Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves (excluding Sky Drop) take place over 2 Actions instead of 1 Action, and both parts occur at +0 Priority. (The Pokemon evades at +0 Priority on the first Action, and attacks at +0 Priority on the following Action). Parts 1 & 2 do not incur Consecutive EN Penalty for each other.
Special Rule #4: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves (excluding Sky Drop) take place over 2 Actions instead of 1 Action, and both parts occur at +0 Priority. (The Pokemon evades at +0 Priority on the first Action, and attacks at +0 Priority on the following Action). Parts 1 & 2 do not incur Consecutive EN Penalty for each other.
Special Rule #4: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Burned Tower: peak
The peak of what was once known as the Brass Tower, where lightning struck and ignited the fire that devoured the rest of the structure. The winds here are strong and changing, and the brass peak could re-ignite the tower, if strong enough lightning was to hit it again.
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Causes Paralysis
===================
Raikou’s Thunder Mane
By some time-space alteration or another, you are now battling within the Legendary Beast’s mane, made of actual clouds. Electric energy surrounds you from all parts, clinging to you the faster you move.
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===================
Rumbling Cave
This underground cave hosts the echoes of Raikou’s battlecry. It is said to be so frightening, some Pokémon immediately flee the cave, while other pretend to play dead on the spot, all out of sheer instinct.
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Causes flinching
===================
Saber-Toothed Tiger Cemetery
The species Raikou is linked to is long extinct. This cemetery is full of well-preserved fossils, reminding all of the fickle fate of any species, no matter how powerful.
Camouflage: Ghost
Nature Power: Shadow Ball
Secret Power: Causes flinching
===================
Battle Tower
This facility located in Hoenn has become Raikou’s new home. You should feel rather at ease here with your battle experience, but the Tower is always happy to offer new battling sensations!
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Causes Paralysis
The peak of what was once known as the Brass Tower, where lightning struck and ignited the fire that devoured the rest of the structure. The winds here are strong and changing, and the brass peak could re-ignite the tower, if strong enough lightning was to hit it again.
- Damaging Fire-, Water- and Electric-type moves have their BAP increased by three (3)
- Tailwind is always active but switches sides at the end of each round. It starts on the side of the Trainer ordering first
- If a Trainer orders two damaging Electric-type moves in a row, the second is treated as a Fire-type move. If the same Pokémon then uses a third Electric-type move in a row, it is treated as a Fire-type move and its BAP is increased by 50%
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Causes Paralysis
===================
Raikou’s Thunder Mane
By some time-space alteration or another, you are now battling within the Legendary Beast’s mane, made of actual clouds. Electric energy surrounds you from all parts, clinging to you the faster you move.
- Default weather is rain
- Default terrain is Electric Terrain
- All damaging moves with a priority of 1 or more are treated as Electric-type moves
- Thunder gains 25% recoil
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===================
Rumbling Cave
This underground cave hosts the echoes of Raikou’s battlecry. It is said to be so frightening, some Pokémon immediately flee the cave, while other pretend to play dead on the spot, all out of sheer instinct.
- Seismic moves cause the target to be switched out at the end of the round. Soundproof Pokémon are immune to that effect (but not the move itself)
- Roar paralyzes the target if it successfully hits
- Spread moves are able to hit through the evasive phase of D/E moves
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Causes flinching
===================
Saber-Toothed Tiger Cemetery
The species Raikou is linked to is long extinct. This cemetery is full of well-preserved fossils, reminding all of the fickle fate of any species, no matter how powerful.
- At the start of each Round, inflict all Pokemon that are not Doomed with the Doom status (2r). Perish Song cannot stack with this effect
- The Doom status inflicts 20 HP and 20 EN damage
- All Pokémon gain access to Ancient Power
Camouflage: Ghost
Nature Power: Shadow Ball
Secret Power: Causes flinching
===================
Battle Tower
This facility located in Hoenn has become Raikou’s new home. You should feel rather at ease here with your battle experience, but the Tower is always happy to offer new battling sensations!
- If a player deals 20 damage or more in a single action, they are awarded one (1) BP
- If a player is ordering first, they can use one (1) BP to change their held item to any held item they own
- A player can use two (2) BP to increase their substitution count by one (1)
- If a player is ordering first, they can use two (2) BP to set a terrain or weather of their choice, for two (2) rounds.
- A player can use three (3) BP to raise all of the stats of their active Pokémon by one (1), adjusting the natural stage
- A player can decide to use their BP to buy multiple effects at once, if they have enough BP
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Causes Paralysis
Team Geodude6Greninja (F)
Stage 3*
Type: Water/Dark
Abilities:
Torrent / Protean
Nature: Serious (no effect on stats)
Stats:
HP: 85
Atk: Rank 7
Def: Rank 5
SpA: Rank 7
SpD: Rank 5
Spe: 122
Size Class: 3
Weight Class: 3
Attacks:
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Brutal Swing
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power [Fairy]
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Water Pulse
Water Shuriken
Water Sport
Waterfall
Work Up
Cinderace (F)
Stage 3*
Type: Fire
Abilities:
Blaze / Libero
Nature: Serious (no effect on stats)
Stats:
HP: 90
Atk: Rank 8
Def: Rank 6
SpA: Rank 5
SpD: Rank 6
Spe: 119
Size Class: 3
Weight Class: 3
Attacks:
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blaze Kick
Bounce
Bulk Up
Counter
Court Change
Double Kick
Double-Edge
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
High Jump Kick
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Sand Attack
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sucker Punch
Sunny Day
Super Fang
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt
Aurumoth (F)
Stage 3*
Type: Bug / Psychic
Abilities:
Weak Armor / No Guard / Light Metal
Nature: Serious (no effect on stats)
Stats:
HP: 100
Atk: Rank 9
Def: Rank 7
SpA: Rank 8
SpD: Rank 5
Spe: 94
Size Class: 4
Weight Class: 5
Attacks:
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Imprison
Infestation
Light Screen
Lunge
Magic Room
Megahorn
Nasty Plot
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Quiver Dance
Rain Dance
Reflect
Rest
Retaliate
Return
Round
Safeguard
Secret Power
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Snore
Solar Beam
Spotlight
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Team nightblitz42
Grapploct
STAGE: 3*
NATURE: Serious (no change)
TYPE: Fighting
ABILITIES: Limber / Technician
STATS
HP: 90
Atk: 8
Def: 7
SpA: 5
SpD: 6
Spe: 42
Size Class: 3
Weight Class: 3
MOVES
Aromatherapy
Attract
Beat Up
Bind
Body Slam
Brick Break
Brine
Brutal Swing
Bulk Up
Close Combat
Confide
Crunch
Cut
Dark Pulse
Detect
Dig
Dive
Double Team
Dragon Tail
Drain Punch
Endure
Energy Ball
Facade
Feint
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Haze
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Fang
Ice Punch
Leaf Blade
Leer
Liquidation
Mega Punch
Mud Shot
Muddy Water
Nature Power
Night Slash
Octazooka
Octolock
Payback
Poison Powder
Power Whip
Protect
Punishment
Pursuit
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Smash
Round
Scary Face
Screech
Secret Power
Slam
Sleep Talk
Snarl
Snore
Solar Beam
Spiky Shield
Stomping Tantrum
Strength
Stun Spore
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Surf
Swagger
Sweet Scent
Taunt
Thief
Thunder Fang
Topsy-Turvy
Toxic
U-turn
Vine Whip
Waterfall
Whirlpool
Wild Charge
Work Up
Wrap
Wring Out
Necturna
STAGE: 3*
NATURE: Serious (no change)
TYPE: Grass / Ghost
ABILITIES: Forewarn / Telpathy
STATS
HP: 85
Atk: 9
Def: 7
SpA: 6
SpD: 9
Spe: 58
Size Class: 3
Weight Class: 3
MOVES
Absorb
Attract
Calm Mind
Confide
Crunch
Curse
Cut
Dark Pulse
Double Team
Dream Eater
Endure
Energy Ball
Facade
Façade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Hex
Hidden Power (Electric)
Horn Leech
Hyper Beam
Infestation
Ingrain
Leaf Blade
Leaf Storm
Leech Life
Leech Seed
Leer
Magical Leaf
Natural Gift
Nature Power
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Soak [Sketch]
Solar Beam
Solar Blade
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Vine Whip
Will-O-Wisp
Luxray [F]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Electric
ABILITIES: Rivalry, Intimidate, Guts
STATS
HP: 90
Atk: 9
Def: 6
SpA: 7
SpD: 6
Spe: 70
Size Class: 4
Weight Class: 3
MOVES
Agility
Attract
Baby-Doll Eyes
Bite
Captivate
Charge
Charge Beam
Confide
Crunch
Discharge
Double Kick
Double Team
Eerie Impulse
Electric Terrain
Electro Ball
Endure
Facade
Fake Tears
Fire Fang
Flash
Frustration
Giga Impact
Helping Hand
Hidden Power (Ice)
Howl
Hyper Beam
Ice Fang
Iron Tail
Leer
Light Screen
Natural Gift
Night Slash
Play Rough
Protect
Psychic Fangs
Quick Attack
Rain Dance
Rest
Return
Roar
Round
Scary Face
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snore
Spark
Strength
Substitute
Superpower
Swagger
Swift
Tackle
Take Down
Thief
Throat Chop
Thunder
Thunder Fang
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
Grapploct
STAGE: 3*
NATURE: Serious (no change)
TYPE: Fighting
ABILITIES: Limber / Technician
STATS
HP: 90
Atk: 8
Def: 7
SpA: 5
SpD: 6
Spe: 42
Size Class: 3
Weight Class: 3
MOVES
Aromatherapy
Attract
Beat Up
Bind
Body Slam
Brick Break
Brine
Brutal Swing
Bulk Up
Close Combat
Confide
Crunch
Cut
Dark Pulse
Detect
Dig
Dive
Double Team
Dragon Tail
Drain Punch
Endure
Energy Ball
Facade
Feint
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Haze
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Fang
Ice Punch
Leaf Blade
Leer
Liquidation
Mega Punch
Mud Shot
Muddy Water
Nature Power
Night Slash
Octazooka
Octolock
Payback
Poison Powder
Power Whip
Protect
Punishment
Pursuit
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Smash
Round
Scary Face
Screech
Secret Power
Slam
Sleep Talk
Snarl
Snore
Solar Beam
Spiky Shield
Stomping Tantrum
Strength
Stun Spore
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Surf
Swagger
Sweet Scent
Taunt
Thief
Thunder Fang
Topsy-Turvy
Toxic
U-turn
Vine Whip
Waterfall
Whirlpool
Wild Charge
Work Up
Wrap
Wring Out
Necturna
STAGE: 3*
NATURE: Serious (no change)
TYPE: Grass / Ghost
ABILITIES: Forewarn / Telpathy
STATS
HP: 85
Atk: 9
Def: 7
SpA: 6
SpD: 9
Spe: 58
Size Class: 3
Weight Class: 3
MOVES
Absorb
Attract
Calm Mind
Confide
Crunch
Curse
Cut
Dark Pulse
Double Team
Dream Eater
Endure
Energy Ball
Facade
Façade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Hex
Hidden Power (Electric)
Horn Leech
Hyper Beam
Infestation
Ingrain
Leaf Blade
Leaf Storm
Leech Life
Leech Seed
Leer
Magical Leaf
Natural Gift
Nature Power
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Soak [Sketch]
Solar Beam
Solar Blade
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Vine Whip
Will-O-Wisp
Luxray [F]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Electric
ABILITIES: Rivalry, Intimidate, Guts
STATS
HP: 90
Atk: 9
Def: 6
SpA: 7
SpD: 6
Spe: 70
Size Class: 4
Weight Class: 3
MOVES
Agility
Attract
Baby-Doll Eyes
Bite
Captivate
Charge
Charge Beam
Confide
Crunch
Discharge
Double Kick
Double Team
Eerie Impulse
Electric Terrain
Electro Ball
Endure
Facade
Fake Tears
Fire Fang
Flash
Frustration
Giga Impact
Helping Hand
Hidden Power (Ice)
Howl
Hyper Beam
Ice Fang
Iron Tail
Leer
Light Screen
Natural Gift
Night Slash
Play Rough
Protect
Psychic Fangs
Quick Attack
Rain Dance
Rest
Return
Roar
Round
Scary Face
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snore
Spark
Strength
Substitute
Superpower
Swagger
Swift
Tackle
Take Down
Thief
Throat Chop
Thunder
Thunder Fang
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
A wild Raikou appeared! And two battlers are going to fight for the right to claim it! Geo has brought two Protean mons and a psudeo-legend, trusting on raw strength to see him through, while nb has opted for a trio of lesser-used mons that he'll know the ins and outs of much better than his opponent will. Ariadex has decided that nb will start, so let's do this!
nightblitz42 strikes one arena
Geodude6 strikes two arenas
nightblitz42 strikes one arena and sends out
Geodude6 sends out and orders
nightblitz42 orders
I ref
nightblitz42 strikes one arena
Geodude6 strikes two arenas
nightblitz42 strikes one arena and sends out
Geodude6 sends out and orders
nightblitz42 orders
I ref