The Annual Drizzle
Hello everyone,
Harsha asked for another RMT, so here's one ;)
Nah, just kidding. With the WCOP starting again, the participants will start focusing on making new teams to use. This is the team I used last year, but the maniac that I am kept updating and using it. This is probably one of my most solid teams and I used it a lot, but as I said earlier, new teams need to be made for this year's World Cup, so I might as well resign this one. I hope you like this RMT, and if you have any questions, suggestions or comments, feel free to post them and I'll get back to you as soon as possible. Enjoy!
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Andraste (Politoed) (F) @ Choice Scarf
Trait: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam
- Perish Song
- Toxic
Politoed is the only useable Rain inducer so it's pretty obvious to be used in this team. I went with Choice Scarf because I appreciate it's revenge-killing and late-game sweeping capabilities, especially in later stages of the battle when everything on my opponent's team is weakened and/or hazards are up. Surf is preferred over Hydro Pump for accuracy issues but it's also funny that for some reason people don't always realize it's Scarfed when they don't see Hydro Pump, so they sack multiple pokes before they find out. Ice Beam is useful for hitting Dragons and Grass-types that resist my Rain-boosted STAB move. Perish Song deals with Baton Pass teams (or similar stuff like SmashPassers) and can be used to give one of my pokes a free turn. And Toxic might seem weird on a Scarfer but it's my best option against Gastrodon and Jellicent who are just a pain in the ass for this team. The EVs are pretty standard, hit as hard as possible as fast as possible. Timid over Modest because I like to revenge kill +1 Dragonite and stuff.
Paris (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Thunder
- Iron Head
- Wish
- Stealth Rock
Jirachi is part one of my defensive core, while Gliscor takes on the physical attackers, Jirachi is here to deal with the special ones. In the Rain the Fire weakness is removed as well, meaning Jirachi can switch into Fire Blasts without much effort too. Other then that Jirachi also sets up Stealth Rock and provides the team with Wish support. Thunder not only has a 60% chance to paralyze, but since Jirachi also lures out the likes of Skarmory and Jellicent, I can hit those hard and potentially take them out, which makes it easier for Toxicroak to sweep. Last but not least there is Iron Head, and although it can be considered a "dick strategy", paraflinching has saved my ass on multiple occasions. Max HP and SDef allows Jirachi to shrug of alot of special attacks, Sassy nature is used over the suggested Careful one because I didn't want to lower the power of either Thunder nor Iron Head. Besides, when I paralyze the opponent, Jirachi is faster anyway.
Grafton (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 176 Def / 88 Spd
Impish Nature (+Def, -SAtk)
- Taunt
- Protect
- U-turn
- Earthquake
A somewhat weird Gliscor set but it works. Where Jirachi takes on special threats, Gliscor handles the physical powerhouses in the tier. Taunt is extremely useful when facing stall but it also completely shuts down Ferrothorn, who can also a pretty big annoyance for this team to handle. Earthquake is a strong STAB move and pretty much obligatory on any decent Gliscor set and Protect adds to both scouting and providing an additional turn of Poison Heal recovery. U-turn gives me switch advantage, and although that doesn't seem too significant, having hazard damage rack up on my opponent will take its toll eventually. It also helps getting one of my pokes in safely against a faster oponent. Since it's pretty popular right now, U-turn Gliscor and Volt Switch Forretress give me a VoltTurn combination of my own, hehe. As far as the EVs go, 244 give maximum Poison Heal recovery, 176 Def EVs hits a defensive point and the little extra Speed allows me to outspeed things that aim to barely outspeed the standard Gliscor.
Savannah (Forretress) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Spikes
- Volt Switch
- Rapid Spin
Initially this was Specs Rotom-W, but Forretress offered more team support in Rapid Spin and hazard support. And as an secondary Steel type I'm also less prone to Outrage-spammers. Spikes and Rapid Spin are obvious moves and pretty much the main reason I use Forretress. Volt Switch is a good move to get one of my other guys in safely and as previously mentioned, forms a VoltTurn combination with Gliscor. But it's also useful for stuff like Gyarados, hitting the relatively hard. Gyro Ball is the 4th move and even with minimum offensive investement, it's still useful against pokes as Double Dance Terrakion, Scarf Landorus or various Dragon Dancers. Forretress is my main pivot switch or pokemon I use for fodder (whether this means sleep, death, ...). Unfortunately Forretress lacks a decent recovery move but this can be solved with Jirachi's Wish support. The EVs are yet again straight forward, but they maximize Forretress physical defense so it can take a buttload of hits while setting up or spinning.
Saratoga (Latios) (M) @ Expert Belt
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Thunder / Energy Ball
- Surf
- Draco Meteor
I actually don't see a lot of Expert Belt Latios anymore these days, but the ability to fake a Choice Item still catches of people of guard which is pretty fun. The moveset is kinda standard but then again also obvious. With both SR and Spikes up, Latios become a dangerous pokemon to switch into. Rain boosted Surf or STAB Draco Meteor are no laughing matter and Psyshock is useful for Breloom, Virizion, Venusaur etc or special walls such as Blissey. Thunder isn't that common on Latios but it hits various Bulky Waters very hard, and those tend to be annoying for this team. It's also useful for Bounce Gyarados as Thunder actually hits on the turn they "bounce up", which people seem to forget. Sometimes I also use Energy Ball, just because Gastrodon can be such a dick, but it doesn't hit other bulky waters such as Jellicent hard enough unfortunately. Standard EVs, max speed and power for optimized sweeping capabilities.
Bellerophon (Toxicroak) (M) @ Life Orb
Trait: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Punch
- Cross Chop
- Swords Dance
- Sucker Punch
While this set was popularized last year, it's actually pretty scarce now. Which is unfortunate as "Mynicroak" is still one beast of a set. It's a brilliant pokemon to have when facing Rain teams as they usually struggle against it a lot. The idea as simple as it is obvious, set up a Sword Dance and start sweeping. Hopefully it's checks and counters are down or weakened enough so nothing can stand in its way. Cross Chop is the best possible alternative to Drain Punch, which is unfortunately illegal combined with Ice Punch, and although the lowered accuracy sucks sometimes, it is a powerful move nonetheless. Ice Punch hits stuff that is immune or resists the Fighting STAB and Sucker Punch is priority move that can also be used to take out a threatening pokemon. Life Orb is used to boost Toxicroak's attack even more, and with Rain Dish the recoil is nullified anyway (Toxicroak even get's 2,5% back). The EVs makes sure Toxicroak hits as hard as possible and the Speed lets it outspeed a surprising amount of pokemon such as Dragonite and Gliscor.
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Andraste (Politoed) (F) @ Choice Scarf
Trait: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam
- Perish Song
- Toxic
Paris (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Thunder
- Iron Head
- Wish
- Stealth Rock
Grafton (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 176 Def / 88 Spd
Impish Nature (+Def, -SAtk)
- Taunt
- Protect
- U-turn
- Earthquake
Savannah (Forretress) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Spikes
- Volt Switch
- Rapid Spin
Saratoga (Latios) (M) @ Expert Belt
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Thunder
- Surf
- Draco Meteor
Bellerophon (Toxicroak) (M) @ Life Orb
Trait: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Punch
- Cross Chop
- Swords Dance
- Sucker Punch
Trait: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam
- Perish Song
- Toxic
Paris (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Thunder
- Iron Head
- Wish
- Stealth Rock
Grafton (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 176 Def / 88 Spd
Impish Nature (+Def, -SAtk)
- Taunt
- Protect
- U-turn
- Earthquake
Savannah (Forretress) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Spikes
- Volt Switch
- Rapid Spin
Saratoga (Latios) (M) @ Expert Belt
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Thunder
- Surf
- Draco Meteor
Bellerophon (Toxicroak) (M) @ Life Orb
Trait: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Punch
- Cross Chop
- Swords Dance
- Sucker Punch