THE FAMILY STALL.
Teambuilding Process:
well, the first thing is choice one mega, for stall charizard-x is very nice, yes, nice, he have a big defense, he have access to wow and roost, this is recovery mode.
is time for sand, the best for this work is hippowdon,equal to charizard can recover the life for slack off, the Sandstorm ensure some KO's. The stall always have a chansey INCREDIBLE mixed with bulk.
OMG, keldeo is my counter, but, mantine makes its entrance, have a big special defense, need a user. i need access a defog and mantine have this move.
wow, conkeldur is a problem, clefabe joins the party hard she can stop this problem very easy.
Quagsire + Unaware = No physical Sweepers
well, the first thing is choice one mega, for stall charizard-x is very nice, yes, nice, he have a big defense, he have access to wow and roost, this is recovery mode.
is time for sand, the best for this work is hippowdon,equal to charizard can recover the life for slack off, the Sandstorm ensure some KO's. The stall always have a chansey INCREDIBLE mixed with bulk.
OMG, keldeo is my counter, but, mantine makes its entrance, have a big special defense, need a user. i need access a defog and mantine have this move.
wow, conkeldur is a problem, clefabe joins the party hard she can stop this problem very easy.
Quagsire + Unaware = No physical Sweepers
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 32 Atk / 188 SpD / 40 Spe
Adamant Nature
- Dragon Tail
- Earthquake
- Will-O-Wisp
- Roost
this set is something special, ¿¿dragon tail??, yes, this movement works very well, You can fool the opponent, eq for heatran, wow to burn to physical and roost to recover life. 40 evs in speed are sufficient so have a speed good 248 evs in hp are fine bulk.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
I love hippo, the capacity of enduring is beautiful, eq for stab, slack off is the recovery mode, sr It is the best move now, whirlwind to do damage with rocks, have the most common evs and nature.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 40 HP / 216 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Wish
- Protect
- Heal Bell
I think I need to explain what Chansey ago. 40HP are consistent enough to pass Wishes to all members of my team, we maximize Sp Def. and the rest in Def. Calm Nature (+ SpDef -Atk) because Chansey really does not benefit too much of a Bold nature, not on this team. Seismic Toss for consistent damage, Soft-Boiled Wish to heal and for the rest of the team. Heal Bell to heal my team upset states.
Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Toxic/sleep talk/Air Slash
- Scald
- Rest
Its special defense is so good that I do not need to invest in it. Their main priority is to prevent Keldeo trashed me because Keldeo is no longer used with HP Electric. Scald burn and STAB. Defog to get rid of opponents hazards. Rest to recover all my health and Sleep Talk to not lose momentum at it. Alternatively you can use instead of Sleep Toxic Talk, it's all about personal taste, as you have the support of Heal Bell. Air slash for keldeo cm.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 6 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Clefable is my main counter to Dragon Dancer as Dragonite and also my main response to Conkeldurr. moonblast for stab, flametrower for scizors, excadrills, etc. calm mind the best booster move in clefable and soft the mode recovery more easy.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic
Scald has a high burn chance, allowing Quagsire to potentially cripple opposing physical sweepers or wear down special attackers. Earthquake is a STAB attack used to wear down the opponent, and it is Quagsire's primary source of damage in general. Toxic is able to cripple Grass-type switch-ins, as well as opposing walls such as Blissey, which either are forced to switch out or have to stay in and take Toxic damage. Recover helps to Toxic stall and is a form of reliable recovery. Although Quagsire is too slow to use it, Encore is an option to cripple opposing leads. 252 HP EVs add to Quagsire's overall bulk, allowing it to sponge hits with more ease. 252 Defense EVs allow Quagsire to sponge physical hits much more easily. A Relaxed nature is used to maximize Quagsire's Defense completely. Leftovers provide passive recovery. Unaware is the best ability for Quagsire, as it stops opposing setup sweepers or defense-boosting Pokemon from making use of their boosts.
LAST LOOK
Replays
IMPORTABLE
http://replay.pokemonshowdown.com/oususpecttest-212562195
http://replay.pokemonshowdown.com/oususpecttest-212566425
sorry replay low level, had long without playing and it was a decent i found
http://replay.pokemonshowdown.com/oususpecttest-212566425
sorry replay low level, had long without playing and it was a decent i found
IMPORTABLE
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 32 Atk / 188 SpD / 40 Spe
Adamant Nature
- Dragon Tail
- Earthquake
- Will-O-Wisp
- Roost
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 6 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 40 HP / 216 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Wish
- Protect
- Heal Bell
Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Toxic
- Scald
- Rest
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 32 Atk / 188 SpD / 40 Spe
Adamant Nature
- Dragon Tail
- Earthquake
- Will-O-Wisp
- Roost
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 6 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 40 HP / 216 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Wish
- Protect
- Heal Bell
Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Toxic
- Scald
- Rest
<3<3<3I hope and I did enjoy the team with love for you<3<3<3
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