Pinsir, Guzzlord cleaning up late-game via Beast Boost is facilitated by hazards, and at the same time, Guzzlord provides a fat check to Charizard (if AV) so that you're not overly reliant on Scarf Pinsir positioning itself in order to check it with Stone Edge. Timid Specs Guzzlord outspeeds Modest Exeggutor-A, BU Scrafty, and Adamant Aggron, which is another path the team can take to avoid being broken by those.
On the HO version, I went with a similar tactic and used OTR Exeggutor-A to clean late-game; Petaya Harvest is a tech I tried out because I kept noticing Exeggutor-A living in that 25% range, and while Harvest boosts aren't super consistent, they happened enough that I kept Petaya + Harvest for the final version.
Lastly, Togedemaru was slotted on to address a growing weakness to Ice-types and offensive Fairies like Whimsicott and Ribombee. Looking at this squad, you'd think Pinsir is SD and Togedemaru is running Scarf, so CB on Togedemaru and CS on Pinsir usually throws the opposition for a loop.
https://replay.pokemonshowdown.com/gen8pu-1350369499-k1vzeu1tr9vgxperbom4fuygeo05k3npw (HO version) vs bulbabrain
https://replay.pokemonshowdown.com/gen8pu-1350297034-3xaahyxntwi2rsnhts0lkspfffqs2wnpw (HO version)
https://replay.pokemonshowdown.com/gen8pu-1350281888-owa5hjnici9a6xfojjk3n2xc5pgrg3hpw (HO version)
https://replay.pokemonshowdown.com/gen8pu-1350281888-owa5hjnici9a6xfojjk3n2xc5pgrg3hpw (HO version)
https://replay.pokemonshowdown.com/gen8pu-1348247893-848bgve3thp5brrebpu6mq9z57hroowpw (BO version) vs ayo sb
https://replay.pokemonshowdown.com/gen8pu-1346949743-5dw4ssaakoveqq428dwyn1rdsxpg5tipw (reg O)
Heyyyyy there. Sorry for the wait. PUPL happened and everyone been focusing on that. Got you team with Galvantula and in all honesty during PUPL it caught my eye as well. It seems to be very good at its job and under prepped.Hello,
I love PU but I don't know how to make a good team.
I like balanced team with a pivot.
Can you make a team with Galvantula and/or Passimian has a pivot ?
May be an exemple ?
Galvantula @ Heavy-Duty Boots
Ability: Compound Eyes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Volt Switch
- Bug Buzz
- Thunder
Passimian @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Knock Off
- Rock Slide
Help me please ^^