SM OU team sand

hi. I am new and I do not know so much so please help.I've made a good team?

team sand

1.excadrill(life orb)
sand rush evs; atk\speed adamant
1.rapid spin
2.eq
3.x-scissor
4.rock slide
this gem thanks to the tyranitar has doubled speed and with its attack statistics gives mega injuries. in the team it serves as a sweeper
his move set will give you more ways to kill a given pokemon. rapid spin-delete trap
2.tyranitar(smooth rock)
sand stream evs:250hp\150def\10def adamant
1.eq
2.crunch
3.iron head
4.rock tomb
he is used to leave a sandstorm for excadrill. an additional plus is that it is a good tank.its move set I made to beat
3.clefable
magic quard hp\def bold
1.moonblast
2.calm mind
3.soft-boiled
4.flametower
it is a fight against pokemon and a good tank with boost. flamethrower serves to counter the steel type
4.kingler
sheer force evs atk/speed adamant
1.crabhammer
2.sword dance/agillity
3.knock off
4.x-scissor
it's used to counter fire type. I can not decide whether a better boost for attack or speed or without
5.tangrowth(assault vest)
regenerator hp\spdef careful
1.sleep powder
2.leech seed
3.knock off
4.giga drain
tangrowth + assault vest=op tank sleep powder sleeping leech seed heal.giga drain as a grass attack that will be useful in teems at pokemon water
6.chalizard y
evs atk/speed timid
1.solar beam
2.flametower.
3.focus blast
4.roost
flying pokemon that will be useful for ground attacks solar beam on pokemon ground/water roost-some hp will come in handy
what do you think about this team what to improve (if you need to change the pokemon, please do not the legend)
 
If Tangrowth have Assault Vest u can't use Leech Seed and Sleep Powder but only moves that do damage, so use it with Hidden Power Ice or Fire and Sludge Bomb.
I see no Z stone in the team, try Steelium Z or Groundonium Z on Excadrill with Iron Head instead of X-Scissor.
Think about Crawdaunt instead of Kingler with Dragon Dance and Life Orb, it's a water-type and its Knok Off is stab too

I don't see it as a Sand time but more like a double weather, try also Tyranitar with Choice Band with Stone Edge, Crunch, Pursuit and Superpower for OHKO on Chansey.



Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Flamethrower
- Solar Beam
- Focus Blast

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower

Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
IVs: 30 Atk
- Giga Drain
- Hidden Power [Ice]
- Sludge Bomb
- Knock Off

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Aqua Jet
- Waterfall
- Knock Off

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Moonblast
- Flamethrower
 
Last edited:
Hi, onepiece! It seems you know the teambuilding basics, but a few suggestions:
1. Excadrill - Why X-Scissor? Run Iron Head over X-Scissor. Instead of Rock Slide, run Stealth Rock.
2. Tyranitar - I would suggest Mega Tyranitar, as Mega Charizard Y's Drought takes away the Sand. Earthquake/Crunch is good. I'm not understanding the purpose of Iron Head. Run Ice Punch or Dragon Dance instead. Also, Replace Rock Tomb with Stone Edge - the speed decrease over power isn't worth it. Run 252 Atk / 4 SpD / 252 Spe, Jolly Nature.
3. Clefable - There is nothing wrong with Clefable, except run Fire Blast over Flamethrower.
4. Kingler - I'm very confused regarding Kingler's role within OU, as it is PUBL. It gets outclassed my so many other water types. If you want to keep a hard hitting water type, run Special Ash-Greninja, because you have a lot of physical attackers already, which makes you prone to Will-O-Wisp. For Ash-Greninja, use the Waterium Z. Used from Hydro Pump, this thing is very destructive.
5. Tangrowth - Tangrowth is a great Special Defensive option. I think you're fine with it.
6. Charizard - Mega Charizard Y's Drought ruins all your Sand options. A better replacement would be Heatran or Volcarona. I believe Heatran is the better option, as it fits better with the bulkier side of your team.

Below is an updated recommendation as a team. :)

https://pokepast.es/c7ba9c06d1a1d7b0
 
6. Charizard - Mega Charizard Y's Drought ruins all your Sand options. A better replacement would be Heatran or Volcarona. I believe Heatran is the better option, as it fits better with the bulkier side of your team.
Zard Y is actually an excellent partner to ExcaTar.

Taken from Sand Rush Drill's Smogon Analysis page:

"Mega Charizard Y in particular wallbreaks for Excadrill and can reset sand turns if necessary. It also appreciates Pursuit support from Tyranitar, completing an excellent core between the three."
 
Zard Y is actually an excellent partner to ExcaTar.

Taken from Sand Rush Drill's Smogon Analysis page:

"Mega Charizard Y in particular wallbreaks for Excadrill and can reset sand turns if necessary. It also appreciates Pursuit support from Tyranitar, completing an excellent core between the three."
Hmm, I didn't notice this. I've never really seen some Excadrill/Tyranitar+MegaZardY cores, so this is interesting news. Thank you.
 
Hi, onepiece! It seems you know the teambuilding basics, but a few suggestions:
1. Excadrill - Why X-Scissor? Run Iron Head over X-Scissor. Instead of Rock Slide, run Stealth Rock.
2. Tyranitar - I would suggest Mega Tyranitar, as Mega Charizard Y's Drought takes away the Sand. Earthquake/Crunch is good. I'm not understanding the purpose of Iron Head. Run Ice Punch or Dragon Dance instead. Also, Replace Rock Tomb with Stone Edge - the speed decrease over power isn't worth it. Run 252 Atk / 4 SpD / 252 Spe, Jolly Nature.
3. Clefable - There is nothing wrong with Clefable, except run Fire Blast over Flamethrower.
4. Kingler - I'm very confused regarding Kingler's role within OU, as it is PUBL. It gets outclassed my so many other water types. If you want to keep a hard hitting water type, run Special Ash-Greninja, because you have a lot of physical attackers already, which makes you prone to Will-O-Wisp. For Ash-Greninja, use the Waterium Z. Used from Hydro Pump, this thing is very destructive.
5. Tangrowth - Tangrowth is a great Special Defensive option. I think you're fine with it.
6. Charizard - Mega Charizard Y's Drought ruins all your Sand options. A better replacement would be Heatran or Volcarona. I believe Heatran is the better option, as it fits better with the bulkier side of your team.

Below is an updated recommendation as a team. :)

https://pokepast.es/c7ba9c06d1a1d7b0
Scizor-Mega runs rampant through this team w/ superpower.
As for my input, yes,
1. Kingler does not belong in this team. Protean or Battle Bond Greninja will place better.
2. An offensive Clefable with that EV set would not be preferred. You would typically run modest instead of investing in Def. If you're looking to run a bulky set, SoftBoiled/Stealth Rock/Wish/Moonblast would be better.
3. If you decide to run the Clefable set I listed above, a Life orb or Choice scarf Excadrill would be better instead of having two choice scarfs. Running Earthquake/RockSlide/IronHead/RapidSpin would be best.
4. Not sure if tangrowth fits here at all. Something that will take Uturn/BulletPunch/KnockOff(or Superpower)/roost mon, toxapex would be good for tanking. Typical Scald/Haze/Recover/ToxicSpikes set would be best.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top