ORAS OU The Slurp Squad: Slurpuff's D E S T R U C T I O N (recently peaked 1774)

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#Slurpee #Powerpuff #Slurpuff4Prez #SquadLeader #Only2Genders #KillerMemestar #InsertSlurpuff


Introduction:

This is what makes me cry tears of joy every time I see my opponent get utterly demolished; Slurpuff. This will be the last Slurp Squad I will make (Don't quote me on that), because all good things must come to an end, but this is also by-far the best Slurp Squad that has seen the light of day.
enjoy

The Squad
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Powerpuff (Slurpuff) @ Sitrus Berry
Ability: Unburden
Shiny: Yes
EVs: 220 HP / 128 Atk / 160 Spe 60 HP / 252 Atk / 4 Def / 192 Spe
Adamant Jolly Nature
Belly Drum
Drain Punch
Play Rough
Facade
Slurpuff is the teams main man as said before. Slurpuff is a great sweeper due to the combination of Unburden and Belly Drum. Belly Drum on Slurpuff is pretty self explanatory on this set due to Slurpuff being basically useless without it. Sitrus Berry and the fact that Slurpuff has Unburden are great paired up with Belly Drum due to Slurpuff eating the Sitrus Berry, then getting doubled speed due to Unburden. The EV's in this set makes sure Slurpuff outspeeds Scarf Chomp and other scarf users, explaining the jolly nature over the adamant nature. The attack EV's are to make sure Slurpuff gets as much damage as possible with a jolly nature over an adamant one and the rest of the EV's go into bulk. Slurpuff has just enough bulk to make sure he survives almost any priority move including 3 banded Aqua Jets from Azumarill, 1 banded Talonflame's Brave Bird, Ice Shard's from Weavile, and so on. Proof is in the "Calcs" spoiler box at the top of the "Conclusion" title.

Señor Pince (Pinsir-Mega) @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
Close Combat
Frustration
Quick Attack
Swords Dance
Most of my Slurp Squads consisted of either Mega Medicham or Mega Gallade, but I decided to try something different; Bird spam. Señor Pince/Mega Pinsir is good paired up with Slurpuff since he has access to Superpower and Flying type Quick Attack. Superpower counters Steel types like Heatran and Quick Attack helps remove weaker sweepers. Mega Pinsir is also just a complete power house with Flying stab boosted Return. Not to mention he has access to Swords Dance.

MLP (Keldeo) @ Life Orb Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
Scald
Secret Sword
Hydro Pump
Icy Wind

Flash Fire (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
I chose Heatran due to me realizing my team is really, really weak to Clefable. Heatran helps balance my team by being a Fire type, while I had Keldeo as a Water type adding up to two Water types because of Starmie as well. Heatran also has good stall-breaking capabilities, which puts a stop to Mega Sableye. Heatran also doesn't have a problem with Scarf+Magnezone while Keldeo did. Keldeo also couldn't counter things like Skarmory, one of Slurpuff's biggest threats.

WishMaker (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
Iron Head
Stealth Rock
U-turn
Healing Wish

Santa (Landorus-T) @ Rocky Helmet Yache Berry
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe 248 HP / 232 Def / 28 SpD
Impish Nature
Earthquake
Stealth Rock
U-turn
Stone Edge
I chose Landorus-T because he had more type coverage over Jirachi. He basically is the exact same thing to Jirachi too just that he lacks Healing Wish. Landorus-T is immune to Thunder Wave which my team has trouble with, especially with the speed loss. Landorus-T also has a convenient Volt-Turn core with Rotom-Wash. I recently changed Landorus-T's moveset too because it was outdated. New EV's make sure Lando can survive an Ice Shard from Mamoswine and more.


RapidSpin (Starmie) @ Focus Sash Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
Rapid Spin
Scald
Thunderbolt
Psychic
I needed a Hazard Removal on every Slurp Squad I've made until now, or I guess until Starmie. Starmie is my counter to Poison types like Gengar and obviously my spinner. Starmie has proved to be a surprising Special Sweeper on my team as well, usually being an early game sweeper.

VV (Victini) @ Life Orb
Ability: Victory Star
EVs: 96 Atk / 160 SpA / 252 Spe
Naive Nature
V-create
Bolt Strike
Glaciate
Psychic

"THEIF! THEIF!" (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
Volt Switch
Hydro Pump
Thunder Wave/Will-O-Wisp
Pain Split
I originally had Victini, but changed it to Rotom-W for numerous reasons. Rotom-W helps counter pesky priority users such as Talonflame, Azumarill, ETC. Rotom-W also is a good counter to Excadrill who poses a threat to Slurpuff. Rotom-W also has an immunity to Thunder Wave which my team has a problem with, and he can also inflict burns/paralysis (can't decide). Rotom-W also forms a good Volt-Turn core with Landorus-T as said before.

Rotom-W and Landorus-T make up a Volt-Turn core as stated before.

------------------------------------------------------------------------------------
+6 252 Atk Slurpuff Drain Punch vs. 4 HP / 252+ Def Eviolite Chansey: 624-736 (97.1 - 114.6%) -- 81.3% chance to OHKO, +6 252 Atk Slurpuff Play Rough vs. 244 HP / 216+ Def Tangrowth: 268-316 (66.6 - 78.6%) -- guaranteed 2HKO after Leftovers recovery, +6 252 Atk Slurpuff Drain Punch vs. 0 HP / 4 Def Weavile: 1332-1568 (474 - 558%) -- guaranteed OHKO, 252 Atk Life Orb Weavile Ice Shard vs. 60 HP / 4 Def Slurpuff: 91-109 (28.4 - 34%) -- 0.8% chance to 3HKO, 252 Atk Choice Band Talonflame Brave Bird vs. 60 HP / 4 Def Slurpuff: 241-285 (75.3 - 89%) -- guaranteed 2HKO, +6 252 Atk Slurpuff Facade vs. 0 HP / 4 Def Talonflame: 290-342 (97.6 - 115.1%) -- 87.5% chance to OHKO, 252+ Atk Huge Power Azumarill Aqua Jet vs. 60 HP / 4 Def Slurpuff: 91-108 (28.4 - 33.7%) -- 0.2% chance to 3HKO <-- that can't be right I swear damage calculator


Señor Pince (Pinsir-Mega) @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Frustration
- Quick Attack
- Swords Dance

RapidSpin (Starmie) @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Thunderbolt
- Psychic

Santa (Landorus-Therian) @ Yache Berry
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 232 Def / 28 SpD
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge

"THEIF! THEIF!" (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split

Powerpuff (Slurpuff) @ Sitrus Berry
Ability: Unburden
Shiny: Yes
EVs: 60 HP / 252 Atk / 4 Def / 192 Spe
Jolly Nature
- Belly Drum
- Play Rough
- Drain Punch
- Facade

Flash Fire (Heatran) @ Air Balloon
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic

Conclusion:
Hopefully you liked my team and think it's good! Also thank you if you read through it all! I have appreciated all the advice you have given to me on this magical, stupendous, wonderful, ehm... TEAM!
#Will-O-WispOut

 

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um victini isn't used much in OU because pursuit is literally everywhere :| and it's 100% pursuit bait after a V-Create

and why are u running a sash in a spinner who would be coming in to remove hazards lol.
 
um victini isn't used much in OU because pursuit is literally everywhere :| and it's 100% pursuit bait after a V-Create

and why are u running a sash in a spinner who would be coming in to remove hazards lol.
Pursuit isn't everywhere in OU. I almost never see pursuit being used just because it's too risky of a move.

If you read the text, you would also know Starmie is also one of my special sweepers, so most of the time it doesn't come in to remove hazards anways.
 

Leo

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Ok, I'm not exactly a top tier player (I'm pretty average tbh) but I think I can give u a decent rate. I don't think Slurp is viable in OU but since that's the mon ur building around I'll leave it there. I kinda like your Slurpuff+Pisnir+Keldeo offensive core since Keldeo and Pinsir can put a lot of pressure together on Slurps counters/checks for the late game sweep, although they both can put in a lot of work by themselves. So far I would run Specs>Life Orb on Keldeo for longevity. For now the only mon that seems to be able to deal with these is Mega Metagross since Keldeo gets outsped and ohkod and wouldn't ohko even if it outsped. Prankster t-wavers are also annoying to your core since none of your mons is inmune. I know you like Jirachi as the SR mon but Landorus-T would fit really well here, helping you patch some weaknesses. A Yache Berry defensive set can be really useful against physical attackers packing Ice-Punch like Mega-Meta and fast electric-types that could cripple your core. For Starmie, I'm not sure about what you meant here, since it certainly isn't a Sweeper, it's just a support mon with hazzard removal. Yes, it can be ran as an offensive variant with Life Orb Analytic but I think that's just awful. I would run Latios as your hazzard remover since it forms a nice core alongside Keldeo and Landorus-T. For the last mon I would use Rotom-Wash to complete the Voltturn core with Landorus-T and be a second Flying check. I'll add the sets later if you want I don't have enough time atm. Hope it helps you :D

Edit: Forgot to mention, you should run max attack on Slurpuff to maximize power. I know it's high already at +6 but you'll need the extra power
 
Ok, I'm not exactly a top tier player (I'm pretty average tbh) but I think I can give u a decent rate. I don't think Slurp is viable in OU but since that's the mon ur building around I'll leave it there. I kinda like your Slurpuff+Pisnir+Keldeo offensive core since Keldeo and Pinsir can put a lot of pressure together on Slurps counters/checks for the late game sweep, although they both can put in a lot of work by themselves. So far I would run Specs>Life Orb on Keldeo for longevity. For now the only mon that seems to be able to deal with these is Mega Metagross since Keldeo gets outsped and ohkod and wouldn't ohko even if it outsped. Prankster t-wavers are also annoying to your core since none of your mons is inmune. I know you like Jirachi as the SR mon but Landorus-T would fit really well here, helping you patch some weaknesses. A Yache Berry defensive set can be really useful against physical attackers packing Ice-Punch like Mega-Meta and fast electric-types that could cripple your core. For Starmie, I'm not sure about what you meant here, since it certainly isn't a Sweeper, it's just a support mon with hazzard removal. Yes, it can be ran as an offensive variant with Life Orb Analytic but I think that's just awful. I would run Latios as your hazzard remover since it forms a nice core alongside Keldeo and Landorus-T. For the last mon I would use Rotom-Wash to complete the Voltturn core with Landorus-T and be a second Flying check. I'll add the sets later if you want I don't have enough time atm. Hope it helps you :D

Edit: Forgot to mention, you should run max attack on Slurpuff to maximize power. I know it's high already at +6 but you'll need the extra power
I will be keeping Starmie because Latios with defog gets rid of our own stealth rock, which is to counter focus sash users that can easily kill Slurpuff, like Alakazam. Also the amount of EV's on Atk I gave on Slurpuff makes Slurpuff have exactly 1000 Atk in game, and the rest can go into hp so Slurp doesn't die.
 

Leo

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I will be keeping Starmie because Latios with defog gets rid of our own stealth rock, which is to counter focus sash users that can easily kill Slurpuff, like Alakazam. Also the amount of EV's on Atk I gave on Slurpuff makes Slurpuff have exactly 1000 Atk in game, and the rest can go into hp so Slurp doesn't die.
Well Zam gets Magic Guard which makes him inmune to Stealth Rocks (pretty cool paired with Focus Sash) but I get your point. Anyways, if you want to keep Starmie you should change the set, yours doesn't help the team and it isn't a excatly sweeper as far as I know, some pokemon just can't do some roles. Btw what does exactly 1000 Attack acomplish? How's it better than 1136?? And yeah more hp is cool but there are really fat mons in ou so the more Attack the better.
 
Why do you want exactly 1000 Atk? That's really arbitrary. Belly drum Azumarill hits 1744 Atk.

You really want enough speed to out run Scarf Chomp. You need to run a Jolly nature and 192 Spe EVs to accomplish that. Try this:

Slurping Sitrus Berry
Ability: Unburden
EVs: 60 HP/ 252 Atk/ 4 Def/ 192 Spe
Nature: Jolly
Moves:
- Belly Drum
- Play Rough
- Drain punch
- substitute/ facade/ aromatherapy

This spread maximizes damage output while ensuring that you can't be revenge killed except by priority. 60 HP IVs are to be divisable by 4. I'd also run Specs Magnezone as Skarmory and Scizor can both prematurely end Slurpuff's sweep. This will also help Mega Pinsir wall break. I'd swap out Rotom-W. You already have 2 ground immunities and he can still make up a Volt-Turn core.
 
Why do you want exactly 1000 Atk? That's really arbitrary. Belly drum Azumarill hits 1744 Atk.

You really want enough speed to out run Scarf Chomp. You need to run a Jolly nature and 192 Spe EVs to accomplish that. Try this:

Slurping Sitrus Berry
Ability: Unburden
EVs: 60 HP/ 252 Atk/ 4 Def/ 192 Spe
Nature: Jolly
Moves:
- Belly Drum
- Play Rough
- Drain punch
- substitute/ facade/ aromatherapy

This spread maximizes damage output while ensuring that you can't be revenge killed except by priority. 60 HP IVs are to be divisable by 4. I'd also run Specs Magnezone as Skarmory and Scizor can both prematurely end Slurpuff's sweep. This will also help Mega Pinsir wall break. I'd swap out Rotom-W. You already have 2 ground immunities and he can still make up a Volt-Turn core.
I will use your Slurpuff set as it seems better than mine, I also like the idea of Magnezone, but in past experiences Magnezone kinda sucked for me, I might actually try out Dugtrio first. Edit: I'll just be keeping Rotom-W due to him being more effective and becaue he has T-Wave support.
 

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